| John Lynch 106 |
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Here are my attempts at converting Eberron races to Starfinder.
Warforged
+2 Strength, +2 Constitution, -2 Charisma
Hit Points: 6
Size and Type: Warforged are medium with the warforged subtype
Composite Plating: Warforged have an inherent AC of 12.
Living Construct: For effects targeting creatures by type, androids count as both humanoids and constructs (whichever effect is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, warforged do not breathe.
Flat Affect: Warforged find emotions confusing and keep them bottled up. They take a –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against them increase by 2.
Slam: Warforged have a natural attack that deals 1d3 damage.
Shifter
+2 Dexterity, +2 Constitution, -2 Intelligence
Hit Points: 4
Size and Type: Shifters are Medium humanoids with the shifter subtype.
Low-Light Vision: Shifters can see in dim light as if it were normal light.
Natural Climber: Shifters have a +2 racial bonus to athletics.
Bonus racial feat: Shifters gain one of the following feats at 1st level as a bonus feat: Toughness, Fleet, Cliffwalk, Razorclaw or Wildhunt.
Longtooth
Prerequisite: Shifter
Benefit: You gain a natural bite attack that deals 1d4 damage.
Razorclaw
Prerequisite: Shifter
Benefit: You gain a natural claw attack that deals 1d3 damage.
Cliffwalk
Prerequisite: Shifter
Benefit: You gain a climb speed equal to 20 feet.
Wildhunt
Prerequisite: Shifter
Benefit: You can use your sense of smell in place of your sight when making a perception check.
Kalashtar
+2 Wisdom, +2 Charisma
Hit Points: 2
Iron Mind: Kalashtar receive a +2 bonus on saving throws against mind-affecting spells and abilities and possession due to their dual spirit.
Born Diplomats: Kalashtar are receive a +2 racial bonus to Sense Motive and Diplomacy checks.
Naturally Psionic: Kalashtar gain At will: daze, psychokinetic hand 1/day: detect thoughts.
Limited Telepathy: Kalashtar can communicate telepathically with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speak.
Changeling
+2 Charisma, +2 Intelligence, -2 Strength
Hit Points: 4
Silver Tongue: Changelings have a +2 racial bonus to Sense Motive, Bluff and Intimidate.
Linguist: A Changeling gains two languages for every skill point they put into Linguistics.
Change Shape: A changeling can change their appearance appearing as a member of another medium race. They can change their gender, apparent age and other minor characteristics. A changeling may make an opposed Disguise check when closely inspected.
| pithica42 |
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I think Kalashtar need a -2, probably to Con so that they aren't completely OP as a Mystic option. That's my only real 'quibble' with any of these.
For linguist, Culture is now the skill that does languages, not linguistics. But everyone knows what you mean there, so no biggy.
There's already a pretty good writeup for shifter that may give you some ideas...
| Farlanghn |
There's already a pretty good writeup for shifter that may give you some ideas...
Hey thanks for the shout out! Though I did edit the race after some play tests though. My buddy is playing one in my current campaign and he is playing a Solarian. The issue came in during combat. He would have to track his shifting numbers and also keep track of his attunement numbers. Keeping track of both just became a chore.
We looked at the race and determined that the that the cool part was the shifter itself. So we reversed the key form for the shifters. To balance this we subtracted the +2 Dex and made the +2 dependent on which shifter you chose. Now they are always primal and can shape change like a reptoid into a humanoid form. Check out My Website and you'll see all the details. Let me know what you think.
| FormerFiend |
Trick with kalashtar is that the two times they've been statted it's been without ability modifiers in 3.5 & without penalties in 4e.
If they were to get a -2, con would make the most sense, but as an alternative I might suggest going the SRO route & giving them a single floating +2, but limit the options it can go to. Maybe dex, wis, or cha.