| GM Wulfson |
Neela focuses her attention on the sailor furthest away from the group warping the fabric of reality around him. Seeming to sense the sudden shift a look of doubt and confusion crosses his face.
Will save: 1d20 + 1 ⇒ (5) + 1 = 6
Randall successfully wraps his whip around the legs of the seaman nearest himself and with a quick tug manages to trip the man, slamming him to the deck.
Rhialla moves from the aft deck to the downed man on the main deck opposite Percival. Reveling in the battle she stabs at the prone sailor as he tries to put up his hands to block the thrust.
Attack roll: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Attack roll: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
20% miss chance: 1d100 ⇒ 9
Fortunately for him Rhialla's stroke goes wide, missing him by inches.
| GM Wulfson |
Round #8
The sounds of battle begin to diminish as the Wormwood's crew begins to break the resistance of the Rahadoumi sailors. Throughout the swirling fog you can see the last pockets of resistance being overwhelmed and other sailors begin to throw down their weapons and beg for mercy. Some receive it while others do not and are cut down on their knees. For a brief instant you see Captain Harrigan on deck with what you think is a human heart grasped in his hands.
| Jaina Swift |
Round 8: Actions
Standard Action: Try to intimidate the remaining sailors into surrendering
Jaina glances over at Captain Harrigan as he returns, holding something bloody. The sight of the last few pockets of resistance crumbling brings a small smirk to her face.
She turns back to the remaining sailors. "I'd give up now if I were you. You might just live longer." She growls.
Intimidate: 1d20 + 6 ⇒ (19) + 6 = 25
| GM Wulfson |
The downed sailor looks up at Jaina and at the two people looming over him before dropping his sword and begging for mercy. The remaining sailor looks at his shipmate and says something in Osirani that, while you cannot understand the words, you are sure from the tone is some kind of curse before saying to Jaina in heavily accented Common "Bah, you are just going to kill us later anyways." as he continues spanning and loading his crossbow.
Percival Asploric
|
Are you kidding me?"
He growled pushing through the man who surrendered and skirting the slippery oil He brought his hand down in a quick chop
disarm. improved: 1d20 + 7 ⇒ (11) + 7 = 18
disarm fortune: 1d20 + 7 ⇒ (8) + 7 = 15
If attack beats his CMD the crossbow can either end up in my freehand or... on the ground
Stand down you fool.
| GM Wulfson |
A look of shock crosses the remaining sailor's face as Percival snatches the crossbow from his hand only to be replaced by one of fury as he draws his sword "Die! pirate scum." he snarls as he stabs at Percival.
Attack roll: 1d20 + 2 ⇒ (11) + 2 = 13
Attack roll (Misfortune re-roll): 1d20 + 2 ⇒ (3) + 2 = 5
As he thrusts with his short sword a glint of light off of Percival's belt buckle temporarily blinds him and his attack misses the fighter.
As Neela magics take hold the sailor's face goes blank as he is unable to gather his wits about him.
Will save: 1d20 + 1 ⇒ (9) + 1 = 10
Will save (Misfortune re-roll): 1d20 + 1 ⇒ (14) + 1 = 15
| Randall McNally |
Randall follows in Percival's footsteps, coming up behind him. Lashing out with his whip he once again tries to trip his foe, but comes up short.
Trip attempt: 1d20 + 4 ⇒ (7) + 4 = 11
Trip attempt (Fortune re-roll): 1d20 + 4 ⇒ (8) + 4 = 12
| GM Wulfson |
Rhialla, seeing the others taking on the remaining sailor, finds a coil of rope and after cutting a piece off secures the prisoner.
| GM Wulfson |
Round #9
With the remaining sailor dazed and unable to act everyone can take their round 9 action at any time.
| Randall McNally |
Round #9
Randall attempts to trip the remaining sailor without success.
Trip attempt: 1d20 + 4 ⇒ (3) + 4 = 7
Trip attempt (fortune re-roll): 1d20 + 4 ⇒ (5) + 4 = 9
Seriously? Seriously? The Dicebot hates me it seems.
| Jaina Swift |
Round 9: Actions
Move Action: Move to remaining sailor
Standard Action: Nonlethally punch him into submission
Jaina rolls her eyes and circles around the greasy patch to get to the last sailor.
