This is just behind the new town square map in terms of sheer beauty, but surpasses it for utility. I have already used it a half dozen or so times in three different campaigns; it's worked great each time. As a wilderness scene it combines atmosphere with generic utility very well - the only thing I'd recommend for Paizo is to leave out stuff like the druid stones. With the 'dungeon' maps we'll be playing on the same map for 3-4 hours, so the more interesting stuff on it the better, but overly specific details really hurt the reuseability that is vital for a single-encounter product like a wilderness scene.
Absolutely the most beautiful maps to date, with two very well done and widely useable scenes - city gate and town square. For once it's a realistic town square. I have the old 'City Market' flipmat with its external book sellers and random unlikely junk, and the 'Village Square' with its giant ornate fountain. This one is in a different dimension in terms of quality, useability, and appearance. I'm just sad I've not got to use it myself yet, though I'm playing in a Rune Lords game and so I did see the GM whip it out for the initial encounters a few weeks ago!
Excellent, very solid 5 stars.
I like this one a lot (4.5 stars, let's give it 5) - the Country Inn is very big but not ridiculous for its stated purpose, and the design is pretty reasonable. It's only seen non-combat use by me so far but it could make a good bar-room brawl type adventure.
But what I really like is that the rooftop side makes a great exterior map for many other uses, in particular the country manor of a minor noble, large semi-fortified farm complex, and others, that make it highly flexible and useful whenever I want bandits, goblins or giants menacing the local gentry!