One of My Players Wants a Roc As an Animal Companion


Advice

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Sovereign Court

Balkoth wrote:
Ascalaphus wrote:
- You're staring only at the L1 roc vs. the L1 constrictor; the constrictor jumps in quality at level 4, the roc takes a lot longer before it makes the jump.

I'm looking at level 1 and 2 in particular, not as worried about later on. The concern is that it starts off too strong, not that it winds up too strong. Was even considering limiting its natural attacks to 1 or 2 until level 6 or something.

Ascalaphus wrote:
- You're making a questionable comparison by picking the constrictor as comparison.
You mentioned cats and constrictors as the next best thing, that's why I picked constrictor as a comparison.

I've given you a lot of reasons why I don't trust that guy's rankings. I think he's comparing apples (how hard is this creature to defeat for PCs) with oranges (how good is this creature as a companion).

I don't think he gives the constrictor enough credit for a good ability (grab). But you wanted to use his rankings as an argument. So you should be looking at other animals that also get ranked high, and then you see that the difference with the roc isn't that great.

Balkoth wrote:
Ascalaphus wrote:
You came here asking us if there's a balance concern about the roc. Now you're spending a lot of effort trying to convince us...
I've already noted that the HP is an important factor -- because I'm doing max HP for players. And I didn't realize animal companions didn't get max HP for their first HD, meaning the roc, relatively speaking, has more HP (14 at level 1). That's a very real and very important difference and makes the roc significantly worse under default rules. That's more or less enough to convince me that by default it's not an issue.

This is the first time you bring up that you're first buffing it (by giving it more HP than it should have) and then complaining that it's too strong.

For that matter, if everyone gets max HP on first hit die, the roc would have 10HP (8 + 4.5 rounded down -2 for negative con on two dice), not 14.

Balkoth wrote:
Ascalaphus wrote:
the roc has trouble surviving even a single hit from any kind of plausible first level attacker.

Goblins do 1d4 short sword or shortbow. That's a plausible enemy at level 1.

Kobolds do 1d6-1 with a spear or 1d3-1 with a sling. That's a plausible enemy at level 1.

Hell, even a Giant Centipede does 1d6-1 (plus poison).

Sure, there are monsters that do more per hit that you might fight at level 1, but if you're fighting a goblin or kobold tribe the roc can take a hit or three just fine.

Orcs are the same CR as goblins, but hit for 2d4+4 with a 18-20 crit range. And it takes 18 damage to stop them. It's all about how you pick your examples.

Sovereign Court

The Thing That Should Not Be wrote:
Brother Fen wrote:
I have a player with a gnome druid with a Roc in one of my campaigns. There have been no balance issues. They are tough, but theres no reason to not let them have one.

/thread

Everyone see this? I guess there are no issues.

--------------

As a GM my players spend much of their game time (and by extension, much of the combat) in open areas while traveling. A level 1 character with flying is a perfectly legitimate topic for GM concern; they can trivialize landscape challenges, can have unparalleled scouting potential compared to non-flyers, and can move at lightning speed. All of those change the dynamics of a game in pretty heavy ways, especially for me because I emphasize those types of challenges to my low level players. Without even looking at the combat stats of the animal I would already have a reason to raise an eyebrow to the notion of a flying level 1 character.

This thread seems to be wholly focused on combat stats comparisons which I actually find surprising. The benefits of flying are better illustrated outside of the combat arena.

A raven or thrush familiar can also fly and scout, and talk back to the wizard to tell what they've seen. And they're much more likely not to be noticed by enemies as anything out of the ordinary (and get pretty good stealth).

I'm not denying that these things make wilderniss challenges go differently. They do. But if that's what the character wanted to be good at, is that a bad thing? Should everyone have a hard time with the same things, or should the GM look at the party and think "now what would be a tricky challenge for these guys?"


Ascalaphus wrote:

I've given you a lot of reasons why I don't trust that guy's rankings. I think he's comparing apples (how hard is this creature to defeat for PCs) with oranges (how good is this creature as a companion).

I don't think he gives the constrictor enough credit for a good ability (grab). But you wanted to use his rankings as an argument. So you should be looking at other animals that also get ranked high, and then you see that the difference with the roc isn't that great.

