Character refusing healing


Advice


I'm currently in a campaign where I'm playing an oracle, and I'm the party's main healer and potion maker, but we also have a paladin with lay on hands. We also have a Svirfneblin slayer, who refuses to let us heal him, refusing potions and everything, due to a sort of personal code. As a player, I'm fine with this, the character is absolutely insane, and hilarious. The options we've been using to heal him is holding him down and forcefully healing him, and waiting for him to pass out/die. While he can't exactly fight back against the human paladin and tiefling warpriest holding him down, I've been trying to think of a way to heal him without forcing it down his throat or risking not being able to bring him back. One idea I had was to use Token of Healing, but that doesn't last forever, and I don't think my character would be able to trick him repeatedly. Any ideas?


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My knee jerk reaction is to do nothing, so he can die and reroll a new character that isn't such a pain.

More helpfully, you might see how he feels about spells that give fast healing instead of direct healing. You may also try to do more damage prevention. Shield Other is a great spell for a normal character, but maybe even more useful in this case.


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In the game Im currently playing weve created healing arrows, basically arrows with syringes of clw potions. Its a ranged attack to hit, does 1 damage, then heals like a potion.
Alternatively you could make an oil of clw and just smash it over his head.
Or you could get a cursed item, like a bracelet or whatever, that has some enticing effect like +1 ac but also cant be removed and allows you to cast heal spells through a companion item you wear to him without needing to touch him.


Personally I wouldn't heal him. If it's just magical healing he objects to and you really think it's worth the investment you could take the Healer's Hands and Incredible Healer feats to heal him using non-magical methods.


You could use reach spell metamgic, he still gets a save to resist, but you don't have to touch him, or let him know it's coming :)

Path of glory could be a fun option
The ground starts glowing, he heals, and it becomes a game if the floor is lava :D


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Why can't your character respect his personal decisions and beliefs?

(also, in my games a Paladin that regularly assaults someone to perform unwanted magic on them wouldn't remain a Paladin for very long)


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I'm going to agree with Mr. Justus, figure out why the character doesn't want healing and resolve the character issue. If resolving it means letting the character die, so be it.


Well, I do want to respect his beliefs, which is why my character does not participate into the holding him down and forcing it, but she also does not want to let him die. I'm trying to think of a way to convince him that it's ok or something i guess


I agree with Dave and Meirril. I'll also point out that the gnome would be completely justified in leaving the group long before he gets killed if they keep on violating him in this way.


Such a character is a danger to the rest of the party. They're dangerous because they're more likely to die, and that will weaken the party in the process. This is more problematic if the character will also resist spells that bring a character back to life.

I would recommend that the party start looking for a new member that is more safe to adventure with. Basically tell the player to roll up a new character.


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The original post says he is fine with, and enjoys, the other characters eccentric views about being healed and that their games are more enjoyable because of it. Assuming the other players feel the same (which I assume to be true) then says that the OP should demand the other player make a new character isn't sensible or useful advice.

That being said, it isn't a bad idea to discuss out of character what this means as a group of players. All of the players should understand what each other expects.

As an example, if the A-Team was PCs with characters behind them, despite B.A. Baracus always maintaining 'I ain't getting in no plane foo!' B.A.s player would know and expect that yes, he was always going to be getting in the plane, and the other characters Players would know that it was really just a bit of fun flavor to make that happen.

Alternatively, on can imagine a player who felt that if their character was drugged and forced on a plane against their will by their supposed friends they would leave the group. Assuming that plane travel is a frequent part of the campaign, that player would have made a character that isn't suitable.

So talking to your everyone and getting agreement on what this means from a players perspective is a pretty good idea.

I'd also suggest that as a group you come up with ways around it, and they really shouldn't force you (or anyone) to spend a lot of character resources on something that is really just added flavor and fun to the game.

I could, for example, see the Svirfneblin's player deciding that during combat he is too focused on other things to pay attention, so healing works just fine on him then but out of combat healing he would refuse. I would then expect the players to think out some options for that situation and make sure that everyone is cool with it. Possible ways I can think of:

1) the hold him down method
2) diplomacy check
3) bluff or slight of hand (this isn't a healing potion, it is just to hydrate you)
4) no checks, it is assumed that it will always work, but trying to find different methods each time. Basically making him accept healing is a flavor text, but to make it fun the other players are going to try and come up with different methods.

