How to Shut Down Spellcasters


Advice

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Whether you're a player or a DM sooner or later a caster is going to give you trouble. Clerics and wizards, sorcerers and bards, orcales, arcanists, and magi, oh my!

Nothing is more frustrating then being steam-rolled by a magic user. So the next time you're looking down the barrel of one of these big guns, stick a carrot in it and see what happens!

How to Shut Down Spellcasters

As always, though it's mentioned in the guide it bears repeating, there is a counter to EVERYTHING. So if you're going to go after a magic user it pays to know as much about them as you can in order to have the best possible strategy.

Grand Lodge

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Nothing particularly insightful of that article. It also misses out on the easiest way to shutdown a spellcaster, the classic readied action to shoot or slug him when he is casting. Damage is a wonderful way to add DC to the concentration check to get a spell off.


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When I do this as a player my monk is 'overpowered'

When I do this as a GM I'm a dirty meatgrinder GM for not keeping martials in their place.


Casters can't really be shutdown generally speaking. You can shutdown specific casters but that depends on various things such as spells selected.

Grand Lodge

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Silence, long adventuring days, preparing an action to cast magic missile as soon as a caster starts a spell, fortitude saves for many casters.

Sovereign Court

No mention of sundering holy symbols and spell component pouches? It won't stop casters completely, but it will for example stop Negative Channeling.

Grand Lodge

On paper, Litany of Sloth looks like it should be great for taking out casters, especially with a readied action and reach+bite.


Entangled doesn't do much.

DC 15 + spell level? Any caster who plans on doing anything in combat is ready for DC 15 + 2x spell level checks for a defensive casting.

Continuous damage can be effective, but you need more than Alchemist's Fire. Five or ten points can make a difference, but one point of recurring damage means 11+spell level. Again, that's a joke.

Thunderstones/deafened is decent, though a 20% success rate is not something I would bank on.

Blinded can stop targeted spells, if a caster hasn't bothered to pick up a secondary sense via Echolocation or the like. But it won't stop Cloudkill.

Sickened doesn't hurt casters at all, which means it's only viable as a stepping stone to nauseated... which makes that a slow way to get to nauseated.

Grappling is highly effective.

Counterspelling is effective if you have the action economy on your side. Notably, Silent and Still Spell, even together, do not stop counterspells by RAW. Even with Eschew Materials. You can still identify the spell with Spellcraft and counter it.

Dispel Magic is one of the really obvious preps, so that shouldn't be hard.

Silence and blocking vision are effective, though the latter is a two-way street unless you have some counters prepared (which are fairly numerous). And Silence can be worked around, though Silent Spell is not a common feat.

And of course, as Lazar says: "I ready an action to shoot the spellcaster" is the best counter on the books.

So the article advises some poor tactics and skips (or worse, discourages!) strong ones.


Although a group of first-level kobolds with tanglefoot bags, thunderstones and readied actions to pelt the caster with alchemical acid and alchemists fire is an interesting proposal, at least.

Might work out up to fifth-level or so, provided he doesn't win initiative and fireball.

Of course, they're cheap enough that you can spread them out, and/or have them hide & jump the casters while the martials is facing down the dragon.


The Void Blessing for Warpriests has a "no save you can't cast spells" rider

Grand Lodge

Ascalaphus wrote:
No mention of sundering holy symbols and spell component pouches? It won't stop casters completely, but it will for example stop Negative Channeling.

Pilfering Hand is big fun for that too. THWOOOP!!!

The Exchange

I still like the - I ready to fire an arrow(less effective if mirror image/blur/displacement/stoneskin is up), or cast magic missile(too bad for you if he has shield though) as soon as casty starts to cast a spell. Dispel magic is a level 3 spell. Magic missile is a level 1 one. Dispel magic needs investment of serveral feats to make viable, magic missile does not, though its effectiveness drops at higher levels where they can make their concentration check.


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I prefer the full-round attack approach.

Sovereign Court

I prefer "I'll bomb when he starts to do something magical". It won't prevent channeling, but they can't avoid my readied action by doing something that's just subtly different from "when he casts a spell".


I know it sounds obvious, but I'll mention it anyway, because I don't see it in the link or in this thread....

...

...

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There's a spell called Antimagic Field.


voideternal wrote:

I know it sounds obvious, but I'll mention it anyway, because I don't see it in the link or in this thread....

