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520 posts. Alias of Iadel.


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Does Jeremy agree to take the Bywayderer along as a guide? (25% probability of Yes)
Decision: 1d100 ⇒ 8


Does Jeremy look for representatives of the Parapets
in the Marketplace? (1-60)
at the Parapets themselves? (61-100)
Choosing an option: 1d100 ⇒ 89


The Keeper, trying to persuade Jeremy to confront representatives of the Parapets, invoking Jeremy’s condition Rapport (+3): 4d3 - 8 + 3 + 2 ⇒ (3, 1, 3, 1) - 8 + 3 + 2 = 5

Jeremy Will (+4): 4d3 - 8 + 4 ⇒ (3, 2, 1, 1) - 8 + 4 = 3


The Keeper, attempting to interpret Jeremy’s behaviour Empathy (+2): 4d3 - 8 + 2 ⇒ (2, 1, 3, 2) - 8 + 2 = 2
Jeremy Deceive (+3): 4d3 - 8 + 3 ⇒ (1, 1, 2, 1) - 8 + 3 = 0


Jeremy, trying to understand the meaning of Glirror’s hint Difficulty +3 Investigate: 4d3 - 8 + 2 ⇒ (2, 1, 1, 3) - 8 + 2 = 1

Jeremy, trying to persuade Glirror to explain Rapport (+1): 4d3 - 8 + 1 ⇒ (1, 2, 1, 3) - 8 + 1 = 0
Glirror Will (+4): 4d3 - 8 + 4 ⇒ (3, 3, 3, 1) - 8 + 4 = 6

The Keeper, trying to understand the meaning of Glirror’s hint Difficulty +3 Lore (+4): 4d3 - 8 + 4 ⇒ (1, 2, 2, 1) - 8 + 4 = 2


Jeremy, trying again to make a deal with Glirror Provoke (+3): 4d3 - 8 + 3 ⇒ (3, 2, 1, 2) - 8 + 3 = 3
Glirror Will (+4): 4d3 - 8 + 4 ⇒ (3, 3, 2, 1) - 8 + 4 = 5


Jeremy, to notice Glirror’s lingering panic Empathy (+3): 4d3 - 8 + 3 ⇒ (1, 2, 2, 1) - 8 + 3 = 1
Glirror Deceive (+1): 4d3 - 8 + 1 ⇒ (3, 3, 3, 3) - 8 + 1 = 5


Jeremy, trying to persuade the Keeper to help him take Glirror to the physical world, spending a Fate point Rapport (+1): 4d3 - 8 + 1 + 2 ⇒ (2, 1, 3, 2) - 8 + 1 + 2 = 3
The Keeper Will (+3): 4d3 - 8 + 3 ⇒ (2, 2, 3, 2) - 8 + 3 = 4

Jeremy, trying to persuade the Keeper to help him take Glirror to the physical world, spending another Fate point to preroll Rapport (+1): 4d3 - 8 + 1 + 2 ⇒ (2, 3, 2, 2) - 8 + 1 + 2 = 4


The Keeper, trying to understand what has just happened Difficulty +2 Lore (+4): 4d3 - 8 + 4 ⇒ (1, 2, 1, 2) - 8 + 4 = 2


Jeremy, unconsciously turning the reading towards the Keeper’s magic and defences Will (+4): 4d3 - 8 + 4 ⇒ (3, 1, 2, 3) - 8 + 4 = 5
The Keeper’s defences Lore (+4): 4d3 - 8 + 4 ⇒ (1, 1, 3, 1) - 8 + 4 = 2


The Keeper, trying to read magic and defences on Jeremy, with boost Lore (+4): 4d3 - 8 + 4 + 2 ⇒ (1, 3, 2, 3) - 8 + 4 + 2 = 7
Jeremy, with unconscious resistance Will (+4): 4d3 - 8 + 4 + 2 ⇒ (3, 3, 3, 1) - 8 + 4 + 2 = 8


