
graystone |
1 person marked this as a favorite. |

Physical limits still exist. Only one pair of shoes at a time. Feel free to go to town on rings and amulets, though.
There are magic overshoes [like snowshoes], anklets/ankle chains, spurs, ect in pathfinder already so multiple shoes at once in new pathfinder shouldn't be an issue. The feet 'slot' isn't relegated JUST to the traditional shoe/boot.
This DOES bring up an interesting thing though: I noticed horseshoes when looking over feet items and wondered, are mounts/companions/familiars going to have resonance?

Claxon |
1 person marked this as a favorite. |

I feel like it's a 2k gp handwave tax to become immune to plot elements like starvation, poisoning and genuine fatigue.
Yes you can magic your way out of it anyway but that's a resource expenditure at the very least.
It annoys my hunger to create conflict as a storyteller.
It annoys me to have to deal with those sorts of things beyond level 3. Besides poisoning is still a problem. Unless you mean food poisoning.
Most players want to feel like heroes. Starving to death really isn't fun (most of the time). By the time you can afford the ring, I feel like it's appropriate for those things to not be relevant anymore.

![]() |

I feel like it's a 2k gp handwave tax to become immune to plot elements like starvation, poisoning and genuine fatigue.
Yes you can magic your way out of it anyway but that's a resource expenditure at the very least.
It annoys my hunger to create conflict as a storyteller.
In a case like that, it feels like your players may be saying these are the types of conflicts they aren't really interested in, which is also worth considering.
As for the Ring itself, I'm of mixed minds.
A bit of a digression first though, I've felt that infinite cantrips was the type of thing that has a big impact in PF1 that was ignored, especially spells like Create Water, due to the fact that in societies of the age Golarion generally matches, availability of water was a major factor. Create Water as a spell opens up areas that normally were reluctantly or minimally settled or new settlement paths then were done.
Digression over - so the Ring of Sustenance - I have seen it used more by caster then mundanes, and larger for the two-hour sleep benefit. I don't run many night-time ambushes in my games, unless they are relevant to what is going on or it feels like a good spot pacing wise. The Ring does let spellcasters get their spells done easier and minimize some troubles that come there but it's not anywhere close to a game breaker or really a pusher on the martial/caster imbalance.
What was always kinda odd about the Ring of Sustenance was its price due to many items in the area that impact food, drink and the like being more expensive. There are good arguments to be made I think that the adjustment should probably go the other way - bring the cost of some of those odder, more often flavor use items costs down and then Ring of Sustenance doesn't seem like such an outlier.
If you are running a game where survival is a major part, then ya this is probably an item you should not make available or it should be significantly more expensive. In a world where everyone is struggling to get food, sleep safe from dinosaurs and dangerous wildlife and get clean water, this item would become immensely valuable.
But in normal campaigns its an item that says you don't want to deal with a few things, gives some advantages in areas, but mostly stands out because it doesn't have much in the same cost area as colleagues.

![]() |
1 person marked this as a favorite. |

A bit of a digression first though, I've felt that infinite cantrips was the type of thing that has a big impact in PF1 that was ignored, especially spells like Create Water, due to the fact that in societies of the age Golarion generally matches, availability of water was a major factor. Create Water as a spell opens up areas that normally were reluctantly or minimally settled or new settlement paths then were done.
In fairness, Golarion has lots of other things restricting the growth of settlements, like man-eating monsters in the wilderness.

graystone |

graystone wrote:LOL And now we have "man-eating" PC's in core... :PI was more talking about chimeras and hydras and the like, really. :)
Maybe they'll protect you from the goblins. ;)
In all seriousness, I understood your meaning, but your use of "man-eating" instantly brought the 'goblins prefer human/gnome flesh' to my mind. I agree that hostile inhabitants has always been a greater barrier to colonization than food/water.
If your PCs are eating men, you should probably have a discussion about what kind of game you are running.
Yeah... That's kind of the thought behind all those goblin threads...

