On setting and flavor - Why I oppose some "player choice" options in the core.


Prerelease Discussion

101 to 150 of 407 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

1 person marked this as a favorite.
thflame wrote:


What's the class that gets its powers from the elemental forces of Chaos and Evil? Law and Evil? Good and Chaos? Just Good? Just Law? Just Evil? Just Chaos? Utter Neutrality?

You see the problem here? There are people who want to play a class like Paladin, but want to get their power from another source.

I am all for these classes existing. As different base classes.


2 people marked this as a favorite.
the nerve-eater of Zur-en-Aarh wrote:


I am all for these classes existing. As different base classes.

So what you're saying is you'll happily support the 3pp that prints it?


1 person marked this as a favorite.
the nerve-eater of Zur-en-Aarh wrote:
thflame wrote:


What's the class that gets its powers from the elemental forces of Chaos and Evil? Law and Evil? Good and Chaos? Just Good? Just Law? Just Evil? Just Chaos? Utter Neutrality?

You see the problem here? There are people who want to play a class like Paladin, but want to get their power from another source.

I am all for these classes existing. As different base classes.

That seems like a lot of unnecessary replication, wouldn't it work better as orders, archetypes or some other system with one base class?


3 people marked this as a favorite.

Oh, and one more incidental reaction to the OP that seemed worth having.

HWalsh wrote:
These types of gamers are primarily concerned with mechanical freedom. They may care about some parts of the lore, but generally see it as a suggestion. Classes don't have flavor to these players, they are mechanical shells that they can slap onto any character they create and they, generally, want to make what they make, and don't care if it fits with the lore or not. They want to play what they want to play and anything that says otherwise can take a long walk off of a short pier. These are the types of gamers who will create a character that resembles an anime protagonists because they can. For the rest of this essay we will call these gamers: Agency Gamers.

Whether anime protagonists fit in a Pathfinder setting depends entirely on the anime; I can see a lot of how I'd go about doing Guts from Berserk as a fighter (or maybe a barbarian, mechanistically, anyway; the guy's personality is not one I'd enjoy or be good at playing), Lelouch Lamperouge as a magus/mesmerist, or with a bit more effort Kamina from Gurren Lagann as a barbarian who would fit well within the flavour for each of those classes,and fitting each of them into Golarion lore (Kamina is totally Shoanti) in ways that people who did not know the original characters would not have any reason to think "that's an anime character" about. So the narrativist end of your dichotomy can also be inspired by anime.


TarkXT wrote:
the nerve-eater of Zur-en-Aarh wrote:


I am all for these classes existing. As different base classes.
So what you're saying is you'll happily support the 3pp that prints it?

Most likely, yeah. I'd still find it more personally appealing to have them in Core, though. (Because enough people who play the game a priori rule out 3pp products that relying on 3pp to give me the game I ideally want is a non-trivial limit on potential players.)


1 person marked this as a favorite.
Browman wrote:


I am all for these classes existing. As different base classes.
That seems like a lot of unnecessary replication, wouldn't it work better as orders, archetypes or some other system with one base class?

Not really, to my mind. This is a strong preference for "few, distinct, clearly defined, well-tested" over "flexibility at many different levels leading to combinatorial explosion of possibilities leading to it being much harder to avoid trap options or game-breaking combos slipping through".


2 people marked this as a favorite.
thflame wrote:
HWalsh wrote:
the nerve-eater of Zur-en-Aarh wrote:
kyrt-ryder wrote:
With all due respect to Walsh and Turtle, there is only so much available word count in the crb. Even the Barbarian, with his former 'non lawful' limitation and access to six of nine alignments is too limited for the crb, let alone the Paladin.

Feh. We are going to have twelve core character classes, I believe; that's space enough to have one limited to each alignment with three left over.

Less than 60 words shouldn't make or break the CRB.

Alignment: Lawful Good

A Paladin draws their powers from the elemental forces of law and goodness, as such must retain a Lawful Good alignment. If they ever willingly commit an evil act, or their alignment changes, they lose access to their powers and class abilities until they receive an atonement spell and regain their Lawful Good alignment.

