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I have a lot of gaming books. Not as many as some people I know, but still a lot. My wife gives me a lot (mostly) good-natured ribbing that I don't have a hobby so much as an addiction.
I'm curious how my collection compares to others on the Paizo boards.
So, speaking only about physical copies of RPG books and materials, what is on your bookshelf?
I don't buy physical books anymore, though I do have some on the shelf from when I did. Probably around 20-30 books total:
I have a handful of Spycraft and Call of Cthulhu.
I got the Dr. Who box from cubicle whatever (the one with the tenth doc David Tennant).
I have several Traveller hardbacks along with numerous "little black books".
I no longer have any pre 3rd edition D&D. I do have all the 3E core books plus DMG II, PHB II, libris mortis, and dragonomicon. I also have the Ravenloft setting book.
I have just the PHB for 4E.
For Pathfinder I have the CRB, APG, Bestiary 1&2, and the inner sea guide.
Just in this room without checking the 2 storage rooms I have
Nights Black Agents
Shadowrun (2nd-5th editions most published stuff, 1st edition is upstairs)
Runequest and Herowars stuff on Glorantha
Ars Magica (all 3rd through 5th edition)
Pathfinder (lots of stuff)
Dark Heresy, Rogue Trader, Deathwatch, Only War , Black Crusade
Some Traveller (various editions, most of the rest elswhere)
5th Ed D+D (1st, end and 3rd are upstairs)
Some Cyberpunk 2020 more elswhere
Some Call of Cthulu More elswhere
Most of the 3 FFG Star wars campaigns
WFRP 1st edition (some 2nd edition stuff as well)
Physical books? hmm let me think
The white box books
Two different editions of the blue book
the entire BECMI box sets (red box editions)
Gazetteers 1 through 8
Every hardback PHB, MM, and DMG for
3.0 player's options books
Every Introductory boxed set since 3.0
T&T 5th edition
Runequest 2nd edition
Villains and Vigilantes
The Fantasy Trip: In the Labyrinth (all books)
Munchkin RPG; PHB, MM, DMG
Two storage boxes of AD&D and Basic D&D modules from 1978 to around 1996
Traveller LBB - 1 through 8, supplements 1 through 7, adventures and double adventures
Alternity, PHB, Game Masters Guide
those are the ones I know about (I just moved things in the garage last weekend to clear out some old Christmas decorations, so I went through some boxes)
I think there are more in the basement
I started playing D&D in 1976
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Here's my collection...
Core Rulebook Pocket Edition
Advanced Players Guide
Advanced Class Guide
Rise of the Runelords Anniversary Edition
Curse of the Crimson Throne hardcover
Inner Sea World Guide
Inner Sea Gods
Inner Sea Races
Book of the Damned
Andoran, Birthplace of Freedom
City of Strangers
Dark Markets: A Guide to Katapesh
Guide to Absalom
Guide to Darkmoon Vale
Guide to Korvosa
Inner Sea Faiths
Into the Darklands
Isles of the Shackles
Lands of the Linnorm Kings
Magnimar: City of Monuments
Carnival of Tears
Conquest of the Bloodsworn Vale
Doom Comes to Dustspawn
Down the Blighted Path
The Dragon's Demand
Endombed With the Pharaohs
Feast of Dust
Feast of Ravenmoor
Gallery of Evil
The Godsmouth Heresy
The House on Hook Street
Into the Haunted Forest
Ire of the Storm
The Midnight Mirror
The Pact Stone Pyramid
Realm of the Fellnight Queen
The Ruby Phoenix Tournament
Seven Swords of Sin
Tears at Bitter Manor
Curse of the Crimson Throne Players Guide
Faiths of Purity
The Harrow Handbook
Melee Tactics Toolbox
Second Darkness Players Guide
Bestiary Pawn Set
Rise of the Runelords Pawn Set
Shattered Star Pawn Set
Pathfinder Combat Pad
Kimgmaker Campaign Map Folio
Map Pack: Town Square
Pathfinder Buff Deck
Pathfinder Condition Cards
Plot Twist Cards
Plot Twist Cards: Flashbacks
Rise of the Runelords Dice Set
Curse of the Crimson Throne Dice Set
Frog God Games: The Blight
Frog God Games: Razor Coast
Green Ronin: Advanced Bestiary
Green Ronin: Freeport: City of Adventure
Kobold Press: Tales of Old Margreve
Kobold Press: Zobeck Gazetteer
Ondine Publishing: Parsantium: City at the Crossroads
Dead Suns Adventure Path #1-3
Dungeon Masters Guide
Curse of Strahd
Dungeon Masters Guide
Expedition to Castle Ravenloft
Dungeon Masters Guide
Dieties and Demigods (first printing: The one with the unlicensed Cthulhu Mythos and Elric material.)
A1: Slave Pits of the Undercity
A2: Secret of the Slavers' Stockade
A3: Assault on the Aerie of the Slave Lords
A4: In the Dungeons of the Slave Lords
B1: In Search of the Unknown
B2: The Keep on the Borderlands
D1: Descent Into the Depths of the Earth
D2: Shrine of the Kuo-Toa
D3: Vault of the Drow
G1: Steading of the Hill Giant Chief
G2: Glacial Rift of the Frost Giant Jarl
G3: Hall of the Fire Giant King
S1: Tomb of Horrors
S3: Expedition to the Barrier Peaks
U1: The Sininster Secret of Saltmarsh
Q1: Queen of the Demonweb Pits
Lamentations of the Flame Princess
Spirit of '77
Call of Cthulhu (7th ed.): Keeper's Handbook
Call of Cthulhu (7th ed.): Investigator's Handbook
Blue Rose (1st ed.)
GURPS (4th ed.) Core Rules 1: Characters
Fate Accelerated Edition
In the past, I had even more stuff. I lost all of my AD&D 1e/2e books, plus my Gamma World, Paranoia, Star Fontiers, and West End Games d6 Star Wars books in 1998 when my mom's basement flooded. (The AD&D stuff currently in my collection was purchased second-hand since 1999.)
I also sold off all of my extensive collection of Champions, World of Darkness, D&D 3.0, GURPS 3rd. Ed., and most of my D&D 3.5 books over the past few years.
I've been playing D&D and other RPGs since 1981.
Ah, so we're all whipping out our collections and comparing them to see whose is the biggest, huh? Well get ready to feel inadequate, because here's what I'm packing.
(I speak in jest, of course; real gamers know that it's not the size of your collection that counts, it's how you use it.)
I'm going to have to break this up over multiple posts, since there's more here than can be fit in the Paizo forum's space limitations. As such, this will probably take a little while to completely post here.
Pathfinder Core Rulebook
Advanced Player’s Guide
Advanced Class Guide
Advanced Race Guide
The World of Vampire Hunter D
Commentary: You may not know that, back when Paizo was putting out the first printing of the Core Rulebook at Gen Con 2009, there were stickers inside the front cover. Each one was different, allowing a one-time use of a particular spell effect, with a checkbox to show when it was used. Mine allows for one free resurrection, and to date I haven't yet cashed it in.
Rise of the Runelords (complete)
Rise of the Runelords Anniversary Edition
Curse of the Crimson Throne (complete)
Second Darkness (complete)
Legacy of Fire (complete)
Council of Thieves (complete)
Serpent's Skull (complete)
Carrion Crown (complete)
Jade Regent (complete)
Skull & Shackles (complete)
Shattered Star (complete)
Reign of Winter (complete)
Wrath of the Righteous (complete)
Mummy's Mask (complete)
Iron Gods (complete)
Hell's Rebels (complete)
Hell's Vengeance (complete)
Strange Aeons (complete)
Ironfang Invasion (complete)
Ruins of Azlant (complete)
Commentary: The "complete" listing for the original runs of Rise of the Runelords, Curse of the Crimson Throne, and Second darkness also includes their Player's Guides. After that, Paizo made the Player's Guides PDF-only for cost-saving purposes. That "Charter Subscriber" flag by my username isn't for show. ;)
Pathfinder Inner Sea Gods
Pathfinder Inner Sea Races
Book of the Damned
Inner Sea Bestiary
Chronicle of the Righteous
Inner Sea Faiths
Planes of Power
Commentary: Unlike the hardcovers or the Adventure Paths, I collect other Pathfinder materials more sparingly. While I enjoy the other books, I don't consider them to be "must have" items.
Adventurer's Armory 2
Champions of Purity
Champions of Balance
Champions of Corruption
Cohorts and Companions
Weapon Master's Handbook
Armor Master's Handbook
Faiths & Philosophies
Blood of the Beast
Commentary: We've developed a habit in my group of giving Player Companion books to each other on birthdays and gift-giving holidays. They're not only relatively cheap, but also practical considering that we still game every week!
We Be Goblins Too!
We Be Goblins Free!
We B4 Goblins!
D0 Hollow's Last Hope
From Shore to Sea
Risen From the Stars
Heroes for Highdelve
Pathfinder Online: Thornkeep
The Emerald Spire Superdungeon
Commentary: Given my adventure path collection, I really don't need more adventures, and these are the products that I tend to buy the least. It's no coincidence that almost half of them are Free RPG Day materials.
Classic Monsters Revisited
The Great Beyond
Kingmaker Poster Map Portfolio
Commentary: It's funny how a lot of people seem to forget that Pathfinder spent two years - from August, 2007 until August, 2009 - as a 3.5 campaign setting before making the jump to its own RPG.
Player Character Folio
Commentary: I know "Pathfinder Accessories" isn't really the name of a product line, but I had to fit the miscellaneous stuff in somewhere.
Commentary: Given that these have game stats in them, I figured they deserved to be counted here as well.
Player Character Folio
Dead Suns Adventure Path #1 - #3
Commentary: Given the relative paucity of Starfinder material so far, I think it's okay to group them all under one header, don't you?
We're just getting started! Next time: D&D items!
Okay, here's what I have for the original fantasy tabletop role-playing game! In this post, I'll be sticking to non-campaign setting material; those are substantial enough to deserve their own listings (with one semi-exception).
Commentary: Outdoor Survival technically doesn't belong on this list, being an Avalon Hill game that was released prior to 1974's D&D. But given that it's referenced as "recommended equipment" in the first little brown book, I'm willing to make an exception here...even if the 2013 Premium Reprint removed that listing.
Poor Wizard’s Almanac Vol. I
Poor Wizard’s Almanac Vol. II
Poor Wizard’s Almanac Vol. III (AD&D 2nd Edition)
Wrath of the Immortals (boxed set)
Hollow World (boxed set)
The NEW Easy to Master Dungeons & Dragons Game (boxed set)
The Goblin’s Lair (boxed set)
The Dragon’s Den (boxed set)
The Haunted Tower (boxed set)
AC1 The Shady Dragon Inn
B2 The Keep on the Border Lands
XL-1 Quest for the Heartstone
DA3 City of the Gods
CM1 Test of the Warlords
CM2 Death’s Ride
CM3 Sabre River
Set 5: Immortals (boxed set)
M1 Into the Maelstrom
IM1 The Immortal Storm
IM2 The Wrath of Olympus
IM3 The Best of Intentions
Commentary: Making these lists always brings up problems of categorization, as this list demonstrates. Several of these items are Mystara-specific, whereas others are generic in nature, and one is even for a different version of AD&D altogether! I have several AD&D 2E Mystara products as well, but notwithstanding that third volume of the Poor Wizard's Almanac, I'll list them separately in a later post.
Dungeon Master’s Guide (Special Edition)
Monster Manual (Special Edition)
Dungeon Master’s Guide
Monster Manual II
Unearthed Arcana (Special Edition)
A0-A4 Against the Slave Lords
Manual of the Planes
Dungeoneer’s Survival Guide
Wilderness Survival Guide
Deities & Demigods (Elric & Cthulhu Mythoi) (x2)
GDQ1-7 Queen of the Spiders
T1-4 The Temple of Elemental Evil
WG7 Castle Greyhawk
OP1 Tales of the Outer Planes
EX2 The Land Beyond the Magic Mirror
S2 White Plume Mountain
S3 Expedition to the Barrier Peaks
S4 The Lost Caverns of Tsojcanth
WG4 The Forgotten Temple of Tharizdun
WG5 Mordenkainen’s Fantastic Adventure (signed by Gary Gygax)
CB2 Against Darkness!
Commentary: As mentioned previously, several items that probably should be here are listed elsewhere, such as the contents of the Silver Anniversary boxed set, or the facsimile of S1 Tomb of Horrors that came with the second edition "Return to" boxed set.
Dungeon Master’s Guide
Monster Compendium Volume 1
Monster Compendium Volume 2
Book of Artifacts
Legends & Lore
Tome of Magic
Player’s Option: Combat & Tactics
Player’s Option: Skills & Powers
DM Option: High-Level Campaigns
Player’s Option: Spells & Magic
Campaign Option: Councils of Wyrms Setting
Commentary: Technically, the two Monster Compendiums aren't hardbacks, being loose-leaf folios, but the first one came with a three-ring binder so I figure it counts. (Also, if I'm being honest, I got the softcover versions of Skills & Powers and Spells & Magic.)
