Farsight |
Hey!
Trying to get a TWF to be a very damage dealing opponent and was thinking about that question:
Is it possible to use Vital Strike as your first (or any) attack within a "two-weapon and iterative attacks chain"?
If i have it powered out like BAB +11/+6/+1 and three attacks with off-hand due to TWF-Feats applied, can a Vital Strike be applied on one (or more) of these 6 attacks?
Thx!
JoeElf |
Since you are already working on TWF and the Vital Strike chain, check this out from the Weapon Master's Handbook, particularly if you aren't a fighter:
Dual Strike (Double Slice, Improved Vital Strike): As a standard action, you can make two attacks, one with each weapon you’re wielding, applying the normal penalties for two-weapon fighting to each."
Note: you will need TWF to get Double Slice, and level 11 and VS to get IVS, but it seems that you will.
If you are a fighter, see the Two-Weapon Warrior archetype.
Doublestrike (Ex)
At 9th level, a two-weapon warrior may, as a standard action, make one attack with both his primary and secondary weapons. The penalties for attacking with two weapons apply normally.
This ability replaces Weapon Training 2.
And my reading of the rules aligns with Kazaan's from this post some years back: Vital Strike does not apply to either weapon when doing either of these attacks.
http://paizo.com/threads/rzs2pson?Dual-strike-and-vital-strike#3
Farsight |
Allright, that makes sense. You can't squeeze one standard attack into one 6 second turn while already performing a full action. That nailed it for me.
But with Doublestrike i could do the TWF attack chain (1x main-hand, 3x off-hand) now as a standard attack and could swap my move action from that same turn into another standard attack action and then use Vital Strike for that standard action? Which would make 1x main-hand + 3x off-hand + 1x Vital Strike?
Volkard Abendroth |
Diminuendo wrote:Dallium wrote:The general rule of thumb is if Vital Strike would be good, you've made a mistake somewhereOr you're a Heritor KnightOr a giant hippo, or a cave slime thing.
Or can combine Vital Strike and Cleave.
Or you have a gargantuan eidolon with an oversized impact bastard sword.
Farsight |
Thank you very much for the answers and suggestions! ;) And yeah, my fault with swapping move action into attack action. I should have instantly realized the moment i was writing ;)
So the thing with a badass two-weapon fighter would then be getting all possible off-hand attacks via feats plus many iterative attacks and then trying to keep the TWF penalties as low as possible with feats or weapons with bonuses on attack rolls.
Thanks again!
Stephen Ede |
I did make Vital Strike Build that worked once.
It was a Giant Druid with some sneaky trick that allowed him to increase one size category to huge casting Shillelagh. I think he might have been using an oversized weapon as well.
At that point the the basic weapon damage was so huge that Improved Vital Strike really was scary.
Volkard Abendroth |
Thank you very much for the answers and suggestions! ;) And yeah, my fault with swapping move action into attack action. I should have instantly realized the moment i was writing ;)
So the thing with a badass two-weapon fighter would then be getting all possible off-hand attacks via feats plus many iterative attacks and then trying to keep the TWF penalties as low as possible with feats or weapons with bonuses on attack rolls.
Thanks again!
Greater TWF is rarely worth it. Too many penalties to hit.
At that point, you are better off focusing on static damage modifiers that can be applied equally to all attacks and critical effects that can shut down your opponent.
We have a TWF fighter in my current campaign that does this
Derklord |
I did make Vital Strike Build that worked once.
It was a Giant Druid with some sneaky trick that allowed him to increase one size category to huge casting Shillelagh. I think he might have been using an oversized weapon as well.
At that point the the basic weapon damage was so huge that Improved Vital Strike really was scary.
And a full attack would have been scarier still. Because you'd still roll that many weapon base damage dice, only you'd add strength et al. thrice.
Volkard Abendroth |
Stephen Ede wrote:And a full attack would have been scarier still. Because you'd still roll that many weapon base damage dice, only you'd add strength et al. thrice.I did make Vital Strike Build that worked once.
It was a Giant Druid with some sneaky trick that allowed him to increase one size category to huge casting Shillelagh. I think he might have been using an oversized weapon as well.
At that point the the basic weapon damage was so huge that Improved Vital Strike really was scary.
But at increasingly lower attack values, on a 3/4 BAB character
Stephen Ede |
Derklord wrote:But at increasingly lower attack values, on a 3/4 BAB characterStephen Ede wrote:And a full attack would have been scarier still. Because you'd still roll that many weapon base damage dice, only you'd add strength et al. thrice.I did make Vital Strike Build that worked once.
It was a Giant Druid with some sneaky trick that allowed him to increase one size category to huge casting Shillelagh. I think he might have been using an oversized weapon as well.