What's the class that gets its powers from the elemental forces of Chaos and Evil? Law and Evil? Good and Chaos? Just Good? Just Law? Just Evil? Just Chaos? Utter Neutrality?

You see the problem here? There are people who want to play a class like Paladin, but want to get their power from another source.

I don't care if the name "Paladin" is reserved for the LG version of this, but there really should be a version of this for every alignment, or a lore explanation as to why only the elemental forces of Law and Good, while working in tandem, can create a being like the Paladin.

Such explanation was given in Second Edition Paladin's Handbook.

Narrated in this Video

Assassin is the Evil one. Or do you want Good Assassins?

Would be fair that every alignment gets their special class for sure. But one tailored to that alignment's quirks and philosophies.


1 person marked this as a favorite.
ChibiNyan wrote:
thflame wrote:
HWalsh wrote:
the nerve-eater of Zur-en-Aarh wrote:
kyrt-ryder wrote:
With all due respect to Walsh and Turtle, there is only so much available word count in the crb. Even the Barbarian, with his former 'non lawful' limitation and access to six of nine alignments is too limited for the crb, let alone the Paladin.

Feh. We are going to have twelve core character classes, I believe; that's space enough to have one limited to each alignment with three left over.

Less than 60 words shouldn't make or break the CRB.

Alignment: Lawful Good

A Paladin draws their powers from the elemental forces of law and goodness, as such must retain a Lawful Good alignment. If they ever willingly commit an evil act, or their alignment changes, they lose access to their powers and class abilities until they receive an atonement spell and regain their Lawful Good alignment.

What's the class that gets its powers from the elemental forces of Chaos and Evil? Law and Evil? Good and Chaos? Just Good? Just Law? Just Evil? Just Chaos? Utter Neutrality?

You see the problem here? There are people who want to play a class like Paladin, but want to get their power from another source.

I don't care if the name "Paladin" is reserved for the LG version of this, but there really should be a version of this for every alignment, or a lore explanation as to why only the elemental forces of Law and Good, while working in tandem, can create a being like the Paladin.

Such explanation was given in Second Edition Paladin's Handbook.

Narrated in this Video

Assassin is the Evil one. Or do you want Good Assassins?

Would be fair that every alignment gets their special class for sure. But one tailored to that alignment's quirks and philosophies.

And like assassin they should be prestige classes.


willuwontu wrote:


Having to force a player to play some way in order to learn to like it is not a healthy thing from a game design perspective.

No, but encouraging a player to play in a different way and see whether they like it by giving that particular way of playing unique benefits very much is, to my mind.

Quote:
If you could only build a fighter a certain way when you were playing it, it wouldn't be as fun

How many distinct kinds of fighters do you think there are, and why should there not be a class for each of them ?


3 people marked this as a favorite.

Honestly I have always despised assassins being shoehorned into evil by force.

Assassination is a neutral act, no more evil than hunting prey. While few and far between even Good assassins exist, carefully vetting their targets for noble causes.


willuwontu wrote:
ChibiNyan wrote:


Would be fair that every alignment gets their special class for sure. But one tailored to that alignment's quirks and philosophies.
And like assassin they should be prestige classes.

Few things would make me happier than to get rid of prestige classes entirely and make all of them base classes.


willuwontu wrote:
ChibiNyan wrote:
thflame wrote:
HWalsh wrote:
the nerve-eater of Zur-en-Aarh wrote:
kyrt-ryder wrote:
With all due respect to Walsh and Turtle, there is only so much available word count in the crb. Even the Barbarian, with his former 'non lawful' limitation and access to six of nine alignments is too limited for the crb, let alone the Paladin.

Feh. We are going to have twelve core character classes, I believe; that's space enough to have one limited to each alignment with three left over.

Less than 60 words shouldn't make or break the CRB.

Alignment: Lawful Good

A Paladin draws their powers from the elemental forces of law and goodness, as such must retain a Lawful Good alignment. If they ever willingly commit an evil act, or their alignment changes, they lose access to their powers and class abilities until they receive an atonement spell and regain their Lawful Good alignment.

