
Violet Hargrave |
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Fairly sure that one's an intentional omission. Aging rules have always been a bit confusing/prone to abuse, and there's a general move towards simpler rules with less fiddly bits in SF, at least in terms of tracking numbers (see the lack of non-lethal damage, touch AC, CMB/CMD).

The_Defiant |
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Fairly sure that one's an intentional omission. Aging rules have always been a bit confusing/prone to abuse, and there's a general move towards simpler rules with less fiddly bits in SF, at least in terms of tracking numbers (see the lack of non-lethal damage, touch AC, CMB/CMD).
That, and also it´s not much of a streach to assume that people ´degrade´ less with age on account of modern space medicine. And well, I´m sure we can all come up with plenty of examples of old people who didn´t exactly gain any noteworty wisdom with age, so getting rid of that bonus seems reasonable to me

ghostunderasheet |
Theres non-lethal dmg. Touch ac would be EAC I think. Then theres ac vs. Comdat maneuvers which is KAC + 8. And the ageing rules ehere not that hard you get a or two positive and two nagitives which stacked with each age group. Just wondering when my pc will be having a mid-life crisis or should be having it now.

Rysky the Dark Solarion |
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Violet Hargrave wrote:Fairly sure that one's an intentional omission. Aging rules have always been a bit confusing/prone to abuse, and there's a general move towards simpler rules with less fiddly bits in SF, at least in terms of tracking numbers (see the lack of non-lethal damage, touch AC, CMB/CMD).That, and also it´s not much of a streach to assume that people ´degrade´ less with age on account of modern space medicine. And well, I´m sure we can all come up with plenty of examples of old people who didn´t exactly gain any noteworty wisdom, so getting rid of that bonus seems reasonable to me
The Core Rulebook explicitly calls out that aging is pretty much no longer a problem due to medical and scientific advances. For those who can afford such practices, anyway.

Ikiry0 |
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That and ageing rules mostly fall into two camps (With overlap). Pointless, as games don't last for twenty in-universe years for the short lived races or 'A few hundred in-universe years' for the longer lived ones. Or abusable, like how spellcasters LOVE to be venerable as it allows them to get +3 more to whichever mental stat they cast with.

Shinigami02 |
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Theres non-lethal dmg. Touch ac would be EAC I think. Then theres ac vs. Comdat maneuvers which is KAC + 8. And the ageing rules ehere not that hard you get a or two positive and two nagitives which stacked with each age group. Just wondering when my pc will be having a mid-life crisis or should be having it now.
Nonlethal is not its own damage now, only the type of the final hit matters.
EAC fills the same slot as Touch AC, but as it has its own Armor bonus (rather than just being "without armor") it's not quite the same thing. Also presumably it will scale much more fairly than Touch did among monsters in PF.
KAC+8 is a very different system then 10+BAB+Str+Dex. And probably easier to hit against non-humanoids at higher levels.
You can feel free to have a midlife crisis whenever you want, you don't need stat bonuses or penalties to do that.

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ghostunderasheet wrote:Theres non-lethal dmg. Touch ac would be EAC I think. Then theres ac vs. Comdat maneuvers which is KAC + 8. And the ageing rules ehere not that hard you get a or two positive and two nagitives which stacked with each age group. Just wondering when my pc will be having a mid-life crisis or should be having it now.Nonlethal is not its own damage now, only the type of the final hit matters.
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Not exactly. For damage to living creatures, that’s true, but undead and constructs are immune to all non-lethal damage, so it is still a separate type of damage, it’s just applies to your normal hp+stamina pool.

Metaphysician |
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I wouldn't mind a *little* more detail, when they eventually do a supp with more info on medicine. My guess is. . . galactic standard medicine is good enough that aging penalties don't really matter anymore. Sure, you might get a little slower with age, but its not enough to matter mechanically, at least if your someone who keeps themselves in good physical and mental condition ( ie, PCs ).
You still do eventually die of old age, however, presumably preceded by a relatively brief period of increasing decline. This can be reversed or prevented with medicine, but that is much more expensive. So, staying youthful is cheap and easy and relatively universal, living forever costs fairly serious money.

Ravingdork |
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The lack of aging effects has allowed me to make some very interesting characters. For example:
Madame Karina, corporate spy and criminal mastermind - N female venerable human operative 15 (outlaw theme, spy operative specialization)

kaid |
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It seems reasonable to assume that given the ease of body altering serums and future tech medicine that aging does not really slow you down that much or if it does it's not until your body basically is worn out and just finally quits. But the period of degraded performance seems like it probably is pretty small.

Gryffe |
The lack of aging effects has allowed me to make some very interesting characters. For example:
Madame Karina, corporate spy and criminal mastermind - N female venerable human operative 15 (outlaw theme, spy operative specialization)
Man, whenever you post stuff like this, I always love it.

Ravingdork |

Ravingdork wrote:Man, whenever you post stuff like this, I always love it.The lack of aging effects has allowed me to make some very interesting characters. For example:
Madame Karina, corporate spy and criminal mastermind - N female venerable human operative 15 (outlaw theme, spy operative specialization)
I keep a collection of my characters and creations in this thread here for all to see and use. If you wish to show your appreciation, be sure to click the favorite button on the first post, and check back frequently for new updates.

Bloodrealm |
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I don't care too much about the stat changes with age categories, I just hope they end up more consistent with printing ages than with Pathfinder. There's at least 2 different adulthood ages for Kobolds, there was that double-fiasco with Dhampir, etc. dropping dead from Errata, and a lot of the races don't have any defined ages. Then again, the name of the game (other than Starfinder, of course) seems to be "reduce wordcount," so they probably won't be any better with it.

