Heather 540 |
So, this is the sheet for my Antipaladin. I made it over on Myth-Weavers since it's easier. It's not complete yet as I still have to decide on the feat plan. After buying everything, there is a total 9112 gold left. I'm going to buy some healing potions and I think that will be it for gear. I want to leave some gold for the PCs to get after he's defeated.
SmiloDan RPG Superstar 2012 Top 32 |
SmiloDan RPG Superstar 2012 Top 32 |
A Temp. Agent |
One of the ideas I had for a world ending BBEG was an epic level Oracle of Time. In his earlier days he was part of a team that was recruited by an Inevitable to join its campaign to help destroy a decadent nation's royal family that broke various laws of nature in order to become some form of immortal and taken on it's belief that everything must eventually come to an end. The campaign was long and lasted nearly a decade as they fought against vampirism, lichdom, and Alchemy.
At the time he became epic level he stopped aging himself and thought he would eventually become a target by the Inevitable's too but he also kept working with them in order to destroy other individuals who were becoming immortal, which in turn meant they did not come for him. At least not yet.
Of course after he's continued to work with them for several centuries and with his knowledge and control of time (albeit limited) he's become
a stoic Nihilist himself while taking the Inevitable ideals to an extreme. He now believes the world itself needs to be destroyed.
Feel free to use some or all of it as you see fit. Hope it helps.
Heather 540 |
Well, that's it. I have finished my Antipaladin. All of his gear, all of his feats, it's all complete. The only thing I didn't do was choose his spells. But that can wait until I actually play him as what will be needed as pretty much impossible to determine at this point, especially since he gets so few of them. The link at the top of the this page will still take you right to his sheet.
Now it's time to determine how to adjust the dragonkin race. I think I'm going to make a different thread for that discussion.
SmiloDan RPG Superstar 2012 Top 32 |
It looks good. Taking 10 on Intimidate checks is going to save A TON of dice rolling for you!
The only issue I see is that he seems to be at or below average for hit points.
The AC seems ideal. Not too easy for full BABs to hit, but 3/4 BABs are not going to need Natural 20s. I'm assuming the PCs will be around level 8 when they go after him?
Are you saving the Staggering ability to target a 2-weapon wielder or flurrier?
Heather 540 |
Oop, you're right about his HP. I took half HP for every level, forgetting that the level one HP would have been full. It should be 5 points higher. And if I really need to boost his HP when the time comes, I'll just switch Lunge for Toughness.
I'm glad I got the AC right. I was wondering if it would be enough. He'll probably stagger anyone who doesn't get affected by his Intimidate.
I definitely plan to look over the spells well and will be asking advice. Here's the link to the dragonkin adjusting thread: Link
Heather 540 |
Ok, I've finished the Antipaladin and the adjustments to the dragonkin are nearly done. Time to figure out how to make my cleric. Since the Antipaladin is a fighter gestalt, I should probably make the cleric a gestalt as well. But what should I gestalt him with?
A spellcaster class would mean I'd have to keep track of two sets of spells and I'd have to use a class that also uses Wis for its spells or the stats would be affected.
I'm not sure if I want to go with fighter again. Sure, I'll have feats to spare, but if that's the only reason I use it, is it worth it?
Unchained Rogue maybe? The character would use spells from a distance and draw a dagger when pulled into melee. I wouldn't have to waste feats on finesse or dex to damage and would have more stats.
SmiloDan RPG Superstar 2012 Top 32 |
SmiloDan RPG Superstar 2012 Top 32 |
Lady-J |
Lady-J wrote:thought you wanted a cleric, oracle gestalt for the big badI'm getting ideas and advice before I start building him. So I know exactly what I like.
the theme of the cleric/oracle would be amayzing imo, give him some good stats like 16, 14 ,14, 12, 18, 16(b4 the racials) would make them good at casting from both classes(could even switch the cha with the con for more hp and use the oracle list for buff spells) and will give them enough to be competent at melee
Heather 540 |
Ok, so an Oracle uses the same spells as a cleric but uses Cha instead of Wis to cast them. However, a cleric does need Cha to use for channeling, so I wouldn't have to adjust the stats too much in favor of one or the other.
I can take the spells I think I'll use the most on the Occultist list and prepare anything extra I might need as the cleric. Though I'll leave the spell selection for when I finally use him.
*****
Here are some different stats possibilities for a level 14 cleric/oracle gestalt. Racial bonuses of -2 Str, +2 Dex, and +2 Cha. One boost from levels in Cha and 2 in Wis. And a +2 for everything as an NPC like I did with the Antipaladin. 25 point buy.
14 Str, 18 Dex, 16 Con, 14 Int, 18 Wis, 18 Cha.
If I use the racial bonuses back to +2 Str and -2 Dex, I could go with this:
14 Str, 16 Dex, 16 Con, 16 Int, 18 Wis, 18 Cha.
SmiloDan RPG Superstar 2012 Top 32 |
Any idea on what Domains and Mystery you're going to use?
Quick Channel let's you channel energy as a move action. Quicken Spell lets you cast as a swift action. So if you go with a reach build cleric//oracle, you can cast 2 spells (1 standard, 1 quickened), channel negative energy as a move action (I'm assuming it's an evil NPC), and then get a bunch of Attacks of Opportunity at reach.
Maybe....
1. Combat Reflexes
3. Power Attack or Extra Channel or Selective Channel
5. Quick Channel
7. Extra Channel or Extra Revelation
9. Quicken Spell
11. Divine Interference
13. Ability Focus channel negative energy???
SmiloDan RPG Superstar 2012 Top 32 |
Lady-J |
Of the Mysteries associated with Rovagug, I like Battle and Volcano the best. I also really like the Dragon Mystery. Although that one would have a lot of overlap with my dragonkin adjustments. Maybe I could make another alternate trait that replaces the flight?
battle, apocalypse, volcano, metal and out rifts all look pretty good for what you might be going for