What's the class that gets its powers from the elemental forces of Chaos and Evil? Law and Evil? Good and Chaos? Just Good? Just Law? Just Evil? Just Chaos? Utter Neutrality?

You see the problem here? There are people who want to play a class like Paladin, but want to get their power from another source.

I don't care if the name "Paladin" is reserved for the LG version of this, but there really should be a version of this for every alignment, or a lore explanation as to why only the elemental forces of Law and Good, while working in tandem, can create a being like the Paladin.

Such explanation was given in Second Edition Paladin's Handbook.

Narrated in this Video

Assassin is the Evil one. Or do you want Good Assassins?

Would be fair that every alignment gets their special class for sure. But one tailored to that alignment's quirks and philosophies.

And like assassin they should be prestige classes.

I would be ok with this. Make you REALLY want to be a Paladin before taking it. Good place mechanically to tack on restrictions as well.


1 person marked this as a favorite.
the nerve-eater of Zur-en-Aarh wrote:
willuwontu wrote:
ChibiNyan wrote:


Would be fair that every alignment gets their special class for sure. But one tailored to that alignment's quirks and philosophies.
And like assassin they should be prestige classes.
Few things would make me happier than to get rid of prestige classes entirely and make all of them base classes.

Aren't you the guy that wants to slap alignment restriction on most classes?


1 person marked this as a favorite.
thflame wrote:


I don't care if the name "Paladin" is reserved for the LG version of this, but there really should be a version of this for every alignment, or a lore explanation as to why only the elemental forces of Law and Good, while working in tandem, can create a being like the Paladin.

One thought I have had before in this sort of direction that more or less fits with existing lore on this is to tie warpriests to specific deities and associate them with the primary relevant outsiders (LG warpriests with archons, CG with azatas and so on), and then tie paladins specifically to angels.


kyrt-ryder wrote:
the nerve-eater of Zur-en-Aarh wrote:


Few things would make me happier than to get rid of prestige classes entirely and make all of them base classes.
Aren't you the guy that wants to slap alignment restriction on most classes?

For gender-neutral values of "guy", yes.


2 people marked this as a favorite.
ThePuppyTurtle wrote:
A Ninja Errant wrote:
ThePuppyTurtle wrote:
My evidence for this is that people who want to make chaotic good paladins a thing often talk about it as though it were an act of inclusion, like there's some class of lawful good challenged people finally being allowed to indulge in one of the game's classes from which they had previously been unfairly excluded, like this were the equivalent of building a wheelchair ramp.
I've played LG, I've played Paladins. It's fun in its own way, but CG is more my style. I don't see why I can't be a CG Holy Crusader of say Milani. Granted Warpriest fills that role, but how long did it take for us to get a class that does? Besides the Warpriest is basically a redesigned Paladin that doesn't have to be LG. So why not make Warpriest default and call the Paladin what it should be: a subclass of Warpriest.

You should, but that class should be flavored around subterfuge, protection, and subversion of more powerful forces. The lawful good Paladin we have is flavored around supporting one's allies, taking blows for them, and healing.

The essence of chaotic good is just more like a rogue than a tank. A chaotic good Rogue/Paladin hybrid would be a wonderful thing that I would love to see in the game.

Why? Not all Chaotic forces in the world are infiltrators trying to bring down Lawful regimes from the inside.


1 person marked this as a favorite.
the nerve-eater of Zur-en-Aarh wrote:
No, but encouraging a player to play in a different way and see whether they like it by giving that particular way of playing unique benefits very much is, to my mind.

Encouragement is different from restricting, they could give slightly different abilities based on the alignment to help encourage a playstyle.


2 people marked this as a favorite.
the nerve-eater of Zur-en-Aarh wrote:
kyrt-ryder wrote:


PF2 will be better off without Paladins than with an entire core class that can only have one alignment. Or three for that matter.
I wasn't being sarcastic above, fwiw. I am very much in favour of all core classes being limited to few alignments or even single ones. I could get behind wizards being limited to Lawful, for example, because I don't believe in the classic scholarly-wizard archetype being any less work to attain, in-world, than an advanced degree is in RL, and that requires enough self-discipline to commit to and carry out projects on a scale of multiple years.