...

...

...

There's a spell called Antimagic Field.

Truly the best, albeit a late comer. Ready an action to put an antimsgic field on your martial (who has Step and Strike) when he gets to the enemy caster. Splat.


Ascalaphus wrote:
I prefer "I'll bomb when he starts to do something magical". It won't prevent channeling, but they can't avoid my readied action by doing something that's just subtly different from "when he casts a spell".

Is drinking a potion "somthing magical"? How about drikningen a antidote or taking a sip from his hip flask? Is using a supernatural ability somthing magic? What i am getting at is that the redied action May not fly at every table.

The Exchange

Anti magic field is a 10 ft emanation centered on yours truly. You can't cast it on the party fighter. If you had a flying familiar, like a small air elemental, you could cast it on him, making your air elemental ready to fly after the caster if he moved, all tbe while remaining in 10 ft of him, would ruin the casters day.

Silence on the party fighter would work, though, but silence is 1 round casting time and does bot qualify for ready unless quickened.

Mad monkeys on casters could have hilarious results as well. First the fort save vs distraction, then order the monkeys to steal the holy symbol/spell component pouch.


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I'm more interested in how to shut down Korean spammers.


My most successful was an otherwise standard barbarian. Devoted 1 feat to improved grapple. A common tactic for our group in general was to cast silence on the barbarian so he could close without setting off alerting anyone.

A 'silence' grappling barbarian stopped most casters from being a problem.

Grand Lodge

Errant Mercenary wrote:
voideternal wrote:

I know it sounds obvious, but I'll mention it anyway, because I don't see it in the link or in this thread....

...

...

...

There's a spell called Antimagic Field.

Truly the best, albeit a late comer. Ready an action to put an antimsgic field on your martial (who has Step and Strike) when he gets to the enemy caster. Splat.

The spell is a 10 foot emanation centered on the caster. Doesn't work he way you'd want it to for that trick.


Pathfinder Adventure Path Subscriber
LazarX wrote:

The spell is a 10 foot emanation centered on the caster. Doesn't work he way you'd want it to for that trick.

What if you cast Magic Jar first and then Antimagic Field while inhabiting the body of the barbarian or other martial?

Grand Lodge

Dreaming Psion wrote:
LazarX wrote:

The spell is a 10 foot emanation centered on the caster. Doesn't work he way you'd want it to for that trick.

What if you cast Magic Jar first and then Antimagic Field while inhabiting the body of the barbarian or other martial?

You end ALL magic effects, including the Magic Jar, and are snapped back to your own body, bringing the field with you.


I like call the void.


LazarX wrote:
Dreaming Psion wrote:
LazarX wrote:

The spell is a 10 foot emanation centered on the caster. Doesn't work he way you'd want it to for that trick.

What if you cast Magic Jar first and then Antimagic Field while inhabiting the body of the barbarian or other martial?
You end ALL magic effects, including the Magic Jar, and are snapped back to your own body, bringing the field with you.

I don't see why the field would follow you though. And aren't the effects just suppressed, not dispelled?

Grand Lodge

The Dragon wrote:
LazarX wrote:
Dreaming Psion wrote:
LazarX wrote:

The spell is a 10 foot emanation centered on the caster. Doesn't work he way you'd want it to for that trick.

What if you cast Magic Jar first and then Antimagic Field while inhabiting the body of the barbarian or other martial?
You end ALL magic effects, including the Magic Jar, and are snapped back to your own body, bringing the field with you.
I don't see why the field would follow you though. And aren't the effects just suppressed, not dispelled?

The spell clearly says that it emanates from YOU. So it's wherever the You happens to be.

Sometimes the circumstances on suppression cause things on corner cases.


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YO.


Ascalaphus wrote:
I prefer "I'll bomb when he starts to do something magical". It won't prevent channeling, but they can't avoid my readied action by doing something that's just subtly different from "when he casts a spell".

That's why I like to take at least one rank of Spellcraft on my martials:

Martial: I ready to smack him when he casts a spell.
GM: He begins to mumble and wave his hands.
Martial: Is he casting a spell or just bluffing. Don't need to know which spell he's trying to cast, just whether or not he's casting.
GM: Spellcraft check?
Martial: Sure, here you go.

