Trying to gain AC


Advice


I'm a level 9 alchemist, I have the following AC bonuses.

barkskin (+5 enhancement bonus)
shield (+4 shield bonus)
mage armor (+4 armor bonus)
+4 dex bonus
magic circle against evil (+2 deflection bonus)

What items are there that would give me an insight bonus to AC? Or profane bonuses?

And if there's any other types of AC bonuses I can get? (morale?)


profane, sacred, luck, dodge, natural armor, size are all the additional ways to get ac


Luckstone, Dusty Rose Prism Ioun Stone.

That's the top of my head at least.

Grand Lodge

Dodge (Dex 13) and Artful Dodge (Int 13) are two feats that grant a Dodge Bonus AC.

Your mutagen also gives you a +2 NA Bonus when you quaff it.

There's the Dusty Rose Ioun Stone [5,000 gold] that grants a +1 Insight AC Bonus.

Snakeskin tunic gives you +1 Armor bonus [will be negated by Mage Armor] but importantly a +2 Dex enchantment [doesn't stack with belt of dex] for 8000 gold- and some poison resistance.


Thanks for the list of different types of AC bonuses.

I'm trying to look for items to give me AC. I saw the dusty rose prism, but it was only +1 insight bonus to AC, was wondering if there was something with a higher insight bonus to get.

Scarab Sages

master_marshmallow wrote:

Luckstone, Dusty Rose Prism Ioun Stone.

That's the top of my head at least.

Unfortunately, a Luckstone does not give any Armor Class.

The Extreme Flexibility spell gives you a Dodge bonus.


Size bonuses might work, depending on your character (reduce person, etc)


Why mage armor? Alchemists could wear a magic mithral chain shirt easily enough.


you can dip into scaled fist monk, sacred fist warpriest and some 3rd party class that i cant remember the name of get you cha, wis and int to ac respectively


avr wrote:
Why mage armor? Alchemists could wear a magic mithral chain shirt easily enough.

I think he has a 7 STR, i guess he could Ant Haul and be fine ya


At level 9 if you aren’t buying armour or a NA amulet you could get a nice ring of protection doesn’t stack with magic circle but you could potentially get a +3 you will eventually at least and it’s in all day which is good.

But with the buffs described and the +2 for mutagen and +1 for dusty rose your ac is 32. That’s more than enough at level 9


Crexis wrote:
barkskin (+5 enhancement bonus)

Note that Barkskin is a natural-armor-enhancement bonus. This stacks with natural armor, armor, and armor-enhancement bonuses.

EG, you could gain 2 natural armor from a mutagen, 5 from barkskin, and 6 from a +2 chain shirt. All of these would stack.


Crexis wrote:

I'm a level 9 alchemist, I have the following AC bonuses.

barkskin (+5 enhancement bonus)

Barkskin only gives +4 at level 9 unless you are alchemically allocating a CL12 potion of it.

If available you could buy a higher caster level potion of shield of faith and alchemical allocate it.

Monstrous physique will give you some additional AC and also let you keep your gear.


Yes he is in fact alchemically allocating a level 12 bottle of it, his two front liners are enjoying it thoroughly. The higher CL shield of faith is a good idea!


Ring of Protection grants a deflection bonus up to +5 (won't stack w/ magic circle)


Atalius wrote:
avr wrote:
Why mage armor? Alchemists could wear a magic mithral chain shirt easily enough.
I think he has a 7 STR, i guess he could Ant Haul and be fine ya

Alchemists are only granted proficiency with Light Armor, but there is no Arcane Spell Failure even with Heavy Armor for Alchemists. He could dip a level in Paladin and get a Wand of Swift Girding and a suit of Full Plate.

But if he does indeed have only a 7 Strength, then he should get Bracers of Armor. Maybe dip a level in Monk and add his Wis Mod to AC, assuming he has a Wis mod to AC.

If he has Strength Carrying Capacity issues, reducing in Size might help. Equipment sized smaller also weighs less.


Alchemists can give themselves the Scent Ability. Take the Blind Fighting Feat, and buy yourself an Eversmoking Bottle: everyone is Blind, and so you enjoy a 50% Miss Chance.

Get yourself a Protector (Tumor) Familiar. Protector Familiars have the Bodyguard Feat, giving you sort of a +2 AC. They also protect you with Shield Other, offset by their Fast Healing 5, sort of doubling your HP.


Scott Wilhelm wrote:
Alchemists can give themselves the Scent Ability. Take the Blind Fighting Feat, and buy yourself an Eversmoking Bottle: everyone is Blind, and so you enjoy a 50% Miss Chance.

You shouldn't do this, it is extremely tedious and will make the rest of your party annoyed.

Quote:
Get yourself a Protector (Tumor) Familiar. Protector Familiars have the Bodyguard Feat, giving you sort of a +2 AC. They also protect you with Shield Other, offset by their Fast Healing 5, sort of doubling your HP.

This doesn't work following the release of ultimate wilderness.

Silver Crusade

As previously mentioned, Ant Haul is the answer to carrying capacity issues.


andreww wrote:
Quote:
Get yourself a Protector (Tumor) Familiar. Protector Familiars have the Bodyguard Feat, giving you sort of a +2 AC. They also protect you with Shield Other, offset by their Fast Healing 5, sort of doubling your HP.
This doesn't work following the release of ultimate wilderness.

wait, how is this changed in ultimate wilderness?

Grand Lodge

Tumor familairs can no longer take that particular archtype.


Grandlounge wrote:
Tumor familairs can no longer take that particular archtype.

Bwah ha ha!


So, the Pathfinder Society Rules say I need to own a copy of a book in order for me to use it, and I don't own a copy of Ultimate Wilderness, so I can't use the rule that says I can't have the Protector Tumor Familiar.

