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![]() Sauce987654321 wrote:
I look at it more as if the PCs have access to that sort of weaponry, then as a GM it's my responsibility to make sure that the PCs have a vested interest in not just using them to nuke the site from orbit. Something within the blast radius that they need intact, or a similar reason. If not...then why not? Let them nuke the BBEG and move on to more interesting things. ![]()
![]() Shinigami02 wrote:
And the length varies depending on where you are. I think here's a good rule of thumb for the gap: it's however long enough it needs to be to wipe out living/mortal memory. So however long dragons live is probably a good minimum for how long the Gap probably lasted in the Pact Worlds. Undead, petrified people, etc, I think something disrupted them, like written and electronic records were scrambled. ![]()
![]() I'd argue against the strength. Usually the beefy ones you see are trained soldiers. Plus, the Thanagarians from DC (at least the DCAU version I'm most familiar with) were trained soldiers, and implied bio-modifications (in fact, IIRC, weren't the wings themselves bio-tech implants?). +dex/-con makes sense because, if nothing else, making them naturally flight capable has some weight sacrifices. Either that or -strength because their muscle mass is being taken up by the wings. Really, it does depend on how much flight is considered a bonus in the setting, and how badly an unconventional form is a mechanical detriment. ![]()
![]() Since a lot of outsiders already have a good chunk of energy resistances, energy weapons like lasers or cryo guns don't make much sense. Plus, one could say that their weapons are formed with the rest of their bodies when they arrive in a place, so what looks like 6 +whatever swords in pathfinder could be ultraserated or molecular rift swords in Starfinder. Doom (especially the recent version) a good example in both ways. Sure, there's the mancubus or cyberdemon with their modern (ish) stuff, but there's also the imp with just it's natural abilities to jump around and throw fireballs. ![]()
![]() I would argue that the appearance of the armor is not entirely narrative. Or rather, it's an example of why "narrative" and "mechanics" are interwoven. I can think of a couple ways that a set armor (or weapon) form can cause issues or provide benefits for characters. Big ones involve reputation ("the mysterious hero always has golden armor with massive shoulder plates") or law enforcement ("the embassy was robbed by a solarian with purple armor with spikes here, here, and here."). That being said, if someone wants to change it, I would, as a GM, say that if they intend to change their armor style at their next level up, then it makes sense that before then they are making a conscious effort to make the change. So they can summon their armor, but if they want to change its appearance, the summoning is a standard or full round action, rather than a move action, to reflect the concentration (cognitive restructuring, in a sense). BTW, charisma as a stat for their abilities makes sense, since they are all about forcing their will on the fabric of the universe. I've been saying since 3.0 released that charisma should be considered "offensive willpower," no more and no less (usually in arguments about appearance being in stats, but that's neither here nor there). ![]()
![]() Huh... Actually, I can see the idea of the mechanic being somewhat (or entirely) mute, and all speaking is really the exo, and the question of which one is the self-aware, and which the companion, being a "sure, why not" thing for a GM. The consciousness of an AI in the case of the mechanic class seems to be more about independence than characterization, from a mechanics standpoint. Personally, I had imagined the Exocortex to be somewhere between SAM in ME:Andromeda and the implanted combat computers from the COBRA novels, with the latter being low level, advancing toward the former as the character progresses. And now I also have this odd idea for a solider turned mechanic based on the main character from Path of the Fury... ![]()
![]() Shinigami02 wrote: While this works for a home-game of course, for anything more broad than that there has been absolutely nothing to even imply that the "Gods need Worshipers" thing is even a thing in Path/Starfinder default setting. If anything, they avert that pretty hard in a number of places. Which is good, because I was getting sick of that trope in fantasy. ![]()
![]() Yakman wrote:
Right now you have a frontier system that was not settled from the Pact Worlds, despite being of similar makeup. Vast colony ships still drift among the stations and habitats, but the travel happened during the Gap, so no one really knows where they came from, and they've gradually been stripped of useful technology. Then the Oni send their minions to find something on the ship... And a friend/fence for the PCs turns out to be a direct descendant of the leader of the colony fleet... I'm thinking that the Oni, given their... issues with other planes, are not able to enter the Drift, even if they're on a ship that can. So they need to send minions, advance scouts, to set up their own beacons to instantly teleport to the destination with their powers. "Life here did not begin in the Pact Worlds, it began somewhere out there, in the Vast. And we mean to reclaim it." We'll see how things develop, how the PCs respond to motivation... ![]()
![]() HWalsh wrote:
I feel like discussions about "magic must have changed" are the Starfinder equivalent of the Star Trek "debate" about the klingon makeup changing, and people insisting that there was an in-story reason for it. When there actually was an in-universe conversation about it in DS9, it broke disbelief, and took what could have been a good episode and ruined it. That Enterprise made it a major plot line was a reason I stayed away. Who says there's no split between arcane and divine magic? There's just no MECHANICAL split. See recent editions of Shadowrun and how they reduced or eliminated the mechanical differences between mages and shamans. Or, if you want a mechanical reason, it's because as learning and science grew, magic was analyzed like just another fundamental force, and from that understanding came new ways of learning how to use it. These new techniques mean that the methods of use are the same, no matter where the power comes from. (Which I think is exactly what they said in the core rules...) So yeah, put me in the "don't care about 7-9 level magic" crowd. The important stuff from those levels can be made into more limited use abilities like Wish and Miracle. It's like the weapon enchantments getting rid of the +1/2/3/4/5, which became less necessary from a balance perspective after DR was changed from needing said +1/2/3/4/5 to flat "magic" or material based. Put another way: Starfinder purged a lot of holdouts in the rules that have annoyed me since 2nd Edition D&D, and unlike 5e or the SW "Saga Edition," it didn't put others back in... ![]()
![]() That's sort of what I'm doing. I'm converting Jade Regent into Starfinder, with the caravan being replaced by a BattleStar Galactica type refugee fleet. (And maybe we'll actually have a second session, but my group can be erratic.) I'm just making it several systems, and only need to come up with some reason why they can't just ride a drift beacon back to the Pact Worlds (beyond "big nasties can follow us back there, and the Pact Worlds can't fight off ANOTHER invasion"). ![]()
![]() Ravingdork wrote:
Which is sort of my argument. Something significant being in the Drift is, in my view, a function of story rather than random chance. More "we need you to go into the Drift and find this" rather than "You're traveling through the drift and see X." Of course, I can also see certain forces getting trapped in the Drift. Engines burned out, seeking the chunks of other planes as some kind of safe haven. If the chunk is big enough, perhaps settling there... ![]()
![]() I like the idea of every ship having an AI, like the ship brains in Schlock Mercenary (and hey, Howard Tayler is doing Munchkin Pathfinder's art, coincidence?). Likely not to that extent, especially with the direct control over systems by the PCs. I did have an idea of having that dryad-like creature from Alien Archive fill a similar role on the PC's ships, though it would likely be more like Pilot from Farscape than, say, the ship brain from Andromeda or EDI from Mass Effect. ![]()
![]() Seems to me, in regards to what a good aligned characters would have issues with, the concerns about drift travel is pretty far below, say...using Charm and Dominate spells. But that's another debate. That being said, it's never said how quickly the matter is pulled through, or how much. Given that it's based on the length of the jump, I don't imagine it's an instantaneous thing. However, it's possible that artifacts or individual get sucked through. In that case, I imagine there's good money for mortals to be made for assisting outsiders in recovering their lost people or items. (I see good aligned outsiders being more active in this, evil ones are more likely to not care about lost individuals). ![]()
![]() Robert G. McCreary wrote:
I hope that means the same information in both, rather than having crucial setting information only in the AP... ![]()
![]() Kalderaan wrote:
I was thinking of the Defender class back in the old City of Heroes MMO. Don't call them healers if you didn't want a fight (and a sudden loss of all those wonderful buffs). ![]()
![]() So, the Core Rules mention things like "Shadow Drives" and using the outer planes to travel faster than light. Clunky, inefficient, and required making deals with certain powers in order to actually use. So, here's a few thoughts:
Reason I'm asking is I have an idea for a BSG-style wandering, and I need a reason for them to say "we can't head towards the pact worlds." The idea of leading a new threat (one that doesn't use Drift drive, and may not know enough about it)... Actually, cross between BSG and Halo's Cole Protocol... So, make sense? Cross between "adventure" and "we need to lose them before we can get home." ![]()
![]() KingGramJohnson wrote: Here's a thought, do people actually trust the gods when they say that Golarion is safe? What if it was destroyed, maybe even by the gods for some reason or the other. Maybe to stop some truly evil thing from getting loose or something like that? Maybe the gods themselves caused the Gap, and erased that portion of history to keep it from being repeated, or to cause people to forget that it did happen? What proof is there that the planet still exists? I imagine that's something that a few evil gods would try to say, or perhaps a cult, especially those following the Devourer. For most of the others, that seems contrary to their personalities, natures, and domains. ![]()