"That's enough out of you now." She says as she throws a punch at his stomach.
Nonlethal Attack (Brass Knuckles): 1d20 + 4 ⇒ (5) + 4 = 9
Fortune Hex Reroll: 1d20 + 4 ⇒ (15) + 4 = 19
Damage (Nonlethal): 1d6 + 4 ⇒ (3) + 4 = 7
Miss Chance: 1d100 ⇒ 50
EDIT: Forgot to include miss chance.
| GM Wulfson |
20% Miss chance: 1d100 ⇒ 44
Percival Asploric
|
He was shocked at how quick the man moved with the sword. He had been expecting him to just surrender. The clinking noise of the blade deflected well too near his dear groin regions really riled him up.
With a growl even as Jaina punched him he reached forward to give the dazed man a hefty push torwards the railing.
Bull rush attempt: 1d20 + 5 ⇒ (16) + 5 = 21
fortune hex reroll: 1d20 + 5 ⇒ (6) + 5 = 11
miss chance: 1d100 ⇒ 2
"Bah! consider yourself lucky."
He growled as the swirl of fog in the battle made him comically push air.
| Rhialla "Buxom" Blackwater |
Securing the other sailor, Rhialla keeps an eye out for any other approaching enemies, the heel of her boot resting lightly on the hogtied man's back.
| GM Wulfson |
Round #10
As if in response to Neela's question the sounds of renewed fighting breaks out below decks causing several the the Wormwood's crew to rush down the stairs.
| Rhialla "Buxom" Blackwater |
"Here we go again, " Rhialla says, stuffing a rag in the sailor's mouth before foloowing her more combative companions down the stairs.
| Jaina Swift |
Round 10: Actions
Standard Action: Punch the sailor again
When the noise kicks up, Jaina takes the opportunity to deliver one more punch to the last sailor standing.
Nonlethal Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Fortune Hex Reroll: 1d20 + 4 ⇒ (11) + 4 = 15
Nonlethal Damage (Brass Knuckles): 1d6 + 4 ⇒ (5) + 4 = 9
Miss Chance: 1d100 ⇒ 21
She looks down the stairs to see what the hell's going on.
EDIT: Removed my Move Action.
| Rhialla "Buxom" Blackwater |
Hearing the increased commotion and seeing her companions still dealing with the final idiot, she changes her mind. "Y'know what? I haven't survived up to now by running into crazy face first and I'm not about to start now."
| GM Wulfson |
Jaina's punch lays the sailor out cold. A relative calm returns to the main deck punctuated by the moans of the wounded and dying sailors around you.
Suddenly from up the stairs appears three more sailors making a break for one of the lifeboats. One of them appears to be a woman wearing a chain shirt and carrying a boarding pike in her hands. Once on deck they head for the port side boat only to draw up short at the sight of Rhialla and Neela
1d20 + 6 ⇒ (19) + 6 = 25
Initiative:
Rahadoumi Officer
Group A:
Jania
Percival
Rahadoumi Sailors
Group B:
Neela
Randall
Rhialla
The officer levels her pike and stabs at Rhialla "Get out of my way you pirate b@+*!!" she snarls.
Attack roll: 1d20 + 6 ⇒ (9) + 6 = 15
50% Miss chance: 1d100 ⇒ 26
Her thrust misses the Cleric as she gets lost in the mist.
Jaina and Percival are up
| Rhialla "Buxom" Blackwater |
Is the officer's position accurate on the map? I get an immediate action when somone misses me in melee so it matters.
| GM Wulfson |
Yes, it's accurate
| Rhialla "Buxom" Blackwater |
As the Rahadoumi woman's strike misses, Rhialla vanishes, mist rushing in to fill the vacuum as she reappears 10ft from where she stood. "I'll get out of the way...so my friends can kill your worthless ass." she says with a smirk.
Percival Asploric
|
He dramitically threw his hands up in the air for a moment.
If you would be so kind as to leave the hitting on our pretty cleric here to me I would thank you kindly.
