Ambrosia Slaad |
8 people marked this as a favorite. |
Kobolds.
Seriously.
I know kobolds won't be a core PC race "ancestry", but when they are introduced in the PF2 Bestiary, they need to be a mechanically viable option for PCs to play. I think kobolds are already highly flavorful, but if they suck mechanically, they won't get played. If a race/species/monster is intended to be an easy/not-too-challenging option for 1st level PCs, then do it with a template.
Likewise, no races/species with racial hit die just for the purposes of just extra HPs when they should just be a 0HD race from the get go. This means you, lizardfolk and gnolls. If they need to be tougher, again, that's what templates are for.
scary harpy |
Kobolds.
Seriously.
I know kobolds won't be a core PC
race"ancestry", but when they are introduced in the PF2 Bestiary, they need to be a mechanically viable option for PCs to play. I think kobolds are already highly flavorful, but if they suck mechanically, they won't get played. If a race/species/monster is intended to be an easy/not-too-challenging option for 1st level PCs, then do it with a template.Likewise, no races/species with racial hit die just for the purposes of just extra HPs when they should just be a 0HD race from the get go. This means you, lizardfolk and gnolls. If they need to be tougher, again, that's what templates are for.
I agree.
I hope more than goblins become a core race.
Sayt |
Kobolds.
Seriously.
I know kobolds won't be a core PC
race"ancestry", but when they are introduced in the PF2 Bestiary, they need to be a mechanically viable option for PCs to play. I think kobolds are already highly flavorful, but if they suck mechanically, they won't get played. If a race/species/monster is intended to be an easy/not-too-challenging option for 1st level PCs, then do it with a template.Likewise, no races/species with racial hit die just for the purposes of just extra HPs when they should just be a 0HD race from the get go. This means you, lizardfolk and gnolls. If they need to be tougher, again, that's what templates are for.
It sounds like they're using SF style character creation, so RHD are thankfully going the way of the dodo, is my guess.
Do want:
*More ability score swaps, such as Str to hit with thrown, Cha to will saves, Con to AC, Dex to damage, etc.
*Prestige Classes, good, interesting ones!
Do not want:
*Ineffectual combat styles and false/inferior options/Ivory Tower game design. Hardly anyone uses firearms or crossbows in PF unless they have a class which gives an ability score to damage. Harsk looked cool, but was conceptually hamstrung by not having 5 levels in Bolt Ace. At worst (IMO) a weapon option should have a separate abilities governing hit and damage with a comparatively accessible option to pick one of them.
Chris Kenney |
Do not want:
*Ineffectual combat styles and false/inferior options/Ivory Tower game design."
Yeah, this. I know you said crossbows, and I agree, but I think the poster child for this is the game's bias against dex-based martials with no magic. Sure, by this point you can do it with the Swashbuckler and a deep dive into the Player's Companion line with almost any weapon, but it shouldn't be that difficult to reach the level of "It can be done."
Derry L. Zimeye |
Honestly, making firearms easier to use would do a world of good... Needing Dex to Damage for them to be viable left them completely useless for my Iron God's campaign, and if they ever do an Alkenstar AP, they'll need it.
Also?
Cleric with a gun.