How to Shut Down Spellcasters


Advice

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TarkXT wrote:

The same way the above happened.

Imagination.

Can I get a page cite on Imagination? Cause I can't think of any ability that would help them avoid this.


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Anzyr wrote:
I'm still trying to figure out how the Barbarian got back from being Mazed and survived the 1000+ No Save Force damage when they got back. Can someone explain this to me?

Wait where's this force damage coming from. Are we just playing 'make things up' now because I've got a way better narrative.


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Sure, it's next to the part that dictates AM BARBARIAN will be in here to answer this in a way that amuses me rather than get into yet another long, pointless, and boring debate about the power of level 20 spellcasters.


TarkXT wrote:
Sure, it's next to the part that dictates AM BARBARIAN will be in here to answer this in a way that amuses me rather than get into yet another long, pointless, and boring debate about the power of level 20 spellcasters.

No you fool, don't spoil the ending!!!


Trinam wrote:
Anzyr wrote:
I'm still trying to figure out how the Barbarian got back from being Mazed and survived the 1000+ No Save Force damage when they got back. Can someone explain this to me?
Wait where's this force damage coming from. Are we just playing 'make things up' now because I've got a way better narrative.

I never just "make things up". Just search my posts. It is totally something that should happen against a competent caster (that has access to the spell in question). I'm just having some fun with the AM Barbarian thing.


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I'm not searching your posts for something that ain't in the current thread, brah.

If you can't be arsed to make your argument I can't even be arsed to take you seriously enough to make fun of you in allcaps. And that's the true loss here.


You know what square a Mazed target will return to. Simply place a stack of Explosive Runes, have minion that is guaranteed to fail to dispel them ready an action to do so when the Barbarian returns (likely many rounds later, ouch at having to make an INT check). Since the Explosive Runes are close enough to be read, there is no save. Take Xd6 force damage. or maybe just flat X damage if the caster felt like casting maximized Explosive Runes out of their slots on the downtime.

Pretty basic ya?


Aha. I catch your theory. WELL THEN, one moment.


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Anzyr wrote:

You know what square a Mazed target will return to. Simply place a stack of Explosive Runes, have minion that is guaranteed to fail to dispel them ready an action to do so when the Barbarian returns (likely many rounds later, ouch at having to make an INT check). Since the Explosive Runes are close enough to be read, there is no save. Take Xd6 force damage. or maybe just flat X damage if the caster felt like casting maximized Explosive Runes out of their slots on the downtime.

Pretty basic ya?

CLEARLY CASTY AM NEW AT THIS. IT OK, NOT ALL CAN STEP WITH BARBARIAN. THAT REASON FOR BARBARIAN NOT-BARBARIAN DESTRUCITY. AM SUNDER MAZE, AM OUT IN ONE ROUND. NOT HAVE MINUTES TO PREPARE, HAVE LESS THAN SIX SECONDS. IF CASTY AM DOING THINGS THEMSELF AND AM ANYWHERE NEAR MAZE, AM NOT GOING TO BE ABLE TO AVOID REMAINING ATTACKS FROM BARBARIAN, ODDS AM 100% OF SMASH. ALSO BARBARIAN POINT OUT CASTY ALREADY RESORT TO NEED COHORT TO DEFEAT BARBARIAN, WHO AM MAN ENOUGH TO HAVE SHOWN UP MONO E MONO WITHOUT NEED FOR SHIRT. PEE-SHAW. CASTYS OF OLD AT LEAST TRY TO HIDE IN CLASS FEATURE BY SAYING 'FAMILIAR DO IT.'

NOT LIKE NEW TIMEY CASTY, ALREADY JUMP TO 'COHORT.' AM ESCALATION TO FIGHTS, AM SUPPOSED TO START WITH CLASS FEATURES, JUMP TO LEADERSHIP WHEN DESPERATE. CLEARLY, CASTY AM ALREADY DESPERATE.

MORE TO POINT, FIGHT AM GOING LIKE THIS. MAZE, SUNDER MAZE, SMASH CASTY, FLY OFF ON BATTY BAT TO NEXT FIGHT. GIVE OR TAKE MOVE ACTION FOR RANDOM GESTURES.

