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493 posts. Alias of Iadel.


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Next steps:
Look for the Director or Learned Zed (1-30)
Look for a representative of the Parapets in the Marketplace (31-60)
Enter the Wilds (61-80)
A journey into the Heart (81-100)
Choosing an option: 1d100 ⇒ 80


Jeremy, using the previous invisibility Will (+4): 4d3 - 8 + 4 ⇒ (1, 1, 3, 3) - 8 + 4 = 4
The Bywayderer Will (+1): 4d3 - 8 + 1 ⇒ (3, 3, 2, 2) - 8 + 1 = 3


Jeremy, attempting to lose the Bywayderer Stealth (+1): 4d3 - 8 + 1 ⇒ (2, 3, 1, 3) - 8 + 1 = 2
The Bywayderer Notice (+2): 4d3 - 8 + 2 ⇒ (1, 3, 3, 3) - 8 + 2 = 4


Will Jeremy try to lose the Bywayderer again? (65% probability of Yes)
Decision: 1d100 ⇒ 7


Jeremy attempting to make a deal for further information: Provoke (+3): 4d3 - 8 + 3 ⇒ (2, 2, 2, 1) - 8 + 3 = 2
The Shadow Observer Will (+2): 4d3 - 8 + 2 ⇒ (1, 2, 3, 2) - 8 + 2 = 2


Jeremy, making one more attempt to ask about rules Rapport (+1): 4d3 - 8 + 1 ⇒ (1, 1, 3, 3) - 8 + 1 = 1
The Shadow Observer Will (+2): 4d3 - 8 + 2 ⇒ (2, 1, 1, 1) - 8 + 2 = -1


Jeremy, subtly attempting to lure the Shadow Observer into revealing views on the Parapets Provoke (+3): 4d3 - 8 + 3 ⇒ (3, 1, 2, 1) - 8 + 3 = 2
The Shadow Observer Will (+2): 4d3 - 8 + 2 ⇒ (1, 1, 2, 3) - 8 + 2 = 1


Jeremy’s approach to the conversation:
ask about the Shadow Observer’s views on the Parapets and how the Spaces are organised (1-25)
find out if the Shadow Observer carries some sort of resentment (26-50)
repeat the admission about seeking revenge (51-75)
make a financial offer (76-100)
Choosing an option: 1d100 ⇒ 10


Jeremy’s reaction to the Shadow Observer’s remarks unmodified Fate roll: 4d3 - 8 ⇒ (3, 2, 2, 2) - 8 = 1


Jeremy’s impression of the Keeper unmodified Fate roll: 4d3 - 8 ⇒ (3, 2, 3, 3) - 8 = 3


Jeremy, using stunt and boost, to make the deal sound better Deceive (+3): 4d3 - 8 + 3 + 2 + 2 ⇒ (3, 2, 2, 1) - 8 + 3 + 2 + 2 = 7
The Keeper: Empathy (+2): 4d3 - 8 + 2 ⇒ (3, 1, 3, 2) - 8 + 2 = 3
The Bywayderer Empathy (+1): 4d3 - 8 + 1 ⇒ (2, 2, 1, 1) - 8 + 1 = -1


Jeremy attempting to make a deal, with a Fate point: Provoke (+3): 4d3 - 8 + 3 + 2 ⇒ (3, 3, 1, 1) - 8 + 3 + 2 = 5
The Keeper: Will (+4): 4d3 - 8 + 4 ⇒ (1, 1, 1, 3) - 8 + 4 = 2


How much of the truth does Jeremy reveal?
He’s still innocently curious (1-10)
He’s trying to find out information about people he once knew who have gone missing (11-40)
He’s seeking information and revenge of some sort (41-85)
He’s willing to relate a lot of his backstory (86-100)
Choosing an option: 1d100 ⇒ 47


Jeremy, trying to read the Keeper’s intent Empathy (+3): 4d3 - 8 + 3 ⇒ (3, 3, 1, 2) - 8 + 3 = 4
The Keeper Deceive (+3): 4d3 - 8 + 3 ⇒ (2, 1, 3, 2) - 8 + 3 = 3


Jeremy Will (+4): 4d3 - 8 + 4 ⇒ (2, 2, 2, 3) - 8 + 4 = 5


The Keeper, trying to make the impression she wants to make Rapport (+3): 4d3 - 8 + 3 ⇒ (1, 2, 3, 1) - 8 + 3 = 2


Jeremy, spending a Fate point to reroll Will (+4): 4d3 - 8 + 4 + 2 ⇒ (2, 2, 2, 1) - 8 + 4 + 2 = 5


The Keeper, trying to read Jeremy Lore (+4): 4d3 - 8 + 4 ⇒ (3, 3, 3, 2) - 8 + 4 = 7
Jeremy, with unconscious resistance Will (+4): 4d3 - 8 + 4 + 2 ⇒ (1, 3, 1, 3) - 8 + 4 + 2 = 6