![]() What if the drift space is akin to the "layers" of hyperspace in some sci-fi (thinking David Weber's stuff, for one)? So the Drift being less a single dimension and more a stack of them, like the 9 Hells or the myriad layers of the Abyss, and such. So the more powerful Drift drives are able to get into "higher" dimensions, cutting the relative travel time, and if you want to intercept someone in-Drift, you have to have a matching (or better) Drift drive. ![]()
![]() HunterWulf wrote:
I'd argue Ayeka is more an Envoy with the Connection Inkling feat. and Washu is an avatar of Triune... Switching gears, here's my take on the FF8 main cast, since that's the one that seems to fit best (not sure about 13, yet):
And Xenogears:
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![]() KingGramJohnson wrote:
To paraphrase Sir Terry Pratchett, if there were a button labeled "end of the world, do not push," the paint would not have time to dry. ![]()
![]() One of my goals is to make a combat-focused Technomancer based on Nanoha Takamachi... Besides that, a few other extreme examples:
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![]() CactusUnicorn wrote: What ice belt? There is definitely no ice belt. I mean, there couldn't be a gathering of ice elementals using cloaking technology given to them by the Azlanti Empire there waiting to attack the Pact Worlds. That's impossible. Please. Everyone knows the ice belt was consumed in The Incident during the heyday of experimental FTL travel during the Gap, which led to a blanket ban on all attempts at FTL travel through the elemental planes. ![]()
![]() Honestly, I felt like the aging effects at times were only there because there were some monsters and conditions in prior games (ghosts, the Haste Spell back in AD&D 2nd, etc) that caused a character to age. So with those removed, they didn't quite need the age categories. Unless... Hmmm... Is there any time dilation when traveling by Drift? ![]()
![]() Steven "Troll" O'Neal wrote:
Thundercats from 2011 and the recent Voltron reboot definitely capture the feel. Tenchi depends on the series. The first two OVA series and the first TV show (Tenchi Universe) are good and have that science fantasy feel. The second TV series (Tenchi in Tokyo) and the third OVA series are pretty dang horrible. Never saw GXP... And now thinking about anime that might relate has my mind wandering to Robotech and it's component series, and how to stat up a Cyclone... ![]()
![]() Perhaps they're an experiment in discovering what happened during the Gap, created by rogue scientists using preserved remains found on another Pact World that originated on Galorian. In a twist, they only think they're the heroes reborn, but eventually they are confronted by the souls of the original selves... ![]()
![]() Yakman wrote:
Obviously someone tried to travel faster than light without jumping dimensions, and causality broke. ![]()
![]() I'm mundane, and I think this was suggested, but:
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![]() David knott 242 wrote:
Priest theme soldier with the arcane assailant primary style comes gets most of the way there. But there's a lack of the "partial" caster option like paladins or rangers or such. There's no in-between of the amateur feats (which are neat, I will say) and a full caster class (arguments of the 6 vs 9 are not something I want to get into; I disagree with some arguments presented, and I'll leave it there). ![]()
![]() KingGramJohnson wrote:
I thought that was the idea. The "current day" of PF is in the middle of the Gap, meaning that all the different Adventure Paths. I mean, look at the description of Triune and... ... Oh, ascended BEFORE the Gap. Missed that. So...there go the major portions of my theory. ![]()
![]() I'd like to see a type of monk/fighter type where they are explicitly modifying themselves (biotech or cybernetics) as the source of their powers and bonuses. I'd also like to see hybrid caster classes, somewhere between the "amateur" feats or the soldier's arcane assailant and the mystic/technomancer. But I admit I've always been fond of Paladins and Magi. Most of all, I'd like to see a few classes unique to the setting, like the Solarian. Something beyond the easy-to-identify archetypes. ![]()
![]() Can I just point out that when speaking about spells, we are talking about on-the-fly castings or single person rituals. Magic and hybrid items in the core rules are not everything. I can easily imagine a well-defended area having a True Seeing security system, or a customs station having a magic detector like a RL metal detector. ![]()
![]() The Raven Black wrote:
I might steal this... Might also explain Asmodeus' decline in influence. This time, he's not the jailer, so the other gods don't have to put up with him... ![]()
![]() jack ferencz wrote: im not certain that the gap and golarion disappearing are necessarily related, or at least im not sure that they were caused by the same thing. Agreed. Personally, I think the Gap is related to Aroden's death, but I think Golarion's disappearance is related to it's role as the prison of Rov. Those might still be related, but not necessarily. ![]()
![]() They honestly reminded me of a lot of prestige classes: interesting flavor, but not worth the effort and sacrifice. I know the Pathfinder/Starfinder devs don't like PrCs or multi-classing, and it shows... I'd honestly prefer more class options, mixed role classes, half-casters (not just the soldier style or the dabbler feats), and more odd and wondrous things like the Solarian...
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