[JBE] What Playable Aliens Do You Want To See?


Third-Party Starfinder Products

Jon Brazer Enterprises

For those of you that do not know, I'm Dale McCoy, President of Jon Brazer Enterprises. We are known for our races in Pathfinder and would like to bring you aliens that you would like to play in Starfinder.

So we are coming to you. What kind of aliens do you want? Please feel free to reference existing Pathfinder material, your favorite scifi book/movie/tv show/web series/radio show/etc, or anywhere else you get your inspiration for a playable alien race that you want to see.

Tell us what you want to play.

Dark Archive

Dragons.

Edit: I know they're not technically aliens, but they could be from their own world. ;)


Ken Liu wrote a collection of short stories called the Paper Menagerie and Other Short Stories. In the first story he wrote about a few REALLY interesting species. I think they would be worth looking at for some very creative ideas.

Also I think there should be some large species that are not aggressive, maybe like this;

http://conceptaliens.blogspot.com/

I was specifically looking at the 7th and 9th pictures as you scroll down but there are a lot of really cool ideas.


Some other ideas (though I know you can't just take them but maybe you can come up with ideas that "feel" similar)

Star Wars (tons of races but many feel very iconic to SW) Here are a few that aren't:

The Meris and Teltior
Trianni
Sluissi
Verpine
Defel

https://www.pinterest.com/explore/alien-concept-art/

TV shows
Lexx
Stargate
Star Trek (all of them)
Guardians of the Galaxy
Babylon 5

Movies:
Jupiter Ascending and that really cool reptilian species
Guardians of the Galaxy
The 5th Element

Sovereign Court

A feature of consensus fantasy Pathfinder that need not necessarily be abandoned in a Science Fiction re-imagining is "Familiars". A few stories spring to mind: "Soldier from Tomorrow" by Harlan Ellison and "A Game of Rat and Dragon" by Cordwainer Smith. In one story, housecats have become scouts engineered to accommodate telepathy and relay battlefield messages. In another, faced with an impossibly fast alien enemy, human fighters exceed the limits of human reflexes by using them as copilots. Access to "familiars" could be either a class feature or a racial ability in a new game system.

Jon Brazer Enterprises

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Jevon_Ulis wrote:

Some other ideas (though I know you can't just take them but maybe you can come up with ideas that "feel" similar)

Star Wars (tons of races but many feel very iconic to SW) Here are a few that aren't:

The Meris and Teltior
Trianni
Sluissi
Verpine
Defel

https://www.pinterest.com/explore/alien-concept-art/

TV shows
Lexx
Stargate
Star Trek (all of them)
Guardians of the Galaxy
Babylon 5

Movies:
Jupiter Ascending and that really cool reptilian species
Guardians of the Galaxy
The 5th Element

I love just about everything on this list, but I want to know what on this list do you want to play?

What about the B-Wing designing verpine seem interesting? Would you rather play a being of energy that must live in a mechanical suit to hide who they really are like the vorlons or how about an honor-bound race like the Klingons (and similarly the narns), the parasite-host race of the goa'uld or the trill? Do you want more small aliens? Do you want aliens that are great at singing opera, have brain tails and have body pouches to smuggle cargo? Do you want another logical race like the Vulcans, considering that androids are a core race?

I don't need pointed towards science fiction. I need pointed towards aliens from science fiction that you want to play and what is it about that race that you want to play.


Thematically, I have few concepts I'd like to see. Firstly, intimidatingly large ascetic pacifists, tough and wise but clumsy. Second, tiny sized mechanically oriented hexapod, four arms two legs. Third, hive mind symbiont.

Jon Brazer Enterprises

Steven "Troll" O'Neal wrote:
Third, hive mind symbiont.

Hive minds are difficult because how do you have an individual if you are part of a collective? But if you mean something like the trill from Star Trek where you have two minds, one is the older wiser mind and the other is the body, that is much easier for people to understand.