WAIT.

LOOT CASTY. FLY OFF ON BATTY BAT TO NEXT FIGHT. AM ALWAYS TIME FOR LOOTING.

BARBARIAN AM ALWAYS WINNER.


Trinam wrote:
I'm not searching your posts for something that ain't in the current thread, brah.

Anzyr always tries to solve everything with explosive runes. No need to search. You see a post from him, chances are good it's about teh rulor trikk explosive runes

Sovereign Court

So if a caster is carrying around this huge pile of prepared Explosive Runes, what happens if BBEG #2 figured out where that mushroom cloud came from last time?


Ascalaphus wrote:
So if a caster is carrying around this huge pile of prepared Explosive Runes, what happens if BBEG #2 figured out where that mushroom cloud came from last time?

He wastes several rounds dispelling the various extradimensional storage spaces the caster could be carrying the runes in.

Or he just ignores it and embraces "the brokenz", since if he can dispel explosive runes he is probably a caster too and can pull off all this crap as well as the PC if not better.

The Exchange

Caster hands explosive runes to minion. Since he's close enough to read them there's no save. Explosive runes explode in minions hand, next to caster.

AM BARBARIAN returns a few rounds after sitting in maze scratching his butt to find a scorch mark and red smears on the wall. Shrugs and walks off.


Wrath wrote:

Caster hands explosive runes to minion. Since he's close enough to read them there's no save. Explosive runes explode in minions hand, next to caster.

AM BARBARIAN returns a few rounds after sitting in maze scratching his butt to find a scorch mark and red smears on the wall. Shrugs and walks off.

Before pointing out errors in the plans of others, it pays to read the rules first and not just assume they work a certain way.

Explosive Runes wrote:
You and any characters you specifically instruct can read the protected writing without triggering the explosive runes.

Remember kids, assume makes an a** out of you and me.


AM BARBARIAN wrote:
CALSO BARBARIAN POINT OUT CASTY ALREADY RESORT TO NEED COHORT TO DEFEAT BARBARIAN, WHO AM MAN ENOUGH TO HAVE SHOWN UP MONO E MONO WITHOUT NEED FOR SHIRT.

This is rather ironic given...

Quote:

FLY OFF ON BATTY BAT TO NEXT FIGHT. AM ALWAYS TIME FOR LOOTING.

AM Barbarian relies on flying around on his synthesis summoner cohort to do basically anything relevant.

Go home AM BARBARIAN, you are clearly drunk.


Nothing insightful in the link here. Yeah, tanglefoot bags can have decent effects, but everything else mostly consists of the ways to blow your standard actions for a dubious benefit. I'd like to see these methods used against my current Nature Fang druid and his riding panther, with his buddy Summoner and his pet feline eldritch abomination, and his another buddy Cleric buffbot. But I'm afraid GM will cry in the aftermath. Maybe if your advice is worse than useless against a random real-play sample of three spellcasters, you should think it through better.


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andreww wrote:
Go home AM BARBARIAN, you are clearly drunk.

BARBARIAN AM ALWAYS DRUNK, DUE TO DRINKING AFTER EVERY VICTORY.

WHEN BARBARIAN AM ALWAYS WINNER, AM LOT OF BOOZE.

THIS WHY BARBARIAN HAVE FORT SAVE, AM KEEPING UP WITH ALL THE DRINKING. BARBARIAN LIVER BASICALLY MADE OF STEEL AND HAVE DAMAGE REDUCTION OF OWN.

WAIT.

andreww wrote:
synthesis summoner cohort

WHAT AM SAYING ABOUT BAT MOTHER??

BAT AM BAT AM BAT. SYNTHESIS AM CASTY, WHICH AM NOT BAT. CASTY AM HIGHLY RUDE.


Snowblind wrote:
Wrath wrote:

Caster hands explosive runes to minion. Since he's close enough to read them there's no save. Explosive runes explode in minions hand, next to caster.

AM BARBARIAN returns a few rounds after sitting in maze scratching his butt to find a scorch mark and red smears on the wall. Shrugs and walks off.