PHBR2 The Complete Thief’s Handbook
PHBR3 The Complete Priest’s Handbook
PHBR4 The Complete Wizard’s Handbook
PHBR5 The Complete Psionics Handbook
PHBR6 The Complete Book of Dwarves
PHBR7 The Complete Bard’s Handbook
PHBR8 The Complete Book of Elves
PHBR9 The Complete Book of Gnomes & Halflings
PHBR10 The Complete Book of Humanoids
PHBR11 The Complete Ranger’s Handbook
PHBR12 The Complete Paladin’s Handbook
PHBR13 The Complete Druid’s Handbook
PHBR14 The Complete Barbarian’s Handbook
PHBR15 The Complete Ninja’s Handbook
DMGR1 Campaign Sourcebook and Catacomb Guide
DMGR2 Castle Guide
DMGR3 Arms & Equipment Guide
DMGR4 Monster Mythology
DMGR5 Creative Campaigning
DMGR6 The Complete Book of Villains
DMGR7 The Complete Book of Necromancers
DMGR8 Sages & Specialists
DMGR9 Of Ships and the Sea
HR2 Charlemagne’s Paladins
HR4 A Mighty Fortress
HR5 The Glory of Rome
HR6 Age of Heroes
HR7 The Crusades
Commentary: Despite listing only thirty-one books here, there were actually thirty-nine leatherette books in all. Of the other eight: three are "Campaign Reference" books (for Spelljammer, Dark Sun, and Al-Qadim), two are "Player's Guides" (for the Forgotten Realms and Dragonlance), and three are part of the FOR series of supplements.
Strongholds (boxed set)
Dungeons of Mystery (boxed set)
First Quest (boxed set)
TSR Silver Anniversary (boxed set)
- Holmes Basic D&D Rulebook
- L3 Deep Dwarven Delve (1E)
- I6 Ravenloft (1E)
- S2 White Plume Mountain (1E)
- G1 Steading of the Hill Giant Chief (1E)
- G2 The Glacial Rift of the Frost Giant Jarl (1E)
- G3 Hall of the Fire Giant King (1E)
- B2 The Keep on the Borderlands (Basic)
Encyclopedia Magica Vols. 1-4
Wizard’s Spell Compendium Vols. 1-4
Priest’s Spell Compendium Vols. 1-3
Deck of Psionic Powers
Monstrous Compendium Annual Vols. 1-4
Monstrous Compendium Fiend Folio Appendix
Character Record Sheets
Battlesystem Miniatures Rules
Battlesystem Skirmishes Miniatures Rules
Magic Encyclopedia Vol. 1
Magic Encyclopedia Vol. 2
Monstrous Arcana: I, Tyrant
Monstrous Arcana: The Sea Devils
Monstrous Arcana: The Illithiad
Den of Thieves
College of Wizardry
Bastion of Faith
World Builder’s Guidebook
Dungeon Builder’s Guidebook
Jakandor, Island of War
Jakandor, Isle of Destiny
Jakandor, Land of Legend
Lankhmar: City of Adventure (2E)
Diablo II: The Awakening
Commentary: Several of these were toss-ups, having adventure content alongside sourcebook material. Strangely, I don't ever seem to have bought an AD&D 2E DM Screen, though I don't recall ever lacking for one.
Night Below (boxed set)
The Rod of Seven Parts (boxed set)
Tale of the Comet (boxed set)
The Gates of Firestorm Peak
A Paladin in Hell
Destiny of Kings
Temple, Tower & Tomb
Labyrinth of Madness
A Hero’s Tale
Dungeons of Despair
Road to Danger
The Lost Shrine of Bundushatur
The Star of Kolhapur
Wand of Archeal (x2)
The Dancing Hut of Baba Yaga
The Shattered Circle
Wrath of the Minotaur
IQ3 Warriors of the Gray Queen
TSR Jam 1999
Axe of the Dwarvish Lords
The Apocalypse Stone
Die, Vecna, Die!
Commentary: Just putting this list together made me miss the old module codes that adventures used to have, if only for how much easier that would have made listing them all.
Dungeon Master’s Guide
Monster Manual II
Manual of the Planes
Deities and Demigods
Epic Level Handbook
Arms and Equipment Guide
Book of Vile Darkness
Diablo II: Diablerie
Diablo II: To Hell and Back
The Sunless Citadel
The Forge of Fury
The Speaker in Dreams
The Standing Stone
Heart of Nightfang Spire
Lord of the Iron Fortress
Bastion of Broken Souls
Sword and Fist
Defends of the Faith
Tome and Blood
Song and Silence
Masters of the Wild
Hero Builder’s Guidebook
Enemies and Allies
Stronghold Builder’s Guidebook
Map Folio I
Map Folio II
Map Folio 3-D
Book of Challenges
Deluxe Character Sheets
Dungeon Master’s Screen
Deluxe Dungeon Master’s Screen
Commentary: These were few enough in number that listing them altogether doesn't seem too overwhelming. As it stands, I believe this constitutes the full run of 3.0 books that WotC put out (notwithstanding the magazines and similar products). I've also got a few paper copies of the Conversion Manual for D&D Third Edition, but for some reason it didn't make the list above.
Dungeon Master’s Guide v.3.5
Monster Manual v.3.5
Player’s Handbook II
Dungeon Master’s Guide II
Monster Manual III
Monster Manual IV
Monster Manual V
Expanded Psionics Handbook
Weapons of Legacy
Races of Stone
Races of the Wild
Races of Destiny
Book of Exalted Deeds
Heroes of Battle
Heroes of Horror
Lords of Madness
Fiendish Codex I: Hordes of the Abyss
Fiendish Codex II: Tyrants of the Nine Hells
Magic of Incarnum
Tome of Magic
Exemplars of Evil
Expedition to Castle Ravenloft
Expedition to the Demonweb Pits
Expedition to Undermountain
Expedition to the Ruins of Greyhawk
Magic Items Compendium
Dragon Monster Ecologies
The Shackled City
The Savage Tide Player’s Guide
Commentary: While this represents the lion's share of D&D 3.5 materials, I'm still missing some books from the last few years of the game's lifespan. As before, I have a physical copy of the 3.5 conversion booklet that was released for the game, but somehow it didn't make the list here. It's odd how that keeps happening.
Wizards Presents: Worlds and Monsters
Player’s Handbook 2
Open Grave: Secrets of the Undead
P1 King of Trollhaunt Warrens
E3 Prince of Undeath
Player’s Handbook Races: Tieflings
Player’s Handbook Races: Dragonborn
The Shadowfell: Gloomwrought and Beyond
Domains of Dread: Histaven
Commentary: I had no real interest in 4E when it came out, and even today I'm only picking up books for the sake of collecting. As it stands, I pick the books up only rarely, since there are plenty of other books I'm more interested in.
Dungeon Master’s Guide
Murder in Baldur’s Gate
Ghosts of Dragonspear Castle
Hoard of the Dragon Queen
The Rise of Tiamat
Curse of Strahd
Cloud Giant’s Bargain
Commentary: I suppose technically Murder in Baldur's Gate and Ghosts of Dragonspear Castle should be "D&D Next" rather than 5E, because they were released under the playtest rules (in fact, the former adventure also had stats released for 3.5 and 4E!), but this is a short section, and they seem to fit there best.
Adventures in Middle-Earth Loremaster's Guide
Adventures in Middle-Earth Wilderland Adventures
The One Ring map of Middle-Earth
Gods & Goddesses
Commentary: These are 5E-compatible books released under the OGL. I picked up the Adventures in Middle Earth books because they're probably the closest we'll ever come to having an official D&D release for Lord of the Rings, and the map pack was a bonus for buying all three at once. Gods & Goddesses is a great supplement from Jetpack 7 with stats for more than a few deities.
All of that, and we're not even halfway done yet! Next time: Other TSR games and AD&D-compatible materials!
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I don't have much. I try to stick with PDfs to avoid having too many hardbacks.
- Core Rulebook
- Advanced Race Guide
- Ultimate Magic
- Game Mastery Guide
- Mythic Adventures
- Ultimate Campaign
- Inner Sea Races
- Ultimate Intrigue
- Psionics Unleashed
- Inner Sea World Guide
- Inner Sea Gods
- Two magazine racks full of Player Companions, Campaign Setting, and modules
D&D 3.5e or D20
- Collected Book of Experimental Might
- Deities and Demigods
- Player's Handbook
- Tyranny of Dragons AP (both books)
- Core Rulebook
- Titansgrave: Ashes of Valkana Vol 1
Numenera Core Rulebook
The Strange RPG
Legend of Five Rings 4e
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I'm going to have to break this up over multiple posts, since there's more here than can be fit in the Paizo forum's space limitations. As such, this will probably take a little while to completely post here.
I’m jealous. :)
I’ve owned most of what you’ve posted (so far) but I periodically purge my collection. I’ve pretty much just got a reasonably complete Paizo and Frog God Games collection now. (With a few odds and sods from other companies).
The only thing worth bragging about is a complete set of Dungeon magazines 1 through 150.
I was part of the way through putting together a list as a reference for our gaming group - this thread inspired me to (mostly) complete (I think) the list (so far) of my hardcopy RPGs.
One asterisk means that our group has played the game. Two asterisks mean we’ve played it for at least five sessions. (Disclaimer: There are a few books on this list that I don’t expect to appeal to our group - I bought them more out of curiosity about the setting or mechanics, or as a source of inspiration for other games.)
- Castle Falkenstein **
- 7th Sea (1st edition) *
- D&D 3.0 **
- D&D 3.5 **
- Pathfinder **
- Star Wars (Saga edition) *
- various World of Darkness books especially Changeling
- The Zorceror of Zo
- Fate Core *
- Fate Accelerated
- Fate: Mindjammer *
- Fate: Atomic Robo
- Fate: The Dresden Files
- various other Fate settings including the ‘Worlds’ series, the Secrets of Cats, Young Centurions, and Romance in the Air
- The One Ring **
- Dr Who: Adventures in Time and Space **
- The Laundry Files
- The Burning Wheel
- Savage Worlds
- Savage Worlds: Fantasy Companion
- Savage Worlds: Deadlands Reloaded
- Savage Worlds: Rifts
- some other Savage Worlds settings including East Texas University and Gaslight Victorian Fantasy
- The Cypher system
- The Strange
- Lords of Gossamer & Shadow
- Mutants & Masterminds
- 7th Sea (2nd edition)
- Fiasco *
- Monster of the Week
- The Extraordinary Adventures of Baron Munchausen
- Star Wars: Force and Destiny
- Blue Rose
- Blades in the Dark
- Star Trek Adventures *
I’m jealous. :)
I’ve owned most of what you’ve posted (so far) but I periodically purge my collection. I’ve pretty much just got a reasonably complete Paizo and Frog God Games collection now. (With a few odds and sods from other companies).
The only thing worth bragging about is a complete set of Dungeon magazines 1 through 150.
I'm the sort of person who has a hard time ever getting rid of a book. Luckily I've got enough room that I can store everything without becoming a hoarder...so far.
That said, I'm rather envious of your Dungeon magazine collection! :)
So before moving on to the list of TSR (and, as it turns out, WotC) non-D&D games as well as second- and third-party D&D-compatible games, there's one quick category worth covering. Namely, there are a few Pathfinder things that didn't make it into the lists I posted previously:
Pathfinder Player Companion: Monster Summoner's Handbook
Pathfinder Player Companion: Black Markets
Pathfinder Campaign Setting: Mythic Realms
Commentary: The first book listed above (the Curse of the Crimson Throne hardcover) is one that I simply forgot to list with the Adventure Path materials. The other three are purchases that I made this morning when I stopped by the bookstore on the way to do some food-shopping. Things like that are why my collection is so massive.
Now, on to the D&D-adjacent books!
Alternity Gamemaster Guide
Game Master Guide Fast-Play Rules
Incident at Exile
Mindwalking: A Guide to Psionics
Beyond Science: A Guide to FX
Dark Matter Campaign Setting
Dark Matter Arms & Equipment Guide
The Killing Jar
Gamma World Campaign Setting
Commentary: I never got too deeply into Alternity, picking up the books mostly because I liked their presentations and overviews of sci-fi tropes. That, and I seem to recall some articles (in Dragon magazine, I think) about how to convert Alternity materials to AD&D 2E. The exception was for the Dark Matter campaign, which I absolutely loved.
The Darkest of the Hillside Thickets, "Let Sleeping Gods Lie" audio CD
Delta Green d20
Commentary: The first item is self-explanatory, but the second one is somewhat rarer. The "Let Sleeping Gods Lie" album was a bonus item thrown in with pre-orders for the autographed CoC d20 book. It's on here because it has special rules on the back of the jewel case; when things get hairy, set the CD player to random, and each track has a special effect on combat. The last book is the Delta Green rulebook that was dual-statted for the mainstream Call of Cthulhu rules as well as Call of Cthulhu d20.
d20 Modern Weapons Locker
d20 Menace Manual
Commentary: While I bought the main rulebook when it came out (and d20 Past and d20 Cyberscape much more recently), the bulk of these books were loaned to me by a friend who eventually decided he never wanted them back. To this day I'm still not sure why, but it makes up for the fact that he borrowed and later lost my copies of Complete Arcane and Complete Mage (I eventually bought new copies).
