Scaevolae |
It occurred to me that, following some logic and using the RAW for Abundant Ammunition, it would be possible to theoretically create infinite ammunition given two spellcasters who each had AA.
Here is the proposal :-
1) Both casters cast AA on two different quivers each containing 10 normal arrows.
2) Within the space of one round they remove 10 arrows from Quiver A, put those arrows briefly into Quiver B and then remove them again.
3) By the wording of AA then at the beginning of the next round the original 10 arrows from Quiver A will disappear, but Quiver A will again contain 10 arrows and Quiver B will now contain 20 arrows - its original 10 plus replacements for the 10 that were dipped in and removed again.
In theory you could create an infinite amount of silver/gold/platinum/whatever non-magical arrows if this worked.
Now, I wouldn't expect any DM to actually allow this, but can anybody see any logical flaw or restriction that would prevent this from working by RAW?
Nixitur |
I think this would be easier to explain with only quiver A having any arrows inside it and quiver B being empty. Since 10 arrows are being taken from quiver A in round 1, they are replenished in the next round. Since 10 arrows (the ones taken from A and dipped into B) are taken from quiver B in round 1, they are replenished, too.
Yeah, I can't see any fault with that, good job. Although I'm fairly certain that silver, gold or platinum would fall under "special materials", so this wouldn't work for them. In fact, gold is literally listed under "Special Materials" in Ultimate Combat.
Edit:
You can't do Special Materials anymore since the spell was nerfed. So, sure you could have infinite mundane steel arrows, but to what end? Your GM would just chuckle and move on with the story.
I wouldn't be so quick to brush that tactic aside. Similar to how you might actually have to pay attention to how much food you have depending on the adventure, being able to duplicate arrows might actually really come in handy. Sure, generally, you have enough arrows to last you ages, but not in all cases.
toastedamphibian |
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Well, if you want to make money, cast it on a quiver that contains both normal and magical ammunition. Technically by the RAW it requires you to cast it on a container containing non magical ammo, not only non magical ammo, and does not restrict the duplication to non magical ammo, only ammo that is removed from the container.
It also does not require that the ammo be drawn, only taken, and it can be any container, the quiver or pouch is just an example. Get a crate with some adamantine arrows. Get a wand. Hire 25 helpers. Each round they each dump the contents of one crate into the other. you don't need 2 sorcerers because you have a wand, so you can do it 25 times in one day for a total of 25 minutes or 250 rounds.
So if your math is right your getting 3 crates of adamantine arrows per helper (plus one normal arrow) per round for 250 rounds. 250*25*3 = 18750 crates of adamantine arrows. A large chest holds 12800 lbs, 20 arrows weigh 3 lbs, so that comes out to *math* exactly 1.6 billion adamantines arrows, each of which can be sold at half price for 30.025 gp, for a total value of Forty Eight Billion, Forty Million gold pieces. All the money in the country is now yours, you get killed, the game ends, and a new one starts. Possibly without you.
toastedamphibian |
When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or shuriken at the start of each round this spell replaces any ammunition taken from the container the round before.
I'm not sure any strict RAW reading of this spell has any value, as I'm not sure what that absurd run-on is supposed to technically mean. Best go with RAI.
Don't worry, there are plenty of other ways to conjure infinite money.
Nefreet |
You can't duplicate Special Materials (such as Adamantine) with the spell, though.
And, again, what GM would allow you to do it in the first place? It doesn't work in PFS, because the value of the extra arrows is 0gp, and in a homegame I doubt any GM would grant a 1st level PC infinite wealth.
And if you could, congratulations? Normally you have to have a 5th level Druid to win Pathfinder, but who needs to win when your character can retire early?
Dave Justus |
The spell description isn't worded like a legal contract (and it isn't worded particularly elegantly at all), so some ambiguity exists, but the most reasonable reading of the description is that the 'ammunition' mentioned as being part of the target container and the 'ammunition' replaced are the same thing.
In other words, only ammunition that is part of the targeting of the spell, and only ammunition that matches the requirements of the spells will be the ammunition that is replaced.
toastedamphibian |
You can't duplicate Special Materials (such as Adamantine) with the spell, though.
And, again, what GM would allow you to do it in the first place? It doesn't work in PFS, because the value of the extra arrows is 0gp, and in a homegame I doubt any GM would grant a 1st level PC infinite wealth.
And if you could, congratulations? Normally you have to have a 5th level Druid to win Pathfinder, but who needs to win when your character can retire early?