Making sure that all of the players understand what is expected, how it works and are working together to keep this fun is really what matters.


Pump up your bluff and tell him the potions of healing are actually booze or something else he would want to drink.

I agree with Dave’s stance on forcing the healing.


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Dave Justus wrote:

Why can't your character respect his personal decisions and beliefs?

(also, in my games a Paladin that regularly assaults someone to perform unwanted magic on them wouldn't remain a Paladin for very long)

Oh great, now it’s a paladin thread. A paladin doesn’t have to respect someone’s beliefs like that. There’s nothing in the code to suggest such. Believing people should do whatever they want is more chaotic than any other alignment.


I know in druidic herbalism they can disguise potions. Maybe there's a craft DC you can beat which will allow you to disguise the actual effects of your potions...


I get it's a fun running joke, but this will probably get old eventually. Perhaps as a sign of growing friendship the Sverfneblin gradually obliges.

If you ever need a laugh an NPC you don't trust yet might offer some healing.


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Dave Justus wrote:

Why can't your character respect his personal decisions and beliefs?

(also, in my games a Paladin that regularly assaults someone to perform unwanted magic on them wouldn't remain a Paladin for very long)

"A grievously wounded person who refuses treatment while babbling like a maniac is clearly under some sort of affliction, probably a hostile curse, hex, or compulsion. With regard for his well-being, we will continue to heal him under restraint as we make our way back to town, where, since we have been unable to effect remedy ourselves, he will be checked into an asylum where competent medical professionals will see to his care until a cure is found."


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Slim Jim wrote:
Dave Justus wrote:

Why can't your character respect his personal decisions and beliefs?

(also, in my games a Paladin that regularly assaults someone to perform unwanted magic on them wouldn't remain a Paladin for very long)

"A grievously wounded person who refuses treatment while babbling like a maniac is clearly under some sort of affliction, probably a hostile curse, hex, or compulsion. With regard for his well-being, we will continue to heal him under restraint as we make our way back to town, where, since we have been unable to effect remedy ourselves, he will be checked into an asylum where competent medical professionals will see to his care until a cure is found."

*Slow Claps*

I like this one.


Slim Jim wrote:
Dave Justus wrote:

Why can't your character respect his personal decisions and beliefs?

(also, in my games a Paladin that regularly assaults someone to perform unwanted magic on them wouldn't remain a Paladin for very long)

"A grievously wounded person who refuses treatment while babbling like a maniac is clearly under some sort of affliction, probably a hostile curse, hex, or compulsion. With regard for his well-being, we will continue to heal him under restraint as we make our way back to town, where, since we have been unable to effect remedy ourselves, he will be checked into an asylum where competent medical professionals will see to his care until a cure is found."

the greatest example of lawful good doesn't mean lawful nice


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If it's still a low-level campaign, the goodberry spell might be helpful.


And is his refusal based on the source of the healing? Does it matter if the healing is divine or arcane based magic? Is more against traditional magic or non-traditional i.e would the magic of Witches, Druids and Rangers be more acceptable? Has he even thought it out that far?

I'd talk OOC between players so that you are all on the same page and it doesn't become a source of party conflict? What will you do if he dies? Is Raise off the table? How about Reincarnation?

prior posts wrote:

Dave Justus wrote:

Why can't your character respect his personal decisions and beliefs?

(also, in my games a Paladin that regularly assaults someone to perform unwanted magic on them wouldn't remain a Paladin for very long)

"A grievously wounded person who refuses treatment while babbling like a maniac is clearly under some sort of affliction, probably a hostile curse, hex, or compulsion. With regard for his well-being, we will continue to heal him under restraint as we make our way back to town, where, since we have been unable to effect remedy ourselves, he will be checked into an asylum where competent medical professionals will see to his care until a cure is found."

The problem is in the portion that says 'while babbling like a maniac'. Is he? If he isn't then this response is not LG behavior but far more LN or even further south. Are the wounds or disease life threatening or would they heal naturally in a few days with 'proper' care (or even without)? Is it the common cold or the flu complicated by pneumonia; a scratch or a ruptured spleen? Is he endangering the general populace or essentially just himself? Is he taking sufficient or reasonable steps to protect himself in his chosen occupation from injury or engaging in suicidal behavior? Or do you consider all soldiers, police and fireman etc. 'babbling maniacs' for engaging in an occupation that is very clearly dangerous? The D&D alignment system is not a very 'gray' system but it is open to interpretation by the individual GM and their players. The Hit Point system is also very abstract and some of the above questions can't be clearly answered by such an abstract system leaving wiggle room for interpretation.