WL1 Night of the Rot Lord
YK1 The Hungry Undead
Commentary: This is the original published version of Kenzer Co.'s Kingdoms of Kalamar campaign. I bought this on a lark years ago, and have only grown more fond of it since then. Unlike the KoK material in the next section, this one was published with no sort of license or agreement whatsoever with TSR.
Kingdoms of Kalamar Atlas
Dangerous Denizens: The Monsters of Tellene
Commentary: Most people are familiar with the story of how Kenzer Co. got to publish Kalamar material under the D&D banner as part of their settlement with WotC after the Dragon Magazine CD-ROM Archive republished old KoDT strips without Kenzer's permission. But did you ever notice that only some of those 3.5-compatible books have the D&D logo on them? That's not a small thing; the ones that don't are still being sold by Kenzer today (as PDFs), whereas the ones that had the logo have been discontinued entirely.
Commentary: Not having read the series this was based on (yet), I haven't gotten too deeply into this book, which I only recently purchased. Still, I love RPG adaptations of all kinds, so I have no doubt that when I finally sit down and read the novels I'll enjoy this quite a bit.
CN1 Conan the Buccaneer
CN3 Conan Triumphant
Commentary: A recent purchase, this is the old TSR Conan RPG, which uses the FASERIP system. To date it's the only FASERIP game I have, though I continue to look around for old lots of the Marvel Superheroes RPG. Someday I'll find a copy of CN2 Conan the Mercenary and complete this particular set.
Demons II (boxed set)
Apocalypse (boxed set)
Sentinels (boxed set)
Blood & Steel (boxed set)
Arch Magic (boxed set)
Realms of Fantasy: To Hell and Back (boxed set)
Fantastic Treasures II
Monsters of Myth and Legend
Monsters of Myth and Legend II
Monsters of Myth and Legend III
Denizens of Vecheron
Denizens of Verekna
Denizens of Og
Denizens of Diannor
Commentary: I found the majority of my Role-Aids products at Gen Con, where they were being sold in large bundles for dirt-cheap prices. I'm not sure why they were being all but given away, but I was more than happy to help myself to these books; there's a LOT of great stuff in here!
Ready Ref Sheets
Commentary: Most old-school gamers have heard of City-State of the Invincible Overlord. I've never gotten around to acquiring a copy of that, but if it's anything like these old products I'm sure it must be a lot of fun! The Unknown Gods features a motley collection of weird deities (for a spiritual successor to this product, check out Petty Gods, it's free!), while the Ready Ref Sheets are a zany grab-bag of articles from the old Judges Guildmember 'zine. It has everything from rules for panning for gold to tables of different types of caves to a guide to tables for calculating a woman's bust/waist/hip ratios!
Commentary: This is pushing at the edge of what should be counted, but I figured "why not?" I paid way too much for the Quest for the Dungeonmaster board game, especially considering I never actually saw the original D&D cartoon it's based on. But I watched the "hyper reality" VHS tape that came with the Dragon Strike game numerous times as a kid. Oh Malibu, you were so campy that it went back around to being awesome.
Commentary: This is the full box of the 1991 AD&D 2E trading cards. The 1992 and 1993 sets are, in my experience, much harder to find; more than that, there are apparently some 1993 cards that are so rare they're not even in the factory set! But what I love most about these cards is that some of them have stats for characters that were never published anywhere else, such as for several characters from the "Cloakmaster Cycle" of Spelljammer novels.
The Spellfire Reference Guide, vol. 1
The Spellfire Reference Guide, vol. 2
The Blood Wars CCG starter deck
Commentary: This pushes the limit even further, but the game was based on D&D, so why not? I bought a LOT of Spellfire cards back in the day, and even managed to get my hands on all three Promo cards. More recently, I've been acquiring some of the new cards made by the Brazilian Spellfire Warriors, both for their domestic expansion pack and the special promo cards they've made for various international tournaments! The Reference Guides, too, have interesting tidbits of game lore if you know where to look. That said, I never played the Blood Wars game, as it seemed to die before it came out. Maybe I should have invested in Dragon Dice instead...
The SnarfQuest RPG World Book
Straight from the pages of Dragon magazine (and, more recently, Knights of the Dinner Table), Larry Elmore's SnarfQuest has had several compilations written for it. But insofar as I know, only these two have actual D&D stats in them. The first one was published by TST and has Basic D&D and AD&D 2E stats for the major characters. The second one is a d20 book.
The Primal Order (second printing)
Pawns: The Opening Move
Knights: Strategies in Motion
Chessboards: Planes of Possibility (autographed)
Commentary: There's little for me to say about this that the Wikipedia article doesn't say better. I'll add only that I think these are the best books on using gods in tabletop RPGs ever published.
The Maze of Zayene, Part 2: Dimensions of Flight
The Maze of Zayene, Part 3: Tower Chaos
The Maze of Zayene, Part 4: The Eight Kings
Garden of the Plantmaster
Advertisement flyer for City of Brass
Commentary: These modules were all AD&D-compatible adventures written by Rob Kuntz after he left TSR, as part of his (unfortunately) short-lived World of Kalibruhn line. For those who don't know, "Zayene" was later reintroduced to Greyhawk as "Xaene", being presented as a two-headed lich to represent his serving two masters (TSR and Rob Kuntz). The Maze of Zayene adventures were eventually converted to d20, though so far I haven't picked those modules up. As for Rob Kuntz's City of Brass, it was unfortunately never published (but might still be in the near future, according to his new publishing company).
K1 Sunken City (original, deluxe, and collector's versions)
Commentary: These are the flagship products from Rob Kuntz's new publishing company (along with his short folio about Dave Arneson). I went all in and ordered the collector's edition of the Archive (which is a MASSIVE treasure trove of D&D history) on flash drive, which also came with the first of his new 1E-compatible modules. Here's hoping that we'll see many more!
There's still a LOT more to go! Next time: D&D campaign setting materials!
My wife and I have a full 24" shelf for each of the following:
* Pathfinder (~20 hardcovers, plus a dozen or so softcovers)
* D&D 3E (though we put half or more of that into storage recently to make room for stuff we still play)
* GURPS 3E (40+ books)
Plus a half-shelf or so each for:
* D&D 5E
* Green Ronin's Freeport setting (I'm a contributor, and a completist, for this line)
* Other Green Ronin books (d20, True20, and AGE)
* Call of Cthulhu
And several other systems that take up less room individually, but add up quickly together:
* GURPS 4E
(My full game library is listed online here.)
|ryric RPG Superstar 2011 Top 32|
I'm not sure I can compete with Alzrius, but I have a somewhat formidable collection of stuff. I'm not going to catalogue every item, though. Ain't nobody got time for that! It takes up 3 tall bookshelves and 3 short ones, with stuff also stacked on top of each. I'll neglect the entire wall of shelves covered in boardgames.
I have the blue box, the B/X boxes, and BECMI boxes. I have a decent collection of BECMI supplements and modules. I have the "black box" D&D intro set and the Rules Cyclopedia, plus Wrath of the Immortals. I have three of the big deluxe adventure boxes for that edition as well.
All 1e/2e/3e hardcover books, including a first printing 1e Deities and Demigods. About 2/3rds of the 3.5 hardcovers.
The three 4.0 core books, plus the 4.0 Dark Sun books.
The three 5.0 core books.
All 3.0 setting-neutral WotC softcovers.
A smattering of 1e supplements and a few modules.
The entire 1e Dragonlance module run, plus Time of the Dragon box set.
1e FR box set.
About 20 of the leatherette 2e books, plus a few odd supplements like Chronomancer.
A few 2e modules, including Dragon Mountain box set.
The entire 2e Dark Sun line.
The 2e FR, Mystara, Birthright, Spelljammer, and Dragonlance setting box sets.
A few Spelljammer modules and Legend of the Spelljammer.
I have every Dragon magazine from 118-end.
I have every Pathfinder hardcover. Every Campaign Setting and Player Companion since about 2013, and all AP issues from 9-present.
I have all of Starfinder so far.
In OSR and D&D clones, I have:
13th Age core book
Dungeon Crawl Classics
Labyrinth Lords, all books.
Hackmaster PHB and DMG, plus GM screen
Other TSR stuff:
Complete Star Frontiers collection, all sets and modules. (my first RPG!)
All Alternity books, plus all Dark Matter setting books and about half for StarDrive. Includes limited edition prerelease Alternity core book from Gen Con.
Top Secret/SI core box.
About three Amazing Engine games.
Gamma World 1e,2e, and 3e box sets, plus all 3e modules.
Marvel Super Heroes advanced set, plus a few supplements.
Dragonlance 5th Age saga system box. Bleh.
I have the entire run of Midnight campaign setting stuff for 3.5.
I have Two editions of Savage Worlds, plus all the core game supplemental books.
Savage Worlds setting: Deadlands reloaded, Sundered Sky, Slipstream, East Texas University, Red Sands, Wonderland no More, a few others I don't recall.
All Cubicle 7 Doctor Who RPG hardcovers.
2nd and 4th edition L5R, plus some supplements.
A bunch of World of Darkness, all the core oWoD and nWod books plus a smattering of supplements.
Two different versions of the Lone Wolf RPG.
Every Eclipse Phase book.
My wife has picked up a smattering of oddball games like Maid the RPG and Magical Girl. We just got the My Little Pony RPG.
I have a terrible Batman RPG from the 90s.
Something called Sorcerers and Super Scientists.
I'm sure I've missed some but this is what I can recall offhand.
Edit: and then I scroll up and realize I forgot Wheel of Time d20 and Call of Cthulhu - 4e and d20.
Also the entire run of d20 Modern.
And all of Iron Heroes!
I couldn't even list out everything. Just too much. But we've got an entire full sized bookshelf filled with 3.x materials and a small handful of 4e. 4e just didn't work for us so we didn't go all in on it.
We've got all of the PF hardcovers finally. We got behind a bit and finally rectified that. Every AP printed, including RotR #1, still in shrink warp with the player's guide in there. Probably 85% or more of the Campaign setting line. All of the Player's Companions and what they were before that. All the maps (flip and packs).
One shelf will fill all of the PF 3PP hardcovers we've collected, including the shelfbusters from FGG (Slumbering Tsar, Rappan Athuk, Razor Coast). Plus overflow of others we've snagged over times (go go Kickstarters!).
There's 2 shelves of 1e, 2e and my old red box original BECMI books. Sadly, I got rid of the actual boxes when I was kid so I could just bring all the books in a briefcase (it was a thing in my group, OK?) to games. I also lost the Rules Cylopedia to a minor basement flood as a kid. I miss that one and wouldn't mind a new copy.
There's my West End Games d6 Star Wars books and more Vampire: The Masquerade than I care to think about. A few Shadowrun titles my wife added to the collection when we merged ours.
I'd say we probably also have about half of the printed Dragon magazines. Could be more, or less, I never did the count on them. There's a much smaller number of Dungeon magazine too.
I think that's it for books/magazine really. It's not as much as some, and more than others. But I know I can walk over to a shelf and pick up just about anything I want to read, explore or mine for something for a new campaign or story.
|ryric RPG Superstar 2011 Top 32|
I have you beat with the Pathfinder Campaign Setting line.
Considering I have less than a dozen books in that line, I suspect a significant number of posters here have more of those than I do. But that's why we're comparing everything. ;D
Okay, this time we're moving on to the various campaign settings that were published for D&D! Unsurprisingly, most of these will be for AD&D 2nd Edition, as that was the high point of campaign setting proliferation. Let's remember the many worlds of D&D!
As a note, most of these are in no particular order. I should probably alphabetize them or group them by date of publication someday.
Commentary: Not very much to start off with here, but then again there were only two Ravenloft products in First Edition anyway. My copy of the original I6 Ravenloft is the reprint found in the Silver Anniversary boxed set, under AD&D 2E supplements, above.
Realm of Terror (boxed set)
Forbidden Lore (boxed set)
Bleak House (boxed set)
The Nightmare Lands (boxed set)
A Light in the Belfry (boxed set)
Castles Forlorn (boxed set)
Requiem: The Grim Harvest (boxed set)
Domains of Dread
Van Richten’s Guide to Vampires
Van Richten’s Guide to Werebeasts
Van Richten’s Guide to the Created
Van Richten’s Guide to Ghosts
Van Richten’s Guide to the Lich
Van Richten’s Guide to the Ancient Dead
Van Richten’s Guide to Fiends
Van Richten’s Guide to the Vistani
Van Richten’s Monster Hunter’s Compendium Vols. 1-3
Feast of Goblyns
Ship of Horror
Touch of Death
Night of the Walking Dead
From the Shadows
Roots of Evil
House of Strahd
Circle of Darkness
The Evil Eye
I6 Ravenloft (AD&D 2E Silver Anniversary Edition)
Champions of the Mists
Neither Man Nor Beast
Servants of Darkness
The Shadow Rift
Children of the Night: Vampires
Children of the Night: Ghosts
Children of the Night: Werebeasts
Children of the Night: The Created
Ravenloft Monstrous Compendium Appendix
Ravenloft Monstrous Compendium Appendix II: Children of the Night
Ravenloft Monstrous Compendium Appendices I & II
Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness
Thoughts of Darkness
Dark of the Moon
Hour of the Knife
Howls in the Night
When Black Roses Bloom
The Forgotten Terror
Islands of Terror
Book of Crypts
Web of Illusion
Forged of Darkness
Masque of the Red Death (boxed set)
The Gothic Earth Gazetteer
A Guide to Transylvania
Introduction to the Land of Mists fold-out map
Commentary: This list represents the complete line of 2E Ravenloft products. As my favorite 2E campaign setting, I'm quite fond of all of these, and frequently pull them off the shelves just to peruse.