Sorry, turned out longer than I planned, and I edited it down. ;)

Unfortunately this isn't very specific, but more of a guideline. But I am most interested in aliens that aren't single trait races. Fantasy fiction does this sometimes, but it often seems more prevalent in scifi. Just take the Star Trek examples – there are the honor-bound Klingons, the logical Vulcans. Each race has a single defining trait (and, of course, humans wind up being the "everything/complex" race).

Makes it tricky to market, but I'd say if you can explain what's most interesting about a race in one sentence, then it's not a draw for me. :)

That being said, trying to be actually helpful and specific... um...

A few things that jump out as interesting to me:

Less humanoid, exploring different biological shapes would be great

Also less humanoid psychologically This may be tricky to do mechanically, but could even work with a great explanation about the race and advice for players & GMs on how to convey that. Especially from some of my graduate work, this area really fascinates me. Thinking about the mental life of a creature that has evolved 100% separate from humans is fascinating! So not taking just one human trait and then cranking it to 11 like the logical Vulcans, but like the aliens in Arrival. Won't go into spoilers and that specific example would have to be watered down for a PC, but explain especially in the flavor text and to what extent possible in the rules, how a race actually experiences reality and fundamentally thinks differently.

For example, rather than human-like brains of higher (more civilized) conflicting with lower (more primitive) parts of the brain, maybe it is a tri-lobed alien with each brain relatively equal lobe largely independent. When one lobe of the brain settles on an action, a second lobe always agrees but tries to find another reason, and the third always disagrees with the other two. When the disagreement is strong enough, the creature acts on that, but only if it is better/stronger reasoning than the other two. Mechanically, you don't need to get into that detail, maybe something like since it takes longer to make a decision but they are able to focus on multiple things at once, so a greater penalty when surprised or on initiative, but less of a penalty from flanking. Nothing fancy. However, for the player, whenever the group is trying to decide on something, if there isn't a dissenting opinion yet, the player should dissent. If there already is a dissenting opinion, they should agree but try to find another reason why it's a good idea. But they also shouldn't care if everyone disagrees with them. Multiple conflicting voices are necessary to get the best decision, but you can't always listen to them all. Or in personal decisions (that allow some time, don't take too long during combat!) always list two completely different reasons for something and a reason against it before deciding.

Or the classic "see things as processes through time rather than static objects." Mechanics could be bonuses when move rather than stay in one spot or something, I don't know. But maybe more interesting is advice to players and GMs on how to speak when "Galactic Common" (or whatever) is full of nouns when your native language is all verbs. This can range from "-ing" words like "She is a humaning." which can be fun in small doses. An additional twist is perhaps getting confused on some words and instead call them by their previous or future forms. "Can I have some sheets of former tree to write on?" It's a minor little quirk, but used sparingly, those sorts of things can convey more character than most "+X to Y" traits anyway.

Races with built in story/character hooks. Like the vorlons being an ancient race meddling in the affairs of the younger races against another ancient enemy (been long enough, spoilers are ok, right?). An individual character can choose to play along with that, work against it, or struggle to find a way to balance both interests. Or also from B5 with the centauri having a past glory that they would love to reclaim. Those are fascinating hooks for both GMs to incorporate the race into the plot, but also for an individual PC to play off of if they want.

Art Also, for whatever races you come up with, I kinda hate to admit this, especially as someone who was a freelance RPG writer, but if I'm honest with myself, ahead of an interesting concept is the art for me. If a race has terrible art, I have a hard time really getting into it to even consider the concept. If it has mediocre art, I will consider it if there's a great enough concept. However, if the art is incredible, I will work a character around it even if the concept is weak (I guess maybe because it's easier to elaborate and expand the concept than it is to make better art for many of us). At the very least, try to avoid bland "here is a standard member of the race in a basic outfit standing motionless maybe with an arm out to the side as if from a medical data file." I like *characters.* Show me one or more examples of the race that has an interesting story to tell.