But Wizards are agents of Khaos, the only reason they buckle down to study the laws of physics is to learn to bend them over their knee and spank them until they beg the Wizard for more.

Oh wait, no they're not. Wizards are pure students of magic obsessed with their studies. They might join schools or guilds for convenience, but it's the pure pursuit of Magic and understanding that drives them. They'll work with organizations if its convenient but they'd be just as happy holed away in a wizardcs tower or out in the field selfilshly carrying out their own experiments.

Oh wait, that's not right either! Wixards are vile, wicked fiends distorting reality for their own benefits, abusing the weak and defenseless for profit or pure glee.


kyrt-ryder wrote:


But Wizards are agents of Khaos, the only reason they buckle down to study the laws of physics is to learn to bend them over their knee and spank them until they beg the Wizard for more.

Oh wait, no they're not. Wizards are pure students of magic obsessed with their studies. They might join schools or guilds for convenience, but it's the pure pursuit of Magic and understanding that drives them. They'll work with organizations if its convenient but they'd be just as happy holed away in a wizardcs tower or out in the field selfilshly carrying out their own experiments.

Oh wait, that's not right either! Wixards are vile, wicked fiends distorting reality for their own benefits, abusing the weak and defenseless for profit or pure glee.

That's three more nice different base class concepts you've got there.

Or else maybe Law/Chaos is descriptive of behaviour rather than motivation, in which case, all of those fit with Lawful-limited wizards because they're all buckling down to study and what they're doing it for is irrelevant (though not on the good/evil axis, which I was not suggesting they should be limited on.)


thflame wrote:
HWalsh wrote:
the nerve-eater of Zur-en-Aarh wrote:
kyrt-ryder wrote:
With all due respect to Walsh and Turtle, there is only so much available word count in the crb. Even the Barbarian, with his former 'non lawful' limitation and access to six of nine alignments is too limited for the crb, let alone the Paladin.

Feh. We are going to have twelve core character classes, I believe; that's space enough to have one limited to each alignment with three left over.

Less than 60 words shouldn't make or break the CRB.

Alignment: Lawful Good

A Paladin draws their powers from the elemental forces of law and goodness, as such must retain a Lawful Good alignment. If they ever willingly commit an evil act, or their alignment changes, they lose access to their powers and class abilities until they receive an atonement spell and regain their Lawful Good alignment.

What's the class that gets its powers from the elemental forces of Chaos and Evil? Law and Evil? Good and Chaos? Just Good? Just Law? Just Evil? Just Chaos? Utter Neutrality?

You see the problem here? There are people who want to play a class like Paladin, but want to get their power from another source.

I don't care if the name "Paladin" is reserved for the LG version of this, but there really should be a version of this for every alignment, or a lore explanation as to why only the elemental forces of Law and Good, while working in tandem, can create a being like the Paladin.

There has been a lore reason behind it, for like, ever.


1 person marked this as a favorite.

No no on! They are wise mentors that learn magic to protect people only to heroically sacrifice themselves so the fighters and rogues can save the kingdom! lol


1 person marked this as a favorite.

I know Paizo makes money on selling base classes but I imagine sales for rules books would plummet if they narrowed classes that far.


ChibiNyan wrote:


Such explanation was given in Second Edition Paladin's Handbook.

Narrated in this Video

Assassin is the Evil one. Or do you want Good Assassins?

Would be fair that every alignment gets their special class for sure. But one tailored to that alignment's quirks and philosophies.

Fair enough. I GREATLY disagree with that mentality and I agree with Spoony when he says, "I want one anyway".

And yes, I DO want good assassins too. Ever played Assassin's Creed? Just because you are heavily trained in the art of killing people quickly and quietly, doesn't mean you are evil. I have a character that calls himself an assassin, but he is just looking for the guys who murdered his mentor. (He's also not an Assassin PrC, because Rogue is pretty much better in every way.)

As far as every alignment getting a special class with tailored features, that's just being stereotypical.

Some things OBVIOUSLY should be different for an Evil only class, but why not be a martially trained individual that can inflict diseases with a mere touch and cause pandemonium with his mere presence?


