Brawling Amulet of Might Fists


Rules Questions


Brawling:
This weapon special ability can be applied only to brass knuckles, a cestus, a sap, or a light bludgeoning weapon. The wielder of this weapon gains an enhancement bonus on combat maneuver checks equal to the enhancement bonus of the weapon.

Amulet of Mighty Fists:
This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.
Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks.

can I legally combine these?


Nope. Not a light bludgeoning weapon.


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Secret Wizard wrote:
Nope. Not a light bludgeoning weapon.

Disagree.

Amulet of Mighty Fists wrote:
Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks
Strike, Unarmed wrote:
An unarmed strike is always considered a light weapon

And they do bludgeoning damage.


Secret Wizard wrote:
Nope. Not a light bludgeoning weapon.

"Strike, Unarmed: A Medium character deals 1d3 points of nonlethal damage with an unarmed strike. A Small character deals 1d2 points of nonlethal damage. A monk or any character with the Improved Unarmed Strike feat can deal lethal or nonlethal damage with unarmed strikes, at his discretion. The damage from an unarmed strike is considered weapon damage for the purposes of effects that give you a bonus on weapon damage rolls.

An unarmed strike is always considered a light weapon. Therefore, you can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with an unarmed strike. Unarmed strikes do not count as natural weapons (see Combat)."

An Unarmed Strike is a light bludgeoning weapon.


An Amulet is not an unarmed strike.

It's the same reason you can't add Brawling (the armor enhancement) to bracers of armor.


The amulet does grant special effects that can be applied to unarmed strikes, so yes brawling can be added.

Grand Lodge

Secret Wizard, by that logic you couldn't add flaming to an amulet of mighty fists either, because thats a weapon enchantment.


I missed the line that said it could be affected by enhancements that could modify unarmed attacks, adoy.


I want to see Throwing on the amulet.
Probably need to pair it with Returning and you need to stay in the same square.

Gives a whole new meaning to Ranged Touch.

/cevah


Returning simply ensures you get your hand back, not that it reattaches. Just saying. Still a handy trick for trolls.


Secret Wizard wrote:
I missed the line that said it could be affected by enhancements that could modify unarmed attacks, adoy.

that's basically the whole item, that's all its for.


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Cevah wrote:

I want to see Throwing on the amulet.

Probably need to pair it with Returning and you need to stay in the same square.

Gives a whole new meaning to Ranged Touch.

/cevah

Sharding! "The weapon splits off a duplicate of itself that flies as if thrown by the wielder at the intended target." So it makes hands/feet/heads,ect for you to throw! Or maybe you whole body so you could dwarf toss yourself?


Azten wrote:
Still a handy trick for trolls.

... I see what you did there.

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