He said loudly chuckling at himself as he moved to intercept their paths with Rhialla and Neela's path. He pulled out one of his javelins but struck at the sailor in front of him with his foot.
unarmed attack: 1d20 + 5 ⇒ (14) + 5 = 19
fortune hex reroll: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d3 + 2 ⇒ (3) + 2 = 5
miss chance: 1d100 ⇒ 35
I hope i didnt put myself in a flank, the one to my upper right was surrendered and disarmed yes?
| Rhialla "Buxom" Blackwater |
And tied up
| GM Wulfson |
"Coming through, Squeezebox." Jaina says as she moves by Randall to attack one of the new sailors who just appeared.
Attack roll: 1d20 + 4 ⇒ (1) + 4 = 5
Attack roll: 1d20 + 4 ⇒ (17) + 4 = 21
Miss chance: 1d100 ⇒ 8
Her fists miss their target as she loses sight of him in the fog.
| GM Wulfson |
The sailor in front of Jaina jabs at the monk with his sword, but his thrust goes a mile wide.
Attack roll (Sailor #10: 1d20 + 2 ⇒ (1) + 2 = 3
The remaining sailor, in desperation, stabs at Percival narrowly missing the towering fighter.
Attack Roll (Sailor #11): 1d20 + 2 ⇒ (13) + 2 = 15
Neela, Randall, and Rhialla are up.
| Randall McNally |
Randall attempts to trip the sailor fighting Jaina with his whip, without success.
Trip attempt: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
Trip attempt (Fortune re-roll): 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
| Rhialla "Buxom" Blackwater |
With deft skill, Rhialla slips her blade past the armor, under the left arm of the sailor attacking Percival.
1d20 + 4 ⇒ (19) + 4 = 23
1d6 + 1 ⇒ (5) + 1 = 6
Confirm
1d20 + 4 ⇒ (18) + 4 = 22
1d6 + 1 ⇒ (2) + 1 = 3
Miss chance: 1d100 ⇒ 100
| Rhialla "Buxom" Blackwater |
Our Captain? or do you mean the officer woman?
| GM Wulfson |
Round 12:
Will save: 1d20 + 1 ⇒ (4) + 1 = 5
As a look of doubt crosses her face the Rahadoumi Officer lunges at Rhialla once again.
Attack roll: 1d20 + 6 ⇒ (15) + 6 = 21
Attack roll (Misfortune re-roll): 1d20 + 6 ⇒ (16) + 6 = 22
50% miss chance: 1d100 ⇒ 4
Fortunately for the Cleric her thrust misses as a wisp of fog comes between the two combatants.
Jaina and Percival are up.
Percival Asploric
|
He moved quickly again slamming one hand down torwards the sailors wrist with the sword in it while his other hand moved to pull the blade away from the man when the chop hit.
He growled at his clumsy attept skirting south to get between that officer and the pretty Rhialla.
five foot step south next round body shield for the cleric :)
disarm attempt: 1d20 + 5 ⇒ (5) + 5 = 10
fortune hex reroll: 1d20 + 5 ⇒ (5) + 5 = 10
that cursed miss chance: 1d100 ⇒ 26
| Jaina Swift |
Round 11: Actions
Full-Round Action: Flurry of Blows on the sailor in front of me
Jaina grits her teeth and keeps swinging her fists at the sailor before her.
Flurry 1: 1d20 + 3 ⇒ (1) + 3 = 4
Fortune Hex Reroll (Flurry 1): 1d20 + 3 ⇒ (4) + 3 = 7
Flurry 2: 1d20 + 3 ⇒ (2) + 3 = 5
...and misses every single swing.
Wow...
| GM Wulfson |
The sailor in front of Jaina laughs at her attempts to hit him "You got to do better than that, Missy" he says as he sticks his sword into her side for emphasis.
Attack roll: 1d20 + 2 ⇒ (14) + 2 = 16
20% Miss chance: 1d100 ⇒ 75
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
The remaining sailor looks at the spreading red stain on his shirt and at Rhialla in front of him and the pike of the officer at his back. A look of determination crosses his face before he decides to throw himself over the rail and into the sea below, taking his chances in the shark infested waters. As he stands on the rail steeling his nerves for the jump Rhialla's rapier pierces his thigh and his graceful dive turns into a spinning cartwheel as he disappears into the water. A quick glance over the side reveals several fins changing directions, drawn by the splash.