Before pointing out errors in the plans of others, it pays to read the rules first and not just assume they work a certain way.

Explosive Runes wrote:
You and any characters you specifically instruct can read the protected writing without triggering the explosive runes.
Remember kids, assume makes an a** out of you and me.

This is very true, which is why the larger thing to point out is 'Stand up. Set a regular book at your feet. Now try and read it. Point made, you can't get them that close enough.'

To which the clever sort say 'Well I will just write the runes bigger.'

To which the rational human responds 'Well then that would mean if you wrote them big enough you would be able to deal 6d6 damage to an entire hemisphere with no save which, while hilarious, is not RAI, RAW, or even sane for a single standard action.'


Grapple. Shuts down 90% of casters.

Fighters with Disruptive and Step Up. We had a player face tank a Solar who was unable to heal its allies because the player built to disrupt spell casting.

Silver bulleting popular tactics. If the spell casters are one trick ponies, then their favored spells are easy enough to shut down.

Sovereign Court

Whenever the explosive rune trick is mentioned - anyone else feel the need to go find Pun Pun? (Both being combos which no GM in their right mind would allow.)

If I were GM - I would read "Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the explosive runes and failing to do so triggers the explosion." - it doesn't technically say WHERE it triggers the explosion. So - as GM I could interpret it however I want - and make it explode on top of the caster of dispel/erase. (certainly not RAI - but I don't like people to intentionally break the game)


Trinam wrote:
Snowblind wrote:
Wrath wrote:

Caster hands explosive runes to minion. Since he's close enough to read them there's no save. Explosive runes explode in minions hand, next to caster.

AM BARBARIAN returns a few rounds after sitting in maze scratching his butt to find a scorch mark and red smears on the wall. Shrugs and walks off.

Before pointing out errors in the plans of others, it pays to read the rules first and not just assume they work a certain way.

Explosive Runes wrote:
You and any characters you specifically instruct can read the protected writing without triggering the explosive runes.
Remember kids, assume makes an a** out of you and me.

This is very true, which is why the larger thing to point out is 'Stand up. Set a regular book at your feet. Now try and read it. Point made, you can't get them that close enough.'

To which the clever sort say 'Well I will just write the runes bigger.'

To which the rational human responds 'Well then that would mean if you wrote them big enough you would be able to deal 6d6 damage to an entire hemisphere with no save which, while hilarious, is not RAI, RAW, or even sane for a single standard action.'

I believe the correct way of using explosive runes bombs means that the victim doesn't read them.

You get another creature to aoe greater dispel as soon as the victim is is by the runes and the bomb carrier is clear(easy, a flying familiar can drop as a free action over the target during a move), setting the entire batch off at once.

If you rely on the creature reading the runes you also run into the problem that the first one or two runes the creature reads destroys the rest of them. Setting em off all at once with a greater dispel gets around this nicely.


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I caught that, but he's also trying to say you don't get a save, which means you have to be close enough to read them.


Trinam wrote:
I caught that, but he's also trying to say you don't get a save, which means you have to be close enough to read them.

Ah, right.

They would probably be entitled to a save unless you had a fairy dragon dangling the explosive runes bomb at face height from a rope or something.

Not that it really matters. 240d6 vs 240d6, save for half - either way, the target is red jelly.

EDIT

Charon's Little Helper wrote:


If I were GM - I would read "Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the explosive runes and failing to do so triggers the explosion." - it doesn't technically say WHERE it triggers the explosion. So - as GM I could interpret it however I want - and make it explode on top of the caster of dispel/erase. (certainly not RAI - but I don't like people to intentionally break the game)

Frankly, this is stupid munchkin logic being used to justify being spiteful. If you have a problem with a player's playstyle, flat out tell the player that you think they are being a problem and could they tone it down.

Not "Ok, you can do that, but the laws of nature are going to twist themselves to screw you over just because I feel like it".


Unless they have evasion and a +30 reflex save with a reroll that also eats the spell completely and grants more hp, which is to say 'any high level barbarian.'

