| Miagnik |
I'm honestly never quite sure how to handle Sorcerers learning new magic overnight. Do they just instinctively realize they have this new spell and level of magic? Is it sort of an emotional thing like you might see in a movie?
| Barnabas Stoneshaper |
there are lots of ways to flavor it. Maybe you experiment with magic in your free time and have just made a breakthrough. Maybe your last big fight or event unlocked and "level" of power in your blood. Could just be instinct, you acted before thinking and then realized you'd never used that magic before.
| Terquem |
I like the "stumbled upon it by accident" explanation best, for sorcerers this seems fitting. In fact, you think you are casting a spell you know, when you flick your finger this way, instead of that way, and something entirely new happens. You remember what it was you just did, and try it again, and then it's like, wow, look what I can do now.
| Terquem |
I’ve updated the map for the encounter at the Porker’s Pants
Miagnik is in square AH,27 slightly hidden behind the open door which swings in his direction
Agos, I have placed in square AI,25
Scruff has reached square AK,24, and engages a giant there, he throws himself at the giant but he is simply too small to push the giant back
Beldain has fired an arrow at giant Y (yellow), he is at the doorway, square AI,29
Barnabas has cast a spell (could you please select squares for the animals that are summoned to appear in, he is in square AH,29
Meanwhile…
I have a necessary and important question to resolve
Will Baradesh, Brolma, Chuffer, Dinura, Kurgan, and Moralane try to stay together as they move toward what they think is the fire in the distance or will you all move independently?
Talking among yourselves to establish this is recommended
| Kurgan Kegstalker |
Sticking together! One AC11 dwarf coming to join the fight!
| Miagnik |
By a player standpoint, I really wanted to launch the fireball in the air near the back left square 5 ft. above the Orange giant's head. However, I can't really justify that particular move from the character's standpoint. As the goblin basically launched a fireball at the face of the lead giant.
This will still mostly have the desired effect of hitting all 3 giants but also will roast the goblin, the animal companion, and the summoned creatures too. Also it will create a noticeable explosion of fire in the sky.
| Beldain Rockdust |
...the smell of cooked wombat wafts in through the open door of the Porker's Pants...
| Agos Cheimón |
I admit I'm not 100% on the current combat round. Am I good to post Round 3 actions?
| Barnabas Stoneshaper |
The badgers should still be up. 24 damage puts them at -2 which increases to 1 thanks to blood rage.
Barnabas and Miagnik will be having words about proper fireball etiquette after this fight.
| Barnabas Stoneshaper |
Seems weird for the badgers to disappear below 0 because the have ferocity.
Here is the faq for ferocious summons, which gives your summoned creatures ferocity. I assume it would work the same way for a creature which naturally has the ability.
| Miagnik |
Well here's to hoping everyone else manages to finish off the Giants.
| Miagnik |
Miagnik wrote:Well here's to hoping everyone else manages to finish off the Giants.::Gulp::
Those fireballs did help!
Yep, 6th level sorcerer gets one 3rd level spell. I had actually toyed with lightning bolt or Halt Undead, especially for this game, but fireball was just too awesome and completely in my characters wheel house.
| Miagnik |
Glad you're feeling better Terquem.
| Terquem |
I'm sorry I wasn't more clear
But when I asked for Initiative, to see if Moralane could shoot first, I forgot yto tell all the others with her to roll as well
I have rolled for
Chuffer
Brolma
Baradesh and
Dinura
Please post your round 1 actions now...
Meanwhile, two giants are down, and Miagnik has recovered, and is prone
| Agos Cheimón |
@Terquem: Vampire DR is overcome by weapons that are BOTH magic AND silver (not magic OR silver). By standard Pathfinder DR rules this means a +3 or better weapon also overcomes their DR.
| Beldain Rockdust |
Looks like we might have temporarily lost Chuffer, Dinura, and Brolma
I'm sending off PMs and updating the thread
In the other game I have with Dinura's player, he mentioned life was getting busy for him and hasn't been around in a few weeks. Hopefully he will be back.
| Kurgan Kegstalker |
BY the way, if I think I understand the automatic progression rules, no one should be running around with any +(anything) magic weapons, but all magic weapons should instead have unique properties. Is this correct?
As I understand it, you eventually get a +1 which automatically reaches +2. You can choose to have a unique weapon property instead of another +1.
| Moralane |
BY the way, if I think I understand the automatic progression rules, no one should be running around with any +(anything) magic weapons, but all magic weapons should instead have unique properties. Is this correct?
