I prefer Feldherr cases here.
Might point out most character by 10 level are going to have more gold then they can ever spend. So why keep risking life and limb when you can live in comfort for the rest of your life? Be like winning 5 million in the lottery and then deciding to go to Syria to fight ISSIS. I think the vast majority at 10th would retire and live happily ever after instead of risking death all the time.
Yes the non sociopathic spellcaster would make thing a lot better for everyone. Even the vast majority of "Evil" Wizards know Healthy peasants pay more in taxes so would use their magic to insure no plagues broke out, there where No swarms of Locust etc. This would cancel out the rare wacko Wizard that showed up.
First thing I would like to point out Villagers through out History have always had to live with the fact that life was Dangerous and their village could be wipe out in an instant. Drought, Hurricanes, Earthquakes,locust nasty invaders, bloody civil wars , cruel overlords made a peasant life very unfun . But they some how survived. Adding a 20 level sociopath Wizard to the mix would just be one more thing to deal with.
Might point out the Picts and early Scots used small shields and long spears in open formation, running over rocky hills etc. Only later did the Scots adopt the dense schilltron formation and later(in the 14 century) the Pike. Greek Thuroephoroi and Macabean Jews also used medium shields, long spears and Javelins and fought in loose formation
Let me se, The Spartans, the Arabs, the Egyptians, the Sumerians, Early Roman, the Norman Infantry, The Scots, the Rus, ect, all used Longspear and shield quiet effectively.Im an Old miniatures player, Have plenty on books on ancient armies and the most common troop used almost everywhere was Longspear and shield.
One thing I don't like is dire weapons and the Dire flail in particular . I have practice with both Nunchuks and the three section staff and can point out you do hit yourself when you use them. Put two spike pointy ball on both end of a stick with chains attached is more of a messy way to commit suicide and take your friends with you then then an effective fighting weapon.
I think graveknights are actually better than lich overall. You get a ton of feats, are just as hard to kill and get a ton of sweet powers and stat boosts
Stat wise the Grave Knight is better.. But they come with an addiction to battle and bloodshed. The Lich can plot and lay low when needed and is a better thinking villain.
Problem with becoming a Worm that walk is although What comes alive has your memories but your essence is split into many different worms so you are not you in a sense.
One of my favorite fight was a final battle against a master Rogue.. He and his followers ambushed us in the City Market( City watched had been bribed to be elsewhere). Hundreds of civilians and we had no way of knowing who was who until they attacked. And attacks of mass destruction where not an option unless we wanted to kill innocent people.
As I said you can pivot if you know the rogue is there. And after the first backstab I think we would all agree that you know the rogue is there. Pivot is a free action.
Metal Sonic wrote:
Not really. fighters are very good in these mob action if they have good armor, decent hit points and any DR.A fighter might go through the first wave and take only one or two hits if lucky. But caster do tend to run out of spells. Don't your melee types want to be like Legolas and Gimili at Gondar saying I got 21 no I got 22,.Running a huge horde of a hundred goblin or Orc Mooks( Mooks are one hit point wonders, do 1d6 and no BAB and no brains).)make my player feel like heroes
So you're saying that once you know where the rogue is, you just have to choose him as your pivot target and they can never get a backstab in?
If unengaged and you know where the rogue is yes. If engaged no you cannot get a free pivot. And if the rogue start the turn out of your line of site no free pivot unless you make a perception check.
Do you have a need to insult everone who disagrees with you?And this may be a big shock but there is no right or wrong way to play a role playing game. If the players are having fun, its the right way.
Slamy Mcbiteo wrote:
I tend to uses hordes of low level mobs that come at the party in waves. Hitting a party with 3 waves of 20 hobgoblins each, who know better then to bunch up so one fireball does not take out more then 3,Followed by six ogres and an Ogre Magi and finally the Hobgoblin elite requires different strategy then fighting a single large mob.And yes I can run that many mobs smoothly. Not that hard if you prepare.
Any time I see someone mentioning facing rules, I imagine characters running laps around each other to get backstabs. Certainly not how I imagine combat.
Our facing rules are simple. You start with a 180 degree of vision. Any enemy that start in your vision arc you are aware of(unless there a reason not to be aware of them. If such an enemy move to engage you , you can pivot freely to face them unless already engaged So no running around in circles. If some one is out of combat and out of the 180 degree frontal vision they can attempt a stealth check to sneak up on some one.
First a Fighter should not need to spend feats and have to have a magic bow to hit a monster. They are a full BAB class. And running flying Monster whose BAB so high that a fighter cannot hope to hit it with a Bow is the same as running a flying monster with so much magic resistance that he will bounce all spells and make Arcane classes useless. And at these levels a fighter and other martial should have magic bows, or Javelins of Lighting, or Dwarf throwing hammers, Or a way to fly. That the way the game is designed to be played. Heck fighters have enough feats that its nothing to spend one just to be able to use a black powder weapons.
First Martial are pretty much about gear at higher levels. At 10 level and higher your fighter should have a golf bag full of weapons and have as many potions as Bevo has wine. So if that dragon is out of melee range just grab your bow of speed and your dragon slaying arrows. Problem solved.
I play Horde Of The Things by Wargame Research Group. Rules are simple, can use any figures you want( I have an army of giant spiders that cost me about $2.00 at the 99 cent store) and games are over fairly quickly.
Well if an adventurer is successful, he/she will have enough money that his/her children can work at nice safe jobs like as a wealthy merchant. If an adventurer is not successful, well its hard to have children when you are monster chow.
Eberron had a pretty believable economic balance with all of the magic being thrown around. And adventurers were treated kind of like tourists.
Eberron is also unique in that Goblinoids engage in trade and in farming. When I saw the picture of an Orc farmer in Eberron I became hooked on that world
If economy was even slightly real all Goblinoids would go extinct in two years. They engage in no real economic activity except raiding and they tend to lose in those raids. They don't farm or herd animals in large number so how do they eat day to day? And they produce nothing to trade to those who do produce food.
Degoon Squad wrote:
at my local dollar store I picked up a number of skeleton dinosaurs awhile back. Why use a gnome skeleton for your undead when you can use a T Rex.
I have a number of bags of 99 cent plastic creepy crawlies,Insects, spiders lizards snakes frogs and rat to name a few, I picked up at the Dollar store I use in my games. I also found some skeleton dinosaurs I use( Don't worry its one one skeleton you are fighting. Ok its a skeleton of a Tyrannosaurus Rex.)
Well If I remember right they where large size but not overly strong for their size( Heroes could beat them down easy in hand to hand combat) They where said to be very intelligent and had telepathy but where also deaf. And like most pulp bad guys lacked common sense.So I would say +2 int and con and Minus 2 wisdom to start. On ground they are easy to hit so say +2 to hit while landed on ground and unable to fly if carrying anything but a light load. If you have Dreamscar complete Psionic hand book favorite class is any Psionic class. That's off the top of my head.
For their Sathor servant class just use Orcs as they are dumb ,strong and mean.
IM at present looking for an inexpensive way to aquire animals herds of Bison Impala,, a few elephants and a troop of baboons.
This has never been a problem in our game because we use Nurture over Nature and Goblin and other can be raised not to be psycho.
Thanks for the links. Wargames foundry and Crocodile games figures will work fine.