
gustavo iglesias |

gustavo iglesias wrote:At lvl 10, a wizard needed 250k xp. A fighter, 500k. A Ranger needed 600k. A druid could get there with 125k xp. The fact that the game doesn't go much further than that, is actually a PROBLEM for the fighters. Wizards arrived to the "real end game levels" way faster.How is that a problem? Seriously, how?
I don't know how is it a problem, or if it's a problem at all. But it makes the statement of "in the old days, wizards advanced slowlier because they were more powerful", something blatantly wrong. If they were more powerful, then they were both more powerful AND faster learners. If they weren't more powerful, then the original statement has 2 mistakes instead of one.

gustavo iglesias |
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gustavo iglesias wrote:Drahliana Moonrunner wrote:More nuanced responses would be that if you want martials and/or meleers with magical powers, play something other than a fighter.But fighters with supernatural level of power are common, both in the tropes (like Achilles and his unbreakable skin) and the game, where a lvl 15 fighter can grapple a rhino with a hand tied to his back, without any magic item.
The problem with Pathfinder/DnD with martials, is that they suffer what I call "selective realism".
You do realise that the examples you quoted.. One of them included origin. "bathed in fire by one of the 12 primary gods of the campaign?"
That's essentially a mythic campaign, not exactly a standard origin for adventurers.
And if you actually checked the rules a level 15 fighter without any gear, who deliberately handicaps his CMB is going to have major problems with a rhino, which has size and four-footed advantages and other things going for it.
Well, it's mythic, or just a background you use to explain how he is so bad ass at high level. It could be as simple as a trait, actually. Sigurd, Beowulf, Hiawatha, Cu Chulain, many others have also those kind of backgrounds, to explain the kind of things a high level fighter does. Boromir doesn't have that kind of background, because he doesn't need it. He's low level, and will play a low level adventure, where an Ogre Spider is a dangerous threat
A rhino has CMD 20. A lvl 15 fighter human fighter, without any kind of fancy stuff, has +15 from BAB, +5 from str (15 from the standard array, +2 from human, 3 level advancement), -4 from not being able to use both hands, can do it with 2+ if he has the basic improved grapple feat.

Drahliana Moonrunner |

Drahliana Moonrunner wrote:gustavo iglesias wrote:Drahliana Moonrunner wrote:More nuanced responses would be that if you want martials and/or meleers with magical powers, play something other than a fighter.But fighters with supernatural level of power are common, both in the tropes (like Achilles and his unbreakable skin) and the game, where a lvl 15 fighter can grapple a rhino with a hand tied to his back, without any magic item.
The problem with Pathfinder/DnD with martials, is that they suffer what I call "selective realism".
You do realise that the examples you quoted.. One of them included origin. "bathed in fire by one of the 12 primary gods of the campaign?"
That's essentially a mythic campaign, not exactly a standard origin for adventurers.
And if you actually checked the rules a level 15 fighter without any gear, who deliberately handicaps his CMB is going to have major problems with a rhino, which has size and four-footed advantages and other things going for it.
Well, it's mythic, or just a background you use to explain how he is so bad ass at high level. It could be as simple as a trait, actually. Sigurd, Beowulf, Hiawatha, Cu Chulain, many others have also those kind of backgrounds, to explain the kind of things a high level fighter does.
A rhino has CMD 20. A lvl 15 fighter human fighter, without any kind of fancy stuff, has +15 from BAB, +5 from str (15 from the standard array, +2 from human, 3 level advancement), -4 from not being able to use both hands, can do it with 2+ if he has the basic improved grapple feat.
Again those examples are MYTHIC fighters, not fighters of the mortal kind that are the model for standard fighters.

gustavo iglesias |
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gustavo iglesias wrote:Again those examples are MYTHIC fighters, not fighters of the mortal kind that are the model for standard fighters.Drahliana Moonrunner wrote:gustavo iglesias wrote:Drahliana Moonrunner wrote:More nuanced responses would be that if you want martials and/or meleers with magical powers, play something other than a fighter.But fighters with supernatural level of power are common, both in the tropes (like Achilles and his unbreakable skin) and the game, where a lvl 15 fighter can grapple a rhino with a hand tied to his back, without any magic item.
The problem with Pathfinder/DnD with martials, is that they suffer what I call "selective realism".
You do realise that the examples you quoted.. One of them included origin. "bathed in fire by one of the 12 primary gods of the campaign?"
That's essentially a mythic campaign, not exactly a standard origin for adventurers.
And if you actually checked the rules a level 15 fighter without any gear, who deliberately handicaps his CMB is going to have major problems with a rhino, which has size and four-footed advantages and other things going for it.
Well, it's mythic, or just a background you use to explain how he is so bad ass at high level. It could be as simple as a trait, actually. Sigurd, Beowulf, Hiawatha, Cu Chulain, many others have also those kind of backgrounds, to explain the kind of things a high level fighter does.
A rhino has CMD 20. A lvl 15 fighter human fighter, without any kind of fancy stuff, has +15 from BAB, +5 from str (15 from the standard array, +2 from human, 3 level advancement), -4 from not being able to use both hands, can do it with 2+ if he has the basic improved grapple feat.
High level fighters ARE mythic fighters. The kind of fighters that grapple a bull with a hand tied to their backs, while being drunk.
Boromir isn't mythic, and also can't grapple a rhino. Because he's not high level enough to do so. He probably can't even swim while carrying a full plate, that's pretty low level for PF standards. So while you don't need supernatural level of powers to explain Boromir, you need supernatural level of power to explain high level fighters