That is a saucy response, sorry.

But, I haven't found Ultimate Wilderness on the list of books allowed on the Additional Resources page. Also, no PRD nor FAQs for Ultimate Wilderness. Is Ultimate Wilderness an allowed resource for Pathfinder Society? How does Ultimate Wilderness constitute a change in the rules?

I also reviewed the PRD for Ultimate Magic, and the description of the Tumor Familiar has not been updated to say that Tumor Familiars cannot be Protector Familiars. I also reviewed the Additional Resources section on the Familiar Folio, and no mention has been made that there can no longer be Protector Tumor Familiars. I also checked the FAQ, d20pfsrd, and the Archives of Nethys and haven't found anything.

Can I have more corroboration on this?


PFS takes time to look over a book before using it (in whole or in part) if I understand correctly, from a month to a year. AoN updates on a similar schedule. d20pfsrd is crazy at the mo. The PRD can take a year or three to update.

Ultimate wilderness hasn't been released to non-subscribers yet.


Scott Wilhelm wrote:

So, the Pathfinder Society Rules say I need to own a copy of a book in order for me to use it, and I don't own a copy of Ultimate Wilderness, so I can't use the rule that says I can't have the Protector Tumor Familiar.

That is a saucy response, sorry.

But, I haven't found Ultimate Wilderness on the list of books allowed on the Additional Resources page. Also, no PRD nor FAQs for Ultimate Wilderness. Is Ultimate Wilderness an allowed resource for Pathfinder Society? How does Ultimate Wilderness constitute a change in the rules?

I also reviewed the PRD for Ultimate Magic, and the description of the Tumor Familiar has not been updated to say that Tumor Familiars cannot be Protector Familiars. I also reviewed the Additional Resources section on the Familiar Folio, and no mention has been made that there can no longer be Protector Tumor Familiars. I also checked the FAQ, d20pfsrd, and the Archives of Nethys and haven't found anything.

Can I have more corroboration on this?

well due to ultimate wilderness not even being released yet I'm not surprised that PFS doesn't have anything on it. It's currently not legal for PFS until it reaches the additional resources document. I'd assume once it's released it'll be on PFS really fast and they'll explain how protector tumors do or don't work.


Grandlounge wrote:
Tumor familairs can no longer take that particular archtype.

well that's stupid it was literally the only thing they were good for


Lady-J wrote:
Grandlounge wrote:
Tumor familairs can no longer take that particular archtype.
well that's stupid it was literally the only thing they were good for

hardly, they are still full familiars, plus other stuff.


mylhendir wrote:
Lady-J wrote:
Grandlounge wrote:
Tumor familairs can no longer take that particular archtype.
well that's stupid it was literally the only thing they were good for
hardly, they are still full familiars, plus other stuff.

i don't really care about what the other stuff familiars can do all i want is it to be able to protect me via the protector archetype and giving me the +4 bonus to initiative all other familiar abilities i have no use for

Grand Lodge

Good it was for far too long the nerf bat was awaiting. DR half/- for the player and fast healing 5 for the tumor, well but no.

Silver Crusade

Lady-J wrote:
mylhendir wrote:
Lady-J wrote:
Grandlounge wrote:
Tumor familairs can no longer take that particular archtype.
well that's stupid it was literally the only thing they were good for
hardly, they are still full familiars, plus other stuff.
i don't really care about what the other stuff familiars can do all i want is it to be able to protect me via the protector archetype and giving me the +4 bonus to initiative all other familiar abilities i have no use for

That's because you're boring :D Familiars are amazing. I always try to get one with every character.

To answer the OP question: I think you have pretty much covered all basic means of acquiring AC. You can always upgrade the bonuses you already have. A +5 buckler would be better than the Shield spell for example, but I think it's worth more for the action economy than the actual +1 to AC.

At this point of the game, you should start investing more on miss chance, rather than flat AC. Blur is a 2nd level extract, Displacement is 3rd level. A lesser Cloak of Displacement gives you permanent Blur.

PS. Drop to the floor as a free action if you're under ranged attack to get +4 to AC :p


Gray Warden wrote:
Lady-J wrote:
mylhendir wrote:
Lady-J wrote:
Grandlounge wrote:
Tumor familairs can no longer take that particular archtype.
well that's stupid it was literally the only thing they were good for
hardly, they are still full familiars, plus other stuff.
i don't really care about what the other stuff familiars can do all i want is it to be able to protect me via the protector archetype and giving me the +4 bonus to initiative all other familiar abilities i have no use for

That's because you're boring :D Familiars are amazing. I always try to get one with every character.

their only other way of doing anything is casting their masters spells and its really hard to do that when their master has no spells to begin with


Take cover behind one of your allies for a +4


Get your witch to cast Mount and use that for cover if you wanna stay at a safe distance


UMD some scrolls of mirror image


Drink some Mutagen for a +2 to natural armor and another +2 AC from selecting Dex.


Scott Wilhelm wrote:
Can I have more corroboration on this?

The thread is in the advice forum, not the PFS forum.

Ultimate Wilderness is not yet in AR but I expect when it hits the changes in it will also impact PFS much as the changes to Lorewarden, the Ioun Stone and Suppress Charms and Compulsions did. Ultimate Wilderness also nerfs Snowball hard.


andreww wrote:
Scott Wilhelm wrote:
Can I have more corroboration on this?

The thread is in the advice forum, not the PFS forum.

Ultimate Wilderness is not yet in AR but I expect when it hits the changes in it will also impact PFS much as the changes to Lorewarden, the Ioun Stone and Suppress Charms and Compulsions did. Ultimate Wilderness also nerfs Snowball hard.

Paizo is reminding me of my big brother saying, "I wouldn't have let you have that if I thought you could make something good out of it..."


Scale and Skin is a feat.

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