I understand the limits and they make sense. I know I am willing to step up and be a GM for starfinder if it helps us get the special off the ground.
I was mostly just throwing the idea out there to get the conversation started. I know its hard for some people to make it to conventions so getting this going would allow those who are pbp players to keep up with the story.
Hey, I posted this elsewhere but I believe it would be more likely to see an answer here. With the announcement of the new special for starfinder and the schedule for when it gets off of being exclusive, I was hoping we could set up an online version of special like we do for pathfinder. I have no clue how we would go about starting to plan that, but I think it would be a good idea and am willing to help with any organization or that kind of work necessary to do this.
I am excited to see a major con being this far east! I feel like I was so far from the other big cons that this one might happen. I hope to make it this year!
That being said, we should start looking into planning a pbp of the multi table special for starfinder for when it leaves the exclusive phase! I am not sure how planning that would work but I just wanted to throw the idea out there.
GM Redelia wrote:
Hi, everyone, I have exciting news. Our Venture Captain Hmm has just posted the details of our upcoming convention, OutPost.
Thank you for posting this! I would of missed this if it wasn't for this post.
GM Sapphire Fox wrote:
as stated in a previous post, would like it by wednesday so can get things going again
Sorry, I skimmed because I had a minute but that's all and missed you saying it. I will try to put together a character by then. This sounds fun!
As a follow up question now that I had time to read the thread; what grounds are you picking on? I assume not lottery since most AP don't choose by lottery. Just wondering what you are looking for when considering an applicant.
GM Granta wrote:
Is this version A? I am not sure when version B comes out and couldn't find any information on that.
Just went back and realized that i need to roll my stats. Always scary but here we go!
stat 1: 4d6 ⇒ (4, 4, 5, 5) = 18
wow! That is an amazing roll. So stats to spread are:
A 34 point buy? Yes please haha I am thinking a half orc wild hunter (ranger achetype). Back story is that he is the product of orc rape of a captive human woman. He was brought up in the orc community. But being a half breed he was not treated the best and decided that he would better serve off in the woods. He learned how to hunt from his "brothers" and has been living off the land.
I will post where stats are going later. I figured he would be willing to join the mission because he doesn't like orcs and his nature living would put him in environment to find you guys and join up. Thoughts?
Before I choose skills, are we missing anything big as a group?
Hey everyone! I just caught up on my reading. I am still working my character. This weekend is a bit busy because I had to make a road trip for a wedding but I hope to have a character rolled up by the end of the weekend. I am thinking a melee character of some kind (probably 2 handed weapon person).
Thanks again for the invite!
Quick question, do we know what level we are playing to? I just wanted to check before making my character. I am leaning towards a earth breaker using ranger.
Sid De Squid wrote:
But that makes sense. The idea of forcing an artificial contruct of balence seems wrong in the case of ballistics and energy weapons. There is a need for ballistic weapons still. Just not balanced to be equally powerful or cost effective.
I understand getting rid of the age bonuses and penalties and stuff because modern medicine (or future medicine) but I wish we got average lifespan numbers and ages that members of a race hit adulthood. (unless of course I missed that in the book. I looked and I cant seem to find anything on it or height/weight)
I get that some people may like to use them and there is nothing wrong with using them. As I said in a previous post, all my characters will carry a projectile gun with them. But I don't see the need to keep them balanced. As you said, preference doesn't make for design philosophy. You preferring to use physical ammo over a renewable resource doesn't mean they should be balanced. Universal batteries is a distinct and logical advantage to energy weapons. Even if they are consistent in power (I haven't read into damage and stuff of the guns) it makes sense to have energy weapons as a common and easy resource. If that's not how the game designers make it, than that's so be it, but I don't agree with this philosophy that projectile weapons and energy weapons should be arbitrarily balanced.
Unless of course they use batteries, which circles back to the issue that that class of weaponry would end up with too much of a definitive advantage.
But I still don't see that as an issue. I think energy weapons should for general purpose have the advantage, but situationally it might be better to have a normal gun, but in most circumstances, why is it an issue if they are unbalanced? (With the exception of course that we need far more choices in guns).
