I did try to get a feat where healing would be more reliant.<I wanted to call it reliant healing or healer> Like rerolling ones and or twos or just healing average with out rolling. But they decided I meant faster healing. I told the gm that the way he made the healer feat that I would be able to do three heal spells in one round. He changed it to being able to use only one of healing options per round.
I did not make these but I was against using the resolve as it was because resolve is used for some important things like keeping yourself alive when your dieing, getting back up to do a last stand,Healing yourself while resting, using channel healing, and a couple other thing I am vague about because I hardly use mine because I think wasting resolve on anything other then not dieing is a waste.
Could you explain why each is OP. If it is and or why it is a trap. Improved healer is already done. And I think it's a trap as well since it says characters instead of creature or target. Which means I would only be allowed to heal player characters and not NPCs because they are not characters at least that's how I read it.
Of these Homebrew feats. Are they OP or lack luster. What would you use and which should be avoided. Also I did not make any of these but watched and tried to make suggestions.
Battle Flurry (Combat)
Prerequisite: Mystic level 1
Prerequisite: 1st level only
Prerequisite: 1st level only
I am not sure what to think about these. improved healer was created for my pc but I not sure what to think about it. I don't think I would take spell slinger either sinceI will be using my resolve for other thing. I am pretty sure that they are wanting my new PC to be the party healer but I am not. I made a mind breaker mystic.
Yea I know. I have been saying stuff to that extent at the table. Problem maybe that there is not enough downtime between missions to go through "bootcamp" or what ever is needed. But I would like to have a PC or NPC on hand just encase. Our second group is currently lost in space and has no healer to keep the party from dying. And jumping lvl 7 back to lvl one or two might get one of us dead and by us I mean me because the other people are whiners who dislike being deadified. I don't mind taking a hit for the team.
I think I may have read it wrongly the first time through. But i only had the books then and I just checked one of the sites that keeps up with the new book books and there is a third steward archetype.
I could make another soldier mystic that focuses on mind magic instead of backflips and explosions.
I am kinda stuck with having to keep the party alive by being the default cleric. Now I might also be stuck with getting the law on our side. I guess it might just have to be another space paladin. justicar.... nope not what I thought it meant unless it does.... any good thoughts on what to call space paladin?
hellknights are so corrupt in our game that they could just evil Space Marines who hire themselves out to purge worlds of unwanted inhabitants so the world can be colonized by thier employers. The valerian knight have presented them selves as useless rebel/terrorist scum with a-hole attitudes. So far I wouldn't touch either corrupt organization with a ten-foot pole.
I dont wana play a bounty hunter or an operative and a steward officer has the wrong flavor and the starfinder archetypes don't fit either.
I am looking to create a character that has the backing of an organization to be able to tell the local cops to piss of or assist in doing a job because they are there. I am kinda getting tired of my gms latest tacticsof throwing us into situations where we are being roadblocked and painted as pirates when we are just doing our best to help people. All because we are freelancers and do not have backing.
We are about to start the next part of the campaign with the other set of NPCs and I would rather have some way of not being plastered as the bad guys.
This is because we don't have any backing I want to have some backing or back up for my next character. Starfinder society feel off for thier achtypes and the Stewart stay in one place protecting Absalon station.
Just need a little help with finding pieces or truthfully putting this guy together.
I thought they explained it as the weapon feeds on the ammo/energy converting it to what it needs to continue surviving. But I wouldn't mind feeding my weapon the blood of my fallen enemies. Which sounds dark. But it's like those guys that would cut themselves on their blade to sate it's bloodlust in those stories animes and movies.
I think ya'll getting tripped up on what is basically the same thing just phrased differently depending on the sentences. An unarmed strike is making an "attack" while unarmed. An unarmed attack is an attack that does not rely on having weapons in your hands.
Pretty sure unarmed attacks and natural attacks are different. Unarmed attacks you have got to have training to use effectively. While on the other hand, natural attacks are...... well natural. You can use your natural attacks to do harm. The vesk are a warrior race that until recently in the fluff was at war with everyone and everything. I am pretty sure they are "trained" to use their natural attacks effectively. A bull can gore you with his horns but a Minotaur Gladiator can use his gore attack to rip out a victim's throat or target vital areas in armor. An untrained person would not know how to use his or her unarmed attacks.
Vesks be trained to kill things with their natural attacks. and so are armed even without a man made implement of death.
I just wanted to know if you could use your hands if the ring of fangs give you un-weaponed attacks with your hands/feet/wiggly bits that stand in for those first two choices. It also gives you sharp teeth that you can bite people with. It says your unarmed attacks can be lethal with piercing damage. Wouldn't the book state that stuff normally so there is no confusion? It's the ring of fangs that gives you sharp teeth. And piercing unarmored attacks..... like the claws of a monster with big sharp teeth.
And why is there a huge focus on gore attacks? The ring does not give you horns. If you got to "use your head" to fight then your hands are probably busy doing something else and can't be bothered to come to your aid. I do not envision an effective way to use horns that are sticking out the side your head as main useful weapon. You got to lower your head and two you have to take your eyes off your opponent which would leave you vulnerable to counter attack<I do not think counter attacks are a thing in starfinder>. Or at least an attack of opportunity. At least the space Minotaur has that covered with its special ability.