1 person marked this as a favorite.
Browman wrote:
If Paladin stays restricted to LG it probably shouldn't be in the CRB. Core classes should be broad ideas that can fit many character concepts, not really narrow ones that put lots of restrictions on you options, keep those classes for later supplements.

I really like that idea.

Anything in Core is fully playable for anyone who buys the core rule book. No alignment locks on core classes. [disclaimer: I'm all for a suggestion to the GM that Evil alignments not be allowed for PCs]

If you want a limited, specialized class, it's a something that comes later, after the basics are covered.


thflame wrote:
ChibiNyan wrote:


Such explanation was given in Second Edition Paladin's Handbook.

Narrated in this Video

Assassin is the Evil one. Or do you want Good Assassins?

Would be fair that every alignment gets their special class for sure. But one tailored to that alignment's quirks and philosophies.

Fair enough. I GREATLY disagree with that mentality and I agree with Spoony when he says, "I want one anyway".

And yes, I DO want good assassins too. Ever played Assassin's Creed? Just because you are heavily trained in the art of killing people quickly and quietly, doesn't mean you are evil. I have a character that calls himself an assassin, but he is just looking for the guys who murdered his mentor. (He's also not an Assassin PrC, because Rogue is pretty much better in every way.)

As far as every alignment getting a special class with tailored features, that's just being stereotypical.

Some things OBVIOUSLY should be different for an Evil only class, but why not be a martially trained individual that can inflict diseases with a mere touch and cause pandemonium with his mere presence?

Isn’t ‘all holy warriors of different philosophies are structured exactly the same’ stereotypical?


1 person marked this as a favorite.
Arssanguinus wrote:
thflame wrote:
ChibiNyan wrote:


Such explanation was given in Second Edition Paladin's Handbook.

Narrated in this Video

Assassin is the Evil one. Or do you want Good Assassins?

Would be fair that every alignment gets their special class for sure. But one tailored to that alignment's quirks and philosophies.

Fair enough. I GREATLY disagree with that mentality and I agree with Spoony when he says, "I want one anyway".

And yes, I DO want good assassins too. Ever played Assassin's Creed? Just because you are heavily trained in the art of killing people quickly and quietly, doesn't mean you are evil. I have a character that calls himself an assassin, but he is just looking for the guys who murdered his mentor. (He's also not an Assassin PrC, because Rogue is pretty much better in every way.)

As far as every alignment getting a special class with tailored features, that's just being stereotypical.

Some things OBVIOUSLY should be different for an Evil only class, but why not be a martially trained individual that can inflict diseases with a mere touch and cause pandemonium with his mere presence?

Isn’t ‘all holy warriors of different philosophies are structured exactly the same’ stereotypical?

Yes, hence why we should allow unholy warriors too!


2 people marked this as a favorite.
HWalsh wrote:


There has been a lore reason behind it, for like, ever.

Fine. Quote me Golarion's lore reason for paladins only being lawful good. I'll wait.


theflame wrote:

And yes, I DO want good assassins too. Ever played Assassin's Creed? Just because you are heavily trained in the art of killing people quickly and quietly, doesn't mean you are evil. I have a character that calls himself an assassin, but he is just looking for the guys who murdered his mentor. (He's also not an Assassin PrC, because Rogue is pretty much better in every way.)

i had a Fey Assassin who was a neutral good unchained rogue. in fact, she was focused on more than just the killing people aspect. she did the rest of an assassin's job such as scouting, reconnaissance, stealing important mcguffins, collecting bounties and even making maps. the original assassin job description is very similar to that of a CIA or MI6 agent. she never used that death attack when simply injecting a hallucinogen called spider's kiss through a dagger wound allowed her to capture most foes alive. and she collected these bounties to feed and support her massive family back home because even fey need to eat. just because you can't stay dead doesn't mean you can't be incapacitated or inconveiencd by hunger or disease. being comatose from starvation is still an issue.


1 person marked this as a favorite.

so.. lg paladins, so they get their powers from the heavens( the LG celestial plane) why would it bother you if a paladin got its powers from the plane of nirvana?( the Ng celestial plane?)

for that matter, I kinda hope they either take it out comepletly or they alt the paladin so much that it no longer resembles the paladin of any edition and no longer has to be LG but any good....