Ravenloft Player’s Handbook
Ravenloft Dungeon Master’s Guide
Denizens of Darkness
Denizens of Dread
Secrets of the Dread Realms
Van Richten’s Arsenal Vol. I
Van Richten’s Guide to the Walking Dead
Van Richten’s Guide to the Shadow Fey
Champions of Darkness
Heroes of Light
Ravenloft Gazetteer Vols. I-V
Masque of the Red Death
Commentary: This isn't quite the full run of Ravenloft 3E materials. I'm missing two of the last books (Legacy of Blood and Dark Tales and Disturbing Legends) and the 3E Tarokka Deck. That last one is a notable absence, as for some reason that particular item fetches prices in the low triple-digits on the used market now. :(
Commentary: I should probably have listed this with Curse of Strahd in the D&D 5E listing I made above, but it slipped my mind at the time. Likewise, the few 4E Ravenloft products I have (only one, really) are under the D&D 4E listing.
War Captain’s Companion (boxed set)
The Astromundi Cluster (boxed set)
The Legend of Spelljammer (boxed set)
The Complete Spacefarer’s Handbook
Spelljammer Monstrous Compendium Appendix
Spelljammer Monster Compendium Appendix II
SJA2 Skull & Crossbones
SJA3 Crystal Spheres
SJA4 Under the Dark Fist
SJR1 Lost Ships
SJR3 Dungeon Master’s Screen
SJR4 Practical Planetology
SJR5 Rock of Bral
SJR8 Space Lairs
SJS1 Goblins’ Return
SJQ1 Heart of the Enemy
Commentary: As with Ravenloft 2E, this list is the full accounting of Spelljammer products (all for AD&D Second Edition, obviously). Spelljammer is only barely edged out by Ravenloft for my favorite "world" from the 2E years.
City System (boxed set)
The Forgotten Realms Atlas
I3-5 The Desert of Desolation
Lords of Darkness
H4 The Throne of Bloodstone
FR3 Empires of the Sands
FR4 The Magister
FR5 The Savage Frontier
FR6 Dreams of the Red Wizards
Commentary: Unlike its 2E incarnation, there weren't that many 1E Forgotten Realms products, as it was only released in 1987 and the 2E changeover happened in 1989. Still, there are some gaps that need to be filled in here.
Forgotten Realms Adventures
The Ruins of Undermountain (boxed set)
The Ruins of Undermountain II (boxed set)
The Ruins of Myth Drannor (boxed set)
The North: Guide to the Savage Frontier (boxed set)
Spellbound (boxed set)
Arcane Age: Netheril: Empire of Magic (boxed set)
Empires of the Shining Sea (boxed set)
How the Mighty Are Fallen
Wizards and Rogues of the Realms
Warriors and Priests of the Realms
Demihumans of the Realms
Faiths & Avatars
Powers & Pantheons
Volo’s Guide to the North
Volo’s Guide to Baldur’s Gate (game manual for the Baldur’s Gate video game)
Volo’s Guide to All Things Magical
Player’s Guide to the Forgotten Realms Campaign
Aurora’s Whole Realms Catalogue
Cult of the Dragon
The Seven Sisters
Elves of Evermeet
Arcane Age: Cormanthyr: Empire of the Elves
Arcane Age: The Fall of Myth Drannor
Drizzt Do’Urden’s Guide to the Underdark
Cloak & Dagger
The City of Raven’s Bluff
Sea of Fallen Stars
Secrets of the Magister
Pages from the Mages
Prayers from the Faithful
Drow of the Underdark
Pirates of the Fallen Stars
The Code of the Harpers
FR7 Hall of Heroes
FR9 The Bloodstone Lands
FR11 Dwarves Deep
FR14 The Great Glacier
FR15 Gold & Glory
FR16 The Shining South
LC1 Gateway to Raven’s Bluff, The Living City
LC2 Inside Raven’s Bluff, The Living City
LC4 Port of Raven’s Bluff
FA1 Halls of the High King
FA2 Nightmare Keep
FRQ1 Haunted Halls of Eveningstar
FRQ2 Hordes of Dragonspear
FRM1 The Jungles of Chult
For Duty & Deity
The Dungeon of Death
MC3 Forgotten Realms Monstrous Compendium Appendix
MC11 Forgotten Realms Monstrous Compendium Appendix II
Forgotten Realms Conspectus
Commentary:The Forgotten Realms during the AD&D 2E years constituted the single largest heaviest line of books for a single campaign setting that - I feel confident in saying - anyone had ever seen. At least until Pathfinder came out. As it stands, this list is huge, but there are still a lot of products missing from it.
Player’s Guide to Faerun
Races of Faerun
Faiths & Pantheons
Champions of Ruin
Champions of Valor
Lost Empires of Faerun
Magic of Faerun
Lords of Darkness
City of the Spider Queen
Power of Faerun
Dragons of Faerun
Into the Dragon’s Lair
Pool of Radiance: Attack on Myth Drannor
Forgotten Realms Dungeon Master’s Screen
Monstrous Compendium: Monsters of Faerun
The Grand History of the Realms
Ed Greenwood Presents: Elminster’s Forgotten Realms
Commentary: The 3E take on the Realms was less expansive than 2E's massive product line, but I don't think that it was any less impressive for it. Books like Power of Faerun and The Grand History of the Realms are, to me, stellar examples of the Realms at their best.
FROA1 Ninja Wars
OA5 Mad Monkey vs. the Dragon Claw
OA6 Ronin Challenge
Kara-Tur Monstrous Compendium Appendix
Commentary: This is a mixed list of 1E and 2E products. Since the 1E and 3E Oriental Adventures hardbacks are already listed elsewhere, it seemed acceptable to bundle these here.
FRA1 Storm Riders
FRA2 Black Courser
FRA3 Blood Charge
FR12 Horde Campaign
Commentary: It often seems like The Horde gets overlooked as a stand-alone campaign setting, especially compared to other "Realms-adjacent" campaigns like Maztica or Al-Qadim. That's a shame, as there's a lot of good stuff here.
FMA1 Fires of Zatal
FMA2 Endless Armies
FMQ1 City of Gold
Commentary: Sadly, this list represents the full complement of Maztica RPG products. Other than some articles in Dragon and the odd mention in other Realms products (and, of course, the novels), this is all we've ever gotten to see of the True World.
Land of Fate (boxed set)
Ruined Kingdoms (boxed set)
Cities of Bone (boxed set)
Corsairs of the Great Sea (boxed set)
Caravans (boxed set)
The Complete Sha’ir’s Handbook
Commentary: Another setting that was exceptionally flavorful and evocative, Al-Qadim managed to receive a full fourteen products over the course of its life. Fun fact: quite a bit of DMGR7 The Complete Book of Necromancers also referenced Zakhara, the land where the Al-Qadim campaign was set. That's the sort of thing that tends to happen when you have the same authors working on diverse products; sometimes they can't help but link them together.
Commentary: There really should be more here; some Greyhawk material, such as WG5 Mordenkainen's Fantastic Adventure, got swept up under the AD&D 1E header in my previous post. But to be fair, a lot of classic "Greyhawk" material never had a Greyhawk logo or module code, so it could have gone either way.
Wars (boxed set)
From the Ashes (boxed set)
WGR1 Greyhawk Ruins (x2)
WGR3 Rary the Traitor
WGR4 The Marklands
WGR5 Iuz the Evil
WGR6 The City of Skulls
WG8 Fate of Istus
WG12 Vale of the Mage
WGA4 Vecna Lives!
Return of the Eight
Greyhawk Player’s Guide
The Adventure Begins
The Scarlet Brotherhood
The Star Cairns
Greyhawk Monstrous Compendium Appendix
Return to White Plume Mountain
Return to The Keep on the Borderlands
Against the Giants: The Liberation of Geoff
Return to the Tomb of Horrors (boxed set)
The Catacombs of the Necromancers sheet
Commentary: I had almost no 2E Greyhawk material when I was younger, at least until WotC started to revive the setting in the years between when they acquired TSR and when they released 3rd Edition. Given that it's a classic setting, it's been great to go back and see what I was missing all that time.
Living Greyhawk Gazetteer
The Fright at Tristor
Return to the Temple of Elemental Evil
BDKR1 The Unofficial Living Greyhawk Bandit Kingdoms Summary
Commentary: Sadly, Greyhawk was allowed to languish after 3E came out, and this list presents virtually all of the books it received for itself in the d20 era. Technically Casey Brown's Unofficial Bandit Kingdoms Summary shouldn't be on there, but it's just too good a book to overlook.
The Atlas of the Dragonlance World
Leaves From the Inn of the Last Home
More Leaves From the Inn of the Last Home
Lost Leaves from the Inn of the Last Home
Commentary: To my shame, I don't have any of the original Dragonlance modules, nor any of the compilations; the closest I have is the dual-statted 2E/SAGA 15th Anniversary Compilation (see below). This remains one of the most notable holes in my collection.
Time of the Dragon (boxed set)
Dwarven Kingdoms of Krynn (boxed set)
DLS1 New Beginnings
DLS2 Tree Lords
DLA1 Dragon Dawn
DLA2 Dragon Knight
DLA3 Dragon’s Rest
Player’s Guide to the Dragonlance Campaign
Dragonlance Classics: 15th Anniversary Edition
Seeds of Chaos
The Sylvan Veil
Rise of the Titans
Commentary: I was grateful that the last few Dragonlance adventures during the SAGA years were dual-statted for 2E. Given how the early 2E adventures left me cold, those were a welcome chance to try something else for gaming on Krynn.
Age of Mortals
Dragonlance Dungeon Master’s Screen
Holy Orders of the Stars
Tasslehoff’s Map Pouch: Legends
Commentary: The 3E Dragonlance materials always struck me as being very true to the feel of the novels. Unlike 2E, there were no awkward attempts to side-step the novels while still maintaining their atmosphere, at least that I saw. Rather, I think that the War of Souls did a good job of making the setting more "game-able."
The Last Tower
Commentary: There were all I could bring myself to pick up for the SAGA edition of Dragonlance. I don't know if the system really was better for telling dramatic stories of the kind that echoed the tone of the novels or not, but the mechanics simply felt too different for me to get used to.
The Odyssey of Gilthanas (Miscellaneous AD&D 2E and SAGA rules.)
Draconian Measures (D&D 3E game stats for all five types of draconians - with notes on the differences between males and females of each type - and a template for draconians created by the Heart of Dracart artifact.)
Amber and Ashes (D&D 3.5 game stats for Basalt Darkeye and Caele at the Tower of the Blood Sea, as well as the God's Eye major artifact.)
Amber and Iron (The Beloved of Chemosh template.)
Amber and Blood (An overview of Mina, Goddess of Tears, lesser deity, and non-stat information on the Bone Warriors and Bone Acolytes.)
Commentary: For some reason I've never been entirely clear on, there's been a recurring tendency to stick RPG materials in the back of some Dragonlance novels. Since this thread is nominally about RPG materials only, I'm not posting the rest of my RPG-related novel collection, but as these books have actual statistics in them I felt they deserved to be included here.
Planes of Chaos (boxed set)
Planes of Law (boxed set)
Planes of Conflict (boxed set)
Player’s Primer to the Outlands (boxed set)
Hellbound: The Blood War (boxed set)
Planescape Monstrous Compendium Appendix
Planescape Monstrous Compendium Appendix II
Planescape Monstrous Compendium Appendix III
The Inner Planes
The Great Modron March
The Factol’s Manifesto
A Guide to the Ethereal Plane
On Hallowed Ground
Uncaged: Faces of Sigil
Tales from the Infinite Staircase
Faces of Evil: The Fiends
A Guide to the Astral Plane
Doors to the Unknown
The Vortex of Madness and Other Planar Perils
Warriors of Heaven
Guide to Hell
Commentary: Ah Planescape, the spiritual successor to Spelljammer in that it was a connective meta-campaign that nevertheless wanted to have its own voice. However, Planescape did a much better job of it, berk. I've included a few products from the latter days of 2E (e.g. Warriors of Heaven) that were quite clearly Planescape products in spirit, even if the logo and branding had been excised.
Dark Sun Campaign Setting: Revised and Expanded (boxed set)
City by the Silt Sea (boxed set)
The Ivory Triangle (boxed set)
CGR2 The Complete Gladiator’s Handbook
DS2 Earth, Air, Fire, and Water
DRS2 Dune Trader
DSR4 Valley of Dust and Fire
The Will and the Way
Windriders of the Jagged Cliffs
Psionic Artifacts of Athas
Defilers and Preservers: The Wizards of Athas
Beyond the Prism Pentad
Dark Sun Monstrous Compendium Appendix: Terrors of the Desert
Dark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr
Dark Sun Conspectus
Commentary: This was another setting that I thought got better with age, though that might be because I got started with the Prism Pentad novels, which revealed the world's history and meta-plot, and was hooked on them from the get-go. Apparently, a lot of other people hated those, since they felt it went against the grain of how harsh the world was. I guess I'm lucky in that regard?