They put the damage of ones fists with the weapons out of convenience so you wouldn't have to go looking through the back of the book for the dang thing. It's there for simplicity not that your unarmed attacks are actual weapons.
Maybe I am getting to old for all this rules lawyering. It makes me cranky af.
long arms are nice, yes. But it takes both hands. While on the other hand a pistol allows you to also use a melee weapon in case you get locked into melee. Pistol also allows you to have a free hand so you can do parkour, cast spells or help a friend up or climbing or anything else free hand could be good for.
You don't need spell gem. You "want" spell gems as rewards. You should talk to your game master. Be like "hey boss pistols are nice and all. But could you slip some mystic spell gems as loot in place of say one of the pistols?". Even better would be a rechargeable wand. Or loot that screams magic caster.
Spell gems are nice. They can free up your spell slots.
I am pretty sure you could have bought a mighty fine pistol by now if you had not wasted all your money on all those cigarettes <spell gems>. In the long run it is guna get you killed and possably those that run with you. I only use my spell slots for one thing and one thing only "heal" spells to keep the party going in a tight pinch. Otherwise I am all over the place taking and giving damage<can't really dish it> and being the target so the party is not getting hit. I only have a 12 in str after investing upgrades and to fifth lvl start points. Bib you max charisma, intelligence and wisdom.
Save money by DIYing aka craft your own spell gems. Instead of demanding them as rewards.
If your going to make a PC that bucks the system then expect not to get rewarded as often.
As for your final note, hundreds of players and thousands of hours of play time have proved that you cannot get by with just spells and no weapon in this game. Much like the time honored Primary Healer, Primary Spellcaster is not a supported role in this game.
I got to disagree with you on that as my parties combat medic distraction annoyance. I dont run out of healing spells because I am the guy that's getting in monsters faces or kiting the while shooting them or punching them with the punch lightsaber. Pistols do Jack for combat oriented people I am dealing d6s and d8s for my fighting weapons. Sure it would be nice if I could mind blast some enemies but I would rather keep my party alive.
I am an all day caster...... it is all cure spells. My main damage output is shooting while kiting mobs or getting in monsters faces and smacking them and making them my b..... but can't kill anything in one hit like my other party members. Oh I am level 5 but I only have three levels of mystic healer.
Spell Crystals would be nice to cast my other unimportant dmg spells. But I would rather make my own.
If you have knives for finger tips then you would always be armed. A cat is not always armed because they can retract their claws. Dogs bare their fangs when they are about to attack. Pretty sure the vesk can not retract their claws and thick club like tail and so they are always armed with their natural attacks. Fluff maybe fluff but how is a vesk guna put their natural weapons away. And they are natural unarmed attack because they do not have to be drawn. Retracted or bared ahead of time. So they are always a threat in a hostile situation. You can disarm a soldier but you can't really disarm a vesk unless your willing to cut off their means of attack. And if you do that you might as well just kill the prisoner. Well you could cuff them with padded mittens and weight their tail so much that it could not be used as a club. but you would have to have that on hand ahead of time.
All I saw was it gives you a bite attack and allows you to choose to make your unarmed attack lethal with stabby damage. And since I am above third level I would get the stacking double your level damage. As for the d3 or d4 I was just checking. My total recall is a 9 on instant memorization. And really 13-15 damage is so much better then 3-8 damage i am currently dishing out at level 5.
I am looking hard at this item because all current weapons I am using do a d6+2 dmg which is 3-8 dmg. I tend to roll on the low end as well for damage. And as a quasi frontliner mysticism find my dmg output wanting. Getting this ring would be a boon. Since my group is currently in the middle of this part of the adventure path.
So it gives you sharp teeth that you can bite people with. but it also gives you the option to unarmed attacks lethal piercing damage. so that means you're Fists, right? And if your higher then third lvl you do double your level in damage. At level 5 that would be 10 dmg? Can I then also add my strength model to that dmg? Also does you fist dmg jump 1d3 to 1d4 since it's now lethal?
Go to [https://www.aonsrd.com/MagicItems.aspx?ItemName=Ring%20of%20Fangs&Family=None]Ring of Fangs[/url].
Vangaurd seems like a defensive monk type. If I were to multi-class with it I would pair it off with something highly offensive or something that could counter the damage it would be taking. Sounds kinda perfect for my PC actually since I tend to put myself in the line of fire all the time and could use some survivability.... I will, have to reread the class again since I just typed that. Energy force fields, physical shields, negation of damage, kill blasts and a bunch of save your buddy/ies abilities.
Crazy ass space monks or space Paladino depending on how you build them.
Wraiths and shadows devour live force or levels, zombies ghouls or rotting walking dead and their ilk eat the flesh of mortals dead or alive, ghosts live of emotions, skeletons must free their trapped brethren, vampires feed off the blood of the living and lichs live off the pain and misery they inflict on the living.
Some do not physically eat mortals but they are like leaches and feed one way or another off of the living.
I do not know about the cyberneticly animated undead but that's just not right. The other used to be connected to negative energy and healing used to be channeled positive energy. How it was explained to me was it was like how matter and antimatter react with each other they annihilate each other and the greater mass is what is left.
There are risks you got to get close enough to an undead and touch them to cast the spell it hurts them and your right there for them to hit you back. possably an AO with casting the spell.