How to Shut Down Spellcasters


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Cap. Darling wrote:
devlear wrote:
kestral287 wrote:


I would love to see how you consistently make a concentration check of 55-- or 59, if you want to summon big guns; 55 was assuming a Wall.

25 (Caster Level w/ Karma Beads) + 13 (Int, it can get higher than that) + 2 Focused Mind + 2 Arcane Focus Elvish Racial + 4 Combat Casting + 2 Uncanny Concentration + +2 Spellguard Bracers +5 Gloves of Elvenkind = +55 Concentration plus I can take 10s Perfect Center. There are more that I didn't add in, those are just the basics.

...

i think you May have to break that number up even further, for dimwits like me. And i dont think you can take 10, with out a special power that let you, since it is a stressfull situation.

Edit: how do you get 5 permanent summoned creatures?

Added to above.

Granted using feat on concentration sort of a waste but it is possible if you wanted too. There are other class abilities that add to it but I didn't want to look anymore.

Superior Summoning + summoning from 1 list lower will give you the possibility of summoning between 2-4 creatures. As Conjuration school just keep summoning until you get max and set it as your Permanent duration summon.

Use Greater Planar Binding for the 5th. You could probably also take VMC Summoner to gain an kick-butt Eidolon using the Magic Affinity trait to only have CL-1 Eidolon instead of CL-4.

You don't get to act in the surprise round if there is no surprise round to act in. Either way, VMC Oracle can still act in the surprise round if Wizards must have that to compete with this build.

Edit: I actually didn't take into account the lingering pain, I was only looking at Casting Defensively. Warrior Priest would be really useful if Wizards had the ability to cast Divine spells...


I forgot that you were a conjurer, that seem to work. But i think we May have to see a full build with all the concentration aids on. And i also think the concentration check you need to pass May be a continious damage one and not casting defensively.
Edit: and i see you fixed the casting defensively part even before my post came up. Good man.
Edit: i cannot find the magic affinity trait but it seems like everybody want that and VMC summoner if it does what you say:)


I remembered wrong, it is +2 instead of +3 like I was thinking.

Magical Knack: +2 Caster Level so long as it does not go above your Hit Dice

It is a story feat but Battlefield Healer is incredibly useful and actually very easy to get.
DC 21 Use Magic Device to "Cast a spell" from a scroll of Cure Light Wounds

As a conjurer you should also use rings of Friend Shield with your summons or Planar Ally.

Either of those combine with the various forms of Damage Reduction, negation and spell resistance available would probably prevent being staggered more often than not.

The Phase Locking special states it affects a create as though by the Dimensional Anchor spell, which allows Spell Resistance. Does that mean Phase Locking hits require a roll to overcome Spell Resistance? Edit: Found the answer in another thread.

Edit: Poo, that is +2 to Caster Level only :|


The big problem with fighting high level wizards isn't killing them if you take them out by surprise - it's coping with remaining alive once the clone gets up and hunts you down later on.

At that point you are unlikely to ever meet the actual wizard again - astral projection makes encounters much safer for him.

Sovereign Court

Gilarius wrote:
At that point you are unlikely to ever meet the actual wizard again - astral projection makes encounters much safer for him.

You're safe from those as long as you stay on the material plane. The spell specifically says that it's cast from the material plane to a different one.


Charon's Little Helper wrote:
Gilarius wrote:
At that point you are unlikely to ever meet the actual wizard again - astral projection makes encounters much safer for him.
You're safe from those as long as you stay on the material plane. The spell specifically says that it's cast from the material plane to a different one.

Perhaps. There are quite a few interpretations of how this spell works, so checking how a particular GM rules it is important.

Eg Lesser Astral Projection lacks the clause about being cast from the material plane. Why?
Eg Why wouldn't it work from your personal demiplane?
Eg Why can't you plane shift to an alternative material plane first?

I'm not saying that you are wrong, just that the GM's interpretation is important.

If astral projection is ruled out, then planar binding 10 Solars and sending them all after the kensai is an alternative.

My point is that a kensai or other type might be able to kill an unprepared high level wizard, but that is likely to merely be the start of the fight!


devlear wrote:
25 (Caster Level w/ Karma Beads) + 13 (Int, it can get higher than that) + 2 Focused Mind + 2 Arcane Focus Elvish Racial + 4 Combat Casting + 2 Uncanny Concentration + +2 Spellguard Bracers +5 Gloves of Elvenkind = +55 Concentration plus I can take 10s Perfect Center. There are more that I didn't add in, those are just the basics.

Arcane Focus is only casting defensively. Same for Combat Casting and Spellguard Bracers and Gloves of Elvenkind. The worst casting defensively check this build will put you through is DC 29+2*spell level, so it's a non-issue. It's the continuous damage check that matters.

