
SmiloDan RPG Superstar 2012 Top 32 |

d12 HD on a melee-type is great! Rage Powers are more flavorful than bonus feats anyways. Barbarian//Clerics also get more skill points than Fighter//Clerics, including adding Acrobatics and Perception as class skills.
There might even be a good, but complex, Barbarian/Fighter//Oracle/Rage Prophet multi-class/PrC combo that has an ideal number of bonus feats and rage powers and oracle casting and special features. :-P

SmiloDan RPG Superstar 2012 Top 32 |

Moment of Clarity (Ex) (PRPG Core Rulebook pg. 33 (Amazon)): The barbarian does not gain any benefits or take any of the penalties from rage for 1 round. Activating this power is a swift action. This includes the penalty to Armor Class and the restriction on what actions can be performed. This round still counts against her total number of rounds of rage per day. This power can only be used once per rage.

Heather 540 |

Found it. Mad Magic. Cast spells from any class that gives you spells while in a rage. It'll require 2 specific rage powers if I use regular Barbarian. None if I go Bloodrager. Link

Lady-J |
Lady-J wrote:other then the rogue the other unchained are just nerfs of their chained counterparts in most areasReally? Monk seems much more effective than it used to be.
they lose good will saves, and are locked out of 95% of the archetypes, if your just playing a non archetype monk then its an ok boost of power(the loss of good will saves sucks tho as it makes no sense as will should always be a good save for monks) the full bab and d10 hit die is good too as well as the ki powers, the flurry is both a buff and a nerf at the same time, more accurate but less attacks all in all i would call unchained monk a nerf tho simply due to the fact that they are locked out of 95% of monk options

Heather 540 |

Ok, so my friend who's been helping me out has suggested having both of them be Dex based. His reasoning is that a cleric/barbarian is proficient in medium armor, which have a Max Dex of 3-5.
Including the racials, bumps from levels, and NPC bump, the stats come out to 10 Str, 18 Dex, 18 Con, 12 Int, 24 Wis, 8 Cha.
All I need to do is get a single Wis bumping item and I'll get a bonus 8th level spell slot.
Also, I'm looking at the core barbarian and the unchained barbarian, and they're practically identical. The only difference in class features that I can see is Trap Sense and Danger Sense. And Danger Sense gives an extra bonus and counts as Trap Sense for feats and archetypes.

Lady-J |
Ok, so my friend who's been helping me out has suggested having both of them be Dex based. His reasoning is that a cleric/barbarian is proficient in medium armor, which have a Max Dex of 3-5.
Including the racials, bumps from levels, and NPC bump, the stats come out to 10 Str, 18 Dex, 18 Con, 12 Int, 24 Wis, 8 Cha.
All I need to do is get a single Wis bumping item and I'll get a bonus 8th level spell slot.
Also, I'm looking at the core barbarian and the unchained barbarian, and they're practically identical. The only difference in class features that I can see is Trap Sense and Danger Sense. And Danger Sense gives an extra bonus and counts as Trap Sense for feats and archetypes.
unchained barbarian nerfs several of the more prominent rage powers as well as removing the str buff from rage so it weakens 2h barbarians damage output

Lady-J |
Unchained Barbarians get +2 to melee attack rolls and damage as well as thrown weapon damage. That's the exact same amount of damage as a +4 Str effect. The only difference is that one is core barbarian has it as a morale bonus and the unchained one is a flat bonus.
2h weapons get 1.5xstr on damage were as the flat damage boost from unchained does not over 90% of barbarians go 2h for weapons

Lady-J |
True. Although in this case, a boost to Str won't help at all. Dex builds never use 2h weapons.
not true, i have plenty of dex builds that use a 2h weapon they dip 3 levels into unchained rogue for 1.5xdex to damage, and can even go normal barbarian with the urban archetype and get a dex boost during a rage, combined with a dex mutajin form mutajin warrior fighter and you can get dex into the 50s then apply a 1.5x mod for 2h

