Interest Check for a 5e Eberron Campaign


Recruitment


Hello All,

As the title suggests, I’m contemplating starting an Eberron campaign using 5e rules. I would likely be starting from published 5e adventures and adapting them. I’m not sure which yet and am open to suggestions.

Let me know if you’re interested and/or have questions.


I'd be down for the 5e Eberron Adventurer's League modules.


I've never done 5e before, but I could probably learn it, and I've liked Eberron for a while. Tentative interest.


Definitely interested.

I am playing in a 5th ed Eberron campaign tabletop at present and i really like the setting.

Exo-Guardians

Sounds awesome to me! I have the book and would love to play it!

I haven't played Eberron since the setting originally came out. That's been a while.


Pathfinder Adventure Subscriber

Maybe. Just had a 5E game that ended before the first Gameplay post. If there is enough interest I'll fire up D&D Beyond and see what creeps from my imagination.

War of the Burning Sky? It seems to fit the Eberron theme pretty well.


I'm interested as well.


Definitely Interested.
Haven't played in a PBP in a few years and would love to get back into it with a 5E Eberron game.


Falko? Long time. Well you are always an awesome RP-er, so I'm definitely interested.


Interested.


interested


Hey DW, I am also interested but how much do we need to know about Eberron?


Grimmy wrote:
Hey DW, I am also interested but how much do we need to know about Eberron?

I’d say not much necessarily, as long as you’re interested in learning more as we move forward. If I go ahead with the recruitment, I’ll post link to the best quick and dirty summaries I can find to at least give a broad sense of how the setting differs from other ones.


Id say if someone wants to learn Eberron quick and dirty just read through the races. They are pretty different from standard and give a good sense of the world.


My Eberron agent is ready to go!

Can't wait for the real recruitment post!


Jubal Breakbottle wrote:

My Eberron agent is ready to go!

Can't wait for the real recruitment post!

Ahah! That's the spirit!

However, I have something a little different in mind for recruitment (still on the fence; not too much interest, but it's the Holiday Season). I find that asking for characters presents some limitations. For example, you could have two great players, but they are submitting for similar roles. Or great characters, but little ties to setting or plot.

To that end, I'm thinking of the following: I present broad character concepts, tied to the setting and the plot, and allow players to pitch for each, if they want. So, for example, one such concept could be 'Once a tool' with some key elements that need to be part of the character, but enough left unsaid (in particular mechanics). Then players can write up a VERY short description of what they would build for that concept. Each player can present a pitch for all the concepts presented.

That would allow me to ensure characters tied to the setting and the plot, offer some flexibility for players to play with the concept, and prevent good players being excluded only because they submitted related characters (since they can pitch for multiple concepts).

Once players and concepts are selected, then character building would follow.

For now, it's just a thought, as I evaluate interest.

Also, I'm looking at Keith Baker's recently created short adventures for Eberron (Baker is the creator of Eberron).

Happy Holidays btw!


That's a cool idea. I see what you mean about the issues with having to fill certain roles in a party.

I'll keep an eye on this but but I don't know if I can jam any more setting lore into my brain for a while haha.


Grimmy wrote:

That's a cool idea. I see what you mean about the issues with having to fill certain roles in a party.

I'll keep an eye on this but but I don't know if I can jam any more setting lore into my brain for a while haha.

Good point. Learning a setting can be organic. I’ll try and keep that in mind when determining character concepts. One of them could be less setting-linked.


Hi DW. I agree with your points. That's why I'm eagerly waiting for your recruitment post where you would describe the starting position and reason that the characters know and work together.

In case you want fuel for your imagination, here's the character that I've built waiting to plug into the game...

Agent:

Game Mechanics = Half-elf, Charlatan, Barbarian 1 / Rogue-Arcane Trickster - X

I remembered that identification papers were an important thing in Eberron, so I selected Charlatan for their forgery Feature.

The character would be a veteran of the armed forces of your protagonist nation/organization who was volunteered into special operations which required/developed his forgery talents.

Potential starting positions:
1. still be employed by the protagonist nation/org
2. sought out for his forgery talent
3. something random

I want to play a Rogue Arcane Trickster for the sneak, deception, agent feel, but I started him as Barbarian for the armor, weapons and unarmored defense to explain a veteran training and expand his disguise portfolio. Meaning, he can credibly disguise himself as a soldier and can actually use the armor and weapons.

cheers!


Recruitment is open for two weeks.

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