Id go on, but I really really have to go do something else right now...

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Paizo gets to choose what their lore is.

If their lore changes to allow Goblins to be regular cast-members in an adventuring party.

Or Paladins can be any alignment, or remain Lawful Good, that's Paizo's prerogative.

And then the GM can do whatever the damn hell they want to the narrative after that. If the GM wants to say: I don't want goblins in this game, or Paladins have to be Chaotic Neutral because they worship Deadpool god of 4th wall breaking jokes. Then that's the narrative the narrative players play with. Because nobody is gonna break your kneecaps if you change anything in the official canon.

Of course then you have the universe brain option: Players and GM talk and converse about their narrative and mechanical expectations for the game before you begin, and then continue the discussion between sessions to make sure the game is still fulfilling the expectations of everyone at the table.

Now some people might say: "What about PFS?" and normally I'd say: "What about it?"

But in this case I might also say: "If you're playing in PFS then you are tacitly agreeing to the particular lore and mechanical assumptions of this particular organized play campaign."


1 person marked this as a favorite.

I just had an alternate thought more in-line with my way of thinking.

Mayhap I like player agency because it works to serve the narrative?

CLASSES are not special. PLAYER CHARACTERS are special.

They're the protagonists. The game happens to them. It doesn't matter if they're long lost ancient kings or pudgy gardeners.

I have slaughtered HUNDREDS of sacred cows in the name of fun and good story. If it can exist in the setting and the player can give me at least a marginally good reason for existing within the rules then it happens.

This is why I loathe Society. I could give a crap if the cavalier wants to ride his horse in the bar. IF he ignores the bartenders cursing and telling him off than the guards get called, they come in. S~&% happens. Sometimes good things happen, sometimes someone hurls an empty bag of cheetos at the player for getting them banned from their favorite tavern.

Suddenly the shadowy figure they were supposed to meet gets knifed in the alley out back when he tried to sneak out. More story happens.

You can cut out the excessive and the cringe worthy, but again only because it detracts from the fun. In a game where everyone is equally special you are not more equally special than others.


Steelfiredragon wrote:

so.. lg paladins, so they get their powers from the heavens( the LG celestial plane) why would it bother you if a paladin got its powers from the plane of nirvana?( the NC celestial plane?)

for that matter, I kinda hope they either take it out comepletly or they alt the paladin so much that it no longer resembles the paladin of any edition and no longer has to be LG but any good....

Id go on, but I really really have to go do something else right now...

A holy warrior could get powers from nirvana. And it would be different powers and not a paladin, really.


4 people marked this as a favorite.
Arssanguinus wrote:
Steelfiredragon wrote:

so.. lg paladins, so they get their powers from the heavens( the LG celestial plane) why would it bother you if a paladin got its powers from the plane of nirvana?( the NC celestial plane?)

for that matter, I kinda hope they either take it out comepletly or they alt the paladin so much that it no longer resembles the paladin of any edition and no longer has to be LG but any good....

Id go on, but I really really have to go do something else right now...

A holy warrior could get powers from nirvana. And it would be different powers and not a paladin, really.

I just re-read the Paladin Class.

What ability there doesn't fit for Nirvana (Neutral Good)?

Hell, [sic] those abilities fit Nirvana BETTER than Lawful Good


1 person marked this as a favorite.
Arssanguinus wrote:
Steelfiredragon wrote:

so.. lg paladins, so they get their powers from the heavens( the LG celestial plane) why would it bother you if a paladin got its powers from the plane of nirvana?( the NC celestial plane?)

for that matter, I kinda hope they either take it out comepletly or they alt the paladin so much that it no longer resembles the paladin of any edition and no longer has to be LG but any good....

Id go on, but I really really have to go do something else right now...