At that point the the basic weapon damage was so huge that Improved Vital Strike really was scary.
Horribly decreasing because you are probably running Power Attack and possibly Combat expertise, with the feats that make no penalties for the 1st attack.
So on top of the iterative penalties you are taking whopping penalties for boosting Damage and AC.Derklord |
And a full attack would have been scarier still. Because you'd still roll that many weapon base damage dice, only you'd add strength et al. thrice.But at increasingly lower attack values, on a 3/4 BAB character
True, but irrelevant for most characters.
Sample Character: Goliath Druid 15, 35 strength (+12), +5 Butchering Axe (Sheillagh just doesn't cut it), Boots of Speed, Exotic Weapon Proficiency, Weapon Focus, Power Attack, Furious Focus, Vital Strike, Improved Vital Strike. Target is an average CR 15 monster, i.e. AC=30.
Vital Strike: +28 attack roll, 95.3 average damage.
Full attack: +28/+25/+20/+15 attack rolls, 55.4/46.6/32.1/17.5 for a total of 151.6 average damage.
Impact Weapon would be 115.9 vs. 171.6 average damage.
Yes, the iteratives only have a 55% and 30% respective chance to hit, but it doesn't matter because the two highest attacks alone (full BAB plus Haste) do more damage than the iVS attack (or almost exactly the same with Impact).
Now, doing ~2/3 of a full attack's damage on a movement is pretty nice (62% without Power Attack, see below). But on a turn where you don't have to move, a full attack will almost always be stronger.
The problem is that the Vital Strike line incorporates iterative attacks, but not Haste.
For Vital Strike to be better than a full attack, you need either something that only works with Vital Strike (like Furious Finish) or a huge amount of base damage (like Cave Druid with Strong Jaw).
Horribly decreasing because you are probably running Power Attack and possibly Combat expertise, with the feats that make no penalties for the 1st attack.
Who the hell uses Combat Expertise? Power Attack is really weak on such a character, anyway. Not using it is basically no loss, it wouldn't actually be worth a feat, anyway.
Zarius |
Who the hell uses Combat Expertise? Power Attack is really weak on such a character, anyway. Not using it is basically no loss, it wouldn't actually be worth a feat, anyway.
*puts up a paw* On my Oracle, I would, if I had another feat that required it as a tax. He's built to max out AC like a mother *#$%^!&, so I'd add more. He already sits at a 28 at level 7.
Kain Dragonhand |
YogoZuno wrote:Did he do anything beside be unhittable?Zarius wrote:He already sits at a 28 at level 7.Amateur...there was a character at a PFS table last year who was level 7, with AC54 (when buffed).
I have a character that gets around 53-58 AC depending on what he is fighting and he provides adjacent allies with a +8 luck bonus on their AC, and next level will provide them a +3-4 shield bonus on top of that.
He's not very offensive, but ridiculously high saves, hard to kill, holds the line. He's also a very social character.
Definitely makes use of Combat Expertise though.
Lady-J |
Volkard Abendroth wrote:YogoZuno wrote:Did he do anything beside be unhittable?Zarius wrote:He already sits at a 28 at level 7.Amateur...there was a character at a PFS table last year who was level 7, with AC54 (when buffed).I have a character that gets around 53-58 AC depending on what he is fighting and he provides adjacent allies with a +8 luck bonus on their AC, and next level will provide them a +3-4 shield bonus on top of that.
He's not very offensive, but ridiculously high saves, hard to kill, holds the line. He's also a very social character.
Definitely makes use of Combat Expertise though.
probably also specializing is some form of combat maneuvers that makes it difficult for enemies to ignore him right?
Zarius |
Zarius wrote:He already sits at a 28 at level 7.Amateur...there was a character at a PFS table last year who was level 7, with AC54 (when buffed).
Well, while I was certainly tempted to crank it more, just because I could, I'd have spent all my dough on that. And oracle. I'm the healer (thank you, not-playing-PFS for Channel on an bones oracle), not the tank. :P That's also not buffed at all, except for his Armor of Bones.
Kain Dragonhand |
YogoZuno wrote:Well, while I was certainly tempted to crank it more, just because I could, I'd have spent all my dough on that. And oracle. I'm the healer (thank you, not-playing-PFS for Channel on an bones oracle), not the tank. :P That's also not buffed at all, except for his Armor of Bones.Zarius wrote:He already sits at a 28 at level 7.Amateur...there was a character at a PFS table last year who was level 7, with AC54 (when buffed).
Unchained Rogue 3, Brawler 3, sacred shield paladin 3
Martial flexibility gives him what he needs to not be ignored depending on the situation