Havens of the Great Bay (boxed set)
Naval Battle Rules: The Seas of Cerilia (boxed set)
Blood Enemies: Abominations of Cerilia
The Book of Magecraft
The Book of Priestcraft
Tribes of the Heartless Waste
Sword and Crown
Commentary: I admit, I pretty much wrote this setting off when it first came out. It seemed okay, but I had no real interest in domain-level play at the time, and so was happy to look elsewhere (save for picking up that copy of Blood Enemies, because holy crap were those NPCs awesome!). It was only after reading some truly hagiographic reviews, and my own growing appreciation for the domain game of D&D, that I've started to buy more of its products.
Hail the Heroes (boxed set)
Mystara Monstrous Compendium Appendix
Commentary: I said before that the lack of any original Dragonlance adventures was one of the bigger holes in my collection, but Basic D&D-era Mystara (or rather "Known World") products represents the single biggest. While I have a few (found in the Basic D&D listing above), for the most part I eschewed those products in favor of AD&D 2E, not caring much for the Basic incarnation of the game (save for how incredibly great the Rules Cyclopedia was). I regret that now, but at least I have a few AD&D 2E materials for Mystara, so it's not like I'm completely missing out on the setting.
Player’s Guide to Eberron
Sharn: City of Towers
Faiths of Eberron
Shadows of the Last War
Whispers of the Vampire’s Blade
Grasp of the Emerald Claw
Commentary: I'll admit it, Eberron left me cold. It wasn't a bad setting, but while I enjoyed some parts of its distinct identity, the sweeping changes to so many major aspects of more traditional campaigns (the existence of gods is uncertain, the planar arrangement is different, dragons of any type could be of any alignment, etc.) just didn't sit well with me when Eberron came out. I'm tentatively taking a new look at it now (Faiths of Eberron is a relatively recent purchase), but I suspect that this one won't make it high on my list of purchases anytime soon.
Whew! That's a large chunk of my collection down, but it's by no means over! Next time: magazines!
|ryric RPG Superstar 2011 Top 32|
Alzrius, you continue to be a great checklist for things I forgot on my list.
Add ons that I forgot in my first two posts:
Entire run of 3e Dragonlance hardcovers.
3.5 Eberron core book.
A bunch of original Deadlands books.
The TORG Box set and all the cosm books(soon to be joined by new TORG!)
Rifts core book.
Exalted 2e with several splatbooks.
I've actually been trading my old stuff in to Noble Knight Games. I sent them two boxes full of 3rd Ed D&D, GURPS 3rd Edition and other assorted games and cleared a crapload of space. I think I'm going to purge myself of most of my 4th Edition Champions and possibly 5th Edition Champions stuff as well. As much as I love Champions it's difficult to get this generation of gamers to even look at something that crunchy.
But I'm probably going to sell off most of my RPG library and only hold on to my Pathfinder and M&M stuff. Smaller lines like Fantasy AGE I'll probably keep as well. There are some 3.5 boxed sets like Wilderlands of High Fantasy, Goodman Games Castle Whiterock, the Rappan Athuk Reloaded Boxed set and the giant PTolus hardcover that I probably wont get rid of but I dont play or run as much as I'd used to and as much as I'd like to.
|Adam Smith Order of the Amber Die|
Adam Smith wrote:
Agreed, the older ones will always hold a special place for me too. Until we started marathoning these APs the past few years, we spent a lot time playing through most of the ones shown in the pics. I believe it was about five runs through A1, Slave Pits of the Undercity by this point...
Next up are magazines and related gaming media. I say "related gaming media" so that I can throw in a few miscellaneous categories of stuff that don't really fit elsewhere.
The convenient thing about cataloging magazines is that, unlike product lines, they don't have individual titles. You can just cite them as "issues X through Y" and be done with it. Given the sheer amount of gaming stuff I have, that's a nice reprieve from the huge lists I've made for previous - and will be making for future! - posts in this thread.
Dragon Magazine Archive CD-ROM.
Commentary: The seminal gaming magazine, I still keep a repository of more than half of its physical run on my shelves. PDFs from the Archive make up the other half, though I still look for more good-quality physical issues when I can pick them up. This remains the high-water mark for RPG periodicals, and we still have yet to see anything that can match its quality and longevity today.
Commentary: My first gaming magazine of choice, Dungeon struck me as a better place to spend my limited budget than its Dragon counterpart, since making new adventures on my own always seemed like a cumbersome process. As with Dragon, its absence continues to be missed.
Commentary: The "forgotten child" of TSR-era magazines, Polyhedron was a great place to go for esoteric materials that were nevertheless "official." To this day, I love looking at some of the odd little gems that Polyhedron included, such as the chakchak monster for Spelljammer or the unsettling H. H. Holmes for the Masque of the Red Death setting.
Commentary: My sole physical copy of Games Workshop's magazine, I'm honestly not sure how I came across this one. I seem to have a vague recollection that I really wanted the article about the flymen that was featured here. Somehow, I haven't picked up other issues of this, despite the D&D content that it produced before becoming a house organ. The answer to this is, quite obviously, more collecting.
Commentary: The short-lived physical magazine for the RPGA's Living Greyhawk campaign, I'm quite pleased to have every issue of this. In the early 3E years, this filled a void for Greyhawk enthusiasts, showcasing things like the domains for clerics of hero-deities and all sorts of "new" (actually mostly converted) monsters that would otherwise have been forgotten. No xvart, no life!
Commentary: The oldest extant RPG fanzine, I picked these issues up because I consider it a travesty that I don't have more of this living piece of gaming history. The A&E website has the option of buying PDFs of back issues (the magazine has since surpassed five hundred issues), and I really need to start picking some up.
Commentary: This, sadly, represents the complete run of the magazine started by Ernie and Luke Gygax. This magazine, which I subscribed to immediately upon hearing about it, felt like it could be the Dragon successor we'd been waiting for. Certainly the covers, one of which invoked the old "chess" series of Dragon covers, suggested so. The illustration of the "cosmology of role-playing games" in the first issue was sold as a poster on their web store, and I bought a copy and had it framed; it now hangs on my living room wall.
Commentary: This was a d20 magazine launched in the wake of the d20 boom in the early 2000's. I remember the Issue #0 being handed out at one Gen Con; it was much thinner than the big, fat issues that would later be produced. The magazine had a mix of industry previews and original content, and to me highlighted a lot of the creative energy that was going around in those early days.
Commentary: Another d20-era magazine, I don't remember where I got these issues from. However, I can't say enough good things about the Gnoll Language Primer in issue #8. It's a stellar article that's kept this magazine in my thoughts over the years.
Commentary: A generic tabletop- and CCG-industry magazine, I only have these because the current issue is given away for free every Gen Con, and even then I tended to avoid picking them up. I simply never had much interest in "eye on the industry" news; if there wasn't original (and not just preview) content, then it wasn't for me.
Commentary: Mongoose Publishing's house organ, I suspect most people only know this as a free PDF on their website. There's little I can say about it, except that it established right from the get-go that this was basically "Mongoose: the Magazine."
Commentary: "The Game Insider Magazine" struck me as being another Game Trade Magazine, and just like that publication, this one was an "eye on the industry" periodical that I only received because issues were given out for free. It's no coincidence that the second issue I have of this is exactly twelve months later than the previous one; both were Gen Con givaways.
Commentary: Tabletop gaming fansite EN World ventured into the business side of the industry fairly early into the d20 boom. Many of their products from around that time are still around, though there are some exclusive third-party products that were on their short-lived webstore that have since disappeared from the internet. Their two attempts to create a magazine were laudable, but ultimately fell by the wayside.
Commentary: This is another industry magazine, though it seems to have a slightly expanded focus in that it also focused on board games, miniatures, and party games. My copy has a mailing label on it, suggesting that I got on a list somewhere. Since I don't have any further copies, I doubt they lasted very long.
Commentary: I'm not even sure this product line belongs here, but since the back cover says that it's a "free and unofficial zine for DCC RPG," I'll go ahead and include it. I picked up Dungeon Crawl Classics a few years ago, hoping to run a game for my group (which has yet to happen), and received these as freebies. They're pretty crazy from what I've seen, and only serve to stoke my excitement for running a DCC game, even as a one-shot.
Commentary: A fan-zine produced only a few years back, I somehow found out about this and signed up. It was produced in "little brown booklet" style, covering whatever RPG(s) the author felt like, and only ran for fourteen issues before folding. To date, I'm still miffed that I somehow missed that last issue, despite having been subscribing at the time.
AD&D Second Edition Core Rules CD-ROM Expansion
Commentary: These are the aforementioned "misfit" products that I probably should have put elsewhere. Oh well. I got a lot of use out of the Core Rules CD-ROM sets; does anyone else remember how, if you had the Expansion CD-ROM (which added a number of AD&D 2E splatbooks to the program) you could download a patch to add The Complete Book of Necromancers? I didn't have the physical book at the time, and so ate that up greedily. The Triviathlon, on the other hand, was a head-scratching bit of fun, and I'm glad I kept the second copy that I acquired instead of mailing it in (since I had no chance of winning the contest anyway).
And to think that this was one of the shorter lists! Next time: third-party d20 products!
Okay, I've managed to find some time to start on the next part of this mega-list of mine, and go over various d20-based products that I've picked up. I'm going to say right now that this is probably going to be a "part 1" type thing, since there's a fair amount of them. The commentaries will likely be shorter as well.
Most of these will be organized by publisher, since that's how I've grouped them on my shelves. However, I suspect there'll be exceptions here and there. Likewise, the publishers themselves are listed in no particular order.
As a note, I'm trying not to include stand-alone RPGs in this post, since those are going to be covered later on. However, there are some d20-based books that ARE stand-alone RPGs. As such, expect a few inconsistencies in that regard.
Commentary: The only print work from DSP that I've picked up so far, this continues to set the standard for psionic content in the Pathfinder community.
The World's Largest City (plus map pack)
Commentary: The "World's Largest" books are a lot of fun for me to reference, even if I've never had the chance to use them in play so far. I truly hope I get to at some point; they seem like so much fun.
Metamorphosis Book I: Death of a Demon Lord (Deluxe Edition)
Commentary: Death of a Demon Lord is actually a d20-based novel, which has stats for several of its characters. Being focused around, as the title says, demon lords, the characters are rather epic in their portrayal.
A Player's Guide to Ptolus
Ptolus: The Night of Dissolution
Monte Cook Presents: Iron Heroes
Monte Cook's World of Darkness
Commentary: The "bonus contents" for the Ptolus sourcebook are an envelope with supplementary materials (mostly maps) and a CD with PDFs of several related materials, all of which were included with the book. Strictly speaking, the World of Darkness Book was a White Wolf release, but given the author's name in the title, I've grouped it here instead.
Dragonstar Guide to the Galaxy
Legends of Shadow
Commentary: I only recently got Dragonstar, but I'd heard about it for years; it struck a chord in the gaming community as being the (de facto) successor to Spelljammer, in that it was centered around d20-fantasy space. It's worth noting that the Raw Recruits adventure for the Dragonstar setting is actually by Mystic Eye Games. Legends of Shadow, by contrast, is the only Midnight campaign setting book that I have in print, a situation which still demands rectification.
The Very Last Book About Mounted Combat
Commentary: The Very Last Book About Alignment might just live up to its name. It's method for tracking alignment via a quantified chart, and listing various actions and what their alignment repercussions are on said chart, are a great way to eliminate ambiguity on the subject in your game. At the very least, they present a tangible model that can help reduce arguments if everyone agrees to adhere to it.
Ponyfinder: Ghost of the Pirate Queen
Commentary: I really like Ponyfinder, which is why I'm part of the Patreon for it. This campaign setting is the original Pathfinder one, rather than the about-to-be-released Pathfinder/5E dual-statted version. As a note, the Ghost of the Pirate Queen adventure is a compatible product published by Playground Adventures.
Commentary: Trailblazer is a 3.5 revision that uses a lot of the same ideas as Pathfinder, but it goes just slightly further with them than Paizo did. Insofar as I know, the Trailblazer "Core Rulebook" didn't receive a print run, which is really a shame. There's a case to be made that this product line, with how it breaks down, analyzes, and demonstrates its fixes to 3.5, really deserved to inherit the mantle.
Commentary: This is one of my favorite monster books ever published. Written for a modern-day Earth setting, each monster is a brand new creature, rather than being based on any existing legends or fairy tales, and each one is hideously illustrated. But what sets it apart is the one-page fiction that opens for each monster; the writers here are truly talented, as several of these micro-stories have stuck in my brain for a decade. I recommend this to anyone who plays a modern horror game, regardless of system (alternatively, check out the Gumshoe-system re-release, which added a few new monsters).