And that's assuming he doesn't just get facerolled via the early sunder of the maze, which makes it a beast to set anything up.

AM BARBARIAN wrote:
AM MORE EVIDENCE OF BARBARIAN NOT-BARBARIAN DESTRUCITY.

Sovereign Court

Snowblind wrote:
Frankly, this is stupid munchkin logic being used to justify being spiteful. If you have a problem with a player's playstyle, flat out tell the player that you think they are being a problem and could they tone it down.

Oh - I certainly would talk to them first, and I'd warn them what was coming if they insisted upon the combo. So - it's unlikely they'd intentionally blow themselves up.

The other RAW interpretation option to defeat it would be to have the explosive runes not go off at the same instant as one another. Greater Dispel doen't actually say that the area dispel version affects all targets within the area instantaneously. There could easily be a delay of a second or three from the center of the spell's area to the rim of it. Then the first explosive rune would destroy the others before they could go off.


Trinam wrote:

Unless they have evasion and a +30 reflex save with a reroll that also eats the spell completely and grants more hp, which is to say 'any high level barbarian.'

And that's assuming he doesn't just get facerolled via the early sunder of the maze, which makes it a beast to set anything up.

AM BARBARIAN wrote:
AM MORE EVIDENCE OF BARBARIAN NOT-BARBARIAN DESTRUCITY.

Isn't eater of magic only 1/rage and thus completely ineffectual against 6d6, save negates(because evasion) x 200.

Spell sunder is quite likely to catch a wizard by surprise if they don't know they are up against a barbarian(ah surprise, a wizard's worst enemy). "Can my opponent tell magic to shut up with their sword" isn't exactly high on the list of things to ask while Contacting Other Planes. That said, the wizard probably *could* get it set up in a round if they actively tried - they only need a ready actioned release from a familiar while flying over the maze area and a ready actioned dispel from a bound creature, both of which could be set up in a round.

Charon's Little Helper wrote:
Snowblind wrote:
Frankly, this is stupid munchkin logic being used to justify being spiteful. If you have a problem with a player's playstyle, flat out tell the player that you think they are being a problem and could they tone it down.

Oh - I certainly would talk to them first, and I'd warn them what was coming if they insisted upon the combo. So - it's unlikely they'd intentionally blow themselves up.

The other RAW interpretation option to defeat it would be to have the explosive runes not go off at the same instant as one another. Greater Dispel doen't actually say that the area dispel version affects all targets within the area instantaneously. There could easily be a delay of a second or three from the center of the spell's area to the rim of it. Then the first explosive rune would destroy the others before they could go off.

This would fall under the category of "My human can breathe fire because the rules don't say they can't" screwy munchkin logic. The language of the spells and relevant rules text (specifically, the rules on instantaneous duration effects, which Greater Dispel Magic inherits from Dispel Magic) clearly indicates that the explosion occurs immediately upon a failed dispel centered on where the explosive runes is. Claiming another interpretation is "RAW" while that interpretation has no basis in the rules is being disingenuous.

If you don't like what a player is doing, straight up tell them such, and talk to them about it. Don't start changing the rules to punish that player while maintaining a false air of "But I am only following RAW", because you aren't following RAW (or RAI, for that matter). You are taking an unreasonable interpretation of the text in order to get what you want while dishonestly claiming that you are being reasonable (which is why I describe it as "munchkin").


TarkXT wrote:
ElterAgo wrote:
LazarX wrote:
Akerlof wrote:
Ascalaphus wrote:
I prefer "I'll bomb when he starts to do something magical". It won't prevent channeling, but they can't avoid my readied action by doing something that's just subtly different from "when he casts a spell".

That's why I like to take at least one rank of Spellcraft on my martials:

Martial: I ready to smack him when he casts a spell.
GM: He begins to mumble and wave his hands.
Martial: Is he casting a spell or just bluffing. Don't need to know which spell he's trying to cast, just whether or not he's casting.
GM: Spellcraft check?
Martial: Sure, here you go.

