
GM Aumakua |

Greetings,
I run a monthly F2F 5E campaign, but find that I need to brush up on my knowledge of the 5E rules without mixing them up with the Pathfinder rule set.
Currently I have 2 interested players so I am looking for 2 - 3 more players to join in a new PbP campaign. Characters will start at lvl 1. Stats generated by dice rolls.
The goal is to start this campaign in March.
I will post a link for Recruitment in this thread when I think there is enough interest.
Lost Lands campaign world. Home to Orcus, Tsathogga, Rappan Athuk and so much more. You are not required to know the complete history of the world that is my job to relay it to you.
I have always loved this campaign setting because it is a gritty world that reminds me of something out of Joe Abercrombie's books (Best Served Cold, The Blade Itself)
This is not a DnD Adventurers League thread.
I will be pulling material from a variety of 5E Lost Lands supplements so PCs are encouraged to explore the land. It could mean that as you take a trip to Rappan Athuk you all decide halfway there that returning to Bard's Gate (equivalent of Absalom) would better suit the party's desires.
I'm pretty open to this and will do my best to keep the party with tasks to do but I do feel there needs to be some central goal. Why else would a group of adventurers risk life and limb together.
This being said there are chances that you might encounter something that have no chance of beating. It might me running or finding another solution that doesn't include bashing the dragon over its head with your mace.
No do not post your character here. This is just an interest thread. I will create an actual Recruitment thread that details how characters are to be created. I just want to make sure I have enough interest before putting too much work in this.
Yes there will be house rules. I will post these when I create the Recruitment thread
Alright I've taken up enough of your time right now. Please let me know if this interests you and of course if you have questions ask away.

GM Aumakua |

Lost Lands is a world created by Bill Webb and the guys at Frog God Games. Oddly enough there are very few wikis available for this which is unfortunate.
The best place to check might be the Frog God Games website but things are sparse when it comes to finding information about this setting. On the website you can download for free a module called Wizard's Amulet that will give a little peek at setting in the Lost Lands setting.
If you do have any questions I'll answer to the best of my ability. I'm no lexicon but I've read a lot of their modules not just the 5e content.

GM Aumakua |

apologies had my son's birthday this weekend so that took precedence I'll have up a recruitment post this week (Week of Feb 11) so that we can begin the week of March 4 I am anticipating.
Also it appears that a number of you would like to take a shot at Rappan Athuk 5e style with that said I will build the story with this in mind that your PC is headed for whatever to try their luck at Rappan Athuk (as a party you can all decided if this is where you want to actually go in the long run). For those wondering what Rappan Athuk is I will explain in my recruitment post basically in game terms it is a super mega dungeon (i.e., Castle Greyhawk or Waterdeep's Undermountain)
Please stay tuned...

Dreaming Warforged |

Just to balance things out a bit, I don't care much for Rappan Athuk, though if the story leads there, then it leads there. I'm more intrigued by the Blight, to be honest.
By the way, just to get my brain going, the Lost Land seems like a very diverse setting, with the Blight sounding a little different than the rest. Am I right in thinking this? Or, to put it another way, if you had to give a VERY BRIEF general description of the setting and comparing it to other known settings, such as Golarion, Forgotten Realms, or Eberron, what would you say about it? (I understand this can be said once recruitment opens. I can always wait a bit.)
Also, have you determined where does the story start? It might help me figure out a concept.

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I don't have a great deal of experience with 5e, but I'd be happy to learn if you don't mind having someone along with a learning curve.
Would you be running a Lost Lands adventure like Sword of Air, Tomb of Abysthor etc, or would it be homebrew adventures in the setting?

GM Aumakua |

@Dreaming Warforged While I do have all the material for The Blight I would treat that as entirely seperate campaign since there is a lot of material that I would need to read through to really understand Castorhage.
To describe Lost Lands (as brief as possible) it is like a mixture of Conan the Barbarian meets Middle Earth.
It is a low to medium level fantasy setting. Where Golarion, FR and Eberron feel like they have magic shops around every corner and powerful archmages and champions protecting the land (e.g., Elminster, The Harpers, Pathfinders). The Lost Lands does not share these elements.
Empires have fallen to have new empires rise upon them and most champions have vanished largely in part due to Rappan Athuk. Magic, both divine and arcane, while accepted by the masses is not so commonplace that everyone owns a continual light source nor is anyone going to be burned at the stake.
The land is much like our own medieval times in terms of transport, trade and business. Most people fall into three groups: farmers, tradesmen or general labourers. These people then fall under the rule of noble classes (Baron/Baroness, Duke/Duchess, etc.). As was the case in our medieval times, religion plays a important role for many in defining the character of a person.
Hope this helps.