DrDeth |

gustavo iglesias wrote:
But at lvl 10-11 the difference was big enough that the fighter was lagging behind in level.Uhm. You know level 10-11 was close to level cap for just about everything but humans right?
It's not like PF where people usually go for 20. In many editions players could only go to 10. Epic adventures allowed for 11+ but those were optional.
Umm, no. You're thinking of Basic D&D, etc. AD&D there were no limits. Same with OD&D.

gustavo iglesias |
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HWalsh wrote:Umm, no. You're thinking of Basic D&D, etc. AD&D there were no limits. Same with OD&D.gustavo iglesias wrote:
But at lvl 10-11 the difference was big enough that the fighter was lagging behind in level.Uhm. You know level 10-11 was close to level cap for just about everything but humans right?
It's not like PF where people usually go for 20. In many editions players could only go to 10. Epic adventures allowed for 11+ but those were optional.
In the version of AD&D I started with, there was a limit. For Half-elves, as fighters, it was 14, +1 if you had str 14+, and going up in a table until you got 4 levels above the cap, with STR 19+.
That particular character of mine survived a very very long campaign (and become king, and married a succubus, yay me!), until I died to a gygaxian type of trap in a written Forgotten Realms adventure (can't remember which one), right before I reached my cap. I was 17, and my cap was 18.
Well, actually I died before of that too, but got raised from the dead. I decided not to be raised from the dead a second time because we didn't like to resurrect too much, and because my succubus wife died in the previous season and my character was missing them.
And now as I type this, I miss a lot that style of gaming, when everything was new, and fresh, and surprising, and epic. :(

thejeff |
Alzrius wrote:I don't know how is it a problem, or if it's a problem at all. But it makes the statement of "in the old days, wizards advanced slowlier because they were more powerful", something blatantly wrong. If they were more powerful, then they were both more powerful AND faster learners. If they weren't more powerful, then the original statement has 2 mistakes instead of one.gustavo iglesias wrote:At lvl 10, a wizard needed 250k xp. A fighter, 500k. A Ranger needed 600k. A druid could get there with 125k xp. The fact that the game doesn't go much further than that, is actually a PROBLEM for the fighters. Wizards arrived to the "real end game levels" way faster.How is that a problem? Seriously, how?
It's a common impression though. One I had myself until I actually looked at the tables again for a discussion a while back.
It probably comes from memories of the xp for the first few levels, where wizards lagged. Oddly, to my way of thinking, because that's where they were weakest and where the fighters shone by comparison.If it was intended as balance, and I'm not sure that it was, it was a very different kind of balance than we think of today. Possibly the kind where you struggle to keep a wizard alive through the weak dangerous low levels and then get rewarded by speeding up when you start to get powerful.

JAMRenaissance |
JAMRenaissance wrote:... really, that's it.
I've been playing around with varying houserules to try to recreate what I see from the big major genres in "television" fantasy (LotR, CotT, GoT). The general idea I've seen is that those are all "low level" settings. I would argue that the characters are actually closer to midlevel - spellcasting is simply not as powerful and it is a low magic world.
Average encounters for a CR 12 include Large sized black dragons, a Purple Worm, a Valkyrie or a Monadic Deva Angel. Within the +3 level range, adequate for group vs BBEG fights, you can find things like the Heralds of the gods, Linnorms, 12 headed firebreathing hydras, and similar monsters, which I have a really tough time addressing as rivals for Brienne of Tarth, Arya Stark or Jaime Lannister.
This is a common occurrence with pathfinder and DnD. Many people want to play LotR or GoT with it, but those are stories for lvl 6 and below.
See... I'm going to argue that. Ja'qen is around a level 12 Ninja (given that he clearly has at least two Master Tricks - Master Disguise and Assassinate). Melisandre pulled off casting Raise Dead and Summon Monster VI (to get the Shadow Demon), so that put her at level 11 at minimum. I don't think these characters are low level.
Instead, I'd say that there are two things going on. First, the vast majority of their opposition are other characters built as NPCs, not things from a beastiary. As such, Level 15 Order of the Lion Cavalier Jaime Lannister taking on Level 15 Seasoned Commander Fighter Ned Stark is a CR equivalent encounter.
Secondly, Game of Thrones has a very good GM, that ensures his characters have access to the things needed to solve their problem. Yes, nothing kills the zombies... until Sam suddenly discovers the powers of Dragonglass! Just when Jon Snow is about to be overrun by the undead, he discovers that Longclaw happens to have Disruption.
It's not the GM working against the players, but instead the group is telling a shared story together.
Pathfinder can support this. I don't see the problem.

wraithstrike |

wraithstrike wrote:Classes are supposed to be equally useful in an adventure. That has nothing to with their ability to be bosses as NPC's, which is why a CR 11 fighter, and a CR 11 wizard are not equal as opponents.And yet they are treated as equal. The Encounter design rules present them as equal. You gain the same experience for overcoming them.
I agree that they're not, but the evidence seems to point more to "failure to meet design goals" than "intentionally not balanced".
A lot of monsters of equal CR are not equal as opponents, and some like shadows are even a threat to much higher level PC's while other CR 3(I think that is their CR) fall off well before that.
As a GM you should realize that all "same CR" does not equal to "same difficulty in every case". That CR 11 fighter if built well can siphon hit points very well, but he should be backup or use in a group. That CR 11 wizard is better as a solo combatant.
This is something that is known by most people. It is not always design failure but it is sometimes GM failure if he doesnt use monsters properly.