If you've got spellcraft trained, you should be able to ID whether or not he's actually casting or not with a fairly reasonable spellcraft check at the most, certainly lower than it takes to ID what he's casting. I personally generally let people ID an actual cast flat out if they have spellcraft trained, and not if they don't. Though I could see requiring something like a DC 10 (or 10 + spell level at most) to ID the fact that they're casting.

What's the point? The spellcaster is taking his action. Are you NOT going to hit him because he's not casting a spell?

I start to wave my hands and mumble as my move action.

The barbarian hits you.

Ok, for my standard action I cast dominate person on the barbarian.

Hope you make your concentration check!

Ok, I admit I scratched out a reply very quickly. I forgot that dominate is a one round casting time. I should have used some other SoS will save spell. Maybe it was some Charm Monster that was used. I will assume it was. A bit more detailed version.

This actually happened in a group.

GM has barbarian rush up to obviously dangerous higher level caster (the PC). Figures he can't kill him with one hit, so decides to just keep him from casting. Holds action to hit him if he casts a spell. (Some people may think this is a kinda meta-game tactics, but it seemed reasonable to us that he might just try to stop casting.)

Player figures he doesn't have enough space even to withdraw, can probably survive one hit, can easily make a defensive casting concentration check, and probably can NOT make the concentration check with high damage penalties. Player says, "I start to mumble and move my hands like when I cast the lightening bolt."

GM rolls dice and says, "The barbarian hits you for 34 damage." Yes, the GM knew what the player was doing but figured the barbarian had no way to know that.

Player says, "I have 13 hit points left and defensively cast Charm Monster. Will save DC=17 or charmed." Yes, he made and succeeded at a concentration check.

Barbarian fails save and PC survives with barbarian protecting him until his allies can get close.


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Thanks Anzyr for destroying another thread with your explosive runes.


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ElterAgo wrote:
Barbarian fails save

AM DIRTY LIE. BARBARIAN AM NEVER FAILING SAVES.


AM BARBARIAN wrote:
ElterAgo wrote:
Barbarian fails save
AM DIRTY LIE. BARBARIAN AM NEVER FAILING SAVES.

Everyone's gotta roll a 1 some time.


IF CASTY RELYING ON BARBARIAN TO NATURAL 1 TWICE IN ROW FOR PLAN TO WORK, AM ALREADY SMASH.


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AM BARBARIAN wrote:
IF CASTY RELYING ON BARBARIAN TO NATURAL 1 TWICE IN ROW FOR PLAN TO WORK, AM ALREADY SMASH.

And yet, casters everywhere can take comfort in the fact that some day you will luck out on that 1 in 400 chance and you will die to a level 5 cleric coup de gracing with a battleaxe.

Besides, you are too used to silly god wizards trying to SoL against a character with good saves.

Against a Kitsune tossing out DC 28 persisted Charm Monsters you are actually at serious risk of becoming the caster's sock puppet.

Grand Lodge

Let's be honest, though. As a GM, if your solution to anything is using explosive rune cheese, I will drop an unnanounced Great Old One, Cthulu on your head and not even feel bad.


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Snowblind wrote:
AM BARBARIAN wrote:
IF CASTY RELYING ON BARBARIAN TO NATURAL 1 TWICE IN ROW FOR PLAN TO WORK, AM ALREADY SMASH.

And yet, casters everywhere can take comfort in the fact that some day you will luck out on that 1 in 400 chance and you will die to a level 5 cleric coup de gracing with a battleaxe.

Besides, you are too used to silly god wizards trying to SoL against a character with good saves.

Against a Kitsune tossing out DC 28 persisted Charm Monsters you are actually at serious risk of becoming the caster's sock puppet.

BARBARIAN AM USED TO GOD WIZARDS THROWING SOL AGAINST BARBARIAN WITH GOOD SAVES.

NOW WATCH AS CASTY TALK ABOUT THROWING SUPER EASY SOL SAVE AGAIN AND CLAIM AM MORE OF THREAT BECAUSE... REASONS, BARBARIAN GUESS. AM FOX TAILS, MAYBE?

