Turned to stone and aging or starving


Rules Questions

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Shadow Lodge

toastedamphibian wrote:
I don't know that any other glue exists in golarion

Alchemical Glue is a thing. Published in Ultimate Equipment.


Considering that glue in some form dates back 200,000 years in human history, I'm going to go with the idea that glue exists in Golarion.


toastedamphibian wrote:

Going off my understanding of flesh to stone and stone to flesh, a petrified creature is damaged in the same way it's statue is damaged 'at the time it is turned back to flesh'. I don't think a broken petrified creature is dead, I think you can put the statue back together and revive them just fine.

I think you would need to flesh them, or completely remove all remnants of the statue from existence, or in some other way insure that the soul goes free.

Another contributor to this thread, Trigger, asked designer James Jacobs about this. IF you go with Jacobs, a headless petrified character died when the head wasd removed (unless being headless would not normally kill them)

Trigger Loaded wrote:
asked James Jacobs the latter half of this question, about if petrification holds the soul in limbo. He answered that if the statue ended up damaged to the point where Stone to Flesh would result in instant death, then the person is considered dead, and their soul heads off to the boneyard.


Pathfinder Starfinder Roleplaying Game Subscriber

My brain went to a horribad manufacturing line thought for human-shaped possession statues using a medusa, with an adamantine cleaver at the end of the line to sever heads, then glue to glue the heads back on, now that the pesky soul-stuff is gone.


Wei Ji the Learner wrote:


My brain went to a horribad manufacturing line thought for human-shaped possession statues using a medusa, with an adamantine cleaver at the end of the line to sever heads, then glue to glue the heads back on, now that the pesky soul-stuff is gone.

Or if your GM allows the Head glued back on approach, swapping heads to get a younger, stronger, healthier body!


2bz2p wrote:

Another contributor to this thread, Trigger, asked designer James Jacobs about this. IF you go with Jacobs, a headless petrified character died when the head wasd removed (unless being headless would not normally kill them)

I read it, I disagreed. I like my position, that Instant death occurs when stone to flesh is cast, better.


Here's the post where James answered my question. There's a follow-up question right after.

I should reiterate that James, despite his position, is not part of the rules team, and this should be taken as his opinion on how the spell works, and not an official statement by Paizo directly.


If flesh to stone equals instant death then is stone to flesh a ressurection of sorts?

At that point it is igther flesh to stone is resurrecting them as well or they are dead after you stone to flesh them.


Actually might be a cool idea for a movie that some ancient Greek(s) got petrified by Medusa (or one of the other Euryale), and unlike most of the victims, the statue stayed intact from Antiquity to modern times, and then the petrification finally wears off . . . .


similar to Gargoyles...


Goth Guru wrote:

I had a Dwarf character who was petrified, and I just gave him a knowledge history bonus. The only hungry statues I know of are the Weeping Angels.:)

My take is that a statue has zero metabolism and does not become hungrier or thirstier. The mind, if still active, might go mad being forced to watch things helplessly.

In pathfinder angels are immune to petrification.

This could also be a way to have someone say find a full blooded azlanti character or someone from ancient thassilon as a plot hook if the body is intact.

Although how you would find out it is a petrified creature is another thing. I mean there could be a wierd magic compass or something.


Pathfinder Rulebook Subscriber

Personally, I wouldn't categorize 'Weeping Angels' as actual 'Angels'.

Have this very issue, a petrified Az Wizard we found in a dungeon, and found several helpful souls here with ideas. Just need another level and another trip into a really nasty place. Adding an Az Wizard and two others stoned people will buff us enough to take the BBEG. And he belonged to an 'all Az' order of Wizards, at least he's wearing their robes, and I hope to pick up some ancient spells. Need the sovereign glue to reattach his leg.

Our game has residual transmutation magic lurking at low levels and Detect Magic uses your K: arcana skill to get really faint levels. I rolled a 20 and found it 'glowed'. But that is a legacy custom.


Inert statues do not age, are not hungry or thirsty. That is the meaning of 'inert'.

Mindless statues can't go mad.

Since it says you are a statue, you are considered an object. Since it says you are alive, you are still a creature and can be affected but some of the spells that affect creatures.

My guess is that your Hit Points, Hardness and such variables depend on your size, as a stone block.


I've read stone to flesh, and if used on normal stone, it creates lifeless flesh. That's because there is no soul waiting for it. If some ghost or other spirit is hanging around waiting for an opening back to life, it's going to "step in". I'm going to call them Squatter Spirits.

Fossilization is the replacement of bones and possibly flesh by stone particles. Petrification magic turns the flesh into stone. It's still the same flesh, turned into stone. If you could duplicate the energy of the spell, you could turn a piece of a petrified creature back into cloneable flesh. In theory, you could scan the brain of a petrified being and make a brain tape.


There was an old 1st edition spell that turn a player into a rock but they were still aware of the world around them. so they were trapped as a rock to slowly go mad... never piss off a high level druid....


^This probably isn't what you're talking about, but 1st Edition AD&D also had the spell Statue that let you turn yourself into a statue while being aware of your surroundings. You could come out of it when you wanted to. Presumably this was for spying, but since it didn't do anything to disguise you, AND was 7th level, it didn't seem very useful. (And remember that Magic Users in 1st Edition AD&D had limited spells known as well as limited chance to know each spell unless they really rolled the jackpot on their ability scores. On the other hand, they also didn't automatically get any spells as they leveled up, other than their very small starting allotment, so at least Rules As Written you had to take whatever you could get.)


No the one I'm thinking of was very specifically a rock it was high level and druids used it to punish people.


Stone is composed of about 8 different elements.
A petrified being would still have the DNA pattern, to be translated, and then cloned.

Go to Composition of Rocks.

Scarab Sages

As an aside, can you make complete copies of petrified creatures? It is an object, and I'm pretty sure there's magic to make copies of objects.


Vidmaster7 wrote:

There was an old 1st edition spell that turn a player into a rock but they were still aware of the world around them. so they were trapped as a rock to slowly go mad... never piss off a high level druid....

...........
No the one I'm thinking of was very specifically a rock it was high level and druids used it to punish people.

Actually, it was an Arduin Grimoire spell, The Stone that Weeps in Silence


Murdock Mudeater wrote:
As an aside, can you make complete copies of petrified creatures? It is an object, and I'm pretty sure there's magic to make copies of objects.

So THAT'S how transporter accidents work . . . .

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