Need help with villain.


Homebrew and House Rules

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So, this is the sheet for my Antipaladin. I made it over on Myth-Weavers since it's easier. It's not complete yet as I still have to decide on the feat plan. After buying everything, there is a total 9112 gold left. I'm going to buy some healing potions and I think that will be it for gear. I want to leave some gold for the PCs to get after he's defeated.

Antipaladin


Ok, Power Attack says "This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon." Is Steel Headbutt considered an off-hand weapon? I know it has a -5 penalty on BAB.


Also, how you you know how strong your aura is? I'm looking at the feat Aura Flare, but you need at least a strong aura and I'm not sure how to determine that.

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Aura is explained in the cleric description. I think an antipaladin has an evil aura equal in power of a cleric of his level.

I think a headbutt would be considered a secondary natural weapon.


Thanks.


Good, you dropped the cracked ORANGE prism.
What is a partial +1 caster level?
You could cast light or darkness on it, but that's about it.


If I give him a buckler, would it work? The buckler says you don't get a bonus from a buckler when wielding a weapon in your off-hand, but two-handed weapons aren't really considered in your off-hand. So, would he get a bonus?

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Heather 540 wrote:
If I give him a buckler, would it work? The buckler says you don't get a bonus from a buckler when wielding a weapon in your off-hand, but two-handed weapons aren't really considered in your off-hand. So, would he get a bonus?

I think there's a feat for that.


I'll see if I can find it.

Edit: Just found something, I think. Shield of Swings. When full attacking with two-handed weapon, halve your damage for one turn to get +4 shield bonus until your next turn.


The answer is yes, you do get a shield bonus from a buckler while wielding a two-handed weapon. You just take a penalty on the attack rolls. Found a fighter archetype from Paizo that removes the penalty as a class feature. And there's no reason to wear a buckler if you don't get a bonus from it.


aren't you just going to be getting the ability that gives a shield bonus when wielding the weapon so having a bulker would be pointless?


Oh right, shield bonuses don't stack. :(

Oh well, I still have to make minions and most of them probably won't have that weapon training bonus, so I can give them bucklers if they have two-handed weapons.


I'm looking through the feats again, and I am definitely taking Weapon Trick. With a Two-Handed Weapon, the trick lets me take 10 on Intimidate checks even when distracted or in combat. And I have +20 in Intimidate. That's a guaranteed 30 every time. XD


One of the ideas I had for a world ending BBEG was an epic level Oracle of Time. In his earlier days he was part of a team that was recruited by an Inevitable to join its campaign to help destroy a decadent nation's royal family that broke various laws of nature in order to become some form of immortal and taken on it's belief that everything must eventually come to an end. The campaign was long and lasted nearly a decade as they fought against vampirism, lichdom, and Alchemy.

At the time he became epic level he stopped aging himself and thought he would eventually become a target by the Inevitable's too but he also kept working with them in order to destroy other individuals who were becoming immortal, which in turn meant they did not come for him. At least not yet.

Of course after he's continued to work with them for several centuries and with his knowledge and control of time (albeit limited) he's become
a stoic Nihilist himself while taking the Inevitable ideals to an extreme. He now believes the world itself needs to be destroyed.

Feel free to use some or all of it as you see fit. Hope it helps.


Neat idea. I will keep it in mind.


Well, that's it. I have finished my Antipaladin. All of his gear, all of his feats, it's all complete. The only thing I didn't do was choose his spells. But that can wait until I actually play him as what will be needed as pretty much impossible to determine at this point, especially since he gets so few of them. The link at the top of the this page will still take you right to his sheet.

Now it's time to determine how to adjust the dragonkin race. I think I'm going to make a different thread for that discussion.


just make sure you read them over to find the more useful spells, and why not just ask in here? or at least provide a link to the other one if you do make another forum

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It looks good. Taking 10 on Intimidate checks is going to save A TON of dice rolling for you!

The only issue I see is that he seems to be at or below average for hit points.

The AC seems ideal. Not too easy for full BABs to hit, but 3/4 BABs are not going to need Natural 20s. I'm assuming the PCs will be around level 8 when they go after him?

Are you saving the Staggering ability to target a 2-weapon wielder or flurrier?


Oop, you're right about his HP. I took half HP for every level, forgetting that the level one HP would have been full. It should be 5 points higher. And if I really need to boost his HP when the time comes, I'll just switch Lunge for Toughness.

I'm glad I got the AC right. I was wondering if it would be enough. He'll probably stagger anyone who doesn't get affected by his Intimidate.

I definitely plan to look over the spells well and will be asking advice. Here's the link to the dragonkin adjusting thread: Link


Ok, I've finished the Antipaladin and the adjustments to the dragonkin are nearly done. Time to figure out how to make my cleric. Since the Antipaladin is a fighter gestalt, I should probably make the cleric a gestalt as well. But what should I gestalt him with?

A spellcaster class would mean I'd have to keep track of two sets of spells and I'd have to use a class that also uses Wis for its spells or the stats would be affected.

I'm not sure if I want to go with fighter again. Sure, I'll have feats to spare, but if that's the only reason I use it, is it worth it?