BARBARIAN NOT NEED ENGINEERING DEGREE FIND FAULT IN THIS ARGUMENT. UNLESS AM TALKING ABOUT THROWING CHARMED MONSTERS, WHICH AM ASKING FOR SPELL SUNDER. BARBARIAN LIKE MORE ALLIES.


Perish Song wrote:
Let's be honest, though. As a GM, if your solution to anything is using explosive rune cheese, I will drop an unnanounced Great Old One, Cthulu on your head and not even feel bad.

Also, not immune to Explosive Runes. Cheers!

Grand Lodge

Anzyr wrote:
Perish Song wrote:
Let's be honest, though. As a GM, if your solution to anything is using explosive rune cheese, I will drop an unnanounced Great Old One, Cthulu on your head and not even feel bad.
Also, not immune to Explosive Runes. Cheers!

You are completely missing the point. If a player uses something this cheesy, I see no problem with the GM using something else equally cheesy. A CR 30 monster vs. a level 20 PC is pretty durn cheesy. If all else fails, the GM can just use the same trick back at the player: anything the player can use, the GM can use.

Or are we just doing a hypothetical to show how clever the explosive rune trick is? Because C'thulu tends to win when the wizard is killed by an aura from 300ft. away.


I wasn't impressed with OPs article, the insights aren't very deep.

Antimagic Field works well with a familiar that is unkillable, enter the Arbiter Inevitable. Its got Regeneration that's only overcome with chaotic weapons. Its Constructed quality from its subtype makes it immune to death and mind-affecting effects.

If the arbiter has an antimagic field on it, I think it might be truly unkillable unless your foe as a non-magical means of having a Chaotic Weapon or if they can remove the antimagic field, or possibly by using Prismatic Wall or Prismatic Sphere.


Perish Song wrote:
Anzyr wrote:
Perish Song wrote:
Let's be honest, though. As a GM, if your solution to anything is using explosive rune cheese, I will drop an unnanounced Great Old One, Cthulu on your head and not even feel bad.
Also, not immune to Explosive Runes. Cheers!

You are completely missing the point. If a player uses something this cheesy, I see no problem with the GM using something else equally cheesy. A CR 30 monster vs. a level 20 PC is pretty durn cheesy. If all else fails, the GM can just use the same trick back at the player: anything the player can use, the GM can use.

Or are we just doing a hypothetical to show how clever the explosive rune trick is? Because C'thulu tends to win when the wizard is killed by an aura from 300ft. away.

Uh you know that aura is laughable for Wizards right? Like only fail on a 1, assuming you even need to make a save at all. And honestly, I'm much more afraid of a properly played Level 20 caster then a CR 30 monster (that isn't effectively a full caster).


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Auto-passing a DC 40 will save (other than with moment of prescience) is questionable (wizards don't usually have amazing wisdom scores, though I won't be shocked if there's an int to will saves feat/trait/spell floating out there), but all it takes to protect you from Cthulhu's aura is greater heroism (with its fear immunity).

Nocticula's a bit nastier as a CR 30, simply because she has a aura that specifically knocks out the effects that protect you from it (and much of her other stuff). Moment of Prescience gives a fighting chance against the DC 43 (Or 48+, if the GM bothers to give Nocticula the gear she should rightfully have as a top end demon lord) fort save, though.

As best I can tell, Anzyr defines "properly played" as "actively seeking to destroy the campaign and otherwise ruin the game for everyone else at the table, especially the GM."

Unless he can cause a bigger argument by defining it otherwise, of course =P

Grand Lodge

Anzyr wrote:
Perish Song wrote:
Anzyr wrote:
Perish Song wrote:
Let's be honest, though. As a GM, if your solution to anything is using explosive rune cheese, I will drop an unnanounced Great Old One, Cthulu on your head and not even feel bad.
Also, not immune to Explosive Runes. Cheers!

You are completely missing the point. If a player uses something this cheesy, I see no problem with the GM using something else equally cheesy. A CR 30 monster vs. a level 20 PC is pretty durn cheesy. If all else fails, the GM can just use the same trick back at the player: anything the player can use, the GM can use.

Or are we just doing a hypothetical to show how clever the explosive rune trick is? Because C'thulu tends to win when the wizard is killed by an aura from 300ft. away.