Dale McCoy Jr wrote:
Steven "Troll" O'Neal wrote:
Third, hive mind symbiont.
Hive minds are difficult because how do you have an individual if you are part of a collective? But if you mean something like the trill from Star Trek where you have two minds, one is the older wiser mind and the other is the body, that is much easier for people to understand.

single mind, many bodies. It would form a symbiotic relationship with another creature, either another pc or a cohort. Like an intelligent bodysuit made of itty bitty creatures.

Sovereign Court

Here's an out of the box answer: how about starting out with no playable aliens? No need to go gonzo right out of the gate. Some of the best space science fiction sagas--Dune, Firefly, BattleStar, The Expanse, to name a few--were successfully told without any alien civilizations at all.

You could start Starfinder Society season one with several human factions in an exploration race. Humans might already have different colonial planet origins or ethnicities and maybe even levels of cybernetic enhancement and gen-engineering. Later seasons could add some encountered aliens and occasionally lift "boon restrictions" upon their playability. I would like to see alien species, when available, as having relatively small and double-edged bonuses and penalties that revolve more around situational terrain bonuses and damage vulnerabilities than stereotypes or inherent class superiority so as to not pigeonhole aliens to self building class "choice".

Admittedly, the above idea may be unpopular as other commentators already have their own alien ideas that they like. Alternatively, you could set core races not as alien races, but classifications of life. Instead of Humans, there is a "Humanoids" category and the player chooses abilities from this list and can name the character's species at the end. In place of Dwarves, there is another list for Lithivores and Silicon based lifeforms; further lists for mechanoid lifeforms, and so on. A number of turn based Space Strategy games like Galactic Civilizations and Master of Orion allowed players to design their own alien in such a way.


Valdirhast wrote:

Here's an out of the box answer: how about starting out with no playable aliens? No need to go gonzo right out of the gate. Some of the best space science fiction sagas--Dune, Firefly, BattleStar, The Expanse, to name a few--were successfully told without any alien civilizations at all.

You could start Starfinder Society season one with several human factions in an exploration race. Humans might already have different colonial planet origins or ethnicities and maybe even levels of cybernetic enhancement and gen-engineering. Later seasons could add some encountered aliens and occasionally lift "boon restrictions" upon their playability. I would like to see alien species, when available, as having relatively small and double-edged bonuses and penalties that revolve more around situational terrain bonuses and damage vulnerabilities than stereotypes or inherent class superiority so as to not pigeonhole aliens to self building class "choice".

Somehow, I don't think a third party publisher has any control over how Starfinder Society will progress...or how many alien races Starfinder will or won't start with. We already know that Starfinder's primary setting takes place in the future of Golarion's solar system, sans Golarion, which canonically already has a number of alien races present, and that we will certainly be beginning with several races, such as the lashunta, kasatha, ysoki, etc., as well as of course humans and the artificial androids.

Jon Brazer Enterprises

Valdirhast wrote:
You could start Starfinder Society season one

If you're here for Starfinder Society and not for a home game, you're in the wrong section of the boards. This is the Third Party area. You can't use anything we produce here in Starfinder Society. Similarly, I have no say in what SS does.


Pathfinder Roleplaying Game Superscriber

Artificial Intelligences beyond the androids. Preferably something similar to the Droid Design Handbook.


Advanced ship's AI placed in artificial "humanoid body". Doesn't have to be female.


faeted wrote:
Artificial Intelligences beyond the androids. Preferably something similar to the Droid Design Handbook.

From WEG? SWd6RPG?


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These seems a perfect place for me to start advocating for playable Flumpf stats. Bring on the flumpfs!


asari, zeltron( starwars race), togruta, and good old twi'lek and any sexy female race is gonna good for good old moi


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
khadgar567 wrote:
asari, zeltron( starwars race), togruta, and good old twi'lek and any sexy female race is gonna good for good old moi

What about a mandragoran? :)


Ashanderai wrote:
khadgar567 wrote:
asari, zeltron( starwars race), togruta, and good old twi'lek and any sexy female race is gonna good for good old moi
What about a mandragoran? :)

Work for me.( I know i forgot some thinng)

Grand Lodge

Some aliens I'd love:

A Crustacean Race
A Plant Race
A Space Ape Race
A Slime Race
A Space Anteater Race
Greys
An Energy based race
A Wookie-inspired race
A race of zen space koi people
A race inspired by the Dug from star wars
A race of sentient mercury-esque liquid metal people.