Kayerloth wrote:

And is his refusal based on the source of the healing? Does it matter if the healing is divine or arcane based magic? Is more against traditional magic or non-traditional i.e would the magic of Witches, Druids and Rangers be more acceptable? Has he even thought it out that far?

I'd talk OOC between players so that you are all on the same page and it doesn't become a source of party conflict? What will you do if he dies? Is Raise off the table? How about Reincarnation?

prior posts wrote:

Dave Justus wrote:

Why can't your character respect his personal decisions and beliefs?

(also, in my games a Paladin that regularly assaults someone to perform unwanted magic on them wouldn't remain a Paladin for very long)

"A grievously wounded person who refuses treatment while babbling like a maniac is clearly under some sort of affliction, probably a hostile curse, hex, or compulsion. With regard for his well-being, we will continue to heal him under restraint as we make our way back to town, where, since we have been unable to effect remedy ourselves, he will be checked into an asylum where competent medical professionals will see to his care until a cure is found."

The problem is in the portion that says 'while babbling like a maniac'. Is he? If he isn't then this response is not LG behavior but far more LN or even further south. Are the wounds or disease life threatening or would they heal naturally in a few days with 'proper' care (or even without)? Is it the common cold or the flu complicated by pneumonia; a scratch or a ruptured spleen? Is he endangering the general populace or essentially just himself? Is he taking sufficient or reasonable steps to protect himself in his chosen occupation from injury or engaging in suicidal behavior? Or do you consider all soldiers, police and fireman etc. 'babbling maniacs' for engaging in an occupation that is very clearly dangerous? The D&D alignment system is not a very 'gray' system but it is open to interpretation by the...

in fairness to the paladin, they do not have a common language between them(the Svirfneblin took undercommon and not common) and the Svirfneblin is slightly insane. Our first interaction with him was watching him cut an ear off the person we were chasing. So to the young, inexperienced paladin, he's just completely insane.


Lemniscate wrote:
in fairness to the paladin, they do not have a common language between them(the Svirfneblin took undercommon and not common) and the Svirfneblin is slightly insane. Our first interaction with him was watching him cut an ear off the person we were chasing. So to the young, inexperienced paladin, he's just completely insane.

:) Context is everything.

In this circumstance I might have his superiors chat with him a bit about the bounds of what he was allowed to do without getting in trouble. And I'd do that in character. Certainly given the circumstances above I (as the GM) wouldn't even remotely consider it violating his code unless his religion has some rather unusual views. He acted in 'good faith' to help a companion but we'd have a chat probably both in character and OOC to be clear on what was expected and how far his "restraining" was allowed to go within his religion, church and code.


Kayerloth wrote:
...the Svirfneblin is slightly insane. Our first interaction with him was watching him cut an ear off the person we were chasing. So to the young, inexperienced paladin, he's just completely insane.

I didn't even know; I just took a guess as to what was going on (while composing the concerned paladin's pronouncement above), and whaddya know? (And Sverfy went from "slightly" to "completely" insane in the span of two sentences as recollections refreshed.)

-- You have a chaotic-neutral (with ebel tendencies) player at the table flogging a gimmick he thinks is hilarious. Such things inevitably wear thin after awhile...unless everybody's doing it.


Suggest to the player he invest in a nice pair of boots of the earth? While divine magic might be scary, the earth always protects the deep gnomes.


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I'd carve him a tombstone with the inscription "He died doing what he loves most: Telling us not to heal him."


There's roleplay, and then there's irritating roleplay.

This reminds me of a few threads over the years such as "one of my PCs wants to play a pacifist that never damages or interferes with another creature." It's like agreeing to play baseball, but only as long as you never have to touch a ball; uncooperative.

That said, there are always edge conditions. I'm about to start playing a PC who is harmed by positive energy. I don't expect my companions to heal me. I have ensured that I have the capacity to heal myself, and that I'm immune to most effects that might render me incapable of doing so. My roleplay is supported by mechanics that don't impact anyone else's fun.

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