Uh you know that aura is laughable for Wizards right? Like only fail on a 1, assuming you even need to make a save at all. And honestly, I'm much more afraid of a properly played Level 20 caster then a CR 30 monster (that isn't effectively a full caster).

Blech. I thought about not mentioning the last sentence, because I knew that that would be the aspect that was focused on.

The GM defines the game. If you want to break the game, there are plenty of ways to do it by RAW. But either you get to have a discussion with the GM about keeping your power level in line, or the GM unleashes the full fury of literally anything he feels like throwing at you. As a player as well, I would be annoyed with a fellow player who used an uninspired trick to beat an encounter.


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Using spells as written in their description is breaking the game to you? Maybe the problem isn't the player. Maybe it's the spells. Maybe there is some kind of I don't know imbalance that makes spellcasters much stronger then other options. Maybe that should be fixed so it isn't a problem huh?

@Zhangar - No need for INT to Will saves. Wizards get plenty of ways to buff it. And that's discounting ways to get immunity to mind-affecting.


Anzyr wrote:
Perish Song wrote:
Anzyr wrote:
Perish Song wrote:
Let's be honest, though. As a GM, if your solution to anything is using explosive rune cheese, I will drop an unnanounced Great Old One, Cthulu on your head and not even feel bad.
Also, not immune to Explosive Runes. Cheers!

You are completely missing the point. If a player uses something this cheesy, I see no problem with the GM using something else equally cheesy. A CR 30 monster vs. a level 20 PC is pretty durn cheesy. If all else fails, the GM can just use the same trick back at the player: anything the player can use, the GM can use.

Or are we just doing a hypothetical to show how clever the explosive rune trick is? Because C'thulu tends to win when the wizard is killed by an aura from 300ft. away.

Uh you know that aura is laughable for Wizards right? Like only fail on a 1, assuming you even need to make a save at all. And honestly, I'm much more afraid of a properly played Level 20 caster then a CR 30 monster (that isn't effectively a full caster).

BARBARIAN FIND OUT WAY FOREVER AGO THAT IN HIGHEST LEVELS OF OPTOMITRIZATION ONLY STAT THAT MATTER AM UNITIATIVE.

BARBARIAN THINK THAT AM DUMB AND FIND BETTER WAY TO PLAY. NOW PERCEPTION AM ONLY STAT MATTERS IN HIGH END OPTOMITRIZATION. AM CLASS SKILL FOR BARBARIAN. NOT SO MUCH FOR CASTY.

Grand Lodge

Anzyr wrote:
Using spells as written in their description is breaking the game to you? Maybe the problem isn't the player. Maybe it's the spells. Maybe there is some kind of I don't know imbalance that makes spellcasters much stronger then other options. Maybe that should be fixed so it isn't a problem huh?

I don't follow you here. Are you claiming that the GM should allow everything that works by RAW? Are you implying that a player who uses cheese to overpower the game is not at fault, and that it's the developers' fault for including said cheese? Because, again, the GM can easily destroy such a player, and do it by using the rules "as written in their description".

I would think an ideal combat would be one that is challenging and engaging, not one that is solved by a stack of paper with 3rd level spells on 'em.


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Anzyr wrote:

Using spells as written in their description is breaking the game to you? Maybe the problem isn't the player. Maybe it's the spells. Maybe there is some kind of I don't know imbalance that makes spellcasters much stronger then other options. Maybe that should be fixed so it isn't a problem huh?

@Zhangar - No need for INT to Will saves. Wizards get plenty of ways to buff it. And that's discounting ways to get immunity to mind-affecting.

Actually, the problem almost certainly is the player. =P

For example, the PC on watch can murder all of his sleeping comrades, take their stuff, and walk off. It's completely within the rules to do that.

However, just because it's within the rules to do something doesn't change that the player is a complete jack-ass for actually doing it.

The Exchange

Snowblind wrote:
Wrath wrote:

Caster hands explosive runes to minion. Since he's close enough to read them there's no save. Explosive runes explode in minions hand, next to caster.