I can tell you from a lot of day to day experience that the constrictor makes an amazing companion between level 4 and 7. Growing to large at 4th is a huge boost. It does fall off a bit as it has neither a neck nor armour slot so you probably want to switch at 7th but between those levels it is an absolute monster.


A roc might be a problem if played cleverly. For example, getting an ally to cast Mage Armor on it will make it very hard to hit.

On the other hand, as GM you're free to say it doesn't do exactly what the player wants in battle; by RAW they're just supposed to give it commands like 'attack' that it interprets on its own with its limited intelligence.

Scarab Sages

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Matthew Downie wrote:

A roc might be a problem if played cleverly. For example, getting an ally to cast Mage Armor on it will make it very hard to hit.

On the other hand, as GM you're free to say it doesn't do exactly what the player wants in battle; by RAW they're just supposed to give it commands like 'attack' that it interprets on its own with its limited intelligence.

This is a game best left unplayed. Unless your goal is to frustrate your player until he leaves the table.


Personally, I let players control their own animal companions, and generally skip the hassle of a handle animal checks, but apparently that's the game as designed. Animals don't even know that flanking is useful unless you teach them it as a special trick.

Some players don't mind. It depends on whether you think of your companion as a friendly NPC or part of your character.


Wheldrake wrote:
But if the player involved thinks it's really cool and the other players don't get their knickers in a twist with envy, it's not really a major problem for the DM.

So far the only "complaint" I've heard is that it has a lot of HP (along the lines of "wow, that has a lot of HP"), but I don't know if people might be harboring hidden envy. There's at least four main issues here:

1, none of these people know each other, it's a game on Fantasy Grounds that I recruited for. I wouldn't be worried if this was a group of friends who all knew each other.

2, I took a page from this post (http://theworldissquare.com/feat-taxes-in-pathfinder/) and Weapon Finesse or similar feats simply aren't a thing, use your Dex for AB/CMB if applicable (but not for damage).

3, like I mentioned above, I'm also using max HP...and didn't realize animal companions aren't supposed to get max HP for their first HD. And the player chose Toughness as its level 1 feat, so the bird has 17 HP, 19 AC, and three attacks at +5 AB for 4ish average damage at level one. At level two the player chose Dodge so it has 24 HP, 20 AC, and three attacks at +6 AB. The Fighter started at 15 HP (dwarf) and now has 30, so he's "leading" the roc and the gap will increase, but the roc (for now) is very far from being a fragile little thing.

4, on top of the above, as I previously mentioned the player is female...which makes me worried that people will think I'm favoring her for her gender. "Oh, the GM lets HER have cool stuff..."


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Balkoth wrote:


4, on top of the above, as I previously mentioned the player is female...which makes me worried that people will think I'm favoring her for her gender. "Oh, the GM lets HER have cool stuff..."

So let them think that. Trying to justify anything "so I don't sound sexist" is just as bad, if not the same thing, as being sexist. This should not even be a thought. As for everything else, I think it has been touched upon enough. I can tell you, my hunter started with a Tyrannosaurus and some people thought it was ridiculous then. By 5th level or so no one will care about the animal.


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The roc wouldn't be that great of a choice, if you hadn't tried adding a houserule to bake in weapon finesse. Because the roc can benefit greatly from that feat until level 7, where it then becomes mostly useless.

But allowing a Roc in general isn't a problem. It's allowed at most tables, including PFS. You just need to roll its hp back to the expected value.

Shadow Lodge

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So you have not one but two houserules - increased HP* and free Weapon Finesse** - that make animal companions stronger, particularly the roc.

Allowing a Paizo mechanic as written normally doesn't count as "letting someone have cool stuff." If you're worried that your house rules have unbalanced the roc and that this is bugging your other players, ask them privately. It's quite possible that you are just imagining a problem.

Keep in mind that since you've just reached level 2 the problem has already begun rebalancing itself.

Notes:

*My table actually also plays with max HP for companions, but then we run high power games with stats ~35 point buy so that makes even a full HP pet less impressive by comparison.

