Alchemist's Explosive Missile


Advice


An alchemist who uses explosive missiles, wastes his daily supply of bombs? that attack touch AC?


I guess maybe you wasted your Bomb if you miss, so don't miss! It's a basic tradeoff: you get the extra damage of the Arrow + the Bomb, and you get to use Feats like Deadly Aim. You get your St Bonus from your Composite Bow, if any. You can only shoot 1 arrow/round this way, so your Rate of Fire will be better with either Fast Bombs or Rapid Shot, but a lot of the time, 1 big shot is better than multiple smaller shots, like with creatures with DR, for example. And the fact that some of your damage is arrow--perhaps Blunt, Cold Iron, Silver, or adamantine arrows--and some of the damage is Bomb--fire, acid, force, maybe?--diversifies your portfolio and makes it more likely that each shot is telling. Besides, exploding arrows are cool.

You can still make Ranged Touch Attacks if you use Marker Dye Arrows. The arrow does no damage, but it is a Ranged Touch Attack, and the Bomb Still Goes off, and so you can use Explosive Missile to throw Bombs at Longbow Ranges. Plus so will your Acid or Alchemist Fire or whatever if you are also using Alchemal Weapon as a Grenadier Alchemist.

You can also make Ranged Touch Attacks if you use a gun. You can use Explosive Missile with Musket Balls.


The other advantage is when you want to shoot at medium or long range of course. If the target's 100' away you're going to be better using explosive missile with a bow rather than throwing it, and if it's 200' away throwing just isn't an option.


Bow/Arrow enchants as well.


At level 12 i can throw 18 bomb, i wanna know if using explosive missile i waste my daily uses of bomb or they are free

Dark Archive

Washitake wrote:
At level 12 i can throw 18 bomb, i wanna know if using explosive missile i waste my daily uses of bomb or they are free

It still uses a use of the bomb ability

The trick is stack explosive missile, the grenader archetype ability, and a conductive bow. You can add 3 bombs to 1 arrow and add int to each one

Silver Crusade

Name Violation wrote:
Washitake wrote:
At level 12 i can throw 18 bomb, i wanna know if using explosive missile i waste my daily uses of bomb or they are free

It still uses a use of the bomb ability

The trick is stack explosive missile, the grenader archetype ability, and a conductive bow. You can add 3 bombs to 1 arrow and add int to each one

Nope, only 1 x Int overall.


I don't agree. You shoot three bombs and each includes INT mod to dmg.

Dark Archive

Darklone wrote:
I don't agree. You shoot three bombs and each includes INT mod to dmg.

I've even had venture lieutenants say int PER bomb. 3 bombsb each adds int.

And you can sneak in kirin style and end up with 5x int on a hit.

Sovereign Court

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Scott Wilhelm wrote:
You can still make Ranged Touch Attacks if you use Marker Dye Arrows. The arrow does no damage, but it is a Ranged Touch Attack, and the Bomb Still Goes off, and so you can use Explosive Missile to throw Bombs at Longbow Ranges. Plus so will your Acid or Alchemist Fire or whatever if you are also using Alchemal Weapon as a Grenadier Alchemist.

Also, Tangleshot Arrows from Alchemy Manual/Elves of Golarion for auto-entangled; save or glued to the floor. They also target Touch, but at a slight penalty (-1). Add in Grenadier's Alchemical Weapon ability to add Ghast Retch Flask for auto-sickened; save or nauseated. Auto -4 to Attack/Ref/Dex skills, -2 to other saves/skills/AC. Sand Bomb for auto-blind, 4ish levels of Unchained Rogue(Underground Chemist, Rake) for Debilitating Injury, ability to quickdraw any alchemical item, trade sneak attack for intimidate to demoralize for even more penalties... could be a fun build for the party (but not the GM). Pretty sure its all PFS legal too, hmm...

Scott Wilhelm wrote:
You can also make Ranged Touch Attacks if you use a gun. You can use Explosive Missile with Musket Balls.
Not true exactly.
Explosive Missile: wrote:
As a standard action, the alchemist can infuse a single arrow, crossbow bolt, or one-handed firearm bullet ...

No muskets.

Name Violation wrote:
Darklone wrote:
I don't agree. You shoot three bombs and each includes INT mod to dmg.

I've even had venture lieutenants say int PER bomb. 3 bombsb each adds int.

And you can sneak in kirin style and end up with 5x int on a hit.

Explosive Missile + Conductive spends 3 bomb uses, but only gets 2 sets of bomb damage. So should be 2x -> 4x (with Kirin Style). The FAQ referenced above is talking about adding the same ability modifier to the same use of the special ability. This is not what is happening here, as you are clearly not adding the damage of the bombs together (energy resist would only apply once in that case) before dealing damage, for example. Lets say you use an Explosive Missile: Frost Bomb and trigger Conductive: Frost Bomb. You would certainly still require a saving throw from each to avoid stagger, as it is 2 separate uses of the ability.

However, Kirin Style/Strike is practically unusable for damage. It's HORRIBLE. You need to spend a Swift Action enter Kirin Style (the same as with any Style feat). Lets say that was Round 1. You then need to spend a Swift action on Round 2 to use Kirin Style to identify the creature. Round 2 gone, no bonus damage yet. Round 3(combat is likely over or the critter is dead), you must spend a third(!) Swift Action to gain the bonus damage. You can mitigate this somewhat with the feat Combat Style Master, and the magic item Corset of Delicate Moves 1/day though.


I wrote:
You can also make Ranged Touch Attacks if you use a gun. You can use Explosive Missile with Musket Balls.
Firebug wrote:
Not true exactly.
Quote:
Explosive Missile:] As a standard action, the alchemist can infuse a single arrow, crossbow bolt, or one-handed firearm bullet ...
No muskets.

Flintlock Pistol yes, long arm musket no. Good enough, though!

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