AM BARBARIAN returns a few rounds after sitting in maze scratching his butt to find a scorch mark and red smears on the wall. Shrugs and walks off.

Before pointing out errors in the plans of others, it pays to read the rules first and not just assume they work a certain way.

Explosive Runes wrote:
You and any characters you specifically instruct can read the protected writing without triggering the explosive runes.
Remember kids, assume makes an a** out of you and me.

Where does it say he let his minion read it safely. Or is that an assumption you've made?

The Exchange

Actually, I love the idea of Anzyrs wizard creating his runes then having a dispel,cast on him and fail. Imagine walking around with all that destructive magic and having the first low level caster mook you face explode you using your own stupid trick.

Bwahahaha.


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It is hilarious, considering that greater dispelling (area) is a great way to start any fight between two casters. Especially one with arcane sight on who sees ALL THOSE EXPLODING RUNES AURAS.


Wrath wrote:
Snowblind wrote:
Wrath wrote:

Caster hands explosive runes to minion. Since he's close enough to read them there's no save. Explosive runes explode in minions hand, next to caster.

AM BARBARIAN returns a few rounds after sitting in maze scratching his butt to find a scorch mark and red smears on the wall. Shrugs and walks off.

Before pointing out errors in the plans of others, it pays to read the rules first and not just assume they work a certain way.

Explosive Runes wrote:
You and any characters you specifically instruct can read the protected writing without triggering the explosive runes.
Remember kids, assume makes an a** out of you and me.
Where does it say he let his minion read it safely. Or is that an assumption you've made?

His phrasing implies that he is assuming the caster definitely would blow up by taking the stated course of action.

That isn't necessarily true. He *might* have actually set the bomb up properly by using the mechanics of the spell correctly. He might have not. Either way, declaring the caster to be red smears is premature and assumes that the caster screws up.

I didn't actually assume anything about the caster. Where in my comment did you see me say that the caster set it up properly?

Or were you assuming that I assumed that the caster would do it correctly?

EDIT:

Trinam wrote:
It is hilarious, considering that greater dispelling (area) is a great way to start any fight between two casters. Especially one with arcane sight on who sees ALL THOSE EXPLODING RUNES AURAS.

Eh, extradimensional storage gets around that.

Although readying an action to greater dispel would result in a pretty sight, even if you are just nuking a familiar.

The Exchange

Another scenario that makes me chuckle.

Anzyrs wizard is in the bar with his friends, relaxing after another adventure. An explosion from upstairs destroys half the building, killing civilians all over the place. Turns out a thief git in and triggered the runes by mistake, destroying all the gear the players left upstairs and having to explain why such dangerous things were in the town to start with.

DM's mess with that stuff both within the rules and within the context of a campaign easily.

Mind you, that plan is something that should work occasionally as well. It's a pretty well thought out concept, so why not.


Wrath wrote:

Another scenario that makes me chuckle.

Anzyrs wizard is in the bar with his friends, relaxing after another adventure. An explosion from upstairs destroys half the building, killing civilians all over the place. Turns out a thief git in and triggered the runes by mistake, destroying all the gear the players left upstairs and having to explain why such dangerous things were in the town to start with.

DM's mess with that stuff both within the rules and within the context of a campaign easily.

Mind you, that plan is something that should work occasionally as well. It's a pretty well thought out concept, so why not.

WHY ARE WIZARDS LEAVING THEIR EXTREMELY EXPENSIVE EXTRADIMENSIONAL SPACE GENERATING MAGIC ITEMS IN A RANDOM INN ROOM. THAT WIZARD IS AN IDIOT, INT SCORE BE DAMNED.

Also, explosive runes is a 10ft radius blast. The aftermath of a runes bomb would look more like a the hole made in structures by that time travel device in the terminator movies.

I guess a thief could pickpocket the wizard, but AFAIK worst case is that the thief would trigger a single rune and destroy the whole bomb. 6d6 is not that bad for a mid level wizard (might suck for a level 2 rogue though). Making the bomb package something too big to count as a "small object" for the purpose of sleight of hand also counteracts this nicely.

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