Wonderstell wrote:
I'm sorry I just copied from another thread
Quintin Verassi wrote:
Are you sure? I find this thread: “No no no, no no, just no! 3rd grade assumptions like that are what break the game. NO WHERE does it say when Blinded treat everyone as if they're Invisible. You wanting to treat it that way is your call but that is NOT RAW or RAI, just you trying to 'simplify' things by throwing around clearly defined words/conditions you see as 'the same', if I'm granted a +4 Bonus to avoid being tripped that is NOT a bonus against Bull-rush or similar attacks because 'being knocked prone is like being Tripped hahaha' nor does she lose her Dex bonus to AC if the attacker is invisible. IF THE ATTACKER IS INVISIBLE, NOT if the attacker is in-perceivable to you, if you're blinded, if you're stunned, etc. it SPECIFICALLY mentions being Blinded, as in, "here's a case where you should loose DEX to AC but now you don't" and that's what it does.”
Grandlounge wrote:
Wow this feat is very useful! Thank you but i prefer DEX-based Build
1lv (extra human): dirty fighting 1lv: improved initiative 3lv: improved dirty trick 4lv (slayer talent): ranger style=>TWF 5lv: agile manuvers 6lv (extra slayer talent): ranger style=>improved TWF 7lv: greater dirty trick 8lv (slayer talent): weapon focus 9lv: step up 10lv (rogue free): weapon finesse 11lv (rogue talent): combat trick=>following step 11lv: quick dirty trick 12lv (rogue free): finesse training What do you think? Full attack: quick dirty trick (blinded)=> 4 attack (make sneak attack or dirty trick). If make a 5foot step i use following step, otherwise AoO
Ryze Kuja wrote:
WOW! Very exhaustive! Thank you very much!
Race: human Class: slayer bounty hunter 9 / unchained rogue 3 (start from 12) Stats: 10 18(+2) 16 14 12 10 Feats (i need help here): 1lv (extra human): combat expertise 1lv: improved initiative 3lv: slayer’s feint 4lv (slayer talent): ranger style=>TWF 5lv: 2 weapon feint 6lv (extra slayer talent): ranger style=>improved TWF 7lv: improved 2 weapon feint 8lv (slayer talent): combat trick=>shadow strike 9lv: improved dirty trick 10lv (rogue free): weapon finesse 11lv (rogue talent): combat trick=>agile maneuvers 11lv: greater dirty trick 12lv (rogue free): finesse training (Next level continue with slayer) We have a wizard, ranger, alchimist and magus, so 3 of them are ranged character, with this Build I can make sneak attack (and dirty trick) even if i’m alone and cannot flanking and even the enemy has uncanny dodge. Sorry for bad english XD |