If you've got spellcraft trained, you should be able to ID whether or not he's actually casting or not with a fairly reasonable spellcraft check at the most, certainly lower than it takes to ID what he's casting. I personally generally let people ID an actual cast flat out if they have spellcraft trained, and not if they don't. Though I could see requiring something like a DC 10 (or 10 + spell level at most) to ID the fact that they're casting.

Grand Lodge

Akerlof wrote:
Ascalaphus wrote:
I prefer "I'll bomb when he starts to do something magical". It won't prevent channeling, but they can't avoid my readied action by doing something that's just subtly different from "when he casts a spell".

That's why I like to take at least one rank of Spellcraft on my martials:

Martial: I ready to smack him when he casts a spell.
GM: He begins to mumble and wave his hands.
Martial: Is he casting a spell or just bluffing. Don't need to know which spell he's trying to cast, just whether or not he's casting.
GM: Spellcraft check?
Martial: Sure, here you go.

If you've got spellcraft trained, you should be able to ID whether or not he's actually casting or not with a fairly reasonable spellcraft check at the most, certainly lower than it takes to ID what he's casting. I personally generally let people ID an actual cast flat out if they have spellcraft trained, and not if they don't. Though I could see requiring something like a DC 10 (or 10 + spell level at most) to ID the fact that they're casting.

What's the point? The spellcaster is taking his action. Are you NOT going to hit him because he's not casting a spell?


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LazarX wrote:
Akerlof wrote:
Ascalaphus wrote:
I prefer "I'll bomb when he starts to do something magical". It won't prevent channeling, but they can't avoid my readied action by doing something that's just subtly different from "when he casts a spell".

That's why I like to take at least one rank of Spellcraft on my martials:

Martial: I ready to smack him when he casts a spell.
GM: He begins to mumble and wave his hands.
Martial: Is he casting a spell or just bluffing. Don't need to know which spell he's trying to cast, just whether or not he's casting.
GM: Spellcraft check?
Martial: Sure, here you go.

If you've got spellcraft trained, you should be able to ID whether or not he's actually casting or not with a fairly reasonable spellcraft check at the most, certainly lower than it takes to ID what he's casting. I personally generally let people ID an actual cast flat out if they have spellcraft trained, and not if they don't. Though I could see requiring something like a DC 10 (or 10 + spell level at most) to ID the fact that they're casting.

What's the point? The spellcaster is taking his action. Are you NOT going to hit him because he's not casting a spell?

I start to wave my hands and mumble as my move action.

The barbarian hits you.

Ok, for my standard action I cast dominate person on the barbarian.


ElterAgo wrote:
LazarX wrote:
Akerlof wrote:
Ascalaphus wrote:
I prefer "I'll bomb when he starts to do something magical". It won't prevent channeling, but they can't avoid my readied action by doing something that's just subtly different from "when he casts a spell".

That's why I like to take at least one rank of Spellcraft on my martials:

Martial: I ready to smack him when he casts a spell.
GM: He begins to mumble and wave his hands.
Martial: Is he casting a spell or just bluffing. Don't need to know which spell he's trying to cast, just whether or not he's casting.
GM: Spellcraft check?
Martial: Sure, here you go.

If you've got spellcraft trained, you should be able to ID whether or not he's actually casting or not with a fairly reasonable spellcraft check at the most, certainly lower than it takes to ID what he's casting. I personally generally let people ID an actual cast flat out if they have spellcraft trained, and not if they don't. Though I could see requiring something like a DC 10 (or 10 + spell level at most) to ID the fact that they're casting.

What's the point? The spellcaster is taking his action. Are you NOT going to hit him because he's not casting a spell?

I start to wave my hands and mumble as my move action.

The barbarian hits you.

Ok, for my standard action I cast dominate person on the barbarian.

Dominate person has a 1 round casting time.

Replace that with persisted suggestion/hold person and you get about the same result, however.

Although, considering it is impossible by RAW to hide casting, it wouldn't be unreasonable to say that it is impossible to fake it unless the other person has had practically no exposure to magic.

Grand Lodge

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ElterAgo wrote:
LazarX wrote:
Akerlof wrote:
Ascalaphus wrote:
I prefer "I'll bomb when he starts to do something magical". It won't prevent channeling, but they can't avoid my readied action by doing something that's just subtly different from "when he casts a spell".

