Potion addiction, is it a thing?


Pathfinder First Edition General Discussion

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Was reading Goodman Games "the dungeon alphabet". When I got to "p", there was an option to make the random potion have addictive properties. I thought, this is genius, cure light, moderate, serious wounds should have addictive properties, especially since the PCs are drinking like 3-4 of them sometimes after combat. I've searched the threads, and couldn't find my answer, so figured I would ask it. Are potions addictive in Pathfinder? Should they be? Like each time you consume one, the percent chance of becoming addicted goes up? The description in GG book, just states that the addicted party would start to consume that potion, even when not needed, as the Pathfinder addiction rules actually harm the player. This seems a little less damaging. When I suggested it to my players, was met with hostility, lol.so just curious what the actual rules are, and if it is actually a thing?
Thanks!

Shadow Lodge

No, there are no rules over it, but if you really want that to be a thing, make it part of a worldbuilding thing instead of a way to harm the PCs.
If you want to see PCs fail a Fort/Will save and alternate cutting themselves and zapping themselves with their healing wands, you should also expect to see PCs planning on striking out against a villain by hijacking their regular shipment or attacking their backwoods heal-ops, then sending a message that they have the villain's fix.
Or just make a single joke at the beginning that, should your potion of Enlarge Person have a duration longer than four hours, they should get it dispelled as soon as possible, then leave it at that.

Customer Service Representative

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Yeah, it's a homebrew thing.
As such, addiction might have a different effect.


you want to make it addictive, go ahead, but make it comical, like healing potions that were "accidently" make with a very strong ale


Pathfinder Rulebook Subscriber

For what it is worth, Ironfang Invasion has a Hobgoblin captain who is addicted to transmutation potions, but it doesn't elaborate much on what that means in practice beyond her having a lot of potions.


In a lot of games that I play in characters seemed strapped for cash all the time and potions don't get used much except as emergency items. Wands get used a little more, but only because they have so many charges that they tend to not run out.

That being said, I think players would embrace it more if the addictive potions were cheaper than the normal kind.

The only type of character i can see that would normally consume a lot of potions would be an alchemist, and maybe they are addicted by design.


hmm, You know that may make for an interesting potion curse result. Potions crafted normally work fine. But every once and a while, some one messes up the brew.

And now that I'm thinking about it In the Company of Valkyries by Rite, there are rules for enchanted mead. Basically, an advanced potion but with fort saves to resist 'ability damage' ie getting drunk.


Well, this makes the fact that my inquisitor has a hip flask full of potions of cure moderate wounds seem a bit more suspect.

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