Arbane the Terrible |
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Again those examples are MYTHIC fighters, not fighters of the mortal kind that are the model for standard fighters.
Meanwhile, the plain, ordinary, non-mythic Wizards are planning how they'll decorate their home-made pocket universes. What is wrong with this picture?
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Other reasons fighters got kneecapped in 3rd Ed D&D: Worse saves, everything had more HP and did more damage in melee, while fighters' HP stayed about the same, everyone else got the same benefits from high STR and CON Fighters did. And skill points.
Meanwhile, spellcasters had a LOT of their old limitations removed: no more spell knowledge rolls, free spells learned at level up, faster casting, defensive casting, concentration checks, metamagic, cheap scrolls and wands.....

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But fighters with supernatural level of power are common, both in the tropes (like Achilles and his unbreakable skin)
Non-game characters don't have classes; that's an artifact of the game. Achilles is, however, easily modeled as a fighter in Pathfinder, one that has a magical effect on him making him immune except for a certain called shot. His immunity really isn't a class feature.
There's nothing more unrealistic than the intiative system, where characters create bubbles of time while everybody else stands still.
Because there's a distinction between what's real in the world and what's the limitation of our model. Simultaneous combat is too hard to play, but that's clearly the intent of what's going on.
Melee characers surviving 10 miles falls? That's fine.
It is one of the most complained about features of D&D, having filled many pages of Dragon pre-Internet. Ultimately, it gets tangled up in the ever-increasing HP and since that's not getting reeled in, it's virtually impossible to provide an easy fix.

Bob Bob Bob |
See... I'm going to argue that. Ja'qen is around a level 12 Ninja (given that he clearly has at least two Master Tricks - Master Disguise and Assassinate). Melisandre pulled off casting Raise Dead and Summon Monster VI (to get the Shadow Demon), so that put her at level 11 at minimum. I don't think these characters are low level.Instead, I'd say that there are two things going on. First, the vast majority of their opposition are other characters built as NPCs, not things from a beastiary. As such, Level 15 Order of the Lion Cavalier Jaime Lannister taking on Level 15 Seasoned Commander Fighter Ned Stark is a CR equivalent encounter.
...
Again, I think the GoT characters are just campaign-specific archetypes or prestige classes giving them specific SLAs. The Faceless Men all have the exact same abilities. None of the other Faceless Men have different ninja tricks. Melisandre doesn't have Summon Monster VI, she has Summon Monster VI (shadow demon only). She can't summon anything else that we're aware of (either from SMVI or SMI-V). Presumably all Shadowbinders can also summon shadow demons and nothing else. Red Priests/Priestesses are the closest to actual spellcasters (in that they have diverse abilities) but none of them have more than two abilities at a single time (that I can think of). Again, any power Melisandre has that Quaithe has is from Shadowbinder, not Red Priestess. Which is everything but Raise Dead? Well, and Shadow Demons, but that's clearly from Shadowbinder.
And if Ned Stark is level 15 then he can chug Arsenic or Wolfsbane or Deadly Nightshade. Ditto any other class with a good Fort save (Melisandre, if a Cleric 11, would only be two points behind on base Fort). I'm pretty sure important characters do not regularly chug poison (and treat it like an actual danger). I mean, depending on what the Mountain is, his save should be so high as to be effectively immune yet he clearly wasn't.

Chromantic Durgon <3 |
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JAMRenaissance wrote:
See... I'm going to argue that. Ja'qen is around a level 12 Ninja (given that he clearly has at least two Master Tricks - Master Disguise and Assassinate). Melisandre pulled off casting Raise Dead and Summon Monster VI (to get the Shadow Demon), so that put her at level 11 at minimum. I don't think these characters are low level.Instead, I'd say that there are two things going on. First, the vast majority of their opposition are other characters built as NPCs, not things from a beastiary. As such, Level 15 Order of the Lion Cavalier Jaime Lannister taking on Level 15 Seasoned Commander Fighter Ned Stark is a CR equivalent encounter.
...Again, I think the GoT characters are just campaign-specific archetypes or prestige classes giving them specific SLAs. The Faceless Men all have the exact same abilities. None of the other Faceless Men have different ninja tricks. Melisandre doesn't have Summon Monster VI, she has Summon Monster VI (shadow demon only). She can't summon anything else that we're aware of (either from SMVI or SMI-V). Presumably all Shadowbinders can also summon shadow demons and nothing else. Red Priests/Priestesses are the closest to actual spellcasters (in that they have diverse abilities) but none of them have more than two abilities at a single time (that I can think of). Again, any power Melisandre has that Quaithe has is from Shadowbinder, not Red Priestess. Which is everything but Raise Dead? Well, and Shadow Demons, but that's clearly from Shadowbinder.
And if Ned Stark is level 15 then he can chug Arsenic or Wolfsbane or Deadly Nightshade. Ditto any other class with a good Fort save (Melisandre, if a Cleric 11, would only be two points behind on base Fort). I'm pretty sure important characters do not regularly chug poison (and treat it like an actual danger). I mean, depending on what the Mountain is, his save should be so high as to be effectively immune yet he clearly wasn't.
Not to mention in how many hours of game time? Melisandre has cast maybe 5 spells aside from looking into the fire. Pathfinder can't support a campaign wherein the wizard casts a spell once every two game sessions and spends the rest of the time literally watching other people fight.
Because that would be mindnumngly boring

Mekkis |
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I keep wanting to comment on these threads, but I generally don't get the time to write it up.
Firstly, I believe that the Caster-Martial-Disparity does not really exist in regular gameplay. You can theorycraft all you want, but when the dice are out and on the table, its impossible for a caster to consistently outclass a well-built non-caster - especially at levels that you actually play at (In my experience, level 17+ play does not happen very often, and when it does, the power potential difference between characters is so great that a certain degree of GM flexibility is required). When you start looking at various exploitable loopholes (simulacrum, binding djinni for infinite wishes, etc), you're no longer playing the game, you're theorycrafting.
So I think "limiting spellcasters" is not really required.
Secondly, changes made to reduce the impact of spellcasters change the balance of the game, such that everything from magic items to monsters needs to be revisited and rebalanced. It ends up resulting in a compounding set of modifications. If you're prepared to do that, there's nothing wrong with that, but you need to accept that you're basically rewriting the entire rulebook - at which point you should seriously consider choosing a system more suitable to your goals.