The Keeper Empathy (+2): 4d3 - 8 + 2 ⇒ (1, 2, 3, 2) - 8 + 2 = 2
Jeremy, not actually hiding anything for once Rapport (+1): 4d3 - 8 + 1 ⇒ (2, 2, 1, 2) - 8 + 1 = 0


The Keeper, trying to understand what has happened to Glirror Difficulty +3 Lore (+4): 4d3 - 8 + 4 ⇒ (3, 3, 2, 3) - 8 + 4 = 7


Jeremy, to make it back to the Keep without getting noticeably fatigued Difficulty +2 Physique (+2): 4d3 - 8 + 2 ⇒ (2, 3, 1, 3) - 8 + 2 = 3


Does Jeremy take Glirror to:
the Marketplace? (1-20)
the Library? (21-60)
the Keeper? (61-100)
Choosing an option: 1d100 ⇒ 81


Glirror, a fifth psychic light attack Will (+4): 4d3 - 8 + 4 ⇒ (2, 2, 1, 1) - 8 + 4 = 2
Jeremy, with unconscious resistance Will (+4): 4d3 - 8 + 4 + 2 ⇒ (3, 2, 2, 2) - 8 + 4 + 2 = 7


Round Five

Jeremy, trying to encourage more doubt, with boost Provoke (+3): 4d3 - 8 + 3 + 2 ⇒ (2, 2, 3, 2) - 8 + 3 + 2 = 6
Glirror Will (+4): 4d3 - 8 + 4 ⇒ (2, 3, 3, 3) - 8 + 4 = 7


Glirror, a fourth psychic light attack, spending Fate point Will (+4): 4d3 - 8 + 4 + 2 ⇒ (1, 1, 2, 2) - 8 + 4 + 2 = 4
Jeremy, with unconscious resistance Will (+4): 4d3 - 8 + 4 + 2 ⇒ (3, 1, 3, 2) - 8 + 4 + 2 = 7


Round Four

Jeremy unconsciously throws the Encroachment’s fear at Glirror Will (+4): 4d3 - 8 + 4 ⇒ (1, 3, 3, 3) - 8 + 4 = 6
Glirror Will (+4): 4d3 - 8 + 4 ⇒ (2, 2, 2, 3) - 8 + 4 = 5

Jeremy, to notice Glirror’s reaction Empathy (+3): 4d3 - 8 + 3 ⇒ (2, 3, 3, 3) - 8 + 3 = 6
Glirror Deceive (+1): 4d3 - 8 + 1 ⇒ (2, 1, 3, 2) - 8 + 1 = 1

Jeremy, to sense something odd Difficulty +2 Lore: 4d3 - 8 + 0 ⇒ (1, 3, 2, 2) - 8 + 0 = 0


Glirror, a third psychic light attack Will (+4): 4d3 - 8 + 4 ⇒ (2, 2, 1, 3) - 8 + 4 = 4
Jeremy, with unconscious resistance Will (+4): 4d3 - 8 + 4 + 2 ⇒ (3, 1, 1, 3) - 8 + 4 + 2 = 6


Round Three

Jeremy, continuing to talk, with boost Provoke (+3): 4d3 - 8 + 3 + 2 ⇒ (1, 1, 3, 2) - 8 + 3 + 2 = 4
Glirror Will (+4): 4d3 - 8 + 4 ⇒ (1, 1, 2, 3) - 8 + 4 = 3


Glirror, another psychic light attack Will (+4): 4d3 - 8 + 4 ⇒ (1, 2, 2, 3) - 8 + 4 = 4
Jeremy, with unconscious resistance Will (+4): 4d3 - 8 + 4 + 2 ⇒ (1, 3, 3, 2) - 8 + 4 + 2 = 7


Round Two

Jeremy, continuing to talk, with boost Provoke (+3): 4d3 - 8 + 3 + 2 ⇒ (1, 2, 2, 2) - 8 + 3 + 2 = 4
Glirror Will (+4): 4d3 - 8 + 4 ⇒ (3, 1, 3, 3) - 8 + 4 = 6