**The small cat, another solid animal companion, also gets a big darn boost from free Finesse with its Dex 21.


Ascalaphus wrote:
Balkoth wrote:
I've already noted that the HP is an important factor -- because I'm doing max HP for players. And I didn't realize animal companions didn't get max HP for their first HD, meaning the roc, relatively speaking, has more HP (14 at level 1). That's a very real and very important difference and makes the roc significantly worse under default rules. That's more or less enough to convince me that by default it's not an issue.

This is the first time you bring up that you're first buffing it (by giving it more HP than it should have) and then complaining that it's too strong.

For that matter, if everyone gets max HP on first hit die, the roc would have 10HP (8 + 4.5...

I believe he's saying ALL hp dice are maximized, not just their first. So the roc is getting 8+8-2 for 14.


So if you think that these rules are too strong change and say that the max HP and/or skipping feats is just for player characters, not for pets. Because yeah, those houserules are a BIG game changer and really favor the roc more than most other companions.

Warcat has significantly more HP and a free feat over the roc using normal rules. Using your rules, The higher HP bonus is quite mitigated by just having more HP overall. 14 compared to 20 isn't as big a difference as 7 to 13. And the free feat to the Roc so that it doesn't need to buy it's good accuracy while the warcat not needing it is no longer an advantage to the warcat.

But seriously, for future threads you start, mention any crazy houserules like you have here from the get go. Because yeah, you gave a crazy strong power boost to one of the best options, while the next best options aren't getting anything nearly as beneficial.


Poison Dusk wrote:
I can tell you, my hunter started with a Tyrannosaurus and some people thought it was ridiculous then. By 5th level or so no one will care about the animal.

The potential problem is getting to fifth level in this case. Hence why I was considering selected "temporary" nerfs to lower its initial power but have it back to "full power" by level 6 or whatever.

Weirdo wrote:
So you have not one but two houserules - increased HP* and free Weapon Finesse** - that make animal companions stronger, particularly the roc.

Aye. For the record, I have another game running with the same houserules at level 6 and everyone has been happy with them...but no one had an animal companion. Hell, no one's ever had an animal companion in any game I've been in so I wasn't aware of the rules.

Weirdo wrote:
If you're worried that your house rules have unbalanced the roc and that this is bugging your other players, ask them privately. It's quite possible that you are just imagining a problem.

Indeed. And hopefully I am.

Chess Pwn wrote:
I believe he's saying ALL hp dice are maximized, not just their first. So the roc is getting 8+8-2 for 14.

Correct.


Unless you're giving these bonuses to monsters as well, I'd advise removing them from animal companions.


Poison Dusk wrote:
Balkoth wrote:


4, on top of the above, as I previously mentioned the player is female...which makes me worried that people will think I'm favoring her for her gender. "Oh, the GM lets HER have cool stuff..."

So let them think that. Trying to justify anything "so I don't sound sexist" is just as bad, if not the same thing, as being sexist. This should not even be a thought.

That's not good advice to give someone when it comes to to this situation. Advice should not be given on how you would like things to go down.

Bunch of strangers who don't know each other.
DM gives a female player a mechanical advantage.
and you telling him not to worry about potential judgement calls as if geeks are known for being overly eager to please girls.

On the actual Roc stick by the rules, if you are worried about a weak animal companion but the player wants a Roc then reflavor, call another flying animal companion a Roc. They get the Roc they want and no mechanical bonuses.


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But if he didn't give the player a mechanical advantage, if he just allowed her one of the standard options, then taking it away on the grounds that she's female is not a good way of proving yourself a non-sexist.


Matthew Downie wrote:
But if he didn't give the player a mechanical advantage, if he just allowed her one of the standard options, then taking it away on the grounds that she's female is not a good way of proving yourself a non-sexist.

What is the standard option he is disallowing?

I thought the entire problem was that he thought the stats where bad.I hope he is comparing those stats to other flying animal companions.


NoTongue wrote:
What is the standard option he is disallowing?

He is contemplating retrospectively disallowing a roc companion. (Whether that is 'standard' or not is probably debatable.)

NoTongue wrote:
I thought the entire problem was that he thought the stats where bad.I hope he is comparing those stats to other flying animal companions.