Bob Bob Bob |
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...
When you start looking at various exploitable loopholes (simulacrum, binding djinni for infinite wishes, etc), you're no longer playing the game, you're theorycrafting.
...
So there's more but I'd rather not kickstart another C/MD debate so I'll focus on just this part. You don't list any particular use for Simulacrum, which would imply using it all is somehow theorycrafting. It's a real spell that exists, are you saying that no one has ever cast it? Because I personally know several people who have.
As for binding Efreeti for infinite wishes, I know of at least one published Paizo adventure and one adventure path with exactly that happening, and I've heard it happens in another.

Lathiira |
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I keep wanting to comment on these threads, but I generally don't get the time to write it up.
Firstly, I believe that the Caster-Martial-Disparity does not really exist in regular gameplay. You can theorycraft all you want, but when the dice are out and on the table, its impossible for a caster to consistently outclass a well-built non-caster - especially at levels that you actually play at (In my experience, level 17+ play does not happen very often, and when it does, the power potential difference between characters is so great that a certain degree of GM flexibility is required). When you start looking at various exploitable loopholes (simulacrum, binding djinni for infinite wishes, etc), you're no longer playing the game, you're theorycrafting.
So I think "limiting spellcasters" is not really required.
Normally, I prefer to avoid the C/MD threads. But this one time, I went through my favorites and found the rebuttal I needed. Please refer to item #7.

Alzrius |
Normally, I prefer to avoid the C/MD threads. But this one time, I went through my favorites and found the rebuttal I needed. Please refer to item #7.
There's a much better answer to that over here, and from Pathfinder Designer Mark Seifter, no less.

Rikkan |
One of the problems with limiting spell casters is that there is no real consensus what is actually too strong when it comes to spell casters.
Lets look at core only for a moment. In my experience a wizard who only focusses on dealing damage is worse than a martial character. Usually does less damage (except against groups, which usually aren't a real challenge but can waste a lot of real life time), while having worse defences, limited spell slots and are thus strictly worse.
Limiting casters who focus on that makes for a terrible game experience.
Also casters sometimes provide answers the adventure expect you to solve. How are you going to adventure in the underwater temple / other dimension / cloud castle? You need a caster.
How are you getting the petrified fighter back into the game? You need a caster.
Limiting casters in this regard means you're limiting the agency of players and require the DM to hand out solutions making me as a player feel like I'm solely depended on DM handouts or if my character is capable of that makes me feel my character isn't worth anything.
Many spells casters have are single target only, which are actually terrible for the martial characters as well. Haste is a group buff and thus something I'll often cast, but fly is single target and preparing it 5 times so the entire party can fly is a non-starter. Making pretty much all polymorph spells personal only, means I can't cast them on the martial characters anymore and makes the disparity worse.
And to me, non-casters are just terribly boring. Sure I can build an effective archer, but I'd be bored out of my mind only full-attacking every turn.

Espy Lacopa |
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And if you actually checked the rules a level 15 fighter without any gear, who deliberately handicaps his CMB is going to have major problems with a rhino, which has size and four-footed advantages and other things going for it.
Having four legs doesn't actually confer any advantage in a grapple. A Rhino only has a CMD of 20. Extra legs is a defense against trip, against which a Rhino would have a CMD of 24.
A low-balling Fighter, with 15 base strength and putting his level up points into that strength, would have 18. BAB +15 + 4 Str -4 One-Handed Grapple would have a CMB of +15. Thus, he'd successfully grapple that Rhino on a roll of 5 or higher. He'd then be able to Pin on subsequent rounds on a roll of 2 or higher.
Meanwhile, the Rhino's only got a CMB of +10, versus that same fighter's CMD of 25 (if you also include the -4 to CMD because of the one-handed method), so the Rhino would need to roll at least a 15 to break free.
That Fighter isn't going to have THAT much trouble pinning that Rhino. and this isn't even a fighter designed for grappling.
In fact, I looked up the grappling rules, curious as to where that bit with the -4 penalty came from. You could do all of that. . .with BOTH arms tied behind your back. And still only have a -4 penalty.