A holy warrior could get powers from nirvana. And it would be different powers and not a paladin, really.

being nirvana is the neutral good celestial plane, care to elaborate?

there is nothing on the pf1, 3.x paladin power wise that could not come from there either?

after all, if it did the LG paladin smite evil would do more damage against chaotic evil and its weapon would be considered lawful as well as holy for bypassing DR


5 people marked this as a favorite.
kyrt-ryder wrote:
Arssanguinus wrote:
Steelfiredragon wrote:

so.. lg paladins, so they get their powers from the heavens( the LG celestial plane) why would it bother you if a paladin got its powers from the plane of nirvana?( the NC celestial plane?)

for that matter, I kinda hope they either take it out comepletly or they alt the paladin so much that it no longer resembles the paladin of any edition and no longer has to be LG but any good....

Id go on, but I really really have to go do something else right now...

A holy warrior could get powers from nirvana. And it would be different powers and not a paladin, really.

I just re-read the Paladin Class.

What ability there doesn't fit for Nirvana (Neutral Good)?

Hell, [sic] those abilities fit Nirvana BETTER than Lawful Good

None. It's been long said that for a supposed exemplar of Lawful Good, a paladin sure has no bloody tools to deal with Chaos.

Considering the Law/Chaos Axis is as important as the Good/Evil one in the cosmology, this has always been rather dumb.


and that lies the problem doesn't it.
and also could dictait on have paladins from all 3 of the celestial planes

smite evil , divine bond and a few others could be modified to show that.


TheFinish wrote:
kyrt-ryder wrote:
Arssanguinus wrote:
Steelfiredragon wrote:

so.. lg paladins, so they get their powers from the heavens( the LG celestial plane) why would it bother you if a paladin got its powers from the plane of nirvana?( the NC celestial plane?)

for that matter, I kinda hope they either take it out comepletly or they alt the paladin so much that it no longer resembles the paladin of any edition and no longer has to be LG but any good....

Id go on, but I really really have to go do something else right now...

A holy warrior could get powers from nirvana. And it would be different powers and not a paladin, really.

I just re-read the Paladin Class.

What ability there doesn't fit for Nirvana (Neutral Good)?

Hell, [sic] those abilities fit Nirvana BETTER than Lawful Good

None. It's been long said that for a supposed exemplar of Lawful Good, a paladin sure has no bloody tools to deal with Chaos.

Considering the Law/Chaos Axis is as important as the Good/Evil one in the cosmology, this has always been rather dumb.

I had always assumed that the "Oath" portion of the class was the lawful aspect. One of the tenants of Chaos is "freedom" and adopting a "religious devotion" (either literally or figuratively) to a cause sounds counter to that alignment.

That being said, I would still allow "chaotic paladins" to exist.


4 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
thflame wrote:
TheFinish wrote:
kyrt-ryder wrote:
Arssanguinus wrote:
Steelfiredragon wrote:

so.. lg paladins, so they get their powers from the heavens( the LG celestial plane) why would it bother you if a paladin got its powers from the plane of nirvana?( the NC celestial plane?)

for that matter, I kinda hope they either take it out comepletly or they alt the paladin so much that it no longer resembles the paladin of any edition and no longer has to be LG but any good....

Id go on, but I really really have to go do something else right now...

A holy warrior could get powers from nirvana. And it would be different powers and not a paladin, really.

I just re-read the Paladin Class.

What ability there doesn't fit for Nirvana (Neutral Good)?

Hell, [sic] those abilities fit Nirvana BETTER than Lawful Good

None. It's been long said that for a supposed exemplar of Lawful Good, a paladin sure has no bloody tools to deal with Chaos.

Considering the Law/Chaos Axis is as important as the Good/Evil one in the cosmology, this has always been rather dumb.

I had always assumed that the "Oath" portion of the class was the lawful aspect. One of the tenants of Chaos is "freedom" and adopting a "religious devotion" (either literally or figuratively) to a cause sounds counter to that alignment.

That being said, I would still allow "chaotic paladins" to exist.

A reasonable enough argument on its face...yet startlingly inconsistent with the evidence. Chaotic Evil Antipaladin still have a code. Cavaliers have codes and no alignment restrictions whatsoever. Gorum may glory in battle for it's own sake, but he still expects his clerics to meet certain standards, like not cutting down invalids who can't fight back. Codes are not only for the Lawful.