That's why I like to take at least one rank of Spellcraft on my martials:

Martial: I ready to smack him when he casts a spell.
GM: He begins to mumble and wave his hands.
Martial: Is he casting a spell or just bluffing. Don't need to know which spell he's trying to cast, just whether or not he's casting.
GM: Spellcraft check?
Martial: Sure, here you go.

If you've got spellcraft trained, you should be able to ID whether or not he's actually casting or not with a fairly reasonable spellcraft check at the most, certainly lower than it takes to ID what he's casting. I personally generally let people ID an actual cast flat out if they have spellcraft trained, and not if they don't. Though I could see requiring something like a DC 10 (or 10 + spell level at most) to ID the fact that they're casting.

What's the point? The spellcaster is taking his action. Are you NOT going to hit him because he's not casting a spell?

I start to wave my hands and mumble as my move action.

The barbarian hits you.

Ok, for my standard action I cast dominate person on the barbarian.

Either that or you're rolling your d20 for stabilization.


LazarX wrote:
Errant Mercenary wrote:
voideternal wrote:

I know it sounds obvious, but I'll mention it anyway, because I don't see it in the link or in this thread....

...

...

...

There's a spell called Antimagic Field.

Truly the best, albeit a late comer. Ready an action to put an antimsgic field on your martial (who has Step and Strike) when he gets to the enemy caster. Splat.
The spell is a 10 foot emanation centered on the caster. Doesn't work he way you'd want it to for that trick.

Ah right! As mentiones put in on your familiar, and send him with the martial. This would work right?


Errant Mercenary wrote:
LazarX wrote:
Errant Mercenary wrote:
voideternal wrote:

I know it sounds obvious, but I'll mention it anyway, because I don't see it in the link or in this thread....

...

...

...

There's a spell called Antimagic Field.

Truly the best, albeit a late comer. Ready an action to put an antimsgic field on your martial (who has Step and Strike) when he gets to the enemy caster. Splat.
The spell is a 10 foot emanation centered on the caster. Doesn't work he way you'd want it to for that trick.
Ah right! As mentiones put in on your familiar, and send him with the martial. This would work right?

Sadly, no.

Share spells allows you to cast a spell with a target of "you" on their familiar as a touch spell.

Anti-Magic field has an area (an emanation, centered on you), but no target.

Sovereign Court

Cap. Darling wrote:
Ascalaphus wrote:
I prefer "I'll bomb when he starts to do something magical". It won't prevent channeling, but they can't avoid my readied action by doing something that's just subtly different from "when he casts a spell".
Is drinking a potion "somthing magical"? How about drikningen a antidote or taking a sip from his hip flask? Is using a supernatural ability somthing magic? What i am getting at is that the redied action May not fly at every table.

A supernatural action, sure. Especially the obvious ones like Channel Energy, that involve waving around a holy symbol.

Antidote isn't magical. Potion is a corner case, probably not gonna get a readied action on that one. Then again, both drawing and drinking potions provoke AoOs that Combat Casting doesn't help against, and you can just smash the bottle.

Grand Lodge

Errant Mercenary wrote:
LazarX wrote:
Errant Mercenary wrote:
voideternal wrote:

I know it sounds obvious, but I'll mention it anyway, because I don't see it in the link or in this thread....

...

...

...

There's a spell called Antimagic Field.

Truly the best, albeit a late comer. Ready an action to put an antimsgic field on your martial (who has Step and Strike) when he gets to the enemy caster. Splat.
The spell is a 10 foot emanation centered on the caster. Doesn't work he way you'd want it to for that trick.
Ah right! As mentiones put in on your familiar, and send him with the martial. This would work right?

No, because it's an emanation spell, not a "Target, You" spell.


ElterAgo wrote:
LazarX wrote:
Akerlof wrote:
Ascalaphus wrote:
I prefer "I'll bomb when he starts to do something magical". It won't prevent channeling, but they can't avoid my readied action by doing something that's just subtly different from "when he casts a spell".

That's why I like to take at least one rank of Spellcraft on my martials:

Martial: I ready to smack him when he casts a spell.
GM: He begins to mumble and wave his hands.
Martial: Is he casting a spell or just bluffing. Don't need to know which spell he's trying to cast, just whether or not he's casting.
GM: Spellcraft check?
Martial: Sure, here you go.