gustavo iglesias |
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See... I'm going to argue that. Ja'qen is around a level 12 Ninja (given that he clearly has at least two Master Tricks - Master Disguise and Assassinate).
Ja'qen is not a lvl 12 ninja. He is much closer to a lvl 1 Bard (with disguise self) and lvl 3 rogue, which is enough to kill level 1 guards.
If Ja'qen were lvl 12, he would be the same CR than a Huge sized black dragon, for example. Which he clearly isn't in the fiction's lore.
Jaime Lannister being a lvl 15 Cavalier means he can go face to face with a Rhino, and grapple it to submission, which he can't, and that he should be able to survive falling from the highest tower in King's Landing, which he is unable. He should be able to survive easily any normal poison, such as Arsenic, and only struggle against magical supernatural poisons, such as Wyvern's. Which is not the case.
Melisandre's power is basically Augury, which is a lvl 1 spell. He calls a shadow-type demon once, which is something you can do in pathfinder with a Candle of Invocation, even at lvl 1. He also raise Jon from the dead, but even she is unable to explain how. It looks more like a plot based ritual (like the Horror Adventures rituals) than something she can command at will. Which is how most casters are treated in this kind of fiction: as NPC that provide plot hooks. Gandalf is supposedly a incredibly powerful wizard, but he can't even get himself out of a tower. Even Feather Fall would had worked.
Game of Thrones is, by Pathfinder standards, a low level adventure. None of the fighters you see there stand a chance to beat 1vs1 a Giant, or Dragon, or Purple Worm, and that's not including more magic-savvy enemies like demons or angels. Most of them would struggle to beat a lion or bear, and those would be appropiated leveled threats for them as a group. A Grizzly bear is CR5, and I can see how a grizzly bear would probably beat the crap out of Brienne of Tarth unless she gets some help. A pair of wolves could possibly kill Tyrion. A pair of wolves would have 0 chances against Jason, or Perseus, or Beowulf, or Achilles, which are high level heroes.
Do you know who is a high level cavalier, by PF standards? Captain America.
You could use the Game of Thrones RPG instead, and you'll get a game much closer to the fiction. But if you use Pathfinder, then those adventures are low level ones, vs low level threats.

JAMRenaissance |
Again, I think the GoT characters are just campaign-specific archetypes or prestige classes giving them specific SLAs. The Faceless Men all have the exact same abilities. None of the other Faceless Men have different ninja tricks. Melisandre doesn't have Summon Monster VI, she has Summon Monster VI (shadow demon only). She can't summon anything else that we're aware of (either from SMVI or SMI-V). Presumably all Shadowbinders can also summon shadow demons and nothing else. Red Priests/Priestesses are the closest to actual spellcasters (in that they have diverse abilities) but none of them have more than two abilities at a single time (that I can think of). Again, any power Melisandre has that Quaithe has is from Shadowbinder, not Red Priestess. Which is everything but Raise Dead? Well, and Shadow Demons, but that's clearly from Shadowbinder.
And if Ned Stark is level 15 then he can chug Arsenic or Wolfsbane or Deadly Nightshade. Ditto any other class with a good Fort save (Melisandre, if a Cleric 11, would only be two points behind on base Fort). I'm pretty sure important characters do not regularly chug poison (and treat it like an actual danger). I mean, depending on what the Mountain is, his save should be so high as to be effectively immune yet he clearly wasn't.
This is being presented as an inarguable point. Based solely on the TV show, which is quite the disclaimer, there's no reason to believe that other Faceless Men wouldn't have different Ninja Talents; I only noted where the things that we have been shown would fall. Based on the show, we don't know if Melisandre couldn't theorhetically summon something else. Is Essense of the Poppy (or whatever; I can't remember) something with a real-life analog? Is there arsenic in King's Landing, and, if so, is it the same as Pathfinder arsenic? C'mon now... we're avoiding broad strokes in favor of details.
Ja'qen is not a lvl 12 ninja. He is much closer to a lvl 1 Bard (with disguise self) and lvl 3 rogue, which is enough to kill level 1 guards.
Ja'qen killed things beyond Level 1 guards
If Ja'qen were lvl 12, he would be the same CR than a Huge sized black dragon, for example. Which he clearly isn't in the fiction's lore.
That tells me the CR system is broken.
Many beastiary examples mentioned.
I'll reiterate.
I'd say that there are two things going on. First, the vast majority of their opposition are other characters built as NPCs, not things from a beastiary. As such, Level 15 Order of the Lion Cavalier Jaime Lannister taking on Level 15 Seasoned Commander Fighter Ned Stark is a CR equivalent encounter.Secondly, Game of Thrones has a very good GM, that ensures his characters have access to the things needed to solve their problem. Yes, nothing kills the zombies... until Sam suddenly discovers the powers of Dragonglass! Just when Jon Snow is about to be overrun by the undead, he discovers that Longclaw happens to have Disruption.
It's not the GM working against the players, but instead the group is telling a shared story together.
Pathfinder can support this. I don't see the problem.

gustavo iglesias |
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Except not only Monsters have CR. Animals have CR too. A grizzly bear would threaten seriously, if not kill, any of your "lvl 15 cavaliers", by the fiction's Lore. A tiger would decimate them. Maybe The Mountain That Rides would be, by lore, a character able to punch to death a grizzly bear using only his armor's gauntlets, but that's it. Rest of characters would have a tough fight. Beowulf can reasonably kill a grizzly bear in one single punch . He fought Grendel naked and barehanded. And Grendel was a Jotun, with magical powers, inmune to weapons, and the size of a giant.
Because they are not lvl 15 by pathfinder standars. Regular poison would kill Jaime. Regular falls from a tower would kill Jaime. He is far more fragile than a lvl 15 cavalier is in Pathfinder.
You are only forcing the issue, because you want to believe they are really powerful and simultaneously want to believe you can play him using PF rules. They are not. Aragorn is not CR 15. Aragorn is barely a match for a monster of the aproximated level of threat of a pathfinder Troll . Aragorn could be a match for a Wraith, if he has a magic Sword, he is roughly that level of power. I can envision Aragorn being a match for an Ogre Spider. He could be a match for a Dire Wolf. But those are CR 5 level of threats in Pathfinder.
Aragorn is not a match for a Demon, or a stone giant or a dragon . His answer for those threats is "run, fools, run" and "swords are of no more use here"- And a high level PF fighter, is a threat for those. Beowulf does not run from dragons, he kills them.