3 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
HWalsh wrote:
There has been a lore reason behind it, for like, ever.

To repeat my exact words on another miserable Paladin thread back on March 12:

March 12 Cole Deschain, That Clever and Charming Fellow wrote:

All right.

Why? Please articulate the whys of this apparently intractable gut-level feeling you're basing your entire stance on.

I wish to hear a coherent explanation as to why a divinely driven holy warrior- let's say a neutral good follower of Sarenrae, committed to making the world a better place for all of good heart- is unworthy of the title of "Paladin" (a word which has already migrated across the linguistic continuum to mean many things... have gun, will travel and all of that...).

Because alignment fixtures change.

Not all that long ago in the grand scheme of things, Rangers had to be Good-aligned (and in 3E, couldn't pick their own species as a Favored Enemy unless they were evil). Druids used to be True Neutral only. Bards had to be at least partially neutral (except for some weird Birthright edge cases where Rjurik bards had to be lawful). All of these classes survived having their alignment requirements either loosened or waived. Why is the Paladin (and its ludicrously-named Anti-Paladin subclass) so utterly married to all Lawful Good all of the time (which has already been eroded in PF1 anyway)?

I will add, since it's been a little under a month, that you need not say, "It's always been this way!" or "I like it like this!" 'cause let's face it man, those reasons aren't reasons. They're personal preferences that have utterly failed to convince anyone who didn't agree with them when you began.

Silver Crusade

13 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Folks, it's a Paladin thread in disguise.

Also, it's 20th "I dread that Paizo will cave in to morally relativist kids and tarnish my Silver-Clad Avatar of Perfect Goodness and Righteousness" thread and we're not even at the Paladin reveal blog yet...


2 people marked this as a favorite.

In this episode of "Paladin Purists VS I-Want-A-Full-Bab-Warrior-For-My-Neutral-God" we figure out that putting People into two neat piles are not as a good idea as they thought it were.

Mechanically the problem is that the "Full BAB Warrior With 4th Level Divine casting" havent been a option for any other gods though that would make sense. You could argue the closest to this would be the ranger, but technically being nature based is a whole other concept entirely.

Personally i am pretty Heavy into both of these "camps" that were introduced in the first post, though that would be argued as "Average" i feel like i am both depending on the game in question.

For the narrative part i would like to have games based on the setting being a consistent world, in that being that if something happens there is most likely a reason to why and how it happens. In the event of "Good Goblins" being around i would like to hear why that came to be over "just cause i say so". Other settings have a way easier time, especially in their beginner phase as they establish this before its...well... a "Established world".

On the mechanical side of things i like to have options for concepts that allow me to play... well... "concepts" or themes for characters that could very well be a part of the world in question. The "Warrior of freedom" could easily be a Paladin, but because of the mechanical aspects of alignment there is a few steps you are not allowed to take despite how much of a fantatic this character in question is.

If anything the concept of "Paladin" in pathfinder feels more like a odd one out as they are strongly tied to a vague concept such as alignment, which at most times is merely a descriptor rather than mechanical thing. In the event of Evil humans its more of personality, while on demons is that they are literally made of the evil stuff.


3 people marked this as a favorite.

That post is actually probably going to be deleted. Kind of a self-fulfilling prophecy really. You guys probably need to take a break and cool off.

Forced out of comfort zone no thats probably not right however choosing to play something out of ones comfort zone would probably be at least an educational experience. Broaden ones horizons instead of restrict and all that.


8 people marked this as a favorite.
Vidmaster7 wrote:

That post is actually probably going to be deleted. Kind of a self-fulfilling prophecy really. You guys probably need to take a break and cool off.

Forced out of comfort zone no thats probably not right however choosing to play something out of ones comfort zone would probably be at least an educational experience. Broaden ones horizons instead of restrict and all that.

Yeah, it would really be great if those who argue LG paladin only would try to get out of their comfort zone and play a CG paladin.

101 to 150 of 407 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Playtest / Pathfinder Playtest Prerelease Discussion / On setting and flavor - Why I oppose some "player choice" options in the core. All Messageboards