If you've got spellcraft trained, you should be able to ID whether or not he's actually casting or not with a fairly reasonable spellcraft check at the most, certainly lower than it takes to ID what he's casting. I personally generally let people ID an actual cast flat out if they have spellcraft trained, and not if they don't. Though I could see requiring something like a DC 10 (or 10 + spell level at most) to ID the fact that they're casting.

What's the point? The spellcaster is taking his action. Are you NOT going to hit him because he's not casting a spell?

I start to wave my hands and mumble as my move action.

The barbarian hits you.

Ok, for my standard action I cast dominate person on the barbarian.

Hope you make your concentration check!


TarkXT wrote:
ElterAgo wrote:
LazarX wrote:
Akerlof wrote:
Ascalaphus wrote:
I prefer "I'll bomb when he starts to do something magical". It won't prevent channeling, but they can't avoid my readied action by doing something that's just subtly different from "when he casts a spell".

That's why I like to take at least one rank of Spellcraft on my martials:

Martial: I ready to smack him when he casts a spell.
GM: He begins to mumble and wave his hands.
Martial: Is he casting a spell or just bluffing. Don't need to know which spell he's trying to cast, just whether or not he's casting.
GM: Spellcraft check?
Martial: Sure, here you go.

If you've got spellcraft trained, you should be able to ID whether or not he's actually casting or not with a fairly reasonable spellcraft check at the most, certainly lower than it takes to ID what he's casting. I personally generally let people ID an actual cast flat out if they have spellcraft trained, and not if they don't. Though I could see requiring something like a DC 10 (or 10 + spell level at most) to ID the fact that they're casting.

What's the point? The spellcaster is taking his action. Are you NOT going to hit him because he's not casting a spell?

I start to wave my hands and mumble as my move action.

The barbarian hits you.

Ok, for my standard action I cast dominate person on the barbarian.

Hope you make your concentration check!

yeah

I was waiting for the AoO to come up with this example


And before we "5ft shift" this is why my barbarians have armor spikes and the biggest weapon available (i.e. reach).


TarkXT wrote:
ElterAgo wrote:
LazarX wrote:
Akerlof wrote:
Ascalaphus wrote:
I prefer "I'll bomb when he starts to do something magical". It won't prevent channeling, but they can't avoid my readied action by doing something that's just subtly different from "when he casts a spell".

That's why I like to take at least one rank of Spellcraft on my martials:

Martial: I ready to smack him when he casts a spell.
GM: He begins to mumble and wave his hands.
Martial: Is he casting a spell or just bluffing. Don't need to know which spell he's trying to cast, just whether or not he's casting.
GM: Spellcraft check?
Martial: Sure, here you go.

If you've got spellcraft trained, you should be able to ID whether or not he's actually casting or not with a fairly reasonable spellcraft check at the most, certainly lower than it takes to ID what he's casting. I personally generally let people ID an actual cast flat out if they have spellcraft trained, and not if they don't. Though I could see requiring something like a DC 10 (or 10 + spell level at most) to ID the fact that they're casting.

What's the point? The spellcaster is taking his action. Are you NOT going to hit him because he's not casting a spell?

I start to wave my hands and mumble as my move action.

The barbarian hits you.

Ok, for my standard action I cast dominate person on the barbarian.

Hope you make your concentration check!

Why would I make a concentration check? I wasn't casting.

That's why I said my martials take at least one rank of spellcraft whenever possible: I have had GMs ask "How do you know if the enemy's casting a spell and not just chanting and waving his hands around?" when I readied an action to attack when they cast. I could have a meta-rule argument over whether or not anyone can tell if a spell is actually being cast or if a caster can fake it, but it's a lot easier to say "Spellcraft! I could pay close enough attention to tell if they're casting Grease or Greater Teleport, but all I really care about is if they're actually starting to cast or if they're trying to juke me."

Of course, when I GM I also allow my players to try and bluff my NPCs into thinking they're casting in order to burn an AoO. The way I rule it is: Bluff verses Sense motive if the opposing player doesn't have spellcraft, they automatically know if they do have spellcraft.


uh


By the way, if you are *bluffing* that you are casting a spell thats on SENSE MOTIVE.

Spellcrafting is more for indentifying the actual spell you are casting, but i guess some DMs would allow for it to also see through the bluff of a spellcaster, but in the end a bluff is opposed to sense motive.