Commentary: Can you deadname a company? I know they're Rogue Genius Games now, but Super Genius Games is what it says on the proverbial tin, so that's what I'm going with here. I bought this because it's an exclusive print product, having no (official) PDF release that I'm aware of. It combines the Genius Guides to the time thief and time warden, adding a few new feats for those classes that can't be found anywhere else.
Commentary: I seem to recall getting this as part of a Kickstarter quite a few years ago. Today, I'm just glad that the Zombie Sky guys are putting out more of their Faeries material. That's some epic stuff!
The Manual of Mysteries
Commentary: Part of their "orange-cover" line of RPG supplements, the latter two titles are generic supplements about, respectively, critical hit tables and various forms of riddles and puzzles. Only the first title is d20-specific, covering areas of the PHB that they felt were left unexplored, such as other half-breed races, your effective Strength score if pulleys and levers were used, alternate uses for skills, etc. More notably, the book didn't bother to use the OGL, instead opting to use existing copyright laws to print their d20-compatible book.
Commentary: This book earned some recognition from the wider community when it first came out, being an in-character book about a Hogwarts-like school of magic. More famously, since the school was a plane-hopping location, it talked about several worlds where it regularly visited, all of which were settings published by other companies!
The Shadow's Dungeon
Commentary: If those titles sound familiar, it's probably because these are the official adaptations of the modules "used" in the second and third Gamers films (i.e. The Gamers: Dorkness Rising and The Gamers: Hands of Fate). I still get a kick out of reading these. Remember all those feats that Joanna's monk had which made her an unstoppable killing machine? Now you can actually look them up! (Whether your GM will allow them is something else altogether.)
Player's Guide to Blackmoor (signed by Dave Arneson)
Commentary: Years ago, I wasn't nearly as into the history of D&D as I am now, but even then I had the sense to pick these up when I saw Dave Arneson autographing copies at Gen Con. I also picked up a d20, which he graciously rubbed on his forehead for luck. To date, I can't quite bring myself to roll it, instead keeping it in my dice bag so that it can spread the co-creator's influence to ALL of my dice.
Commentary: I never got a copy of this book until recently, despite having heard all of the high praise for it when it first came out. Owning a copy now, I'm sorry that I waited so long to grab it.
Commentary: Published via Mongoose Publishing's "Flaming Cobra" imprint, this book is famous (infamous?) for its cosmic-level monsters, with CRs ranging into the quadruple digits. Personally, I absolutely love it for how far it pushes the system; practicality be damned, this book is absolutely dripping with ideas, not to mention new epic spells, magic items, and artifacts. I love it for doing something every other publisher was unwilling to do, and wish we'd gotten the other volumes in this series.
Commentary: Stanton Industries was, from what I've heard, a husband-and-wife team that entered the d20 market as their own company fairly early. I'm not sure if they put out any other books besides this one, but The Void was a fairly interesting idea for having monsters who were basically anti-existence in their presentation. The Void itself required an expansion of the alignment/planar makeup, to the point where Void creatures - with their apparent inability to think and instinctive urge to break down reality - were classified as being "anti-Neutral" in alignment.
Commentary: I'd heard good things about this book, but it left me somewhat cold. The sum total of it seemed to be a variety of basic ideas about using sex as a plot point in an RPG, a discussion of sexual themes in various myths, historical accounts, and genres, along with a rather lackluster d20 appendix. Overall, it simply didn't try to do very much at all, as I saw it.
The Book of Erotic Fantasy Preview
Commentary: Most every gamer has heard of the infamous BoEF, but fewer know about the preview that was briefly available at Gen Con 2003. Published two months in advance of the final book, the excerpt has no original material, save for possessing the d20 STL logo that its finished version wouldn't be able to have due to a license change to the Standard Trademark License at the last minute.
Children of Wyrms
Commentary: Sisters of Rapture was a lesser-known d20 book that focused on sexuality. To me, it was brilliant because rather than focusing on sex as a theme, it focused on a "free love" mystery cult. Children of Wyrms, by contrast, was a small supplement that revised and expanded the link between dragons, half-dragons, and sorcerers.
Commentary: I remember buying this at one Gen Con a while back, and I had a reason for doing so, but I can't remember what it was now. I do recall that I picked it up with another monster book from the same company, themed around aquatic monsters, and somehow lost that one. To this day, I think that it has to be around here somewhere...
Commentary: Other than this being a campaign setting for d20 Modern, and having a very cool cover image, I'm not sure I ever looked at this book. I think I picked it up in a discount bin somewhere, but that's as much as I can tell you about it.
Commentary: In theory, looking up mythological demons and devils and giving them game stats is a great idea. But unfortunately, this book's execution didn't live up to its ambition.
Commentary: I got this book as part of a print/PDF deal at DriveThruRPG years ago, and while it was good it never quite struck a chord with me. Still, I recall it as being solid, if fairly unremarkable otherwise.
The Ultimate Unofficial Collector's Guide to D&D Volume II: Mystara and Greyhawk
The Ultimate Unofficial Collector's Guide to D&D Volume III: Advanced D&D 1st Edition
Commentary: Okay, I'm cheating here; these books don't actually have game stats in them. Rather, they're attempts to catalogue all of D&D, one volume at a time. The series was supposed to be twelve volumes long, but apparently fizzled out past the third volume, which is a shame since I made a down payment for all twelve...
Commentary: This was an exclusive module from Fire Mountain Games, with only ten copies given away to high-level backers as part of their (now infamous) Kickstarter for the Throne of Night adventure path. Although the Kickstarter is still unfulfilled, this was handed out and signed by Gary McBride during a dinner-and-gaming session he held for those backers at Gen Con. Although it stings to have put so money down and not gotten most of what I was paying for (e.g. the other four adventures, and print copies thereof), this module (which came in a binder, rather than being professionally bound) helps to ease the pain somewhat.
Next time: d20-based products, part two!
Like I said earlier, I have a lot of stuff. Not having the gumption to catalog each piece I will just mention one thing. I have a mint condition Deities and Demigods with the Melnibone' and Cthulhu mythoi. I bought it for $2 from a friend who had no idea what he had in 1985.
I have one as well! (In good condition, but not mint.) I bought it (around 1994-95?) from a dealer at a con for $15. When I asked about the (shockingly low!) price, he explained that he knew he could get a lot more selling it on eBay, but didn't want to deal with the headaches involved in doing so. He preferred to sell it for less money to someone that he knew would appreciate it.
I don’t have all the facts about all these books. I didn’t want to dig them out.
D&D Deities and Demigods (non Cthulu)
D&D PHB 1st ED
D&D (original red basic book and original blue expert book)
D&D PHB 2nd ED
D&D DMG 2nd ED
D&D PHB 5th ED
Inner Sea World Guide
Inner Sea Magic
Big Eyes Small Mouth 2nd ED
Champions 5th ED
Dark Champions (I think this goes with 3rd ED)
Ultimate Metalist (same time period as Dark Champions)
Bubble Gum Crisis Source Book (Fuzion)
Champions: New Milenium
GURPS Basic set 3rd ED
GURPS Magic 2nd ED
GURPS Psionics (1st ED?)
Hunter Planet (Australian RPG)
Defenders of the Faith (3.5 supplement)
Masters of the Wild (3.5 supplement)
Song and Silence (3.5 supplement)
Tome and Blood (3.5 supplement)
Sword and Fist (3.5 supplement)
The Complete Fighter’s Handbook
Star Trek The Next Generation RPG
Vampire Player’s Guide
D&D Supplement Dragen Kings
Villains and Vigilanties
Dragon Riders of Pern
Larry Niven’s Ringworld
Buffy the Vampire Slayer RPG
I forgot Traveller, the one in the little black box. It's the one where you can die on character creation.
|ryric RPG Superstar 2011 Top 32|
DungeonmasterCal wrote:Like I said earlier, I have a lot of stuff. Not having the gumption to catalog each piece I will just mention one thing. I have a mint condition Deities and Demigods with the Melnibone' and Cthulhu mythoi. I bought it for $2 from a friend who had no idea what he had in 1985.I have one as well! (In good condition, but not mint.) I bought it (around 1994-95?) from a dealer at a con for $15. When I asked about the (shockingly low!) price, he explained that he knew he could get a lot more selling it on eBay, but didn't want to deal with the headaches involved in doing so. He preferred to sell it for less money to someone that he knew would appreciate it.
I got mine from a local used book seller for $6 in about 2010.
funny, I got one of those too, bought it back in 1982 before Chaosium threatened lawsuit and caused T$R to make reprints without the Melnibonéan and Cthulhu chapters.
Actually, that's not what happened. From Shannon Appelcline's history:
The Chaosium Connection. After publishing Deities & Demigods, TSR learned that another RPG publisher, Chaosium, held the gaming licenses for the Cthulhu Mythos and the Melnibonean Mythos that they'd included in the book. The two companies arranged a deal where TSR could continue using the two mythos and in exchange Chaosium got the rights to use the AD&D and D&D trademarks and game systems for their multi-system Thieves' World (1981) release.
Ironically, TSR dropped the Cthulhu and Melnibonean Mythos from the book in later editions anyway, decreasing it from 144 pages to 128. Various sources suggest that this was either because they didn't want to promote another game company's lines or because they were afraid that religious groups might find those mythos offensive.
Amusingly enough, even in the versions that removed those mythoi, the notation in the front of the book thanking Chaosium was left in.
|Todd Stewart Contributor|
My collection is more like a library at this point, taking up four bookcases in my office. Lots of 2e setting material, lots of WoD and nWoD I've never actually gotten a chance to play, and more Pathfinder than you can shake a stick at.
The jewel of my own collection isn't so much an RPG book as something by a foundational author who inspired and continues to inspire. I have one of the original print run of Clark Ashton Smith's 'The Double Shadow and Other Fantasies' including hand-written corrections to the text by the author. :D
I have every D&D 3rd and 3.5 hardback. I have every d20 modern related book including paper backs, white wolf publsihed d20 compatible hard backs and actually a good portion of white-wolf hardbacks within the world of darkness exalted scion and trinity lines, most 3.5 compatible hardbacks. every pathfinder and star finder hardback. I'm to the point where If I go to a book stores RPG section I am guaranteed to be disappointed.
A lot less than I had two years ago when I started disposing of things I no longer wanted on Ebay, that's for sure. Still, some of it didn't sell, some was in bad enough condition I didn't try it and some games I wanted to keep. What I have left, from memory:
AD&D 2e PHB, Monstrous Compendium Volume 1 & 2
D&D 4e PHB
D&D Rules Cyclopedia
Adventures in Middle Earth Players' and Loremasters' Guides
4-5 adventure modules from various publishers
2e, 3e, both Mongoose editions, Runequest 6 and Mythras main rulebooks, the Guide to Glorantha and Argan Argar Atlas
2e Boxed sets: Trollpak, Pavis, The Big Rubble, Borderlands, Questworld
2e Supplements and adventures: Cults of Prax, Cults of Terror, Griffin Mountain, Balastor's Barracks, Snakepipe Hollow, Plunder, Runemasters, SoloQuest 1, 2 & 3, Wyrm's Footnotes
3e supplements: Apple Lane, Book of Drastic Resolutions 1, 2 and 3, Codex 1 & 2, Dorastor, Elder Secrets, Genertela boxed set, Gods of Glorantha boxed set, Elder Secrets boxed set, Into the Troll Realms, Monster Colisseum, Lords of Terror, Haunted Ruins, River of Cradles, Sun County, Shadows on the Borderlands, Strangers in Prax, Tales of the Reaching Moon 1-20, Tradetalk 1-5, Trollpak, Vikings
Mongoose Runequest: all the Glorantha products for both editions
There's a lot of that. Looking at the listings for Classic Traveller, I'm missing five GDW products (JTAS 1, 2, 4, Invasion: Earth and Double Adventure 6), I have about half the FASA material (I have most of the adventures and a couple of their ships), and a couple of the DGP items. For MegaTraveller, I don't have GDWs "Robots" book, I have everything from DGP, and the BITS items. For TNE, all the GDW material apart from the Players' Forms and T-Shirt, seven issues of Traveller Chronicle, and four issues of Signal GK. For Marc Miller's TRaveller, T4, I have the 14 published rulebooks, three of the adventures, and both issues of JTAS. All the GURPS Traveller is somewhere, I have the main T20 rulebook and Gateway to Adventure. For Mongoose Traveller I have nearly everything that relates to the rules and the Third Imperium setting, although there's a product called Biotech Vehicles which I certainly don't have, Clement Sector Core Setting and the Anderson & Felix Guide to Naval Architecture from Gypsy Knight Games, while for the second Mongoose edition the only print product I don't have is Pirates of Drinax, which has only recently come out in print form.
The One Ring. All the print products.
That's the big ones. There are others where I've the core rulebook in print, twenty or so of those, but very few supplements.