Unchained Rogue maybe? The character would use spells from a distance and draw a dagger when pulled into melee. I wouldn't have to waste feats on finesse or dex to damage and would have more stats.


thought you wanted a cleric, oracle gestalt for the big bad

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Cleric//Oracle would be pretty badass. Slayer//Cleric would add BAB, Good Reflex saves, d10 HD, 6+ skills, and some sneak attack damage and Slayer Talents/bonus feats.

EDIT:

(Un)Rogue also adds a lot of defenses, like Evasion, good Reflex saves, Uncanny Dodge and Improved Uncanny Dodge.


Barbarian just for the d12 hd. 50% more health!! And rage for after you buff yourself galore and blow your wad of spells.


Lady-J wrote:
thought you wanted a cleric, oracle gestalt for the big bad

I'm getting ideas and advice before I start building him. So I know exactly what I like.

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Or wizard or arcanist for more bonus metamagic feats and magical tricks, like Dimensional Slide.

You want to find something that synergizes well with the cleric's planned role in combat. You don't want to "waste" having a bunch of class features you're not going to use.


Heather 540 wrote:
Lady-J wrote:
thought you wanted a cleric, oracle gestalt for the big bad
I'm getting ideas and advice before I start building him. So I know exactly what I like.

the theme of the cleric/oracle would be amayzing imo, give him some good stats like 16, 14 ,14, 12, 18, 16(b4 the racials) would make them good at casting from both classes(could even switch the cha with the con for more hp and use the oracle list for buff spells) and will give them enough to be competent at melee


Ok, so an Oracle uses the same spells as a cleric but uses Cha instead of Wis to cast them. However, a cleric does need Cha to use for channeling, so I wouldn't have to adjust the stats too much in favor of one or the other.

I can take the spells I think I'll use the most on the Occultist list and prepare anything extra I might need as the cleric. Though I'll leave the spell selection for when I finally use him.

*****

Here are some different stats possibilities for a level 14 cleric/oracle gestalt. Racial bonuses of -2 Str, +2 Dex, and +2 Cha. One boost from levels in Cha and 2 in Wis. And a +2 for everything as an NPC like I did with the Antipaladin. 25 point buy.

14 Str, 18 Dex, 16 Con, 14 Int, 18 Wis, 18 Cha.

If I use the racial bonuses back to +2 Str and -2 Dex, I could go with this:
14 Str, 16 Dex, 16 Con, 16 Int, 18 Wis, 18 Cha.


would boost str a bit more, you can drop cha down a bit if you want to as well, use the oracle spell slots for buffs so you don't need to worry about high spell dc's then cleric spells for other things also recommend either using full plate or a breast plate for armor

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Any idea on what Domains and Mystery you're going to use?

Quick Channel let's you channel energy as a move action. Quicken Spell lets you cast as a swift action. So if you go with a reach build cleric//oracle, you can cast 2 spells (1 standard, 1 quickened), channel negative energy as a move action (I'm assuming it's an evil NPC), and then get a bunch of Attacks of Opportunity at reach.

Maybe....
1. Combat Reflexes
3. Power Attack or Extra Channel or Selective Channel
5. Quick Channel
7. Extra Channel or Extra Revelation
9. Quicken Spell
11. Divine Interference
13. Ability Focus channel negative energy???


No idea yet. I've never made an Oracle so I'm going to look at the Mysteries and Curses and see what works well with the domains Rovagug offers. Yes, he's a very evil NPC.

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I LOVE the 8th level War domain ability. It's like the Brawler's 1st level ability. It really rewards system mastery of Combat Feats. :-)


I will take a good look at it.


rage sub domain, war domain, blood sub domain, demon sub domain, or weather domain would be useful

chaos domain would also be useful but most of its worth would need a conductive weapon to get full advantage from


Conductive weapon?


conductive weapon enchant


Neat.


Ok, I like the Rage subdomain, and the Evil and War domains.

How can Rovagug give the Lightning subdomain without giving the Air domain?


Same way Koshticae gives Ice without Water. There's a lot of instances where (demi)gods get a subdomain without the associated parent due to thematics.


Ok, but how would a cleric be able to use it?


As any other sub domain really. The cleric would have the abilities associated with Air domain except where Lightning replaces it. The lack of Air domain in the deity's portfolio doesn't change anything in that regard.


Ok.


Should I bump my cleric/oracle up to level 15 or leave him at level 14? If I make him level 15, he gets another feat, a level 8 spell plus domain spell, another d6 for channeling, a BAB of 11/6/1, and an oracle's revelation.


if you want to, go for it, its your big bad and you can do what ever you want with it


I'm going to go for it. I'm also going to do with the Rage subdomain and the War domain for him. Going through the mysteries now.


your also giving him pc wealth by level right?


Yes.


Of the Mysteries associated with Rovagug, I like Battle and Volcano the best. I also really like the Dragon Mystery. Although that one would have a lot of overlap with my dragonkin adjustments. Maybe I could make another alternate trait that replaces the flight?


just make sure you take note that the boss is now cr 16


Heather 540 wrote:
Of the Mysteries associated with Rovagug, I like Battle and Volcano the best. I also really like the Dragon Mystery. Although that one would have a lot of overlap with my dragonkin adjustments. Maybe I could make another alternate trait that replaces the flight?

battle, apocalypse, volcano, metal and out rifts all look pretty good for what you might be going for


I'll look at them.

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