A) Sure, the intent is that it doesn't, but as I specifically pointed out, that is not what it actually says
B) Sarcasm is a thing. Read the last line mate.
Gisher |
...
2) Within the space of one round they remove 10 arrows from Quiver A, put those arrows briefly into Quiver B and then remove them again.
...
I don't see how this can be achieved. You are retrieving 10 items from their storage container, storing those 10 items in a different storage container, and then retrieving those 10 items from that second storage container. You aren't using the arrows to make attacks with a bow so you don't get the "free action to draw" exception.
Even if you are allowed to treat the arrows as a single item by tying them into a bundle, you still have to retrieve the bundle, store it, and then retrieve it again. I don't see how you would have the actions to accomplish this in one round.
Nixitur |
Even if you are allowed to treat the arrows as a single item by tying them into a bundle, you still have to retrieve the bundle, store it, and then retrieve it again. I don't see how you would have the actions to accomplish this in one round.
Well, as the OP states, we have two casters, so the answer is "very easily".
Gisher |
Gisher wrote:Even if you are allowed to treat the arrows as a single item by tying them into a bundle, you still have to retrieve the bundle, store it, and then retrieve it again. I don't see how you would have the actions to accomplish this in one round.Well, as the OP states, we have two casters, so the answer is "very easily".
Please explain in detail.
Nixitur |
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Nixitur wrote:Please explain in detail.Gisher wrote:Even if you are allowed to treat the arrows as a single item by tying them into a bundle, you still have to retrieve the bundle, store it, and then retrieve it again. I don't see how you would have the actions to accomplish this in one round.Well, as the OP states, we have two casters, so the answer is "very easily".
Well, surely, removing the bundle of arrows is a move action and putting them in another quiver is a move action as well.
Initial State: quiver A contains a bundle of arrows, quiver B is empty.
Round 1:
Caster 1: Casts Abundant Ammunition on quiver A.
Caster 2: Casts Abundant Ammunition on quiver B.
Round 2:
Caster 1: Takes bundle of arrows from quiver A and puts them in quiver B (two move actions)
Caster 2: Takes bundle of arrows from quiver B and... I dunno, stabs Caster 1 with it?
Round 3:
Caster 1: Arrows taken from quiver A are replenished
Caster 2: Arrows taken from quiver B are replenished, bundle outside quiver from the previous round vanishes
This would lead to a bundle of arrows in both quiver A and quiver B.
Nefreet |
Nefreet wrote:You can't duplicate Special Materials (such as Adamantine) with the spell, though.Sure, the intent is that it doesn't, but as I specifically pointed out, that is not what it actually says
You must be reading the first printing of Ultimate Combat.
When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or shuriken, (including masterwork ammunition or shuriken, but not special materials, alchemical attributes, or nonmagical treatments on the ammunition)
toastedamphibian |
I... really question if you actually read my post.
Technically by the RAW it requires you to cast it on a container containing non magical ammo, not only non magical ammo, and does not restrict the duplication to non magical ammo, only ammo that is removed from the container.
The container must contain non magical, non special material ammo in order to have the spell work on it. No restrictions are actually placed on the kind of ammo that gets duplicated. The rules just say you have to put a normal arrow in each crate in order for the spell to affect the crates contents.
Gisher |
I am reading your post, but I must be misreading it in the same way that you're misreading the spell.
Nefreet, he's saying that the restriction on the type of arrow only applies to those in the container while the spell is being cast.
When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or shuriken, (including masterwork ammunition or shuriken, but not special materials, alchemical attributes, or nonmagical treatments on the ammunition)
There is no explicit restriction listed for arrows that are added after the casting, so if you "dip" adamantine arrows into the container after the spell has been cast then they can be replaced with duplicates by the spell.
Nixitur |
I am reading your post, but I must be misreading it in the same way that you're misreading the spell.
I'm thinking toasted is right. For ease of explanation, I'll stick with magical rather than special ammunition.
Logically, there is a vast difference between "quiver that contains nonmagical ammunition" and "quiver that doesn't contain magical ammunition".
The former translates to "there is ammunition in the quiver that is nonmagical". This is clearly true for a quiver that contains, say, two steel arrows and a dozen magical ones.
The latter, however, translates to "no ammunition in the quiver is magical" which would rule out the exploit that toasted mentioned.
The intention of the rules is clearly the latter, but the letter of the rules allows the former.