D&D; Wheel of Time
Exalted (1,2 and 3rd edition)
Old World of Darkness; Vampire, Werewolf, mage, changeling, Wraith, Hunter, Mummy, Demon + Historicals(Dark Age, western, Victorian) + Asian;Vampire, Werewolf and Changeling
New World of Darkness; Vampire, Werewolf, Mage, Changeling, Promethean & Mummy
Scion 1st edition
Amber Diceless role playing
Hero System (Big Black Book o'Doom) + Champions
Mutants & Masterminds (2nd & 3rd edition)
Villans & Vigilantes
Immortal 1st & 2nd edition
Call of Cthulhu
All Flesh must be Eaten
Warhammer Fantasy Role-playing
GURPS - Discworld
GURPS - Conan
Big Eyes Small Mouth (Tenchi, El Hazard, Demon City and Sailor Moon (shut up) supliments)
Fuzion System; Champions; New Millenium and Dragon Ball Z (don't judge me)
DC Heroes roleplaying
Palladium system; TMNT, Superheroes, RIFTS, Supernatural and Robotech
I think that's it
Okay, after letting this sit for far too long, it's time to get back into it. First, there needs to be a quick category for a new product I've picked up since last time:
Commentary: I saw this the other day in a used book store, and since I had a coupon I picked it up. I have to say, it's quite the interesting book! I found myself liking the fact that the monsters are organized by solar system, rather than alphabetically, a lot more than I thought I would.
Okay, now, back to the d20 product listings! I suspect this won't be enough to finish everything off, but it should get us to within sprinting distance of the end.
As per my previous disclaimer, several stand-alone games are categorized here, rather than in the forthcoming post on non-d20 RPGs, due to having a d20 System engine.
Commentary: This Pathfinder-compatible boxed set is made specifically for PvP games, arena-style. It's an interesting concept simply because it brings Pathfinder closer to the wargaming roots that ultimately spawned it.
Commentary: Inner Circle Games was one of those companies that should have done better than they did during the d20 boom. This book is beautiful in its artwork and fantastic in its setting. I still love referencing it today.
Commentary: Most people don't remember that Chaosium put out an Elric supplement for the d20 System. To me, it came across as little more than an effort to funnel players back to their game, but it had some nifty bits in it. Stormbringer does 1d100 Con drain on each successful hit?!
Commentary: One of the now-infamous Avanalanche Press setting books that had cleavage on the cover, I honestly can't remember how I acquired this book. In fact, I'd forgotten it was on my shelves until I sat down to write this list, since no one in my group ever wanted to play a Musketeers-style game. Oh well, the cover image is nice eye-candy, if nothing else.
Commentary: That's not a typo in the title. Rather, this is a combination setting and rules-hack for d20 games, set on the world of Alia-Wor. Some of the alternate rules might be interesting, but I've never had a chance to test them out.
Commentary: As much as I tried to keep everything grouped by company, it's inevitable that some stuff got through, and this is one of them. It should be with the AEG listing in my previous post, but oh well. I actually ran my group through this module back in college, and it really didn't go very well. I found out later that this adventure was panned by several professional reviewers, much to my vindication.
Commentary: More materials that I didn't index correctly last time around, these are FFG books that I wanted to use but haven't had a chance yet. That's particularly true for Mechamorphosis, which is Transformers with the serial numbers filed off.
Commentary: Third in the list of misfiled books on my shelves, this book attempts to bring more aspects of Jack Vance's Dying Earth books into d20. It's rather fun to see a more Vancian take on Vancian magic (though, of course, gamism is still adhered to).
Women of the Woods
Commentary: Both of these are books of illustrations (though the former is not by Larry Elmore, instead being by Stephanie Pui-Mun Law and published via Larry's company) that have d20 statistics that complement the artwork. I quite approve of mixing illustrations with statistics in this way, and wish there were more books like these!
The Spear of the Lohgin
Blood Reign of Nishanpur
The Bloody Sands of Sicaris
Commentary: Arcanis was another setting that I wish I'd had more of a chance to use, as it was fleshed out very well. I particularly liked how the psionics book used the "psionics are transparent" and "psionics are different" rules at the same time, the latter being specifically for certain eldritch horrors and their servants.
Commentary: One of TLG's mainstream d20 offerings, this book didn't have much of anything that made it stand out for me. As with so many on my shelves, I've never used it, and can't remember when or why I picked it up.
Commentary: These d20 Modern sourcebooks allow you to bring the War on Terror to your game table. 'nuff said.
Commentary: In accordance with the preceding entry, I tend to call this adventure "Iraq d20." That's not really the case, but any adventure that has you going on a mission to kill Saddam Hussein deserves that title to my mind. Turns out ol' Saddam is a 10th-level multiclass character, albeit with the "ordinary" tags, which make him CR 9.
Con Kitty character sheet
Commentary: This is a short d20 adaptation of the Bros. Grinn (somewhat adult) webcomic "Crushed," about the catgirl of the same name. Back at Gen Con, there was a booth babe who was promoting the book by handing out character sheets of "herself": Con Kitty. Amazingly, I still have the piece of paper tucked into the Crushed sourcebook.
Commentary: This was, as I recall, one of many smaller companies that churned out adventures during the early d20 boom. That's really all I can say about it, since I'm not sure I've ever so much as read this adventure, let alone played it.
Nightmares & Dreams II: A Creature Collection
The Pits of Loch Durnan
Commentary: Now these were, to my mind, a great example of a smaller press company that managed to carve out a niche for itself, at least in terms of making memorable products. I loved the idea of a world that you were drawn into as you slept, and the dark tenor here kept me coming back for more.
Alchemy & Herbalists
Spells & Magic
Arms & Armor
Allies & Adversaries
Friends & Familiars
Commentary: I also got quite a lot of enjoyment out of the old Bastion Press stuff. Jim Butler produced solid products, and Oathbound always struck me as Ravenloft writ large. That's probably not a coincidence, now that I think about it.
Wicked Fantasy Factory #2: Against the Iron Giant
Maximum XCrawl: Core Rule Book
Dungeonbattle Brooklyn (x2)
Free RPG Day 2013: The Imperishable Sorceress (DCC RPG)/2013 Studio City Crawl (XCrawl)
Free RPG Day 2014: Elzemon and the Blood-Drinking Box (DCC RPG)/Dungeon Detonation! (XCrawl)
Dungeon Crawl Classics #51.5: The Sinister Secret of Whiterock
Dungeon Crawl Classics Role-Playing Game Adventure Starter
Dungeon Crawl Classics Role-Playing Game Quick Start Rules/Gnole House starter adventure
Dungeon Crawl Classics Role-Playing Game Core Rulebook
The Power Gamer's 3.5 WARRIOR Strategy Guide
The Power Gamer's 3.5 WIZARD Strategy Guide
Dinosaur Planet: Broncosaurus Rex d20 Core Rulebook
Commentary: You know, putting that list together really highlights a lot of the gonzo craziness that Goodman Games puts out. Needless to say, I really love those. My group has expressed interest in running an XCrawl game for some time now. I should get back on that.
Terror in Freeport
Madness in Freeport
Hell in Freeport
Legions of Hell
Armies of the Abyss
Jade Dragons & Hungry Ghosts
Secret College of Necromancy
Arcana: Societies of Magic
Hammer & Helm: A Guidebook to Dwarves
The Book of the Righteous (3E)
Testament: Role-Playing in the Biblical Era
Mutants & Masterminds RPG 1E
Mutants & Masterminds RPG 2E
DC Adventures Hero's Handbook
Commentary: Really, there's no commentary needed here. Many of the titles listed above are classics that are still widely known throughout the gaming community today.
Ultimate Magic Items
The Slayer's Guide to Undead
The Slayer's Guide to Minotaurs
The Slayer's Guide to Amazons
The Slayer's Guide to Medusas
The Slayer's Guide to Harpies
The Slayer's Guide to Female Gamers
The Slayer's Guide to Games Masters
Encyclopedia Arcane: Demonology
Encyclopedia Arcane: Necromancy
Encyclopedia Arcane: Star Magic
Encyclopedia Arcane: Magic Item Creation
Commentary: I'm somewhat surprised how comparatively few Mongoose products I have, since they put out quite a lot of good stuff back in the day. Then I remember that my PDF collection dwarfs my physical collection by an order of magnitude or two.
Tests of Skill
City Builder: A Guide to Designing Communities
Nuisances: Director's Cut DVD-PDF with jewel case
Nuisances Bonus Material DVD-PDF with "Ghouls Gone Wild: Tomb of Whores" jewel case
Edgar Rice Burroughs Mars: Shadows of a Dying World DVD-PDF with jewel case
Commentary: I seem to have a passion for eclectic products, because Skirmisher also produced quite a few of them. I probably should have put d-Infinity with the other magazines, but it works just as well here, but I suppose it works well enough here.
Commentary: I bought this one because of all the buzz it got here on the Paizo boards. The third-party product that won the most cynical members of the community over for how it fixed the "linear fighters/quadratic wizards" problem by dialing wizards down was something I had to see for myself.
The Practical Enchanter
Paths of Power: The Complete Collection
Legends of High Fantasy
Commentary: These are my "desert island" books. If I could only pick one set of books, from all of those listed before (and after) this post, to take with me to a desert island, it would be these. The sheer degree of versatility that they allow for when designing d20 characters is, to my mind, utterly unmatched, allowing for more options than everything else here put together, while requiring far fewer pages. The fact that so many of them have been made available completely for free as PDFs certainly helps. I strongly recommend checking them out!
Big Eyes Small Mouth d20 Revised Edition
BESM d20 Monstrous Manual
d20 Military Vehicles
The Slayers d20
Commentary: For once, I'm deliberately splitting up products from the same company, as I have several non-d20 BESM products also that I'll cover later on. As a note, I still have yet to read my Slayers d20 book, because I've sworn that I won't read it before I sit down and finish watching the original three seasons!
Next time: we finish up my d20-based products!
It's funny how getting closer to the end has made it more difficult for me to get around to finishing this. I'm sure that says something about me (probably nothing good). Still, I'm intent on bringing this to a close, so let's finish up the d20 supplements!
...in just a moment. First, some addenda for a few other products I've picked up in the last few weeks that would have been listed previously:
Commentary: The more I look at these old cards, the more I love just how wacky they are. A card with a 9th-level Lawful Neutral fighter who is dedicated to putting down rebellions against the aristocracy is kind of interesting. But reading that he has a longsword +2, +4 vs. peasants is laugh out loud funny!
Commentary: I had initially thought there wouldn't be anything interesting to see here, but I was wrong. From exploring what happens to dragonspawn that are still alive when their respective dragon overlord is killed to finding the dragonlance used by Huma Dragonbane himself, there's a lot of good stuff in this adventure!
Commentary: I've only had a brief chance to look this over so far, but from what I can see it seems cool. A lot of it looks like a post-Spellplague look at Chult, so it's more of a sourcebook/adventure than pure adventure, it seems to me.
With those out of the way, let's finish off the d20-compatible materials!
Creature Collection Revised
Creature Collection II
Relics & Rituals
Relics & Rituals II: Lost Lore
The Divine and the Defeated
Scarred Lands Gazetteer: Ghelspad
Of Sound Mind
Queen of Lies
Sword & Sorcery Studios-Arthaus Insider/White Wolf Quarterly, Vol. 3.3
Commentary: The Scarred Lands was a great setting, being high fantasy grimdark fun. I didn't pick up too many of its supplements back in the day, and for the life of me I can't remember why now. I quite enjoy the overall tenor of the world, which has only barely stepped back from the brink, and could still go over if the PCs don't help to safeguard things.
L1 Demons and Devils
R1 Rappan Athuk, The Dungeon of Graves: The Upper Levels
R2 Rappan Athuk, The Dungeon of Graves: The Middle Levels
R3 Rappan Athuk, The Dungeon of Graves: The Lower Levels
Rappan Athuk Reloaded
City of Brass
The Tome of Horrors
The Tome of Horrors Complete
The Tome of Horrors 4
The Slumbering Tsar Saga
Rappan Athuk Expansions: Vol. 1
Cyclopean Deeps Vol. 1
Cyclopean Deeps Vol. 2
Rappan Athuk poster map
Rappan Athuk GMs screen
Rappan Athuk battlemat
Rappan Athuk Cyclopean Deeps Part I: Down to Ques Querax
Rappan Athuk Cyclopean Deeps Part II: Cult of the Khryll
Rappan Athuk Bestiary
Rappan Athuk Pregenerated Characters
Rappan Athuk Player's Guide
Rappan Athuk Battle Maps
Rappan Athuk Level 7B
Commentary: The Wizard's Amulet, the PDF-only prequel to The Crucible of Freya, was the first adventure that I ever ran for D&D Third Edition, and it got me hooked on Necromancer Games products early on. I greatly appreciated its "Third Edition Rules, First Edition Feel" take on things, and I'm glad that Rappan Athuk is (at the time of this posting) having a successful new Kickstarter for Fifth Edition! As a note, all of the latter Rappan Athuk material listed above is for Pathfinder, rather than Swords & Wizardry.
I love the higher-end parts of high fantasy, and as such couldn't resist picking this book up a little while back. It's great to take your "standard" types of monsters and mix them up with mythic abilities before springing them on your players!