Percival AoO: 1d20 + 5 ⇒ (1) + 5 = 6
Rhialla AoO: 1d20 + 4 ⇒ (12) + 4 = 16
20% miss chance: 1d100 ⇒ 44
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Neela, Randall, and Rhialla are up.
| GM Wulfson |
Will save: 1d20 + 1 ⇒ (11) + 1 = 12
| Randall McNally |
Seeing the sailor stab Jaina, Randall drops his whip and steps up alongside the Monk drawing his sword as he goes. Suddenly remembering a story his Father told him about a fight against impossible odds Randall begins to recite it for his friends.
Sorry guys. For some reason I thought Sea Singers gave up Inspire Courage instead of Inspire Competence. Just looked it up and found out I was wrong about that.
Everyone receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
| Rhialla "Buxom" Blackwater |
Seeing Neela's magic take hold, Rhialla grins, extending a hand in a throwing motion as a dagger shaped icicle goes flying towards the dazed woman's throat.
Ranged touch: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
1d6 + 1 ⇒ (3) + 1 = 4 Cold
Confirm
Ranged touch: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
1d6 + 1 ⇒ (6) + 1 = 7 Cold
Miss chance: 1d100 ⇒ 26 MOTHER%!^$#! FOG!!!
| GM Wulfson |
Don't forget the 50% miss chance
| GM Wulfson |
With the Rahadoumi Officer Dazed and unable to attack, Jaina and Percival can take their Round 13 actions.
Percival Asploric
|
With the officer dazed he stepped in and struck, doing his best to wrench free her spear.
disarm attempt: 1d20 + 5 ⇒ (11) + 5 = 16
fortune hex reroll: 1d20 + 5 ⇒ (8) + 5 = 13
misschance: 1d100 ⇒ 32
The fog was evidently getting much worse.
Blasted fog!
He growled entirely frustrated.
| GM Wulfson |
Unfortunately Percival, if her CMD wasn't 17 you would've hit. The miss chance from 5 feet or less is 20%, from 10 feet or greater it increases to 50%.
| Jaina Swift |
Round 11: Actions
Standard Action: Punch the sailor that wounded me
Jaina grits her teeth and throws another right cross.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Fortune Hex Reroll: 1d20 + 4 ⇒ (10) + 4 = 14
Damage (Brass Knuckles): 1d6 + 4 ⇒ (3) + 4 = 7
Miss Chance?: 1d100 ⇒ 40
"How's that, s**t-heel?"
| GM Wulfson |
The Old Tar spits out some loose teeth and grins a bloody grin at Jaina "Not bad, Girlie" he tells her. Looking at Randall's drawn blade his smile widens and he shakes his head "Never send a boy to do a man's job, Sonny." and he quickly dismisses the Bard by turning his attention back to Jaina. Let me show you how it's done" he says as he lunges at Jaina, but his thrust misses the angry Monk.
Attack roll (Sailor #10): 1d20 + 2 ⇒ (7) + 2 = 9
| Randall McNally |
"That's enough out of you!" Randall growls as he sinks his blade into the sailor's abdomen. A look of surprise crosses the salt's face as Randall withdraws his blade and he falls to the deck, bleeding out. Randall steps alongside the dying sailor, standing shoulder to shoulder with Percival as they face down the remaining officer.
Attack roll: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
Attack roll (Fortune re-roll): 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Miss chance: 1d100 ⇒ 99
Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
| GM Wulfson |
Rhialla steps back out of reach of the officers wicked looking pike before releasing another bolt of ice.
Attack roll: 1d20 + 4 + 1 - 4 ⇒ (7) + 4 + 1 - 4 = 8
Attack roll (Fortune re-roll): 1d20 + 4 + 1 - 4 ⇒ (2) + 4 + 1 - 4 = 3
Her icicle buries itself in the ship's rail by Percival before evaporating.