But let's make it even easier and even more blatantly broken. The spell only says that it has to be cast on a quiver containing non-magical arrows. It makes no statement about the qualities of the arrows in the quiver during the duration of the spell.
So, really, you could just cast it on a quiver containing, say, one steel arrow. This would fulfill the limitation that it has to be cast on a quiver containing non-magical ammunition.
Then, you add in your adamantine +1 dragon-bane arrows to the quiver. Again, no conflict with the rules.
However, you can then draw those magical arrows from the quiver and they will be replaced! You can then either do the duplication trick or just use them as you please.
The limitation on "no magical, special material etc." arrows only matters at the time of casting.
Edit: To make the first distinction a bit easier to understand, let me illustrate it a bit further.
If somebody asked me whether my room had plates in it, I would truthfully say Yes. From where I'm sitting, I see three plates. So, my room contains plates.
However, that doesn't mean that my room is filled with nothing but plates! That's not how language works and that's not how logic works.
So, a quiver that "contains nonmagical ammunition" would logically also be allowed to contain other things, including magical ammunition, as long as there is some nonmagical ammunition in the quiver.
Gisher |
Nefreet wrote:I am reading your post, but I must be misreading it in the same way that you're misreading the spell.I'm thinking toasted is right. For ease of explanation, I'll stick with magical rather than special ammunition.
Logically, there is a vast difference between "quiver that contains nonmagical ammunition" and "quiver that doesn't contain magical ammunition".
The former translates to "there is ammunition in the quiver that is nonmagical". This is clearly true for a quiver that contains, say, two steel arrows and a dozen magical ones.
The latter, however, translates to "no ammunition in the quiver is magical" which would rule out the exploit that toasted mentioned.
The intention of the rules is clearly the latter, but the letter of the rules allows the former.But let's make it even easier and even more blatantly broken. The spell only says that it has to be cast on a quiver containing non-magical arrows. It makes no statement about the qualities of the arrows in the quiver during the duration of the spell.
So, really, you could just cast it on a quiver containing, say, one steel arrow. This would fulfill the limitation that it has to be cast on a quiver containing non-magical ammunition.
Then, you add in your adamantine +1 dragon-bane arrows to the quiver. Again, no conflict with the rules.
However, you can then draw those magical arrows from the quiver and they will be replaced! You can then either do the duplication trick or just use them as you please.The limitation on "no magical, special types etc." arrows only matters at the time of casting.
This is, of course, exactly the sort of thing that they reworded the spell to prevent. Sometimes people legitimately don't understand the intent of rules, but in this case we do. Trying to find ways to subvert clear intent seems pointless to me. If too many people start doing this, they are likely to just rewrite the spell again. That sort of escalating, legalistic war over words doesn't seem fun to me.
Nixitur |
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This is, of course, exactly the sort of thing that they reworded the spell to prevent. Sometimes people legitimately don't understand the intent of rules, but in this case we do. Trying to find ways to subvert clear intent seems pointless to me. If too many people start doing this, they are likely to just rewrite the rule. That sort of escalating, legalistic war over words doesn't seem fun to me.
Well, I suppose we disagree on that, then. To me, this is very fun, but different strokes for different folks. It's clear as day that no GM would allow this and I doubt any player would seriously try this either.
It's trickier with spells where the rules are extremely clear, but the intent is completely unknown like my good friend Full Pouch, a spell that I refuse to touch because of how broken it is. But that's a topic for a different thread.toastedamphibian |
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This is, of course, exactly the sort of thing that they reworded the spell to prevent. Sometimes people legitimately don't understand the intent of rules, but in this case we do. Trying to find ways to subvert clear intent seems pointless to me. If too many people start doing this, they are likely to just rewrite the spell again. That sort of escalating, legalistic war over words doesn't seem fun to me.
A) I am well entertained.
B) It is absurd. I know it is absurd. I did all the math and calculated out the expected revenue generated by the absurdity before pointing out that the net result would be people deciding to play without you.This seems to be a failure of humor to translate.
More silliness:
Repeating Crossbow ammo comes in things called "Cases" which you load in as a full round action. It is a container with ammunition in it. Cast abundant ammunition on your Repeating Crossbow Case, and fire that heavy repeater like its a bow for 1 minute per level.
Is this cheesy rules abuse, or just a way for a spell to make crossbows viable?
Nixitur |
Repeating Crossbow ammo comes in things called "Cases" which you load in as a full round action. It is a container with ammunition in it. Cast abundant ammunition on your Repeating Crossbow Case, and fire that heavy repeater like its a bow for 1 minute per level.