PathlessBeth |
thejeff wrote:wraithstrike wrote:Classes are supposed to be equally useful in an adventure. That has nothing to with their ability to be bosses as NPC's, which is why a CR 11 fighter, and a CR 11 wizard are not equal as opponents.And yet they are treated as equal. The Encounter design rules present them as equal. You gain the same experience for overcoming them.
I agree that they're not, but the evidence seems to point more to "failure to meet design goals" than "intentionally not balanced".Actually you'd be incorrect.
See in 2nd edition
Well there's you're problem right there. You're playing a completely different game with different rules than everyone else in this discussion. Wraithstrike, thejeff, OQ, etc were all talking about Pathfinder.

Chengar Qordath |

Game of Thrones is low fantasy. Pathfinder is high fantasy.
These things are not compatible.
Indeed.
I'm sure someone could houserule Pathfinder into producing a passable equivalent to GoT, but it would take a ton of revisions to capture the gritty Low Fantasy feel of GoT. Enough house rules to make a lot of people (myself included) call the end result "Not Pathfinder."
Magic would have to be completely revised. Pathfinder magic that is frequently used, reliable, and comes at no larger price is not at all the way GoT works.
The HP system would have to be replaced with something like a Vitality/wounds system at bare minimum, and more likely something completely different that allows injuries that can have major, long-term consequences. When Ned gets stabbed in the leg he doesn't just lose a few HP, he's walking with a cane for weeks afterwards and there's a risk he'll be lose some function in that leg permanantly. And that's with immediate treatment and some of the best medical care available; if he'd been out in the field the wound probably would've gotten infected and killed him. Just look at what happened to Khal Drogo.
And so on...
I will note, for the record, that there's nothing wrong with doing a gritty low-fantasy RPG based on the d20 system. Just pointing out that if you make your own original d20 low fantasy game, it's ... your own game. Not Pathfinder.

kyrt-ryder |
Come on guys, it isn't that hard to balance the game as the GM
My sense of fairness doesn't allow targeting a single player that way [and how do you handle a Wizard Bard Cleric, Druid party?
Instead I do my balancing on the back end [aka homebrew] and simply roleplay the world during sessions.

edduardco |

And to me, non-casters are just terribly boring. Sure I can build an effective archer, but I'd be bored out of my mind only full-attacking every turn.
So much this.
I wonder if instead of banning casters with access to 9th level spell like someone suggested it would be better to ban classes without spell access (except Alchemist and Investigator they are cool), they are the ones with problems to keep up after all. I mean in a high fantasy game like Pathfinder with so much high magic present the idea of PC classes without magic seems at least odd to me if not completely incongruous.

kyrt-ryder |
It really depends on how you define magic. Sure magic using martials like Hero from Yuu Mao Yuusha make sense, but so does Saitama from One Punch Man where the most 'magical' thing he's done is punch out a planet-busting energy beam or survived in space and jumped on-target back to the place he wanted to be on earth from the moon.
I've had someone play 'saitama with a sword' [and a more interesting personality, sort of modeled after Guts from Berserk elevated to High Level] in a level 18 campaign I ran; it was pretty sweet.

PossibleCabbage |

I mean, are Kineticists magical? Are monks with ki powers magical? Is a fighter using Warrior Spirit to make his greatsword burst into flames magical?
Why would anybody want to ban Barbarians, since they're the full-BAB/no-spells class that everybody agrees can keep up just fine?
Poor Swashbucklers though.

Sundakan |

HWalsh wrote:Well there's you're problem right there. You're playing a completely different game with different rules than everyone else in this discussion. Wraithstrike, thejeff, OQ, etc were all talking about Pathfinder.thejeff wrote:wraithstrike wrote:Classes are supposed to be equally useful in an adventure. That has nothing to with their ability to be bosses as NPC's, which is why a CR 11 fighter, and a CR 11 wizard are not equal as opponents.And yet they are treated as equal. The Encounter design rules present them as equal. You gain the same experience for overcoming them.
I agree that they're not, but the evidence seems to point more to "failure to meet design goals" than "intentionally not balanced".Actually you'd be incorrect.
See in 2nd edition
I'm surprised you guys don't already know that DireElf and HWalsh are both here to talk about 2nd Ed in Pathfinder discussions.

Gulthor |

Johnnycat93 wrote:Game of Thrones is low fantasy. Pathfinder is high fantasy.
These things are not compatible.
Indeed.
I'm sure someone could houserule Pathfinder into producing a passable equivalent to GoT, but it would take a ton of revisions to capture the gritty Low Fantasy feel of GoT. Enough house rules to make a lot of people (myself included) call the end result "Not Pathfinder."
Magic would have to be completely revised. Pathfinder magic that is frequently used, reliable, and comes at no larger price is not at all the way GoT works.
The HP system would have to be replaced with something like a Vitality/wounds system at bare minimum, and more likely something completely different that allows injuries that can have major, long-term consequences. When Ned gets stabbed in the leg he doesn't just lose a few HP, he's walking with a cane for weeks afterwards and there's a risk he'll be lose some function in that leg permanantly. And that's with immediate treatment and some of the best medical care available; if he'd been out in the field the wound probably would've gotten infected and killed him. Just look at what happened to Khal Drogo.
And so on...
I will note, for the record, that there's nothing wrong with doing a gritty low-fantasy RPG based on the d20 system. Just pointing out that if you make your own original d20 low fantasy game, it's ... your own game. Not Pathfinder.
As others have suggested, E6 handles this kind of thing *beautifully*.
OP, have you happened to look at E6 yet? There's been some discussion in this thread, but I don't believe anyone has actually linked it.
Enworld E6 Thread
"P6" Pathfinder E6 Website
You're also much more likely to be able to find AP conversion advice for E6 as it's actually a popular and understood method of play.