He thinks the roc is a bit powerful compared to other animal companions.


Matthew Downie wrote:
NoTongue wrote:
What is the standard option he is disallowing?

He is contemplating retrospectively disallowing a roc companion. (Whether that is 'standard' or not is probably debatable.)

NoTongue wrote:
I thought the entire problem was that he thought the stats where bad.I hope he is comparing those stats to other flying animal companions.
He thinks the roc is a bit powerful compared to other animal companions.

I got it in my head when someone was bringing up the idea of eggs that he was going to give them an actual Roc at first level.

Seems like a decent animal companion. It will outshine some players but that's the nature of first level, an unchained summoner would be even stronger.


Matthew Downie wrote:
Unless you're giving these bonuses to monsters as well, I'd advise removing them from animal companions.

Enemies have max HP and stuff like Weapon Finesse for free as well.

Matthew Downie wrote:
He is contemplating retrospectively disallowing a roc companion. (Whether that is 'standard' or not is probably debatable.)

Technically, it would have been proactively when I made this thread (she joined the game near the end of level 1). It would be retrospectively now.

And yes, when the "flavor" text for a Roc talks about how eggs go for 4,000 gold, I'm not sure sure it's "standard" for a druid/ranger/whatever at low levels. And looking at the stats I was wondering if it was supposed to be a gold sink -- pay more money for a roc egg, get a more powerful companion.

Matthew Downie wrote:
He thinks the roc is a bit powerful compared to other animal companions.

Particularly with the house rules I made long before animal companions or rocs were a concern. It has low Con? Max HP helps make up for that. It has high Dex but low Str? Weapon Finesse helps makes up for that and it has three attacks even if each hit isn't for much.

NoTongue wrote:
It will outshine some players but that's the nature of first level

What other animal companions (besides dinosaurs) would outshine fighter/paladin/etc types? Why is it the nature of first level? I mean, if the "consensus" is that first level is that unbalanced and crazy, why not just skip over it? What's the point of playing it?


Many people do skip over lv1. Lv1 play is when you're not much better than a commoner and you should fear for your life still.

But animal companions are strong at lv1 because they are level 2 already. Also, grabs and trips have an easier time at lv1 since there's not so much stuff going on yet to up CMD.


Chess Pwn wrote:
But animal companions are strong at lv1 because they are level 2 already.

Why do they start at level 2? Why not level 1? Why not level 3? And I'm looking for actual reasoning, not "Paizo said so." I mean, if people talk about how animal companions are too strong early on and too weak later, maybe they should start at level 1 (but with max HD) and actually get a full HD per level, for example. Start slightly worse, scale slightly better.

Shadow Lodge

I built a level 1 small cat companion for PFS with 19 AC, three attacks at +7 to hit (d4+1 bite, two d2+1 claw) and 14 HP (5.5 per HD + 3 from a trait).

Balkoth wrote:
Poison Dusk wrote:
I can tell you, my hunter started with a Tyrannosaurus and some people thought it was ridiculous then. By 5th level or so no one will care about the animal.
The potential problem is getting to fifth level in this case. Hence why I was considering selected "temporary" nerfs to lower its initial power but have it back to "full power" by level 6 or whatever.

In the future, consider having animal companions start with 1 HD, increasing to 2 at level 2 and 3 at level 3. This makes it weaker for the first two levels, though with similar HP to a normal companion if you keep applying your max HP houserule - which I recommend.

You could minimize the impact of free Weapon Finesse by dropping the Dex of high-Dex companions by 2 points or so, possibly increasing other stats as compensation.

I would not suggest making these changes to an in-play companion unless it's causing significant disruptions. If the other players are feeling overshadowed try dropping them some nice character-specific loot.


Not one of these?

https://www.google.com/search?q=pet+rock&espv=2&biw=1521&bih=78 7&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjd1emZlsDRAhXD5CYKHV UZAX8Q_AUIBigB#imgrc=6b6hMZUYSdWVQM%3A


Many people have said and showed that they aren't too strong at lv1, assuming normal rules.

