[PFS][Advice]Please Help a Dumb Barbarian!


Advice

Scarab Sages

"Howdy! So, like I'm in the Scarab Sages and things because they're cool folks and I really like how they do stuff. But, I'll be honest, I'm not very smart.

How do I do stuff that the Society will allow on the 'cheap' As I'm jus' startin' out-ish t' help me do research an' things on missions?

Thank y' f'r y'r time in advance!"

My poor barbarian felt kind of overwhelmed on his last mission, and I'm trying to figure out ways that are PFS-legal and inexpensive (aside from leveling up and stat-items (like belt/headband/whatnot) to get him to a point he's not feeling QUITE as dumb when he's helping.

L4 Agraic (for length):
Agraic Shieldarm (Unchained) Barbarian
Male half-elf barbarian (unchained) 4 (Pathfinder Unchained 8)
NG Medium humanoid (elf, human)
Init +4; Senses darkvision 10 ft., low-light vision; Perception +6
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Defense
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AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 49 (4d12+16)
Fort +9 (+2 circumstance bonus vs. hot weather), Ref +4, Will +3; +2 vs. enchantments
Defensive Abilities danger sense +3, dual minded, uncanny dodge; Immune sleep
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee heavy shield bash +8 (1d4+4) or
mwk cestus +9 (1d4+4/19-20) or
mwk guisarme +9 (2d4+6/×3) or
mwk longsword +9 (1d8+4/19-20) or
unarmed strike +8 (1d3+4 nonlethal)
Ranged composite longbow +6 (1d8+4/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork guisarme)
Special Attacks rage (14 rounds/day), rage powers (guarded stance +2, night vision)
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Statistics
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Str 18, Dex 14, Con 18, Int 7, Wis 8, Cha 7
Base Atk +4; CMB +8; CMD 20
Feats Furious Focus[APG], Power Attack
Traits armor expert, elven reflexes
Skills Acrobatics +4, Handle Animal +2, Knowledge (nature) +2, Linguistics -1, Perception +6, Survival +3, Swim +6; Racial Modifiers +2 Perception
Languages Ancient Osiriani, Common, Elven
SQ draconic heritage, elf blood, fast movement
Combat Gear oil of magic weapon (3), scroll of remove curse, remove disease, wand of cure light wounds, acid (4), alchemist's fire (2), alkali flask[APG] (2), antiplague[APG] (2), antitoxin (2), caltrops (2), fortifying brew[ACG] (3), holy water (5), oil, vermin repellent[UE] (2); Other Gear +1 agile breastplate[APG], darkwood heavy wooden shield, arrows (20), blunt arrows[APG] (20), composite longbow (+4 Str), mwk cestus[APG], mwk guisarme, mwk longsword, cloak of resistance +1, handy haversack, ioun torch ioun stone[APG], ale (per gallon) (2), bedroll, chalk (3), crowbar, earplugs[APG], earplugs[APG], earplugs[APG], earplugs[APG], earplugs[APG], flint and steel, hot weather outfit[APG], masterwork backpack[APG], mirror (2), pole, silk rope (150 ft.), smoked goggles[APG], soap, sunrod (5), tent, medium[APG], trail rations (16), waterskin (3), winter blanket, camel, bit and bridle, feed (per day), military saddle, saddlebags, waterskin, 3,865 gp, 5 sp, 6 cp
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Special Abilities
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Danger Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Darkvision (10 feet) You can see in the dark (black and white only).
Draconic Heritage (Ex) Ignore Cha pre-reqs of Eldritch heritage chain of feats.
Dual Minded +2 Will saves.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Guarded Stance +2 (Ex) Gain a +2 dodge bonus to AC while raging.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Night Vision (Ex) While raging, gain darkvision 60 ft or extend range of existing DV by the same.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 14 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
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Agraic and his elfin brother Garik of the Long Arm used to adventure together, engaging in the most crazy and silly of antics. Unfortunately, during the course of their travels, Garik vanished mysteriously, leaving a bereft Agraic to try and figure things out on his own.
It didn't help matters when he was captured and tortured for information by unknown parties, damaging his mind and his ability to deal with people.
Some well-meaning Pathfinders found him, and sent him to Abasalom for healing. Though it is largely complete, he is still a bit... 'slow' on some things and a bit dense as well.
He does know his coins, though, and even though he's relatively a good person, heavens help those who try to cheat him of his well-earned rewards.


All I can say is ouch. The 18 con does not seem wOrth the Dumpped mental stats. You pretty much locked yourself out of doing anything out of combat with those stats. Recommendation, go for knowledge that no one has our survival. If no one else had it you being bad is still better, though it may never come up too


you built this guy to level 4 to focus on combat at the expense of skills. You dug yourself a huge hole that will be hard to get out of.

Your perception is your really only strong out of combat skill. Focus on that. If i had your character I would focus on buffign that. Get a master work magnifying glass to help you search things. Eyes of the eagle for 2500 can bump it another 5. SO you can find things and point out danger.

Then just live with your character being dumb. You built him to be dumb after all.


yeah, if you had 1 non-tanked mental stat we'd have some wiggle room with feats, traits, or multi-classing. But as is you just don't have anything to work with. You'll never be better at someone who cared to do a skill.

Sczarni

Temporarily shelve the character, start a new one, sign up to be a Tier 1 GM at GenCon, and use your GM Boon to completely rebuild your character?

Scarab Sages

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New Scarab Sages faction journal card allows you to use your faction journal card goals with knowledge: history and knowledge: plains. This helps a bit, but I assume you are on the old card.