Nope but the assembly plant still theoretically should take base supplies that we don't have to pay for. If the cost to build a rocket is negligible, then it's reasonable to cost to buy some bullets and recharge a gun are negligible. The book never says how or the gun makes rockets from. It just says that after 10 minutes it "rebuilds" them. I am not arguing that we should pay for rockets. Just that when comparing what we need to pay for and what we don't, it seems odd. Energy should be readily available because we are based in a space station near a sun. Solar energy should be aplenty. The society giving us unlimited resources for rockets but charging us for an hour of energy between missions seems a bit wacky.
Twitch Stitchwell wrote:
I agree with you that there will be times that having a projectile gun will be handy. I plan to have one on my characters. I did say they should be obsolete unless specific situations. That would be one of the situations. I just don't see the need to preserve a balance between cost of projectile and energy weapons. To me, using a projectile will feel like using silver arrows or something. More expensive but under the right conditions, far more effective.
Jared Thaler wrote:
Okay, there is no need to get hostile. Yes fluff wise they build new missiles. Mechanically, you have an endless supply of free missiles. Saying they build it our of something doesn't change the fact that missiles just replenish after combats and cost nothing yes people really think between adventures we should need to pay for recharged batteries?
No, Markov Spiked Chain was getting at is by the core rule book, that is how missiles work. They just appear after some time after combat with out costing money.
And I agree. The whole equipment section of the book to me is lacking. There should be more guns and armor and tools. But to me, it is logical that unless specific situations happen, projectiles should seem obsolete.
I get that there may be some power difference between the types of weapons. I haven't played with the numbers or scenarios enough to say to which extent they are different. But I would argue that a power difference isn't necessarily a bad thing. It makes sense that a weapon firing pure energy does more than a weapon that fires hunks of metal. A weapon that fires charges off of energy is cheaper to recharge than one that needs to have a non-renewable resources and physical material makes sense to me. Futuristic weapons should be better than guns we have now.
The one argument I don't understand is that we need to try to keep a balance between bullets and batteries. Why can't it be cheaper to use a battery powered weapon? I think that it makes sense for us to have cheaper ammo for energy weapons than physical weapons. The physical weapons still have a use, even if they cost more.
I am a relatively new player in PBP and I have some input from a new player perspective. First off, the community is really awesome about answering your questions very quickly. I think anytime O asked anything, within hours people were there to help. So if you have any questions before starting, don't hesitate.
Second, they reserve spots in lots of games for new players. This is a huge help for if you don't know where to start. So you can start up usually pretty quickly and the GM is normally really understanding of you being new.
If you are on the fence about joining one, I would say go ahead and give it a try. One game isn't a huge time commitment each day and it is really fun. We have a great community and I hope that this helps convince more to join us!
I was thinking that but the book says this
starfinder srd wrote:
A Profession skill should not overlap with existing skills. For example, if you want to play a scientist, you should put ranks into Life Science or Physical Science rather than create a Profession (scientist) skill.
I am in the middle of the Claim to Salvation SFS so I haven't really made my own character yet but I want to before this finishes up (I guess I should clarify that I play by post). My question is if using medicine will ever be a legal thing for day jobs? I ask because I was thinking of a character background that having that option would fit well with. If that doesn't ever seem likely than I'll play that character and just not worry about day jobs but if it is something that might happen, I can push off playing this concept till then.
Tl;dr: how likely will it be that medicine can be used as a day job?
That's crazy! I didn't know you could get credit for running APs. Do the players have to follow the society legality system (i.e. no house rules) because I am in the middle of a RotRL right now that has very minor house rules (rolling a natural one means you provoke an attack of opportunity, and flanked is a condition so everyone gets +2 if the enemy is flanked not just the flankers are the only two that come to mind) so if I can't get credit, I will go for PFS legal in future campaigns.
I think the OP is looking for the compass that is under pathfinder and next to society in the logo for pathfinder society. (Look at the top left of this page where they have the logo for pathfinde, starfinder, and pathfinder society for reference.)
Edit: it is a compass with the glyph of the open road in the center.