Ant people with an interesting life cycle: Broodmothers lay and care for egg clusters. These clusters hatch as miniscule larvae but cannot survive without a host at this point. The larvae enter living creatures and leech of off them in a sometimes symbiotic relationship and sometimes parasitic relationship. After a period of this they exit the host and build a stasis cocoon. After a long period of this, they break out as a small, bipedal ant people. They then rapidly grow to full size.

Blue skinned, desert dwelling, humanoid walruses with a mad max style culture centered around raiding and pillaging.

Just to name a few ideas.

Grand Lodge

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PIGS IN SPACE!!

This needs to happen, even if I need to reskin another race.

Grand Lodge

Drovnar Strongbrew wrote:

PIGS IN SPACE!!

This needs to happen, even if I need to reskin another race.

Hyper-Pigs!

SM


We have androids - go another step further (like Star Trek) - sentient "hologram" constructs; but there is a physical element to them.

"Please state the nature of your medical emergency"


I want aliens that don't mirror humans in the placement and proportions of their limbs. There will be so many Star Trek style aliens that are essentially humans in make up. I want to see something else.

I want aliens like the Dug from Star Wars (Sebulba from episode 1. Uses feet as hands and hands as feet), the Hanar from Mass Effect (basically floating sapient man-o-wars), or the Nopon from Xenoblade (use ears as primary set of hands).


Adam B. 135 wrote:

I want aliens that don't mirror humans in the placement and proportions of their limbs. There will be so many Star Trek style aliens that are essentially humans in make up. I want to see something else.

I want aliens like the Dug from Star Wars (Sebulba from episode 1. Uses feet as hands and hands as feet), the Hanar from Mass Effect (basically floating sapient man-o-wars), or the Nopon from Xenoblade (use ears as primary set of hands).

I didn't even think of that, but now that you mention it, I completely agree with you.


Ponies. Ponies everywhere.

Except Silver Games LLC will probably pick that up.

More-seriously I'd like a variety of no-handed animal-inspired races. Hands? BAH! This is the future: everything's remote-activated!


ButterPanda888 wrote:

Some aliens I'd love:

A Plant Race

I would also like a plant race.


I'd like races with weird non-human features, like a race that's skin captures light, which let's it "see" through it's skin. Because of this, they don't have eyes. It could even have more similar adaptations so it wouldn't even have a head.

Or maybe a species that doesn't have many body parts we have and instead uses their mouth for everything. (Excrement, reproduction, raising young, etc)

Also, I third a plant race.


The best thing about alien species, be it in games or in film or in novels, is how unlike they are to us, in either appearance or mindset or culture. That should be embraced.

A machine species that generates a pseudo-holographic "hard light" interface for interacting with the world. They often carry themselves around as backpacks or something, and function at a high enough level that they can plug themselves in to serve as a ship's AI, maintaining the holograph-self anywhere in the ship. That way we can have the ever-beloved girl-who-is-actually-the-ship.

A species that is actually a great many small organisms that work together to create something resembling a single body due to the advantages it gives over their normal form. When the organs they make start to fail, they just repurpose other parts of their body to have the same function. They let you play the hive mentality, without the player or DM having to deal with an actual hive getting in the way; it also gives the player some body sculpting, which is one of those things you see a lot in futuristic societies in fiction--although that's typically just a matter of money rather than species.

A species without a central nervous system in the sense that we would understand it. Instead, they have a great many tubes of fluids cycling through their body. The constant movement of electrical signals and chemicals through these imitate the functions of a brain, but unless they completely bleed out they aren't going to be injured by "headshots" and the like. The liquid in the body will continue to carry the information. Many chemicals in their body could be "scrubbed" of their normal functions to take on the jobs of others or to hold more information in the event of injury. The don't see through eyes, but through a small loop of refractive liquid that captures light and bends in it, where it interacts with another loop of fluids. Despite being so... uh, wet, it still has a solid, physical body. A very solid, very hard one. The idea here is to create a character that's damn near impossible to kill (well, as much as a player race can be)--much like Krogans from Mass Effect, but without the behavioral issues.