So you're looking at 25+13+2(Focused Mind)+2(Uncanny Concentration)=42 against a check of (without a surprise round for setup) ~48+spell level, possibly higher if he can slot in even some minor damage boosters. You can take 10 with Perfect Caster to guarantee a fourth-level spell and a 5th-level spell is even odds; anything higher you're more likely to fail than not.

Battlefield Healer, you need more than the scroll. Scrolls are not casting. And given that I've literally never heard of a Wizard taking the feat, I'm not concerned about your average Wizard taking it (heck, even assuming an active Stoneskin is a stretch unless you're Mythic to soak the costs).


kestral287 wrote:


Battlefield Healer, you need more than the scroll. Scrolls are not casting. And given that I've literally never heard of a Wizard taking the feat, I'm not concerned about your average Wizard taking it (heck, even assuming an active Stoneskin is a stretch unless you're Mythic to soak the costs).
Augment Summoning, Spell Penetration, Spell Focus and all +effects from the various school abilities all work with scrolls because
Quote:
Determine Effect: A spell successfully activated from a scroll works exactly like a spell prepared and cast the normal way.

Even baring that it doesn't work due to DM caveat Infernal Healing is a Conjuration(healing) spell so it would also let you qualify to take the feat.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Gilarius wrote:

Eg Why wouldn't it work from your personal demiplane?

Eg Why can't you plane shift to an alternative material plane first?

1. Personal demi-planes have no astral connection.

2. Your GM has to allow for alternate material planes, as they are not in the cosmology by default. I still would not allow projection from one to the other.


devlear wrote:
Augment Summoning, Spell Penetration, Spell Focus and all +effects from the various school abilities all work with scrolls because
Quote:
Determine Effect: A spell successfully activated from a scroll works exactly like a spell prepared and cast the normal way.
Even baring that it doesn't work due to DM caveat Infernal Healing is a Conjuration(healing) spell so it would also let you qualify to take the feat.

That's... the first I've heard of any kind of argument of that nature for scrolls. Do you have a greater rules source to back this up than "it works like casting"? Because that's very open to interpretation-- the fact that it works like casting pretty much means by definition that it's not casting.

It's interesting, don't get me wrong, and I'm not trying to dismiss it out of hand. But I would like to see more evidence than a statement that can easily be read either way on the matter.


kestral287 wrote:
devlear wrote:
Augment Summoning, Spell Penetration, Spell Focus and all +effects from the various school abilities all work with scrolls because
Quote:
Determine Effect: A spell successfully activated from a scroll works exactly like a spell prepared and cast the normal way.
Even baring that it doesn't work due to DM caveat Infernal Healing is a Conjuration(healing) spell so it would also let you qualify to take the feat.

That's... the first I've heard of any kind of argument of that nature for scrolls. Do you have a greater rules source to back this up than "it works like casting"? Because that's very open to interpretation-- the fact that it works like casting pretty much means by definition that it's not casting.

It's interesting, don't get me wrong, and I'm not trying to dismiss it out of hand. But I would like to see more evidence than a statement that can easily be read either way on the matter.

I did find it. It appears as though there were two different threads with differing answers from Jason and SKR and at the end of the thread someone states that it was put in the FAQs but I cannot find it there either. The thread is here. I had read the thread from Jason before where he said Augment Summoning works with scrolls but not wands and potions but it is no longer available.


A spellcaster without his buffs is a hell of a lot easier to kill than one that has several min/lvl buffs, so try to catch them off guard with everything you got.
If that's not an option, and the spellcaster can prepare you should lose. No really,think what a PC can do with say a wizard that can prepare for a specific encounter. A GM has unlimited ressources. And if you look at the stats, a high lvl spellcaster should outsmart any human being on earth. That guy can bend reality and has time to prepare. Why are you attacking him again? What is this, he is not specifically prepared for you? Right wisdom is a diffrent stat...

Anyway back to the game. In your usual fight always kill the spell caster first. Death temporarly shuts most spell casters up. (Temporarly? Well, there is a thing called ressurection, and a dark god might make an offer to a faithfull follower that met his quota of kicked puppies and sacrificed villages... getting off topic again...)

A gurillia tactic might be worth a shot, casters do not have unlimited spell slots, and not all buffs are for eternity. Can't kill the caster in the first two rounds? Run, and return in two hours to try again.

What about a diffrent target than the spell caster himself?
Can you steal the spell book? Ok it does not shut down the caster, the traps you can do with the book might. (Explosive runes are the brute force variant)
It might be a bit more difficult to cast without components, so why not set the component bag on fire?
Why engage the spell caster at combat? Bluff your way to victory. A merch could warn the mighty warlord that one of his shamans aims to overthrow/mind control him. Convince the temple to summon powerfull aid in your quest agianst the evil devil summoner. Or convince a devil (lawful evil) said devil summoner is working for a powerful demon(chaotic evil) to betray his evil masters. Or if you are evil make an offer the spellcaster can't refuse...

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