Not Yet Announced SF2e Hopes


General Discussion

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Mangaholic13 wrote:
moosher12 wrote:
Holoartist would be brilliant, but I hope in such a way to enable reflavoring to natural art. Would be fun to play a character like that even in fantasy, always was a fan of Sai from Naruto and Kurozumi Kanjuro from One Piece, who had similar abilities.
...You mean the Pictomancer from Final Fantasy?

I wanna say we got abilities like this in PF1E, also. I forget the name of the line, Celestial Ink or something I believe, but it was a series of discoveries for the alchemist that let you paint things into tangibility. It was very cool.


It would probably be fairly easy to reflavor it as a prepared Illusionist, give it some alternate class features (or the 2E equivalent) to make sure it fits into low-tech fantasy. Some of the alternate class features could be designed and flavored to fit into science fantasy as well by being applicable to holograms.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Society Subscriber

I think there could be a specific Cyborg archetypes (similar to the Sterling Dynamo archetype) but I think a Cyborg versatile heritage would be fun add for Starfinder. Can even give a ruling that it can be retrained into with the right circumstance. As a versatile heritage, Cyborg might work like a half-Android heritage and use the Android feats.

Mystic and Witchwarper subclasses leave a lot of room for various SciFantasy magic types.


Mangaholic13 wrote:
moosher12 wrote:
Holoartist would be brilliant, but I hope in such a way to enable reflavoring to natural art. Would be fun to play a character like that even in fantasy, always was a fan of Sai from Naruto and Kurozumi Kanjuro from One Piece, who had similar abilities.
...You mean the Pictomancer from Final Fantasy?

I'd sooner point to that jerk from Neuromancer who specialized in holograms - a cyberpunk classic feels like fair game as inspiration for a Starfinder class!

EDIT: Come to think of it, I'd welcome a Razorgirl-equivalent, too. What's SF2's answer to the Monk, as a cyborg power fantasy?

Grand Lodge

keftiu wrote:
Mangaholic13 wrote:
moosher12 wrote:
Holoartist would be brilliant, but I hope in such a way to enable reflavoring to natural art. Would be fun to play a character like that even in fantasy, always was a fan of Sai from Naruto and Kurozumi Kanjuro from One Piece, who had similar abilities.
...You mean the Pictomancer from Final Fantasy?

I'd sooner point to that jerk from Neuromancer who specialized in holograms - a cyberpunk classic feels like fair game as inspiration for a Starfinder class!

EDIT: Come to think of it, I'd welcome a Razorgirl-equivalent, too. What's SF2's answer to the Monk, as a cyborg power fantasy?

In SF1, the answer to Monk was Vanguard. Used the power of entropy and shields, along with a resource generated by taking damage to pull of space magic.


I could also see a world where a shifter/evolutionist style shapeshifting martial class has a cyborg/nanobots subclass option.

The 10-foot reach attack may be combat tentacles to the eldritch subclass, but they're extending robot fists for you. Your teammate might turn their hand into tiger claws, but you have blades that swing out of your fingers like switchblades.

And I bet you could have plenty of unique feats, too. Your hand can pop off and act as the crawling claw familiar. Your head can fly off and act as a scouting drone. You can remotely attempt hacking checks with a computer in your brain, and your cyborg body gives special reactions when taking vitality or electric damage.


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A netrunner type class could be the technological mirror of the mystic class, giving out passive buffs and actions by way of everybody's comms and augmetics being tied to a party network


Mangaholic13 wrote:
keftiu wrote:
Mangaholic13 wrote:
moosher12 wrote:
Holoartist would be brilliant, but I hope in such a way to enable reflavoring to natural art. Would be fun to play a character like that even in fantasy, always was a fan of Sai from Naruto and Kurozumi Kanjuro from One Piece, who had similar abilities.
...You mean the Pictomancer from Final Fantasy?

I'd sooner point to that jerk from Neuromancer who specialized in holograms - a cyberpunk classic feels like fair game as inspiration for a Starfinder class!

EDIT: Come to think of it, I'd welcome a Razorgirl-equivalent, too. What's SF2's answer to the Monk, as a cyborg power fantasy?

In SF1, the answer to Monk was Vanguard. Used the power of entropy and shields, along with a resource generated by taking damage to pull of space magic.

There are also some pretty appropriate soldier fighting styles, too. The Qi Adept comes to mind as probably the best example, but there are a fair number of other brawling-focused styles that you could also mine for ideas.


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So I'm reading the Vanguard right now, and I really want to see the Vanguard be brought to SF2E, but the Vanguard really needs a name change to something that invokes what it actually is. I don't what name would actually invoke it's vibes, but the Shigaraki Tomura vibes are awesome. Perhaps an "Entropath," or a "Discordant?"