Thieves in the Forest
In the Belly of the Beast
The Tide of Years
Beyond the Veil
Touched By the Gods
Nyambe: African Adventures
Nyambe Ancestral Vault
Commentary: Most of the titles listed above were part of Atlas Games' Penumbra line of d20 products back in the early days of D&D Third Edition. However, Nyambe was something special, being quite possibly the only d20 product line (let alone D&D sourcebooks) dedicated to a campaign inspired sub-Saharan Africa. I'm quite pleased to have a copy of it, even it seems destined to join the myriad pile of books that I've never gotten to use in actual play.
And that's the last of the d20 products, which makes me feel rather chagrined that it took me so long to get those listed. Ah well, at least now I'm that much closer to having completed this!
Next time: Other RPG products!
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At long last, we've come to the final post in this series! This time, we come to (products for) RPGs that used their own game system, with no underlying connection to D&D or related systems (though of course, a few of these will bend that classification). First, though, let's start with a product I've since acquired that should go in a previously-listed category:
Commentary: I was slightly surprised to realize that I didn't already have this. Several things were laid out here that have since become staples of Pathfinder, or at least Golarion, so I was glad to patch this hole in my collection.
Now, on to the stand-alone RPGs!
Lost Worlds: Zocchi Magician with Dice Bag
Lost Worlds: Knights of the Dinner Table: Bob "Knuckles"
Lost Worlds: Knights of the Dinner Table: Dave "El Ravager"
Lost Worlds: Knights of the Dinner Table: Brian "Teflon Billy"
Lost Worlds: Knights of the Dinner Table: Sara "Thorina"
Play-by-mail games rules/instructions (print)
Commentary: I should note that Grimtooth's Ultimate Traps Collection was produced by Goodman Games under a license; it just felt more appropriate to have it here. But as much as I like that book, my copy of the Lost Worlds Lou Zocchi book, autographed by Lou Zocchi, is my favorite among these. Now if I could just find the time to join one of those PBM games...
Queen's Blade Rebellion: Eilin & Ymir
Queen's Blade Rebellion: Werbellia
Queen's Gate: Kan'u
Queen's Gate: Kasumi
Queen's Blade The Live: Vanessa Pan "Alicia"
Queen's Blade Grimoire: Zara
Queen's Blade Grimoire: Seiten
Queen's Blade Grimoire: Snow White
Commentary: Compatible with the Lost Worlds books, the Queen's Blade series doesn't have a proper English translation; the books are all in their original Japanese. Of course, while I'd love to actually use them in play someday (since I know Japanese as a second language), I'm quite fine with looking at the illustrations in the meantime!
Commentary: Billing itself as "Chat Roleplaying," this was apparently meant to be played over Internet chat programs. I never actually gave it a try, though the idea certainly sounds different from standard tabletop (or LARP) fare. The book came with a map, which I thought was still around here somewhere...
Sauron: The Battle for the Ring
Commentary: A family friend gave me these years ago, remnants from when her kids flirted with RPGs. Being that they're from 1977 and still complete and in good condition, I've reverently left them in their plastic bags.
Adventurer Conqueror King System Player's Companion
Adventurer Conqueror King System Domains at War: Battles
Adventurer Conqueror King System Domains at War: Campaign
Adventurer Conqueror King System Domains at War maps and counters
Adventurer Conqueror King System Lairs and Encounters
Adventurer Conqueror King System Sinister Stone of Sakkara
Commentary: I've become quite a fan of the ACKS RPG; it offers a degree of internal consistency in its world-building that's rare among tabletop games, and I love its old-school feel. Now if I can just get my group to give it a shot!
Dragon Kings GM Screen
Dragon Kings New Dune Marauders
Commentary: I picked this up on the strength of its Dark Sun connection. System-neutral, it took me forever to find the Pathfinder-specific PDF manual.
Commentary: The GameScience reprint of this old book, it contains a plethora of new spells, ranging up to spell level 20! It has a very "somebody's house rules that they decided to publish" feel to it, which gives it a certain nostalgic quality.
Guide to Glorantha, vols. I & II
Argan Argar Atlas
Commentary: This really should have a split title, since those last two entries were actually published by Moon Design and not Chaosium. In this case, I'm consolidating the materials for ease of reference.
HackMaster GameMaster's Guide
Gawds & Demi-Gawds
Commentary: To be absolutely clear, these are for the old HackMaster "Fourth Edition," rather than the current version of the game. One of these days, I'll get around to picking up that eight-part Hacklopedia of Beasts.
Commentary: I distinctly recall getting this at a Gen Con demo back in the last 90s. I never actually opened it up and played it, and for that matter didn't realize that it was based on a computer game series until I sat down to write this entry!
Commentary: This adventure for the Victoriana setting was something that I originally bought for a friend of mine. Circumstances happened (as they're wont to do) and I ended up never actually giving it to them, leaving it sitting on my shelf for what will probably be forever.
Commentary: I'm expecting to catch hell for admitting I own this, to which I'll preemptively state that I bought it purely because of the Streisand effect: being a collector, any whiff of a book being condemned is enough to make me interested in acquiring a copy, regardless of its content. That said, I really didn't like where the money would be going for this, so I made sure to buy it used from a third-party outlet.
Rifts: Pantheons of the Megaverse
Commentary: I never much got into Rifts or other Palladium products. In this case, the former was a gift from a friend for my birthday a few years back, while the latter was one I picked up at a used book store on a friend's recommendation (it being an example of what he felt gods would plausibly be like in a high-fantasy game).
Commentary: There's really nothing I can say about this. I know that it came back with me as a freebie from one Gen Con decades ago, but that's about it. I suspect that I could count on my fingers the number of times I've even opened it.
Commentary: Oh, the memories I have of this game. Despite it being used with the FUDGE mechanics, I remember running it for my friends with a hack of...some other rules. I think maybe BESM, since we had some liberal "Super Saiyan Santa Claus" stuff in there for the villain. It was a crazy fun time.
Dragonball Z: The Anime Adventure Game
Dragonball Z: The Frieza Saga
Commentary: While I never got a chance to sit down and actually play Teenagers From Outer Space, I had a lot of fun with the DBZ RPG, even if it never made much of a splash. My friends and I used BESM much more instead, though we kept trying to come up with ways to integrate DBZ into that.
Big Eyes Small Mouth Game Master's Screen (and adventure)
Big Eyes Small Mouth Second Edition
The Sailor Moon Role-Playing Game and Resource Book
The Complete Book of Yoma, Volume 1
Tenchi Muyo! RPG and Resource Book
El-Hazard Role-Playing Game and Resource Book
Commentary: I got a free copy of the first edition of BESM at Gen Con way back in 1997, and sure enough it hooked me right in. As I mentioned in the last two entries, my friends and I played quite a bit of this game back in the day, liberally mixing in various anime (and other materials) as it suited us. It was a great deal of fun, and I kind of miss that sort of seat-of-our-pants style of gaming now.
Commentary: I seem to recall getting this during a contest on Gen Con. I was mildly disappointed that it was for the FUDGE system, rather than BESM or Fuzion. As such, I never ended up actually using this.
Commentary: Although not the same studio as Rising Force Productions (listed previously), this is based on work made by the same guys. In this case, it's based on the Bros. Grinn (again, somewhat adult) webcomic of the same name. Rather vexingly, I'm not sure if it's using an original set of game mechanics (the book is only 48 pages long, many of which are comics, and yet uses a rather in-depth point-buy system of building characters) or is utilizing an existing RPG system (maybe Champions?).
Commentary: I honestly can't remember where I picked up this book, which looks like another late 90s fantasy heartbreaker. I'm sure I didn't purchase it, so I suspect it was one of many giveaways that I received during Gen Con.
Commentary: A tactical miniatures game, this is one of more than a few games I own which I've never played, and couldn't tell you where I couldn't tell you where I got it.
Commentary: This parody of Robotech is actually licensed from FASA, and uses the Robotech game rules. I'm fairly confident that this is produced by at least some of the same people from Rising Force Productions and/or Nightshift Games/Team Frog Studios, but at a glance I can't be completely sure. Certainly, it's their type of product, being humorous and furry-themed.
The Curse of the Statuettes adventure pack
Tokens of Friendship!
Pegasus Dice Set with "Flying High" mini-adventure
Earth Pony Dice Set with "One Good Turn Deserves Another" mini-adventure
Unicorn Dice Set with "Practise [sic] Makes Perfect" mini-adventure
The Festival of Lights
The Bestiary of Equestria
The Official Movie Sourcebook
Commentary: I'm quite pleased to say that, at the time of this post, this constitutes the full run of the Tails of Equestria RPG line. There's at least one more product that's been announced, but I'm a little nervous since River Horse Games has lost their North American distributor for the game.
Commentary: The infamous game of ambush-LARPing, this isn't a game I'd try and play today without being extremely careful about it. Which is a shame, since this looks like it'd be a lot of fun, if everyone stuck to both the rules and the spirit therein.
Commentary: The classic d6 RPG, I've never had the opportunity to use this. While my friends and I have made a few abortive attempts to start a Star Wars game, it's always been with the newer systems. Maybe we should give this classic a try?
World of Gor: Gorean Roleplaying - World Encyclopedia
Commentary: Also based on the old d6 System, these books aren't nearly as salacious as you might think. Rather, they're deliberately slanted towards presenting adventure possibilities, with the issues of slavery being acknowledged without being unduly accentuated, which is no doubt the best way to go about it.
Commentary: Picked up as part of the short-lived d6 renaissance I was apparently having, I got this mostly because I read the Ninja High School comics when I was a teenager. I eventually left them behind, but I still remember them fondly, and I liked that Antarctic Press was converting their old stuff to a playable game. Maybe someday we'll see a Gold Digger RPG?
Supplement V: Carcosa (original version)
Supplement V: Carcosa (expanded version)
Death Frost Doom (revised version)
No Salvation For Witches
Better Than Any Man
The Doom-Cave of the Crystal-Headed Children
Vaginas Are Magic!
Blood In The Chocolate
Veins of the Earth
The Monolith From Beyond Space and Time
Tower of the Stargazer
The God That Crawls
Tales of the Scarecrow
F~+$ For Satan
A Red and Pleasant Land
Commentary: As this long list of products should make clear, I have a real enjoyment for LotFP products. I find that they live up to their "Weird Role-Playing" line, and continue to cross boundaries that most game companies would never dare to do in pursuit of that. I find that commitment incredibly refreshing, and it keeps their products innovative. I suspect I'll be a customer of theirs for a long time to come. (Also, note that the original run of Carcosa wasn't an LOtFP product, being self-published by Geoffrey McKinney; I'm including it here for the sake of convenience.)
Kefitzah Haderech: Incunabulum of the Uncanny Gates and Portals
Commentary: I'm honestly not sure this second title is from this particular company. However, the interior listing has the same "Lost Pages" product line, so I'm tentatively putting it here.
Shogun & Daimyo
Commentary: I wasn't sure if I should list these here, as these books don't really have any game stats in them, being essentially reference books for historical Japan. However, the company is a game company, and the books were at least intended to be useful to gamers, so I'm going to list them here anyway.
Town: A City-Dweller's Look at Thirteenth to Fifteenth Century Europe
Commentary: These are also stat-less reference books, overviewing everyday life in, respectively, rural and urban medieval Europe. They're great products for fleshing out the background assumptions that go into most high-fantasy games, and I highly recommend them.
Kobold Guide to Combat
Kobold Guide to Worldbuilding
Commentary: I was initially reluctant to pick these up, thinking that they'd be fairly generic and unhelpful. Wow was I ever wrong! The essays in these books are very thought-provoking, and should be read by every prospective GM.
Commentary: The Wargames Research Group has published a number of military history books, with this being the first one I've acquired. They cover an incredibly broad scope, and despite that still manage an impressive depth. That said, they can be a lot to digest, as the format is almost textbook in nature.
Commentary: This collects the two-volume set of the Baby Bestiary books in a nice slipcase. While without game stats, the RPG-focused nature of this product is readily apparent, as it deals with creatures such as owlbears, bulettes, rust monsters, and even the tarasque!
Hârn Character Profile
- HârnManor: Budget Form
HârnWorld Third Edition
Hârn Pilot's Almanac
- Maritime Trade
- Port Almanac
- Arcane Lore
- Real Estate
- Tomes & Scrolls
Kingdom of Kaldor
Commentary: The Hârn setting is another one to recently capture my interest. The extreme detailing appeals to my inner world-builder, and I can't help but read its various products with an eye towards the general, system-neutral materials therein (since the actual game engine is HârnMaster).
The Moonbridge Raid Part II: Skeleton Island to Anamos Isle
The Moonbridge Raid Part III: Anamos Isle to Liberated Lands
Commentary: Way back in 1984, a group of evangelical Christians wondered why, if Dungeons & Dragons was a game that led children to Satan, there couldn't be a game that led them to Jesus instead? DragonRaid is the answer. As a note, I have the first part of the listed trilogy of adventures also; it's included in the boxed set.
And that's it! Those are all of the physical RPG products that I own (notwithstanding the novels, comic books, and a few other bits of RPG-related media)...at least, as of right now. I have no doubt that my collection will continue to grow (not the least because I have some Kickstarter stuff already paid for and awaiting shipping), straining my library to its limit! Listing all of these, and noting my thoughts and impressions of them, was quite the project, and I hope it's been as enjoyable for you to read about as it's been for me to write!