Jeremy Deceive (+3): 4d3 - 8 + 3 ⇒ (2, 1, 3, 2) - 8 + 3 = 3
The Bywayderer Empathy (+1): 4d3 - 8 + 1 ⇒ (2, 1, 3, 2) - 8 + 1 = 1


Does Jeremy
remain silent?(1-33)
try to make friendly conversation? (34-66)
try to lure the Bywayderer into revealing something? (67-100)
Choosing an option: 1d100 ⇒ 77


Jeremy, getting another chance to sense the influence drawing him back to the Marketplace Difficulty +3 Lore: 4d3 - 8 + 0 ⇒ (3, 1, 2, 3) - 8 + 0 = 1


The Bywayderer, with a boost from being surprising, trying to fast-talk Jeremy Provoke (+2): 4d3 - 8 + 2 + 2 ⇒ (3, 1, 1, 3) - 8 + 2 + 2 = 4
Jeremy Will (+4): 4d3 - 8 + 4 ⇒ (1, 1, 3, 2) - 8 + 4 = 3


The Bywayderer Stealth (+3): 4d3 - 8 + 3 ⇒ (2, 3, 2, 3) - 8 + 3 = 5
Jeremy Notice (+2): 4d3 - 8 + 2 ⇒ (2, 1, 2, 2) - 8 + 2 = 1


Is Jeremy actively trying to avoid the Bywayderer? (65% probability of Yes)
Decision: 1d100 ⇒ 39


Jeremy, to sense the influence drawing him back to the Marketplace Difficulty +3 Lore: 4d3 - 8 + 0 ⇒ (1, 1, 3, 3) - 8 + 0 = 0


Chapter Four

Jeremy, in retrospect, to observe Learned Z’s mixed feelings about the Parapets Empathy (+3): 4d3 - 8 + 3 ⇒ (3, 1, 3, 2) - 8 + 3 = 4
Learned Z Deception (+2): 4d3 - 8 + 2 ⇒ (1, 2, 2, 3) - 8 + 2 = 2

Jeremy, trying to understand his immediate insight into some of the people Difficulty +3 Investigate: 4d3 - 8 + 2 ⇒ (1, 3, 2, 1) - 8 + 2 = 1

Jeremy, to work out that the Bywayderer thought himself invisible during the search for voices in the Encroachment Difficulty +2 Investigate: 4d3 - 8 + 2 ⇒ (2, 3, 3, 1) - 8 + 2 = 3

Jeremy, to guess that the Bywayderer might be connected to the appearances of the Encroachment Difficulty +4 Investigate: 4d3 - 8 + 2 ⇒ (3, 3, 2, 2) - 8 + 2 = 4


Jeremy, making a run for it Athletics (+3): 4d3 - 8 + 3 ⇒ (3, 1, 1, 3) - 8 + 3 = 3
The Bywayderer Athletics (+0): 4d3 - 8 ⇒ (3, 3, 2, 2) - 8 = 2


Jeremy, attempting a subtle escape Stealth (+1): 4d3 - 8 + 1 ⇒ (2, 3, 3, 1) - 8 + 1 = 2
The Bywayderer Notice (+2): 4d3 - 8 + 2 ⇒ (3, 2, 2, 3) - 8 + 2 = 4
Learned Zed Notice (+0): 4d3 - 8 ⇒ (2, 1, 3, 2) - 8 = 0


Does Jeremy
go with the Bywayderer and Learned Zed? (1-25)
try to slip away to explore more of the Marketplace on his own? (26-50)
return to the Shadow Observer? (51-75)
return to the physical world? (76-100)
Choosing an option: 1d100 ⇒ 89


Does Jeremy explain what the Bywayderer has missed? (20% probability of Yes)
Decision: 1d100 ⇒ 32


Jeremy, using stunt, to make the deal sound a bit better Deceive (+3): 4d3 - 8 + 3 + 2 ⇒ (3, 1, 1, 2) - 8 + 3 + 2 = 4
The Encroachment Empathy (+0): 4d3 - 8 + 0 ⇒ (2, 3, 1, 1) - 8 + 0 = -1
The Bywayderer Empathy (+1): 4d3 - 8 + 1 ⇒ (1, 1, 2, 1) - 8 + 1 = -2


Jeremy attempting to make a deal, with a boost and a Fate point: Provoke (+3): 4d3 - 8 + 3 + 2 + 2 ⇒ (1, 2, 1, 1) - 8 + 3 + 2 + 2 = 4
The Encroachment: Will (+4): 4d3 - 8 + 4 ⇒ (1, 1, 3, 2) - 8 + 4 = 3


Trying to make sense of the voice
Jeremy Difficulty +4 Empathy (+3): 4d3 - 8 + 3 ⇒ (3, 2, 2, 2) - 8 + 3 = 4


Jeremy’s approach:

Act lost, confused, trusting (1-20)
Attempt a direct conversation (21-50)
Attempt to make some sort of deal (51-100)
Choosing an option: 1d100 ⇒ 84


Chapter Three
Finding a voice
Jeremy Empathy (+3): 4d3 - 8 + 3 ⇒ (3, 1, 1, 2) - 8 + 3 = 2


Does Jeremy allow himself to be engulfed? (75% probability of Yes)
Decision: 1d100 ⇒ 50


This part of the Encroachment, trying to terrify Will (+4): 4d3 - 8 + 4 ⇒ (3, 1, 1, 1) - 8 + 4 = 2
Jeremy, with unconscious resistance Will (+4): 4d3 - 8 + 4 + 2 ⇒ (3, 2, 1, 1) - 8 + 4 + 2 = 5
The Bywayderer Will (+1): 4d3 - 8 + 1 ⇒ (3, 2, 2, 3) - 8 + 1 = 3
Learned Z, resisting Lore (+4): 4d3 - 8 + 4 ⇒ (2, 3, 1, 2) - 8 + 4 = 4
The Director Will (+1): 4d3 - 8 + 1 ⇒ (1, 2, 3, 3) - 8 + 1 = 2


Jeremy, to guess that the Bywanderer may be responsible Empathy (+3): 4d3 - 8 + 3 ⇒ (3, 2, 1, 3) - 8 + 3 = 4
The Bywanderer, with boost from the chaotic effects Deceive (+3): 4d3 - 8 + 3 + 2 ⇒ (2, 2, 2, 2) - 8 + 3 + 2 = 5


Learned Z, to interpret what the Bywanderer has done Difficulty +6 Lore (+4): 4d3 - 8 + 4 ⇒ (1, 2, 1, 1) - 8 + 4 = 1


Learned Z, searching for signs of instability Lore (+4): 4d3 - 8 + 4 ⇒ (1, 1, 2, 3) - 8 + 4 = 3
The Bywanderer, moving away then creating instability, with +2 from stunt Lore (+2): 4d3 - 8 + 2 + 2 ⇒ (3, 3, 3, 1) - 8 + 2 + 2 = 6


Learned Z, creating an illusion to hide herself and the Bywayderer Lore (+4): 4d3 - 8 + 4 ⇒ (3, 2, 1, 3) - 8 + 4 = 5
The Director Notice (+1): 4d3 - 8 + 1 ⇒ (1, 2, 1, 1) - 8 + 1 = -2
Jeremy, with unconscious resistance Will (+4): 4d3 - 8 + 4 + 2 ⇒ (1, 1, 3, 3) - 8 + 4 + 2 = 6


Jeremy, playing his role Deceive (+3): 4d3 - 8 + 3 ⇒ (2, 1, 2, 2) - 8 + 3 = 2
The Director Empathy (+1): 4d3 - 8 + 1 ⇒ (2, 3, 1, 3) - 8 + 1 = 2


A glimpse of a familiar decorated alley?
Jeremy Difficulty +1 Notice (+2): 4d3 - 8 + 2 ⇒ (3, 2, 3, 1) - 8 + 2 = 3


Off-screen
The Bywayderer, trying to persuade Learned Zed to select a different Isolated Space Deceive (+3): 4d3 - 8 + 3 ⇒ (3, 1, 3, 2) - 8 + 3 = 4
Learned Zed Empathy (+1): 4d3 - 8 + 1 ⇒ (3, 1, 2, 2) - 8 + 1 = 1


The Shadow Observer, taunting and tempting, with a boost Provoke (+3): 4d3 - 8 + 3 + 2 ⇒ (1, 1, 1, 3) - 8 + 3 + 2 = 3
Jeremy Will (+4): 4d3 - 8 + 4 ⇒ (1, 1, 1, 2) - 8 + 4 = 1


Jeremy, asking again about rules Rapport (+1): 4d3 - 8 + 1 ⇒ (1, 1, 2, 3) - 8 + 1 = 0
The Shadow Observer Will (+2): 4d3 - 8 + 2 ⇒ (2, 2, 3, 3) - 8 + 2 = 4


How will Jeremy respond during the short conversation with the Shadow Observer?

Say little, hoping to encourage the Shadow Observer to reveal more (1-30)
Ask again about rules (31-60)
Obliquely make an offer of payment with the currency of the physical world (61-90)
Impulsively reveal that he knew something of what the Shadow Observer was thinking(91-100)
Choosing an option: 1d100 ⇒ 59


Has Jeremy noticed the lack of shadows?
Jeremy Notice (+2): 4d3 - 8 + 2 ⇒ (3, 1, 1, 1) - 8 + 2 = 0
Difficulty +3


Will Jeremy give his name? (80% probability of Yes)
Decision: 1d100 ⇒ 47


The Shadow Observer, trying to make an OK impression Rapport (+0): 4d3 - 8 + 0 ⇒ (3, 3, 3, 1) - 8 + 0 = 2

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