WhiteMagus2000 |
1 person marked this as a favorite. |

So beyond the standard magic items, and stat boosters, i'd really like to see some of these other magic items bite the dust. Leading off with the ring of sustenance and all of its permutations. It should take more than a couple grand to kill sleep requirements and eating requirements dead. Cheap magic that removes environmental threat, supply management, and time management needs to go. PC's should have to think a little before traipsing off to the uncharted wilderness for an adventure.
I (as politely as possible) disagree. Food is generally a trivial obstacle to deal with. There have been some exceptions, but fortunately we had a ranger to completely negate it with a single spell each day (allfood).
Sleep is a bit more important, but again a level 4 ranger with Keep Watch negates that too.
It seems like a fair exchange to me, instead of using a ring of protection or resist energy or something like that.

![]() |
When 4e came out, it was aimed at bringing the MMORPG crowd into the tabletop roleplaying game. Hence the strictly defined powers and defined roles of each class.
These days, the younger generation seems to enjoy open-world survival games like ARK, and minecraft.
For this reason, Pathfinder 2 should fully support rigourous tracking of food, water, rest, shelter and other essential needs.
Removal of the Ring of Sustenance would undermine the whole purpose of this.

Captain Morgan |
2 people marked this as a favorite. |

RumpinRufus wrote:I don't see the issue with Ring of Sustenance, as I'm not really interested in playing "Eating Simulator 2nd Edition".Honestly, I kind of am. There was a time when, whenever I created a new character, his starting equipment would include items such as a waterskin, a week or two of trail rations, a tent, a sleeping bag, etc. After many years of playing (in the same group, mostly with the same GM), I stopped bothering. Because I noticed that these issues literally NEVER come up in game. When and what does my character eat? I have no idea. How does he sleep comfortably? I dunno, magic I guess. Sleeping generally consists of, "You rest for the night. The next morning..."
These days, my starting equipment consists of nothing more than clothing, weapons, armor, and a coin purse. And spell components if a caster. Oh, and a backpack, but that's mostly just to put loot into, because it starts out empty.
It's true that most DM won't enforce ration tracking, or verify that you have bedrolls. Personally, I just assume adventurers HAVE that stuff. But I always record it on my sheets and make sure my players do the same, because I think there's a fringe mechanical impact to listing it on your sheet: encumbrance. Bed rolls, cooking pots, and tents can get very heavy very fast, and combine that with weapons, armor, and magic items and you can cross into medium load territory very fast.
Granted, many DMs don't enforce encumbrance either, and there's a lot of magical solutions you can throw at that problem. But there's something to be said for keeping yourself honest as a player, and magical solutions require investment.

Mats Öhrman |
1 person marked this as a favorite. |
KingOfAnything wrote:Teach your monkey to turn it on, hand it to you.It's a sanity check, not a feet slot. Knock yourself out.
I imagine that animals must have resonance, but I am interested in how that gets handled.
Back in the old AD&D days, people used to bring torchbearer hirelings, just so that you had your hands free for more *important* things. In fact, it was quite the fashion for each PC to have their own retinue accompany them.
These days perhaps are due for a comeback? Hire a bunch of low-level bards to follow you, like Sir Robin’s Minstrels in *that * movie, and activate (non-target-self-only) magic items for you?

BigNorseWolf |
3 people marked this as a favorite. |

When 4e came out, it was aimed at bringing the MMORPG crowd into the tabletop roleplaying game. Hence the strictly defined powers and defined roles of each class.
These days, the younger generation seems to enjoy open-world survival games like ARK, and minecraft.
For this reason, Pathfinder 2 should fully support rigourous tracking of food, water, rest, shelter and other essential needs.
Removal of the Ring of Sustenance would undermine the whole purpose of this.
So wait.
A misplaced idea of what "kids these" days likes lead to the complete and catastrophic failure of a game, so we should try to do that again?