A species that isn't a race in the conventional or unconventional understanding of the word. They're actually just all interfaces for an eldritch being of a state of existence beyond our own, and are to it little more than the spots where our own fingertips might press against the surface of a child's painting. But such minor aspects of such a vast entity are still of enough complexity that they developed an identity, culture, and consciousness of their own. The concept behind this one doesn't depend much on what they look like, so I don't have anything else to say there.
C'mon. Cosmic horror in space. It's _necessary_.

PURE ENERGY BEINGS THAT ARE BORN IN THE HEARTS OF STARS. THEY FLY THROUGH THE VOID TO MEET ONE ANOTHER, THEIR WILLS PROPELLING THEM THROUGH SPACE BEYOND SPEEDS THAT LIGHT COULD HOPE TO UNDERSTAND. THEY SPEAK IN ALLCAPS.

Starfinder already has the Shirren, the bug people who used to be part of The Swarm. But that isn't good enough. RTS games have made the idea of playing a host of hungering space reptile-bugs absolutely delicious--the Tyranids, the Zerg, etc, without the need to be humanoid at all. There could be a race that is basically a spawning queen for these--the head of her own little hive. Of course, for a race this would mean that they would be limited to spawning pretty small things, with a variety increased by feats--or possibly they could be given a racial class to let them make tougher monsters or steal an enemy's biological distinctiveness for their short-lived children.

Tentacles.

Psychic powers.


I'd love to see ideas from races in Jack L Chalker's Well of Souls Saga (the original, not the sequel trilogy, which was IMHO trash), particularly from the Northern Hemisphere of the Well World-AKA the really unusual and typically non-carbon based races. Bozog, Wohafa, Uchjin, and Yugash? Yes, please! Which is not to say that there aren't some very interesting Southern Hemisphere races as well. :)

Scarab Sages

Wookies Sasquatch and Ewoks Orang-Pendaks.

They're already in Pathfinder, I just want them updated to Starfinder as PCs.


Pathfinder Starfinder Society Subscriber

If you happen to have copies of the d20 Star Wars books, how far off would it be to use the stats for those races directly?


Pathfinder Adventure Path, Rulebook Subscriber

Humanoid-esque robots that convert into vehicles and other similar machines. Bonus if there's rules for partners that turn into their heads and/or weapons.


Nate Z wrote:
Humanoid-esque robots that convert into vehicles and other similar machines. Bonus if there's rules for partners that turn into their heads and/or weapons.

Ahem . . . My turn.

There are a number of alien races that would be fun to play from the The russian ALIEN RACES BOOK. If you can get a copy of that, you have a lot of material to draw upon, especially from our own Galaxy. Some of the aliens from Mass Effect are said to come from that book.

Alright, crazy conspiracies aside, here are my suggestions:

Dolphins. Cute cuddly swimming Atlantic Bottlenose Dolphins are actually Sapient.

Humpback Whales. Not very cute, but they have more glial cells in their brains than humans do. They are actually Sapient, but I never heard of them building starships. But the cute and cuddly dolphins can with the right equipment. Look to the tales of the Dogon as to what the Dolphins of Sirius have accomplished. They have to not only bring air, but have to bring the sea with them as well.

Ahem . . . Those are my two suggestions: two ungulate lifeforms that lack the humanoid bodyshape.

Now humanoids. There are dozens. Where shall I start? Ungulates? Canines? Reptilians? Saurians? Marsupials? Generally, although the sky is the limit when it comes to figuring out aliens, right?

Just remember that if you want good alien races it's cool to get a copy of the Russian Alien Races Book and mine that for ideas. Not to be snarky though, but you can basically raid Sofurry.com and Furaffinity.com for a lot of realistic alien ideas as well. I'm not being snarky, but the answer: "I want to have furry races!" had to have come up.