Is this cheesy rules abuse, or just a way for a spell to make crossbows viable?
Hmm, nope, I'd say this is fair. You're taking an Exotic Weapon Proficiency and a spell to make a decently powerful weapon that you still can't apply things like Manyshot to. It's good, but definitely not overpowered or blatantly going against the intention of the spell.
Scott Wilhelm |
B) It is absurd. I know it is absurd. I did all the math and calculated out the expected revenue generated by the absurdity before pointing out that the net result would be people deciding to play without you.
I don't think it's powerful enough to ruin anybody else's fun. Pathfinder Society has other rules in place that bar characters from making money by crafting items, so all this means is that the player can use it to replenish his own supply of nonmagical, normal-material arrows. Maybe he can cast this spell on behalf of the other players at the table.
But arrows are cheap. If the character has the spell, why not let him save a few silver pieces/game by magically mass-producing his arrows? Let him have his fun.
Or maybe this can be a measure taken in adversity in a roleplaying situation, say the party is helping defend a town from beseighing Hobgoblins, and the player does this abundant amununition trick to supply the towsfolk with arrows. Now, it's a clever utility, maybe worth a Prestige Point under the right circumstances. I'd say go for it.
Scott Wilhelm |
toastedamphibian wrote:Hmm, nope, I'd say this is fair. You're taking an Exotic Weapon Proficiency and a spell to make a decently powerful weapon that you still can't apply things like Manyshot to. It's good, but definitely not overpowered or blatantly going against the intention of the spell.Repeating Crossbow ammo comes in things called "Cases" which you load in as a full round action. It is a container with ammunition in it. Cast abundant ammunition on your Repeating Crossbow Case, and fire that heavy repeater like its a bow for 1 minute per level.
Is this cheesy rules abuse, or just a way for a spell to make crossbows viable?
I don't think this is clearly in keeping with RAW.
cast on a container such as a quiver or a pouch
It's not at all clear that the Repeating Crossbow's "case of bolts" counts as a "container such as a quiver or pouch." There are real differences, and you should expect table variation, by which I mean, I think it's illegal, but some PFSGMs might allow it. I like the idea, and I like the thinking behind it, but it's not nearly as well-supported by RAW as another idea we discussed earlier.
Dr Styx |
Initial State: quiver A contains a bundle of arrows, quiver B is empty.
Round 1:
Caster 1: Casts Abundant Ammunition on quiver A.
Caster 2: Casts Abundant Ammunition on quiver B.
Round 2:
Caster 1: Takes bundle of arrows from quiver A and puts them in quiver B (two move actions)
Caster 2: Takes bundle of arrows from quiver B and... I dunno, stabs Caster 1 with it?
Round 3:
Caster 1: Arrows taken from quiver A are replenished
Caster 2:Arrows taken from quiver B are replenished,bundle outside quiver from the previous round vanishesThis would lead to a bundle of arrows in both quiver A and
quiver B.
When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or shuriken, (including masterwork ammunition or shuriken, but not special materials, alchemical attributes, or nonmagical treatments on the ammunition), at the start of each round this spell replaces any ammunition taken from the container the round before.
Caster 2's spell would fail because when cast no Ammunition is in quiver B.
Dr Styx |
I think this is what you where going for.
Initial State: quiver A contains a bundle of arrows, quiver B is empty.
Round 1:
Quiver A: Caster casts Abundant Ammunition on quiver A.
Quiver B: is empty
Round 2:
Quiver A: Helper Takes bundle of arrows from quiver A and puts them in quiver B.
Quiver B: Caster casts Abundant Ammunition on quiver B. (Arrows from quiver A)
Round 3:
Quiver A: Arrows taken from quiver A in round 2 are replenished.
Quiver B: Arrows in quiver B vanish. (Arrows from quiver A)
Round 4:
Quiver A: Spell ends, quiver is full.
Quiver B: Arrows that vanished from quiver B in round 3 are replenished.
Round 5:
Quiver A: Still full.
Quiver B: Spell ends, quiver is full.
This would lead to a bundle of arrows in both quiver A and quiver B.
Only one Caster is needed, and one Helper.
When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or shuriken, (including masterwork ammunition or shuriken, but not special materials, alchemical attributes, or nonmagical treatments on the ammunition), at the start of each round this spell replaces any ammunition taken from the container the round before. The ammunition taken from the container the round before vanishes.
The trick is to convince the GM that vanishing ammunition is taken.