Arbane the Terrible |
Johnnycat93 wrote:Game of Thrones is low fantasy. Pathfinder is high fantasy.
These things are not compatible.
Indeed.
I'm sure someone could houserule Pathfinder into producing a passable equivalent to GoT, but it would take a ton of revisions to capture the gritty Low Fantasy feel of GoT. Enough house rules to make a lot of people (myself included) call the end result "Not Pathfinder."
To misquote someone else:
Actually, there's two or three different games going on in the "Westeros" setting. Most of the cast is playing Rolemaster or similar, the folks on the Wall are playing OD&D or Torchbearer, and Danaerys is playing Exalted.
gustavo iglesias |

PF disincentivizes E# by way of their AP's. The product quality is high enough people clamor to finish them once begun, and there is no way an E6 party is completing an AP. E10 might have a chance.
However, that shouldn't be a problem for OP, because he wants to play a Gameofthrone-sque campaign. There's no way you can reasonably plug what happen in a Paizo AP in that kind of campaign, because, well, Westeros characters aren't high level enough. Take for example, Kingmaker, which could be seen as a genre fitting AP for the kind of action we love to watch and read in both the show and GRR Martin's books.
By the end of the adventure, players travel to different plane, have faced magical hags, a lich, dragons, ghosts, empowered will o wisps, kill Trolls by the dozens, and defeat a powerful fey which is basically inmortal to normal means of death. Tyrion Lannister and his (half?) brother Jaime aren't able to do all of that, within the fiction's Lore.
I haven't read yet the final 2 books of Strange Aeons (one of them is not out yet), But I suspect there are high chances that the PC end facing, in some way, a Great Old One. Even if they put him in a weakened state (to be a valid CR for a party of LVL 16), that's still completely out of the sphere of power of Jon Snow, Bronn, Cersei Lannister or Arya Stark. There's no way that, under the current assumption of Jon's power within the books lore, he can even stand a minimal chance to survive a round of combat against freaking Cthulhu, or some diferent Great Old One of equivalent level

Chengar Qordath |
1 person marked this as a favorite. |

Chengar Qordath wrote:As others have suggested, E6 handles this kind of thing *beautifully*.Johnnycat93 wrote:Game of Thrones is low fantasy. Pathfinder is high fantasy.
These things are not compatible.
Indeed.
I'm sure someone could houserule Pathfinder into producing a passable equivalent to GoT, but it would take a ton of revisions to capture the gritty Low Fantasy feel of GoT. Enough house rules to make a lot of people (myself included) call the end result "Not Pathfinder."
Magic would have to be completely revised. Pathfinder magic that is frequently used, reliable, and comes at no larger price is not at all the way GoT works.
The HP system would have to be replaced with something like a Vitality/wounds system at bare minimum, and more likely something completely different that allows injuries that can have major, long-term consequences. When Ned gets stabbed in the leg he doesn't just lose a few HP, he's walking with a cane for weeks afterwards and there's a risk he'll be lose some function in that leg permanantly. And that's with immediate treatment and some of the best medical care available; if he'd been out in the field the wound probably would've gotten infected and killed him. Just look at what happened to Khal Drogo.
And so on...
I will note, for the record, that there's nothing wrong with doing a gritty low-fantasy RPG based on the d20 system. Just pointing out that if you make your own original d20 low fantasy game, it's ... your own game. Not Pathfinder.
No, it doesn't. It's barely an improvement over base Pathfinder for Gritty Low Fantasy. Seriously, read what's actually in my post, and ask if any of that is changed by E6.
E6 does not make magic less easy to access or reliable, it just limits how strong spells get. And only level 3 and below spells are still more than enough to screw up a lot of low fantasy games. Hell, Create Water can do mess with a lot of survival challenge, and that's a cantrip.
It doesn't change the HP system, so injuries still work the same way. E6 does not make infected wounds or lasting injuries any more a part of the system than they are in base Pathfinder. You can still heal up to full HP with a couple cleric spells, or just sleeping for a while. Magic can still cure the blind and deaf, or any nonmagical disease.
E6 is still High Fantasy, not Gritty Low Fantasy. It's just a toned down version of High Fantasy.

gustavo iglesias |

Well, regardless of people's tastes for high/low level play, it is different in a bunch of things.
For once, it makes mundane classes still mundane: fighters can't grapple dinosaurs, can't survive falling from the highest tower, and can't drink poison as if it was Mountain Dew. That's a different playstyle, which may or may not suit you, but it clearly attracts some people.
It's also a step that allows you to remove the rest of the high fantasy if you want to, because there's nothing "needed" at those levels from magic or magic items. Your fighter can stand a chance in combat without that +1 sword or that +1 cloak of resistance. At level 17, if you don't have a +5 cloak of resistance, you are not making your saves vs the DC for appropiate CR 17 monsters, and without +6 STR and +3 to +5 weapons, your BAB alone is not going to be enough to hit CR 17 creatures' AC.
The game also has unspoken assumptions for spells, which you can mostly ignore at lower level. For example: you don't need to fly in every combat, you don't need ways to teleport or avoid teleportation, and you aren't forced to rely on magical healing to remove ability drain, insanity, and other conditions. At lower level, most enemies do ability damage not drain, and you can heal that just by resting.
It may not be a direct transformation into a GoT game, but it's a step forward.

