Why is Perception no longer a skill? (Plus related questions & suggestions...)


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Arssanguinus wrote:
You can’t be good at perception without also being a master at judging people is the laughable one to me.

Is this really different from how you can't be a good climber without being a great swimmer? Or how you can't know how to make swords without also knowing how to make arrows, cabinets, barrels, and hats? Or how you can't know a lot about the undead without knowing a lot about comparative religion? Or how you can't be good at picking locks without being good at sleight of hand? Or how you can't be good at playing the flute without also being good at playing the bagpipes, piano, harp, and drums to say nothing about your acumen at acting, mime, and comedy?

I feel like this is just a side effect of "too much granularity is just needless complexity" and "all these things are just abstractions for ease of play."


PossibleCabbage wrote:
Arssanguinus wrote:
You can’t be good at perception without also being a master at judging people is the laughable one to me.

Is this really different from how you can't be a good climber without being a great swimmer? Or how you can't know how to make swords without also knowing how to make arrows, cabinets, barrels, and hats? Or how you can't know a lot about the undead without knowing a lot about comparative religion? Or how you can't be good at picking locks without being good at sleight of hand? Or how you can't be good at playing the flute without also being good at playing the bagpipes, piano, harp, and drums to say nothing about your acumen at acting, mime, and comedy?

I feel like this is just a side effect of "too much granularity is just needless complexity" and "all these things are just abstractions for ease of play."

I think basic things that are nothing like each other being lumped into one skill is a prime example of way too little granularity.


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PossibleCabbage wrote:
Arssanguinus wrote:
You can’t be good at perception without also being a master at judging people is the laughable one to me.

Is this really different from how you can't be a good climber without being a great swimmer? Or how you can't know how to make swords without also knowing how to make arrows, cabinets, barrels, and hats? Or how you can't know a lot about the undead without knowing a lot about comparative religion? Or how you can't be good at picking locks without being good at sleight of hand? Or how you can't be good at playing the flute without also being good at playing the bagpipes, piano, harp, and drums to say nothing about your acumen at acting, mime, and comedy?

I feel like this is just a side effect of "too much granularity is just needless complexity" and "all these things are just abstractions for ease of play."

Technically back in PF1 yes and no. Yes the Ability mod would give you an auto bonus, but you still needed to put down say "Craft Blacksmith" and "Craft Bowyer" and put points into both to make swords and bows.

Same with Perform or Profession.


Arssanguinus wrote:
Your last paragraph makes no sense. At least number wise, of course someone trained keeps getting better at something more than one who isn’t.

If it doesn't make sense, then perhaps some part of it was confusing. Which part doesn't make sense to you?

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