|Johnathan Eli Holbrook|
Hey DW, I am also interested but how much do we need to know about Eberron?
I’d say not much necessarily, as long as you’re interested in learning more as we move forward. If I go ahead with the recruitment, I’ll post link to the best quick and dirty summaries I can find to at least give a broad sense of how the setting differs from other ones.
My Eberron agent is ready to go!
Can't wait for the real recruitment post!
Ahah! That's the spirit!
However, I have something a little different in mind for recruitment (still on the fence; not too much interest, but it's the Holiday Season). I find that asking for characters presents some limitations. For example, you could have two great players, but they are submitting for similar roles. Or great characters, but little ties to setting or plot.
To that end, I'm thinking of the following: I present broad character concepts, tied to the setting and the plot, and allow players to pitch for each, if they want. So, for example, one such concept could be 'Once a tool' with some key elements that need to be part of the character, but enough left unsaid (in particular mechanics). Then players can write up a VERY short description of what they would build for that concept. Each player can present a pitch for all the concepts presented.
That would allow me to ensure characters tied to the setting and the plot, offer some flexibility for players to play with the concept, and prevent good players being excluded only because they submitted related characters (since they can pitch for multiple concepts).
Once players and concepts are selected, then character building would follow.
For now, it's just a thought, as I evaluate interest.
Also, I'm looking at Keith Baker's recently created short adventures for Eberron (Baker is the creator of Eberron).
Happy Holidays btw!
That's a cool idea. I see what you mean about the issues with having to fill certain roles in a party.
I'll keep an eye on this but but I don't know if I can jam any more setting lore into my brain for a while haha.
Good point. Learning a setting can be organic. I’ll try and keep that in mind when determining character concepts. One of them could be less setting-linked.
Hi DW. I agree with your points. That's why I'm eagerly waiting for your recruitment post where you would describe the starting position and reason that the characters know and work together.
In case you want fuel for your imagination, here's the character that I've built waiting to plug into the game...
Game Mechanics = Half-elf, Charlatan, Barbarian 1 / Rogue-Arcane Trickster - X
I remembered that identification papers were an important thing in Eberron, so I selected Charlatan for their forgery Feature.
The character would be a veteran of the armed forces of your protagonist nation/organization who was volunteered into special operations which required/developed his forgery talents.
Potential starting positions:
1. still be employed by the protagonist nation/org
2. sought out for his forgery talent
3. something random
I want to play a Rogue Arcane Trickster for the sneak, deception, agent feel, but I started him as Barbarian for the armor, weapons and unarmored defense to explain a veteran training and expand his disguise portfolio. Meaning, he can credibly disguise himself as a soldier and can actually use the armor and weapons.