Mad Paladin |
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Honestly, I felt like the aging effects at times were only there because there were some monsters and conditions in prior games (ghosts, the Haste Spell back in AD&D 2nd, etc) that caused a character to age. So with those removed, they didn't quite need the age categories.
Unless... Hmmm... Is there any time dilation when traveling by Drift?

Metaphysician |
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Hasn't been mentioned, so I imagine there isn't. They don't mention any for the STL thrusters, either, so presumably they don't approach lightspeed closely enough for it really to matter. You could have time dilation from building a STL space ship that deliberately ramps up its speed to the high near-light, but that wouldn't be standard practice for any civilization that has Drift drive.
That said, I could see such being used by the odd weirdo, as a way to rapidly travel into the future.

vlaovich88 |
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I understand getting rid of the age bonuses and penalties and stuff because modern medicine (or future medicine) but I wish we got average lifespan numbers and ages that members of a race hit adulthood. (unless of course I missed that in the book. I looked and I cant seem to find anything on it or height/weight)

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I understand getting rid of the age bonuses and penalties and stuff because modern medicine (or future medicine) but I wish we got average lifespan numbers and ages that members of a race hit adulthood. (unless of course I missed that in the book. I looked and I cant seem to find anything on it or height/weight)
You presumably want the table on page 41 for the core races. The legacy races in the back have those stats in the very end of each race's write-up.

David knott 242 |
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I understand getting rid of the age bonuses and penalties and stuff because modern medicine (or future medicine) but I wish we got average lifespan numbers and ages that members of a race hit adulthood. (unless of course I missed that in the book. I looked and I cant seem to find anything on it or height/weight)
Look at the top of page 41 in the Starfinder Core Rulebook.

Daft Mystic |
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vlaovich88 wrote:I understand getting rid of the age bonuses and penalties and stuff because modern medicine (or future medicine) but I wish we got average lifespan numbers and ages that members of a race hit adulthood. (unless of course I missed that in the book. I looked and I cant seem to find anything on it or height/weight)Look at the top of page 41 in the Starfinder Core Rulebook.
Unfortunately that doesn't apply to Alien Archive. I wish that they would just add the one sentence. Age ranges have significant effect on how I roleplay my characters.

David knott 242 |
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David knott 242 wrote:Unfortunately that doesn't apply to Alien Archive. I wish that they would just add the one sentence. Age ranges have significant effect on how I roleplay my characters.vlaovich88 wrote:I understand getting rid of the age bonuses and penalties and stuff because modern medicine (or future medicine) but I wish we got average lifespan numbers and ages that members of a race hit adulthood. (unless of course I missed that in the book. I looked and I cant seem to find anything on it or height/weight)Look at the top of page 41 in the Starfinder Core Rulebook.
True, my last posting came from a time when I did not have even a PDF of Alien Archive. The Starfinder Core Rulebook had average life spans for all 13 races and height/weight info for the 7 core races, so (given that the 6 legacy races are well covered in Pathfinder) we had all the information we needed for the 1st 13 Starfinder races.
But in the Alien Archive, for most playable races we have no age data and no size information beyond size category. A couple of entries do give most of that information, but that seems to be the exception rather than the rule. So I guess the Alien Archive is continuing the Paizo Bestiary tradition of introducing playable races without basic age/height/weight data.

ghostunderasheet |
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You know, if it was really a matter of medicine keeping people from aging, they should get the mental bonuses without taking physical penalties. Otherwise most people would probably refuse those medical treatments.
exactly. Unless these drugs that enhance people's lives also messes with their intellectual stats. Preventing them from improving themselves.

David knott 242 |
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You know, if it was really a matter of medicine keeping people from aging, they should get the mental bonuses without taking physical penalties. Otherwise most people would probably refuse those medical treatments.
Do you really think so? Giving up mental improvements you don't have yet to stay alive longer without physical deterioration seems like a pretty good deal to me.
Of course, those mental boosts seem to be pretty much a game fiction. I don't recall getting any smarter, wiser, or more charismatic at age 35 or at age 53.

MageHunter |
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Redelia wrote:You know, if it was really a matter of medicine keeping people from aging, they should get the mental bonuses without taking physical penalties. Otherwise most people would probably refuse those medical treatments.Do you really think so? Giving up mental improvements you don't have yet to stay alive longer without physical deterioration seems like a pretty good deal to me.
Of course, those mental boosts seem to be pretty much a game fiction. I don't recall getting any smarter, wiser, or more charismatic at age 35 or at age 53.
Did you notice gaining an extra hit point per hit die when you turned 14?

David knott 242 |
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David knott 242 wrote:Did you notice gaining an extra hit point per hit die when you turned 14?Redelia wrote:You know, if it was really a matter of medicine keeping people from aging, they should get the mental bonuses without taking physical penalties. Otherwise most people would probably refuse those medical treatments.Do you really think so? Giving up mental improvements you don't have yet to stay alive longer without physical deterioration seems like a pretty good deal to me.
Of course, those mental boosts seem to be pretty much a game fiction. I don't recall getting any smarter, wiser, or more charismatic at age 35 or at age 53.
No, but I did notice those physical stats going down later on. Then again, I am pretty sure I only had one hit die back then.
But going by the young character rules, when I ceased to be a young character (reached puberty), I should have gotten +2 to Str, Con, and Wis and -2 to Dex. Hey -- what happened to that Wis boost? That's three of them I have missed out on now!

Ravingdork |
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I love that they've done away with the aging bonuses and penalties. Now I can play whatever character I want, without fear of being crippled by arbitrary rulings.
If I want a strong, dim-witted old man, that's now possible. It wasn't readily achievable before. There are now tons more options out there. I have at least one friend who relishes the thought of being able to play a child adventurer. Without those old restrictions, now he can do so without fear of holding the party back.