Kitty Catoblepas |
1 person marked this as a favorite. |

Who doesn't want to eventually wrestle dinosaurs.
I so want to play the character whose answer to everything is to put it into a headlock.
Me: Okay, here's the plan. I'm going to sneak up on that thing and put it in a headlock.
Other Player: You're going to put that hydra into a headlock? It has five heads!
Me: Then a headlock should be super-effective. Oooh yeeeaaah!
I'm not trying to insinuate that a hydra is a dinosaur. That would be silly

Ryan Freire |
2 people marked this as a favorite. |

captain yesterday wrote:Who doesn't want to eventually wrestle dinosaurs.I so want to play the character whose answer to everything is to put it into a headlock.
Me: Okay, here's the plan. I'm going to sneak up on that thing and put it in a headlock.
Other Player: You're going to put that hydra into a headlock? It has five heads!
Me: Then a headlock should be super-effective. Oooh yeeeaaah!
Gestalt tetori/lore warden ftw

Arbane the Terrible |
My goal was to be able to get a CMB high enough to grapple Cthulhu.
At campaign's end, I did it.
Very satisfying feeling, I recommend it.
Steve Irwin, is that you?

Bob Bob Bob |
Bob Bob Bob wrote:Again, I think the GoT characters are just campaign-specific archetypes or prestige classes giving them specific SLAs. The Faceless Men all have the exact same abilities. None of the other Faceless Men have different ninja tricks. Melisandre doesn't have Summon Monster VI, she has Summon Monster VI (shadow demon only). She can't summon anything else that we're aware of (either from SMVI or SMI-V). Presumably all Shadowbinders can also summon shadow demons and nothing else. Red Priests/Priestesses are the closest to actual spellcasters (in that they have diverse abilities) but none of them have more than two abilities at a single time (that I can think of). Again, any power Melisandre has that Quaithe has is from Shadowbinder, not Red Priestess. Which is everything but Raise Dead? Well, and Shadow Demons, but that's clearly from Shadowbinder.
And if Ned Stark is level 15 then he can chug Arsenic or Wolfsbane or Deadly Nightshade. Ditto any other class with a good Fort save (Melisandre, if a Cleric 11, would only be two points behind on base Fort). I'm pretty sure important characters do not regularly chug poison (and treat it like an actual danger). I mean, depending on what the Mountain is, his save should be so high as to be effectively immune yet he clearly wasn't.
This is being presented as an inarguable point. Based solely on the TV show, which is quite the disclaimer, there's no reason to believe that other Faceless Men wouldn't have different Ninja Talents; I only noted where the things that we have been shown would fall. Based on the show, we don't know if Melisandre couldn't theorhetically summon something else. Is Essense of the Poppy (or whatever; I can't remember) something with a real-life analog? Is there arsenic in King's Landing, and, if so, is it the same as Pathfinder arsenic? C'mon now... we're avoiding broad strokes in favor of details.
...
Two things. One, we can only work off of the media we actually have. You're right, I can't say that Faceless Men have no other powers. I can say that Faceless Men have displayed no other abilities. Implying that maybe Melisandre can summon a Dire Tiger, Dire Bear, Elephant, Erinyes, Succubus, and the entire SMV and IV list as well is disingenuous. Especially given how it's depicted. She summoned exactly one type of thing using a very specific ritual. There's nothing to indicate she can summon anything else, which would seem to imply that she can't (those other summons would certainly have been useful at other times).
Two, Game of Thrones is low fantasy. I'll entertain arguments to the contrary but unless I see something pretty convincing I'm going to assume it's low fantasy, which means that normal physical laws apply until they say otherwise. Wounds are dangerous and get infected. You can kill someone with a single stab in the right place (or a beheading). Wild animals are dangerous. Poisons are dangerous. Essence of Poppy is @#$%ing opium. Essence of Nightshade is Deadly Nightshade. Wolfsbane is Wolfsbane. I initially ignored "Manticores" because I thought it was the mythological creature, but it's just a fantasy scorpion. Like, literally just a reskinned scorpion. Its poison is probably just that, scorpion poison. Now, we can't place the Manticore (there's lots of scorpions) but Pathfinder has stats for Wolfsbane (DC 16) and Nightshade (Belladona, DC 14). Level 15 Fighter Ned (Base Fort +9, Con of +2?) only gets poisoned by Nightshade on a 1 or 2, Wolfsbane on a 4 or less. Ditto Jaime. Probably the Mountain too. And yet at no point does anyone seem to think that poison will work differently on them. I think the only person who survives poisoning is Bronn? Melisandre drinks poison but doesn't show any effects. Given the lethality in other circumstances it seems more likely that Melisandre is immune and Bronn rolled a 20 instead of both of them having high Fort saves (though that is an option).
We have to get into the nitty-gritty because those are things high level characters can do. Your version of Ned (Fighter 15) even with 10 Con can jump from the Moon Door and walk away 90% of the time. The chance of death is 0.33%. Give him a tiny bit of Con (12) and he literally can't die, and can walk away 99.95% of the time. The chance that known poisons (Wolfsbane, Nightshade) could kill him are so low that rounded to two significant digits gives me 0%. I suppose you can increase the volume to up the DC, but at some point we're up to "a glass entirely made up of poison". High level characters have high level stats. Even without magic items they have HP, BAB, and saves. That means living through stuff that would kill anyone else, wrestling tigers, and chugging poison.