GM Aumakua |

@CrusaderWolf The material I would be running would be published Lost Lands adventures though it wouldn't be Sword of Air. It would ideally be a set of smaller adventurers woven into one campaign with some modifications to account for the backstories of characters. (i.e., if your character has a goal to find and defeat a specific foe)
Where the campaign goes will be in large part decided by PCs but I want the PCs to feel that their actions will sometimes have a far greater consequence on the world that they might have expected.

Dreaming Warforged |

@Dreaming Warforged While I do have all the material for The Blight I would treat that as entirely seperate campaign since there is a lot of material that I would need to read through to really understand Castorhage.
To describe Lost Lands (as brief as possible) it is like a mixture of Conan the Barbarian meets Middle Earth.
It is a low to medium level fantasy setting. Where Golarion, FR and Eberron feel like they have magic shops around every corner and powerful archmages and champions protecting the land (e.g., Elminster, The Harpers, Pathfinders). The Lost Lands does not share these elements.
Empires have fallen to have new empires rise upon them and most champions have vanished largely in part due to Rappan Athuk. Magic, both divine and arcane, while accepted by the masses is not so commonplace that everyone owns a continual light source nor is anyone going to be burned at the stake.
The land is much like our own medieval times in terms of transport, trade and business. Most people fall into three groups: farmers, tradesmen or general labourers. These people then fall under the rule of noble classes (Baron/Baroness, Duke/Duchess, etc.). As was the case in our medieval times, religion plays a important role for many in defining the character of a person.
Hope this helps.
Wonderful summary. Very helpful, thanks!

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I'm suddenly having a mental debate about which setting has more magic, Conan or LOTR.
The obvious answer is LOTR, but is seems like every other book Conan is fighting some extra-dimensional horror and/or a sorcerer messing with powers beyond their understanding. LOTR actually has very little magic, save for a few items that appear briefly and have little over-all impact on the plot, and all the magic that Gandalf -talks- about doing but it's not like he's casting a spell or preparing a ritual in every other chapter. But that can happen in Conan.
Hrmmmmmmmmm.

GM Aumakua |

I'm suddenly having a mental debate about which setting has more magic, Conan or LOTR.
The obvious answer is LOTR, but is seems like every other book Conan is fighting some extra-dimensional horror and/or a sorcerer messing with powers beyond their understanding. LOTR actually has very little magic, save for a few items that appear briefly and have little over-all impact on the plot, and all the magic that Gandalf -talks- about doing but it's not like he's casting a spell or preparing a ritual in every other chapter. But that can happen in Conan.
Hrmmmmmmmmm.
Interesting. I can see what you are saying. Conan seems to have more darker magic/sorcery summoning also I feel LOTR has more magical items and definitely more standard magical creatures.

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Conan's a Rogue/Barbarian who won't join a party or build up any Knowledge skills, so all the magic stays mysterious and foreign to him (and thus the reader). LOTR sticks a wizard with the main character so the magic of Elves, Nazgul, the Rings of Sauron etc all get a lot more explanation. Overall I'd say LOTR has significantly more magic.

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I dunno. I quite do see where you two are coming from, GM Aumakua, and CrusaderWolf, but upon further reflection I'm still torn.
Take one of the more famous ones, Tower of the Elephant. Conan encounters a man turned into a half-elephant (magic) a spider that turns people to stone (more magic) and, at the end of the tale, the tower collapses into the ground as though it had never been (more magic. Oh, uh, also, spoilers!)
In Conan the Indomitable, he's caught in an underground lair where TWO wizards are fighting, and he's chased by a third creature that is a magical combination of a man and a woman. The sorceress dons a cloak that turns her into a bat, and the wizard has a gem that allows one to read minds.
In Conan the Freelance he helps (and has sex with because Conan) an undead woman who is being chased by an army of spiders sent by the wizard that animated her. In Conan the Warlord he literally is fighting an army of skeletons brought back by an ancient curse.
I'm not saying that his perspective of ignorance isn't part of the mystery of magic, far from it, I'm in agreement. I'm just saying that for every Glamdring and Gandalf, there are half-a-dozen magical blue-hued swords that Conan comes across to slay something, or no-seriously demons walking the land , or a hedge wizard that needs to be slain.
I mean, I'm not sure how many wizards were part of Gandalf's and Sauroman's order, but Conan had talked about the White Circle and the Black Circle and Black Square (Robert E Howard sometimes couldn't afford a thesaurus, I think =) and in one, a good druid uses the Heart of Ahriman to slay, like, a hundred evil wizards.
Again, I'm not saying the lead still doesn't belong to LOTR, I'm simply pointing out that the answer is harder than I thought. ^_^