If you don't want to go the furry route, and I don't blame you for not going there, then you are best off mining the Russian Alien Races Book. I think it's been translated to English on the Disclose.TV website. It's small, but you can zoom in to read it.


https://en.wikipedia.org/wiki/Barlowe%27s_Guide_to_Extraterrestrials

I'm certain that there would be massive problems with licensing them, but here's a good start for you.

Also, I'd love to see a revisit of the aliens in D20 Future. (And the classes, while we're at it.)


Jek wrote:


A species that is actually a great many small organisms that work together to create something resembling a single body due to the advantages it gives over their normal form. When the organs they make start to fail, they just repurpose other parts of their body to have the same function. They let you play the hive mentality, without the player or DM having to deal with an actual hive getting in the way; it also gives the player some body sculpting, which is one of those things you see a lot in futuristic societies in fiction--although that's typically just a matter of money rather than species.

Long long long ago, there was a quirky game called Cyborg Commando.

The alien species your Cyborg was battling against, was a colony organism. It had no distinct organs. Rather, every cell performed a little bit of every function. The bigger the alien got, the smarter, stronger, faster it got. I seem to recall they were basically plasmoids but started trying to adopt human shapes (though larger) to deal with their troublesome conquered Humans.

In a D20 / Starfinder setting, a plasmalien could improve all its stats by growing in size, or depleting all stats by shrinking. Baseline being Medium, with buffs or debuffs for growing or shrinking.

Perhaps they wouldn't respond to normal healing techniques, but would have HP/Stamina for each size level. Shoot a Large plasmalien a lot, and it becomes a slower, weaker, dumber Medium plasmalien. Shoot a Medium plasmalien a lot, and it becomes a weak, slow, dumb plasmalien that can now slink into a small duct to hide.

Perhaps, if it can't benefit from normal healing, it could heal by absorbing enough food (or "food") to grow a size level.

Worst comes to worst, a plasmalien could store a Diminutive sample of itself in the fridge - where the party forgot about that lobster they bought a few planets ago. If the main body is killed, its allies could crack open the containment and feed it back to regular size.


Moon or Space Rabbits. Always nice to see the mythology represented.


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The main aliens from Mass Effect. Asari, Turian, Krogan, Quarians, Salarians, Drell, Volus, Protheans, Baatarians, Vorcha. Gala and Alteans from the New Voltron Legendary Defender on Netflix are some other good ones that come to mind. HALO aliens could be fun too. Elites, Grunts, Jackels, Brutes, Hunters.


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Delvians from Farscape. Religious Plant people who take energy and pleasure from the sun, seems like they'd be quick to worship a certain sungod.

http://farscape.wikia.com/wiki/Delvian


Dale McCoy Jr wrote:

For those of you that do not know, I'm Dale McCoy, President of Jon Brazer Enterprises. We are known for our races in Pathfinder and would like to bring you aliens that you would like to play in Starfinder.

So we are coming to you. What kind of aliens do you want? Please feel free to reference existing Pathfinder material, your favorite scifi book/movie/tv show/web series/radio show/etc, or anywhere else you get your inspiration for a playable alien race that you want to see.

Tell us what you want to play.

I want a variant of the Shirren that is basically a warrior beetle. They could have similar stats to the Vesk. I just like beetles.


Dale McCoy Jr wrote:

For those of you that do not know, I'm Dale McCoy, President of Jon Brazer Enterprises. We are known for our races in Pathfinder and would like to bring you aliens that you would like to play in Starfinder.

So we are coming to you. What kind of aliens do you want? Please feel free to reference existing Pathfinder material, your favorite scifi book/movie/tv show/web series/radio show/etc, or anywhere else you get your inspiration for a playable alien race that you want to see.

Tell us what you want to play.

I know I'm late to the game here, but I'd like to see playable aliens based on the Votan races from the (now-defunct) Defiance TV show/MMO game.

(Though I admit I may be the only one who's interested, after a quick and fruitless search of the boards) (^-^)

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"

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