You can also kill stuff. Helps a lot in many scenarios! And since you can carry stuff with your Str, I recommend buying some out of combat gear that can be situational, but sometimes useful, like ropes, nets, bells etc.

Maybe some situational level 1 wands you can borrow to your friends.

Scarab Sages

Nefreet wrote:
Temporarily shelve the character, start a new one, sign up to be a Tier 1 GM at GenCon, and use your GM Boon to completely rebuild your character?

While an awesome community-building sort of thought, the player is not nearly as durable as he used to be, and the ensuing hospital visit from the results of such an effort would decidedly NOT be 'on the cheap'. :P

"Ah think folks 'r' misunderstandin' what I'ma tryin' t' d'. Tryin' t' help, not be th' brains of a thing. Good idea on them lenses, thinkin' of gettin' the better ones, now that y' mention it. Still listenin', other ideas welcome!"


Take advantage of that 18 Strength and become a walking library, lending out books to party members that can take advantage of them.

Pathfinder Chronicle (50 gold, Inner Sea World Guide) - Each book applies to a particular type of knowledge. If you take 1d4 rounds referencing it for a +2 circumstance bonus to an applicable knowledge check. A full set costs 500 gold, so if you just want to pick up a few to start, I'd start with the more common knowledges (Arcana, Local, Nature, Religion, maybe Planes).

Blue Book (5 gold, Ultimate Equipment) - Each book applies to a particular major city. If you study it for an hour, you get a +2 circumstance bonus to knowledge (local), Bluff, and Diplomacy to gather information for the next 24 hours. Having one for Absalom at the very least is probably a good idea.

Book of Puzzles (50 gold, Advanced Class Guide) - By spending an hour solving a puzzle (DC 10 Intelligence check) you can roll twice on a single Disable Device, Knowledge, or Sense Motive check in the next 24 hours. If you're particularly smart, you can finish the puzzle faster (-10 minutes for every 5 you beat the DC by). It only has 10 puzzles, though, so once they're all solved you'll have to buy a new book.

Silver Crusade

Invest in Seeker of Secrets (an old book, it's available here in PDF). Inside are ioun stones, including cracked and flawed versions. A lot of them provide bonuses to skills, and some of them are quite cheap, like 200 gold pieces.


it take eght big books lashed togthir to make good readin maul on old axe handle...

old ventures chronicleses can be got fer 50 gold from old man at inher sea world market. Very expensive for book with many tiny black squiggles that help Agraic make know stuff check. Know stuff is gud. Lil munchkin say +2 fer 50 gold.

Contributor

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You could also buy (in real life, not in the game) a Scarab Sages faction pin. This would let you make one knowledge check per scenario as though you were trained in it, with an extra d4. You still won't be able to make a very high check, but you might be able to roll the dice when no one else can, if no one had that particular knowledge trained.

Silver Crusade

Is that Attribute Array right? Looks like you might have gimped yourself, unless I am missing something.

20pt buy;

STR 16 +2 racial for 18 = 10pts; DEX 14 = 5pts; CON 17 (raised to 18 at level 4) = 13pts; INT 7 = -4pts; WIS 8 = -2pts; CHA 7 = -4pts.

TOTAL = 18pts??

You could have 8 INT and 4 more skill points :)

Liberty's Edge

It could have been:

10 pts Str 16 (+2 racial)
3 pts Dex 13 (raised to 14 at level 4)
17 pts Con 18
-4 pts Int 7
-2 pts Wis 8
-4 pts Cha 7

That would equal 20 points.

Liberty's Edge

Deific obedience Irori (just the cost of 1 feat, roleplay to change alignment to N from NG--maybe coup de grace a few enemies that you did not need to and then change your sheet) gives you +4 on all knowledge checks.

You could take that and just start adding to knowledges.

Also, if you can take another feat, extra traits will let you have +1 to some and have them be class skills.

If you want to go the evangelist route, you will only lose out on a 1 level of barbarian and can do foxes cunning at evangelist lvl 3. In the event you do this, maybe take retraining so that you took the evangelist levels earlier in your career. You will also need retraining to get the 3 ranks of knowledge religion.


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Pathfinder Starfinder Roleplaying Game Subscriber

Point Buy Discussion:
Str 16 (+2 Racial) 10pts
Dex 14 5pts
Con 18 17 pts
Int 7 -4 pts
Wis 7 (+1 @L4) -4 pts
Cha 7 -4 pts

Points earned: 12
Points initial: 20
Points spent: 32
Story reasons pushed Wisdom to 8. He may be dumb but he's gotten a smidgen wiser with all the adventuring... Plus wanted to improve Will save and Perception etc, etc.

Red Metal: That's a neat idea, and it's going to be implemented soon.

Kate Baker: Have the pin, forgot it on the last run, good thinking!

Desolate: Been trying to find a hard copy that won't bankrupt me and not having much success. Call me old fashioned.

Nennafir: Agraic's a faithful follower of the Drunken Hero, and he carries around a keg or two to share with folks (which can sometimes be a positive modifier in social interactions, even) which he also uses as a yardstick for what a person is worth. If a person isn't willing to share a drink with him, that's kind of damning in his eyes. Exceptions made for folks that don't drink for religious or health reasons.

Thank you for the feedback so far, still listening, still learnin'


@Wei Ji the Learner: Interesting. I assumed Michael Hallet's math when I was working through it myself. Funny that there are multiple valid ways of getting those same stats.

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