Some people have said that Animal companions are their strongest at lv1 and that they can be better than some party members. Look at big cat compared to a cleric that has 14 str and 14dex and 14 con. The cat can probably perform better. OR the bard with 10 str and 14 dex, yeah cat is better. BUT none of the animals are beating out a martial class at lv1 using normal rules and most classes can be built to be better than the AC at lv1 as well. Largely depends on party optimization level.

This is the pet classes main feature though at this level. Getting to start with a pretty good pet.

But really, the only reason is because Paizo said so. When making their game they decided to go this route for some reason. Unless you get Jason in here to tell you his reasoning, no one can tell you the reason why.


Weirdo wrote:
I built a level 1 small cat companion for PFS with 19 AC, three attacks at +7 to hit (d4+1 bite, two d2+1 claw) and 14 HP (5.5 per HD + 3 from a trait).

Can you show/explain how you did that? I'm not seeing how you can get all those numbers and stuff at lv1.

Shadow Lodge

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Dex on a small cat is 21. Str 12, Con 13.

AC 19: 10 + 5 Dex + 1 natural + 1 size + 2 leather*

Attack +7 = +1 BAB + 1 size +5 Dex (weapon finesse as the feat)

HP 14 = 2*(4.5 + 1 con) + 3 trait (Blackthorn Rancher, which I actually took to get Handle Animal for a Sacred Huntmaster Inquisitor)

*It's my understanding that the lack of ACP means the cat can wear leather barding even without Light Amour Proficiency (which is going to be my next feat with an upgrade to chain barding). If not AC is 17, which is still a point higher than the Inquisitor running around with the cat.


Ah, leather armor. And I didn't know about that trait. It's kinda neat.


Also keep in mind that a creature can't normally fly while carrying any more than a light load.


Weirdo wrote:
In the future, consider having animal companions start with 1 HD, increasing to 2 at level 2 and 3 at level 3.

I'll probably do that, yeah.

Weirdo wrote:
You could minimize the impact of free Weapon Finesse by dropping the Dex of high-Dex companions by 2 points or so, possibly increasing other stats as compensation.

That does serve as a long term nerf, though, though "only" to AC and saves post level 7 for many animal companions. Not so sold on that.

And oh boy, I get to worry about barding now too!


Melkiador wrote:
Also keep in mind that a creature can't normally fly while carrying any more than a light load.

Not true, a flying mount cannot fly in medium or heavy armour, that's a big difference.


Pathfinder Adventure Path Subscriber

Just got caught up.
So we have:
2 house rules that increase power level...and now the GM wants to go the other way. Fine it's the GM's prerogative. Admit you made a mistake and did not anticipate the consequences of your decision and how it impacted how powerful the PCs were going to be.

Also since the comment about wealth has been made...exotic barding is not cheap. Not to mention that exotic saddle. That's going to be a significant % of a new character's starting wealth...unless there's a third houserule giving PCs extra wealth.

Or you could plan encounters appropriately. Not that it's a big deal. A pack of kobolds, goblins, or other basic mooks could easily down the AC with the right plan and equipment.

A great deal also depends on the rest of their party, their experience, coordination and so forth.

I'm usually more concerned with Tier 1 casters go fully online.


Rerednaw wrote:
Admit you made a mistake and did not anticipate the consequences of your decision and how it impacted how powerful the PCs were going to be.

To be clear, I'm not worried about the PCs at all. Just the animal companion. Nor do I have pride issues that would stop me from admitting I didn't realize the impact the houserules would have on the animal companion. For now, though, I'm going to wait and see if people complain.

Rerednaw wrote:
Also since the comment about wealth has been made...exotic barding is not cheap. Not to mention that exotic saddle. That's going to be a significant % of a new character's starting wealth...unless there's a third houserule giving PCs extra wealth.

There's no extra wealth. But at level 2 or 3 paying 200g for "chain shirt barding" for the roc would be very cheap for 4 AC. Unless I'm misreading the rules (medium creature, so twice the cost of the base armor according to this page: http://www.d20pfsrd.com/equipment---final/goods-and-services/animals-animal -gear).

Rerednaw wrote:
I'm usually more concerned with Tier 1 casters go fully online.

When do you consider them to be "fully online?"

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