Glirror, making the psychic light attack Will (+4): 4d3 - 8 + 4 ⇒ (3, 3, 2, 2) - 8 + 4 = 6
Jeremy, with unconscious resistance Will (+4): 4d3 - 8 + 4 + 2 ⇒ (1, 1, 1, 2) - 8 + 4 + 2 = 3


Round One of a psychic conflict

Jeremy, talking fast and trying to make a deal, with boost Provoke (+3): 4d3 - 8 + 3 + 2 ⇒ (1, 3, 2, 2) - 8 + 3 + 2 = 5
Glirror Will (+4): 4d3 - 8 + 4 ⇒ (1, 3, 3, 2) - 8 + 4 = 5


Jeremy, to notice the Glirror first:

Jeremy, with boost Notice (+2): 4d3 - 8 + 2 + 2 ⇒ (2, 2, 1, 2) - 8 + 2 + 2 = 3
Glirror Stealth (+2): 4d3 - 8 + 2 ⇒ (1, 1, 1, 2) - 8 + 2 = -1


First chance for Jeremy to spot one of the less powerful entities of the Wilds:

Jeremy Notice (+2): 4d3 - 8 + 2 ⇒ (1, 2, 1, 3) - 8 + 2 = 1
Entity Stealth (+3): 4d3 - 8 + 3 ⇒ (3, 3, 1, 2) - 8 + 3 = 4

Second and final chance for Jeremy to spot one of the less powerful entities of the Wilds:

Jeremy Notice (+2): 4d3 - 8 + 2 ⇒ (3, 3, 2, 2) - 8 + 2 = 4
Second entity Stealth (+3): 4d3 - 8 + 3 ⇒ (3, 3, 2, 1) - 8 + 3 = 4


Next steps:
Look for the Director or Learned Zed (1-30)
Look for a representative of the Parapets in the Marketplace (31-60)
Enter the Wilds (61-80)
A journey into the Heart (81-100)
Choosing an option: 1d100 ⇒ 80


Jeremy, using the previous invisibility Will (+4): 4d3 - 8 + 4 ⇒ (1, 1, 3, 3) - 8 + 4 = 4
The Bywayderer Will (+1): 4d3 - 8 + 1 ⇒ (3, 3, 2, 2) - 8 + 1 = 3


Jeremy, attempting to lose the Bywayderer Stealth (+1): 4d3 - 8 + 1 ⇒ (2, 3, 1, 3) - 8 + 1 = 2
The Bywayderer Notice (+2): 4d3 - 8 + 2 ⇒ (1, 3, 3, 3) - 8 + 2 = 4


Will Jeremy try to lose the Bywayderer again? (65% probability of Yes)
Decision: 1d100 ⇒ 7


Jeremy attempting to make a deal for further information: Provoke (+3): 4d3 - 8 + 3 ⇒ (2, 2, 2, 1) - 8 + 3 = 2
The Shadow Observer Will (+2): 4d3 - 8 + 2 ⇒ (1, 2, 3, 2) - 8 + 2 = 2


Jeremy, making one more attempt to ask about rules Rapport (+1): 4d3 - 8 + 1 ⇒ (1, 1, 3, 3) - 8 + 1 = 1
The Shadow Observer Will (+2): 4d3 - 8 + 2 ⇒ (2, 1, 1, 1) - 8 + 2 = -1


Jeremy, subtly attempting to lure the Shadow Observer into revealing views on the Parapets Provoke (+3): 4d3 - 8 + 3 ⇒ (3, 1, 2, 1) - 8 + 3 = 2
The Shadow Observer Will (+2): 4d3 - 8 + 2 ⇒ (1, 1, 2, 3) - 8 + 2 = 1


Jeremy’s approach to the conversation:
ask about the Shadow Observer’s views on the Parapets and how the Spaces are organised (1-25)
find out if the Shadow Observer carries some sort of resentment (26-50)
repeat the admission about seeking revenge (51-75)
make a financial offer (76-100)
Choosing an option: 1d100 ⇒ 10