Heather 540 |

Ok, so out of the 8 rage powers my barbarian cleric gets, I have 6 left to pick. Calm Stance and Perfect Clarity are needed for the Mad Magic feat.
I like Guarded Stance. It gives a +4 dodge bonus against melee attacks for rounds equal to my Con bonus.
And while using Guarded Stance, the rage power Protect Vitals gives a +4 dodge bonus against rolls to confirm crits.
Swift Foot gives a boost of 10 to my speed. I can take this power 3 times.
Renewed Vigor lets me heal for 3d8+Con once a day.
Lesser Fey Blood - when I confirm a crit, the one I hit has to do a Will save or be confused for one round.
Beast Totem gives +4 natural armor while raging. It requires Lesser Beat Totem to use. Lesser Beast Totem gives 2 claw attacks.
Or I could go with Fiend Totem. While raging, anyone who hits me with a melee attack, unarmed strike, or natural attack takes 1d6 piercing damage. It requires Lesser Fiend Totem which gives a Gore attack.
I can't take both Beast Totem and Fiend Totem.
Witch Hunter gives +4 damage against foes with spells or SLA. Plus if I crit on a foe with an ongoing beneficial spell effect, that affect is suppressed for one round. This one requires Superstition, which is +5 competence bonus on saving throws made to resist spells and SLA. But I also am forced to roll saves against all ally spells as well.

Lady-J |
what rage powers you can and should take will be dictated by weather or not you are an unchained or a normal barbarian, there are some unchained rage powers normal barbarians get there are some normal rage powers unchained no longer has access too, and unchained also changes how some normal rage powers function

Lady-J |
k well guarded stance is changed to a stance and is active all threw out the rage not limited to con mod for unchained
also make note of the superstitious nerf, you no longer get the bonus to supernatural abilities and you only get the bonuses to the saves vs spells and spell likes during a rage now and the drawback is all the time now
witch hunter is buffed with the new critical ability
cant use lesser fey blood its not on the list

Lady-J |
The following rage powers can be used unaltered:
Beast totem, beast totem (greater), beast totem (lesser), boasting taunt, body bludgeon, brawler, brawler (greater), chaos totem, chaos totem (greater), chaos totem (lesser), disruptive, dragon totem, dragon totem resilience, ferocious mount, ferocious mount (greater), ferocious trample, ferocious trample (greater), fiend totem, fiend totem (greater), fiend totem (lesser), ghost rager, good for what ails you, guarded life, guarded life (greater), hive totem, hive totem resilience, hive totem toxicity, hurling, hurling (greater), hurling (lesser), hurling charge, liquid courage, overbearing advance, overbearing onslaught, primal scent, roaring drunk, spirit steed, spirit totem, spirit totem (greater), spirit totem (lesser), staggering drunk, sunder enchantment, world serpent spirit, world serpent totem, world serpent totem unity.
unless its on this list or in the unchained barbarian rage power section its not usable by unchained barbarians

Heather 540 |

I think I'm going to go with Lesser Fey Blood. I can take a weapon with a nice crit range and double it with Keen or Improved Critical and confuse the target fairly regularly.
I'm also going to take Swift Foot once. With that, Fast Movement, and the racial speed bonus, my barbarian has a speed of 60 feet. No one's outrunning this guy.
Since Guarded Stance works the entire time I'm raging unless I activate Calm Stance, I'm going to take it. That leaves 3 more to choose.
I like the Totem powers better than Witch Hunter or Eater of Magic. And since I have to take the lesser powers first, I can't take both sets. So I'm going to drop Witch Hunter and Eater of Magic from consideration.

Lady-J |
all unchained rage powers only function during a rage, the only rage power in existence that doesn't is the normal barbarians superstitious because of the language it uses, but the way the unchained barbarians superstitious drawback is worded its active all the time unlike the normal barbarians which the drawback only happens in a rage

SmiloDan RPG Superstar 2012 Top 32 |

Consider the Travel Domain. +10 feet to speed, and longstrider for an additional +10 feet to speed for hours at a time. Combined with your barbarian level, that's 60 feet.
Any way you can get the elf's favored class bonus for barbarian? What is the dragonkin's favored class bonus for barbarian? Hint-hint ;-)
Do Gestalt get 2 favored class bonuses? Like +1 hit point per level AND +1 skill rank per level?

Heather 540 |

lol Well, I still have 3 more rage powers to pick. Then I need to pick traits and feats and gear him up.
Oh, and I made a figure for him too. Link