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Leonhem |
![Quinn](http://cdn.paizo.com/image/avatar/PZO9451-Quinn3_90.jpeg)
I am having an argument with a player about jumping.
Due to class and mythic ability he has a speed of 65ft.
Run feat and running makes that 325ft.
I am of the belief that because his base speed if 65ft, he gets a +16 to a jump check (+4 per each 10ft above 30 his 65 base speed is, and +4 for the running start)
He is arguing that he should have a +120 (+4 per each 10ft above 30 his 325ft running speed is, and +4 for the running start)
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bbangerter |
![Cobalt Dragon](http://cdn.paizo.com/image/avatar/2_Cobalt-Dragon.jpg)
He gets a +12. There is no +4 for a running start. All not having a running start means the DC is doubled. So a 20' longjump is DC 20 with a running start, or DC 40 without a running start.
As for rules:
Faster Base Movement: Creatures with a base land speed above 30 feet receive a +4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed above 30 feet. Creatures with a base land speed below 30 feet receive a –4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed below 30 feet. No jump can allow you to exceed your maximum movement for the round.
His base land speed is 65. 325 is a running land speed, not a base land speed.
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VIPfr33dom |
The Run feat adds +4 to jumping if you have a running start. 60 feet = +12.
Total mod of +16
Benefit: When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see Acrobatics), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.