If I understand you right, then yes.
The bonuses come from the character and their attunement with their weapon. So the weapon still has bonuses, but they aren't bonuses that stay with the weapon if it gets passed to another person. An Attuned weapon is magical for as long as it is wielded by the person it is attuned to.
The second half of your statement is completely correct. Actual enchanted weapons would just have Properties rather than Bonuses.
| Baradesh Ironheart |
OK, Automatic Bonus Progression works like this (to my knowledge).
At the levels mentioned you gain an attunement bonus. This makes whichever weapon you attune function as though it was a +1, +2, etc weapon - but the weapon itself is not magical.
You are. Go, you!
Items can still have abilities, such as Keen. To use them costs whatever the weapon's attunement would cost. So if a character at 4th level got a Keen weapon, they could use it, but would loose the +1. If a person at level 9, with a +2 Attunement, wielded the same weapon they'd keep +1 and use the other +1 to activate the Keen.
Paying to have such abilities put on your weapon also costs a lot less.
| Miagnik |
Moralane has the repose domain ability with a high wisdom score. So you could start staggering them with that.
| Miagnik |
Prayer is a 40 ft. Radius centered on the caster.
| Kurgan Kegstalker |
Based on my build, Kurgan is a holy warrior of Ismaea/Dennari.
I was wondering, could I go into the sentinel prestige class?
https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/sentinel/
The only thing I’d need is a deific obedience. As we aren’t using pathfinder gods, I was thinking of using an established one. Now, for Ismae...
Dennari ‘Ismaea’: The Youngest (The Woman of the Maul, She who pounds the earth, The Patient Goddess)
Dennari (Empire/Modern Pantheon) is a unique exception in this setting. She is officially a modern deity and part of the Gods of the Empire, but her followers on Karrita Morianna have taken a unique approach to her. Many who still worship Ismaea are slowly transforming their view of the old goddess into a following of a different interpretation of Dennari.
Ismaea is, possibly, the oldest Deity of legend among the Dwarven people, and her personification as “Dennari” by the Empire is not experiencing any opposition, unlike some of the other older gods/goddesses who have been excluded from adaption into the religious rituals of the Empire)
Dennari is a goddess of agriculture, and is worshiped as a protector of cultivated lands, hunters, and farmers. Ismaea means “Good Rain” in the oldest Dwarven language and is often spoke of as the “Mother” of the Dwarven race; the two personifications of this deity differ in their iconography by age, with Dennari represented as a very attractive young and powerful Dwarven woman, and Ismaea as an old crone
There are also “older” dwarven gods worshipped in conjunction with the “official” gods of the Empire. Practically any individual aspect of deity can be created by a player for their cleric, naming an old god as their patron, and adjusting domains to suit the player’s ideas.
She is a goddess of agriculture, and is the mother goddess of the dwarves. Kurgan worshipers her via sancitied alcohol. So I was thinking this deific obedience would fit:
http://www.archivesofnethys.com/DeityDisplay.aspx?ItemName=Cayden%20Cailean
The only change I’d ask is the bonus of light weapon master to apply to his halberd.
Would this be alright?
| Terquem |
Beldain, at the end of an encounter, I will try to go back and identify all the arrows fired by each party member and make a roll to determine how many of those pieces of ammunition are recoverable. During combat I hope you track your own ammunition (say with an ooc note) to be sure you do not run out.
Kurgan - I can't see a reason to not allow the class, if that is what you want to take at the next level you achieve - The favored weapon of Dennari is the maul. I would not be able to justify granting light weapon master to a Halberd, traditionally a two-handed weapon
| Moralane |
Beldain, at the end of an encounter, I will try to go back and identify all the arrows fired by each party member and make a roll to determine how many of those pieces of ammunition are recoverable. During combat I hope you track your own ammunition (say with an ooc note) to be sure you do not run out.
My arrows are Durable. They don't break. As long as they don't fly off a cliff or something they should be recoverable.
| Kurgan Kegstalker |
Just want to say thank you to Terquem. He allowed a slight rebuild on my part. Messed up the character build, and had found a way to do everything I was trying to do in a much cleaner and more streamlined manner.
| Kurgan Kegstalker |
I have found that I have to go to some national guard mandatory fun in June. From the 3rd to the 23rd I’ll have limited internet connectivity. While I’ll finally learn how to use an m249 light machine gun...it’ll limit my posting. My apologies in advance.