Jeremy’s reaction to the Shadow Observer’s remarks unmodified Fate roll: 4d3 - 8 ⇒ (3, 2, 2, 2) - 8 = 1


Jeremy’s impression of the Keeper unmodified Fate roll: 4d3 - 8 ⇒ (3, 2, 3, 3) - 8 = 3


Jeremy, using stunt and boost, to make the deal sound better Deceive (+3): 4d3 - 8 + 3 + 2 + 2 ⇒ (3, 2, 2, 1) - 8 + 3 + 2 + 2 = 7
The Keeper: Empathy (+2): 4d3 - 8 + 2 ⇒ (3, 1, 3, 2) - 8 + 2 = 3
The Bywayderer Empathy (+1): 4d3 - 8 + 1 ⇒ (2, 2, 1, 1) - 8 + 1 = -1


Jeremy attempting to make a deal, with a Fate point: Provoke (+3): 4d3 - 8 + 3 + 2 ⇒ (3, 3, 1, 1) - 8 + 3 + 2 = 5
The Keeper: Will (+4): 4d3 - 8 + 4 ⇒ (1, 1, 1, 3) - 8 + 4 = 2


How much of the truth does Jeremy reveal?
He’s still innocently curious (1-10)
He’s trying to find out information about people he once knew who have gone missing (11-40)
He’s seeking information and revenge of some sort (41-85)
He’s willing to relate a lot of his backstory (86-100)
Choosing an option: 1d100 ⇒ 47


Jeremy, trying to read the Keeper’s intent Empathy (+3): 4d3 - 8 + 3 ⇒ (3, 3, 1, 2) - 8 + 3 = 4
The Keeper Deceive (+3): 4d3 - 8 + 3 ⇒ (2, 1, 3, 2) - 8 + 3 = 3


Jeremy Will (+4): 4d3 - 8 + 4 ⇒ (2, 2, 2, 3) - 8 + 4 = 5


The Keeper, trying to make the impression she wants to make Rapport (+3): 4d3 - 8 + 3 ⇒ (1, 2, 3, 1) - 8 + 3 = 2


Jeremy, spending a Fate point to reroll Will (+4): 4d3 - 8 + 4 + 2 ⇒ (2, 2, 2, 1) - 8 + 4 + 2 = 5


The Keeper, trying to read Jeremy Lore (+4): 4d3 - 8 + 4 ⇒ (3, 3, 3, 2) - 8 + 4 = 7
Jeremy, with unconscious resistance Will (+4): 4d3 - 8 + 4 + 2 ⇒ (1, 3, 1, 3) - 8 + 4 + 2 = 6


Jeremy Deceive (+3): 4d3 - 8 + 3 ⇒ (2, 1, 3, 2) - 8 + 3 = 3
The Bywayderer Empathy (+1): 4d3 - 8 + 1 ⇒ (2, 1, 3, 2) - 8 + 1 = 1


Does Jeremy
remain silent?(1-33)
try to make friendly conversation? (34-66)
try to lure the Bywayderer into revealing something? (67-100)
Choosing an option: 1d100 ⇒ 77


Jeremy, getting another chance to sense the influence drawing him back to the Marketplace Difficulty +3 Lore: 4d3 - 8 + 0 ⇒ (3, 1, 2, 3) - 8 + 0 = 1


The Bywayderer, with a boost from being surprising, trying to fast-talk Jeremy Provoke (+2): 4d3 - 8 + 2 + 2 ⇒ (3, 1, 1, 3) - 8 + 2 + 2 = 4
Jeremy Will (+4): 4d3 - 8 + 4 ⇒ (1, 1, 3, 2) - 8 + 4 = 3


The Bywayderer Stealth (+3): 4d3 - 8 + 3 ⇒ (2, 3, 2, 3) - 8 + 3 = 5
Jeremy Notice (+2): 4d3 - 8 + 2 ⇒ (2, 1, 2, 2) - 8 + 2 = 1

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