Biohacker is also cool, would love to see it brought in as a dedicated non-magical healer. Feels like it'd make an interesting alternative to an alchemist. Don't really want to see the biohacker brought in as it is in 1E though, feel it should implement some additional considerations to emphasize surgery as well as medicine and poison. Put more emphasis on them as a physician and surgeon on top of being a Hojo-tier bio scientist. Let them emphasize knives as well as darts. Let them craft elixirs, poisons, and mutagens in addition to medicinal items.

Wayfinders

moosher12 wrote:
Biohacker is also cool, would love to see it brought in as a dedicated non-magical healer. Feels like it'd make an interesting alternative to an alchemist. Don't really want to see the biohacker brought in as it is in 1E though, feel it should implement some additional considerations to emphasize surgery as well as medicine and poison. Put more emphasis on them as a physician and surgeon on top of being a Hojo-tier bio scientist. Let them emphasize knives as well as darts. Let them craft elixirs, poisons, and mutagens in addition to medicinal items.

I wouldn't want to see Biohacker as a dedicated non-magical healer. I wouldn't mind Biohackers having a healing subclass that is really good at non-magical experimental healing, with some cost, risk, or side effect.

An extreme case of Biohackers focused on improving themselves could be the Evolutionist class. Farscape episode 9, "DNA Mad Scientist," would be a good example. The Netflix series "Biohackers" is a good example of biohackers without going the full Evolutionist class route. Spider from the movie Johnny Mnemonic would be another Biohacker example, more focused on augmentations.


I guess I should clarify that I don't mean for them to be dedicated to being a nonmagical healer, but I want them to be able to play the role of an effective dedicated healer if they want to. And they certainly should not need to delve into an archetype to be such.

Just poking people for good or ill feels so limiting though. Perhaps giving them an auto-scaling Medicine proficiency so they can effectively treat wounds as a baseline, and granting them a few class feats to choose that expand their medicine checks to do more, like the Medic archetype can, but with the potency that a proper class offers. You can of course flex away from it to focus more on creating drugs for buffs and nerfs, but the package should include avenues for being a competent field medic without the need for delving into an archetype. I don't think it should be a subclass though, I think it should be a series of feats any biohacker can invest in, as it simply does not make much sense that a class that knows the body so well they can make chemical compounds to enhance or hinder it, somehow is not capable of patching it up, or fighting off the types of afflictions they inflict.

As for the evolutionist, I don't know much about the evolutionist, as that's 8 books away on my reading order, so I probably won't get to read it for some time to give it a call. A brief skim of its description indicates I would not be surprised if it got rolled into the biohacker like the precog got rolled into the witchwarper though, but that's an uneducated sentiment as I have not read the class in full yet.

Envoy's Alliance

Pathfinder Rulebook Subscriber

The Evolutionist still has a fairly clear space in SF2e. There is no other class that focuses on Grafts. I could see it as giving you a discount on grafts, and maybe increasing your body's tolerance of them. And further giving you special "Mutations" Essentially impuses that you can use based on your Evolutionary Destiny (subclass) or which part of yourself has a graft. Not to mention an unarmed attack that can be melee or ranged, and can be energy or physical is a nice place to go. part of your class would probably be adding certain traits to your weapon with the list of traits changing depending on what you added previously. (Both to make it thematic of evolutionary branches, but also to balance so you can't get a d12 finesse agile weapon)

I'll repeat myself, I really want to see the nanocyte come back.


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Versatile Heritage for heavily borged out ancestries. Not an android where they are a robot first. But a base ancestry that is so heavily modded out the gate that they get access to ancestry feats that revolve around being as much or more machine than their base ancestry.


Pure borged out Versatile Heritage would be nice, ties into my own pipe dream, of multi-arm augmentation so that any ancestry could have 4/6 arms if they so wish (and pony up the credits.)


I wouldn't be surprised if you could get some higher-end implants that gave you extra arms. We are already seeing some ancestry feats that do so in Galaxy Guide.

Come to think, we're already seeing good feats to model for a cyborg versatile heritage, too. IIRC dragonkin and kalo already have heritages and feats that give them more implants.


Starfinder 1E actually had that as a spinal implant, the cybernetic arm.


I think arm augmentations are inevitable. Soldiers will end up with a lot more augmentation slots than other classes and want 2-handed weapons, so I imagine that we're going to see a lot of 4-Armed Cyber-Vesk Soldiers and whatnot.


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Justnobodyfqwl wrote:

I think arm augmentations are inevitable. Soldiers will end up with a lot more augmentation slots than other classes and want 2-handed weapons, so I imagine that we're going to see a lot of 4-Armed Cyber-Vesk Soldiers and whatnot.

It doesn't hurt that the major concern with having lots of arms, being able to have lots of items and options readied without needing to pull them free or prep them, is basically mitigated by introducing the rules regarding active arms.

Envoy's Alliance

Pathfinder Rulebook Subscriber

I think being "heavily borged out" would fall more under an archetype (much like the sterling dynamo before it) than an ancestry feat. And possibly even be tied into an Evolutionist class.

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