Nixitur |
Why would the spell end when the quiver is full again? Nowhere does it say that. It's minute per level, no exception. So, the original idea would work just fine if there was any amount of ammunition in both quivers.
And no, it does not at all depend on vanishing ammunition counting as "taken". Putting arrows into a quiver and taking them out again in the same round would work. You're making it way too complicated.
Coidzor |
You want to talk about duping ammo?
Look at Arrow Eruption and Make Whole along with its AoE equivalent.
Or just use Durable Arrows, enchanted or otherwise, and dupe those without even having to make any effort.
Then there's Rain of Arrows which allows you to take a quiver of solid golden arrows and then crap out a 15' radius cloud of golden arrows. Sure, they break, but they're gold. Admittedly, this is an 8th level spell that allows you to spend an amount of money in order to create money and Create Armaments if 4th level instead, but the subject was infinite ammo.
Havzak |
When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or shuriken, (including masterwork ammunition or shuriken, but not special materials, alchemical attributes, or nonmagical treatments on the ammunition), at the start of each round this spell replaces any ammunition taken from the container the round before. The ammunition taken from the container the round before vanishes.
Any ammo you take out will vanish 6 seconds later.
Scott Wilhelm |
When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or shuriken, (including masterwork ammunition or shuriken, but not special materials, alchemical attributes, or nonmagical treatments on the ammunition), at the start of each round this spell replaces any ammunition taken from the container the round before. The ammunition taken from the container the round before vanishes.
Any ammo you take out will vanish 6 seconds later.
I misread that. Oops. Thanks.
Nixitur |
When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or shuriken, (including masterwork ammunition or shuriken, but not special materials, alchemical attributes, or nonmagical treatments on the ammunition), at the start of each round this spell replaces any ammunition taken from the container the round before. The ammunition taken from the container the round before vanishes.
Any ammo you take out will vanish 6 seconds later.
So? We've taken that into account. You take out a bundle of arrows from quiver A, put it into quiver B and take it out again in the same round. That way, both quiver A and quiver B had arrows taken out. These are not illusory or non-existent arrows or anything like that. All that matters is that arrows were taken out of the quiver. Nowhere does it state that the arrows that are taken out of the quiver had to have been in the quiver at the beginning of the round.
Sure, in the next round, the bundle of arrows that you're holding will vanish, but since both quivers had ammo taken out of them in the previous round, they will be replenished.Dr Styx |
So? We've taken that into account. You take out a bundle of arrows from quiver A, put it into quiver B and take it out again in the same round.
So you are thinking that you can:
1)remove a bundle of arrows from a quiver
2)place that bundle of arrows into a different quiver
3)cast a spell on the quiver with arrows
4)remove the bundle of arrows a second time
All in 6 seconds.
Action economy of each action separately (by different characters) is do able, but on the same bundle of arrows seems a bit much.
It's like saying 10 characters can in a row can pass a Staff down the line in one round because each one goes on a different Initiative. By the rules each takes there turn separately. But the one Staff should only be able to be moved the one time, maybe twice in one round.
Nixitur |
So you are thinking that you can:
1)remove a bundle of arrows from a quiver
2)place that bundle of arrows into a different quiver
3)cast a spell on the quiver with arrows
4)remove the bundle of arrows a second timeAll in 6 seconds.
Action economy of each action separately (by different characters) is do able, but on the same bundle of arrows seems a bit much.
Really, it does? To me, it's no different from me taking an item out of my bag, handing it to you and you putting it in your bag in one round. Three move actions, two of which are on one character's turn and the third one on the second character's. It takes less time than me taking a potion out of my bag, handing it to you and you drinking it, a fairly reasonable case.
And as I've stated, as long as there is at least one arrow in each quiver at the beginning, you can take your time casting the spell on both quivers. So, two casters can cast Abundant Ammunition on two quivers containing at least one arrow before the whole arrow-switcheroo even starts. The first caster can then take arrows out of the first quiver, put it in the second quiver and the second caster takes out the arrows from the second quiver and job's done.Scott Wilhelm |
Havzak wrote:I misread that. Oops. Thanks.When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or shuriken, (including masterwork ammunition or shuriken, but not special materials, alchemical attributes, or nonmagical treatments on the ammunition), at the start of each round this spell replaces any ammunition taken from the container the round before. The ammunition taken from the container the round before vanishes.
Any ammo you take out will vanish 6 seconds later.
I miss-miss read that. That isn't a problem.