Fluffwise it would be that the barbarian spots the difference in the wizards behavior, being too smug, or he betrays his intentions in some way that sense motive picks up despite if the barbarian is familiar with spells or not.


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Lamontius wrote:
uh

Sssshhhhh, he'll figure it out eventually.


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BARBARIAN ONCE HAVE SUFFICIENTLY BEEFY CASTY THAT AM ABLE SOAK ONE HIT TRY SOMETHING SIMILAR. CASTY WAVE HANDS, BARBARIAN PUNCH CASTY THROUGH FACE WITH LANCE, CASTY AM ALIVE BECAUSE BARBARIAN AM ALWAYS WINNER, BUT SOMETIMES ROLLS 1S ON DAMAGE. THEN CASTY CAST SPELL FOR REAL, BUT FAIL BECAUSE DAMAGE THAT TURN INCREASED DIFFICULTY OF CAST DEFENSIVE BY EIGHTY BECAUSE DAMAGE OCCURRED DURING CASTY TURN. SILLY CASTY NOT LEVEL EIGHTY, AM THEREFORE UNABLE TO SPELL.

FOR RECORD, CASTY THEN USE SWIFT ACTION TO CRY AND BEG FORGIVENESS.

NOT END SO WELL FOR CASTY.


TarkXT wrote:
Lamontius wrote:
uh
Sssshhhhh, he'll figure it out eventually.

That a raging barbarian can't use Sense Motive or Spellcraft because they're Wis and Int based skills which are verboten during rage?

Or that, although you don't eat the readied action attack because that happened when you bluffed, you still take the AoO? That's what defensive casting is for and why we're readying an action in the first place.

Or is it that eating an attack is just going to knock you out anyway? Why didn't you just attack me in the first place instead of readying an action? Sometimes, you just have to try for the least bad option and hope it works.

Using Bluff to fake casting a spell requiring a full round action? That would be a reasonable call on the GM's part, or even as a standard action to "feint." Faking a spell casting isn't really called out anywhere that I know of, though.

Spell Feint is a 3rd Party feat that allows you to convince someone to use up a counter spell if you use a standard action. I don't consider 3PP to be very informative in rules discussions, but if you want to give it any weight, isn't bluffing well enough to convince someone who's made the spellcraft check to counter it going to require more work than waving your hands and saying mumbo jumbo in AM BARBARIAN's face?

Damaged during your turn? I only see rules for damaged while casting and continuous damage:

Injury wrote:


If you take damage while trying to cast a spell, you must make a concentration check with a DC equal to 10 + the damage taken + the level of the spell you're casting. If you fail the check, you lose the spell without effect. The interrupting event strikes during spellcasting if it comes between the time you started and the time you complete a spell (for a spell with a casting time of 1 full round or more) or if it comes in response to your casting the spell (such as an attack of opportunity provoked by the spell or a contingent attack, such as a readied action).

If you are taking continuous damage, such as from an acid arrow or by standing in a lake of lava, half the damage is considered to take place while you are casting a spell. You must make a concentration check with a DC equal to 10 + 1/2 the damage that the continuous source last dealt + the level of the spell you're casting. If the last damage dealt was the last damage that the effect could deal, then the damage is over and does not distract you.

Italics mine. It's not during the spell if I faked you into taking the readied action early. And it's not ongoing, so "the damage is over and does not distract you," is a reasonable interpretation to me. Would I have to make a concentration check if I drew an AoO from movement, then cast a spell? I used to do that all the time on my cleric and never had a GM tell me to roll a concentration check.

Anyway, it's a grey area in the rules at best, certainly not something explicitly allowed by the rules. Its not something that is explicitly disallowed, either. So, this is how I run it at my table, and if you want to run it differently at your table, that's entirely your prerogative.


Still missed it.

Hint: I didn't hit reply on your post.

The Exchange

You can move to draw an aoo, then cast your spell. Hopefully you never run into someone with combat reflexes, who first trips you, so you can't run, them smacks you when you thought you drew out his only AOO.


I always liked Monks to shut down casters. Good saving throws so they can bounce spells .Great mobility so they can get to the caster then they toss caster face first into the dirt and dance on his/her head.


I'm still trying to figure out how the Barbarian got back from being Mazed and survived the 1000+ No Save Force damage when they got back. Can someone explain this to me?


The same way the above happened.

Imagination.

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