
Oliver Veyrac |
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Rules
Challenger : You can choose the level
References : Anything on the Paizo PRD.
Races: Core Races only :)
15,14,13,12,10,8 array since we are testing classes.
Arena: 10 ft. radius per level. Both of us start on opposite sides.
Traits: None, don't need any since we are testing classes.
Gotta remember, range is a thing for spellcasters. Scorching Ray, disintegrate etc. are close range spells (25 ft. plus 5 ft. per two caster levels).
Items not allowed : Potions & Scrolls
For buffs, we will do 1 hour per level so you can still get your mage armor. . Even though a potion of haste would be fun. Part of playing a spellcaster is putting up buffs etc. Especially when involving spells of the super fun polymorph school. Dragon Disciple is still my favorite prestige class that pathfinder redid.

Chess Pwn |
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is the Arena completely featureless?
Are we required to stay in this arena?
How above or below the ground can we be?
Do we know this fight is going to happen or are we surprised?
Standard starting WBL for the level stated?
Are you the fighter or the spellcaster?
Does the spellcaster need to show up personally and physically in their own body?
Does the spellcaster get to bring along any permanent friends he has that day?
EDIT: I will go with lv20 wizard as well.
OH depending on answers to question I also submit Anzyr's Arkalion, Ruler of the Grand Cycle

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Oh, oh, I actually already did this once, except it was CRB-only.
It was 7th level, fighter versus wizard. Starting positions were known to both parties, and were within charging range for a fighter. Both sides got three rounds to buff. The fighter was built solely and expressly for this fight, and nothing else. It was expected that the wizard would be built the same way.
Instead, the wizard was secretly built with some extra constraints:
• Is a Universalist.
• Built as a real adventurer who would face typical challenges, rather than being specifically built for this fight.
• Is planning on a normal adventuring day after the duel and must therefore conserve resources accordingly (i.e., he can't "nova").
• Has never once been given a single piece of class-appropriate magical gear (whether in treasure hordes or at shops), so his entire WBL is only nonmagical items and whatever he can leverage using character abilities. (In fact, the hook for why he's agreeing to this duel at all is that if he wins, the GM will start giving him relevant item drops.)
So there was a 7th-level fighter built for the sole purpose of wizard-slaying and carrying a perfect assortment of magic items who can freely blow every resource he's got on this one fight,
VS
A generalist wizard from an ordinary adventuring party taking time out of an otherwise normal adventuring day to fight somebody he's not specifically prepared for, using only what magic items he could make himself and while still reserving enough resources for the rest of the day.
Want to guess who won?
:)

Oliver Veyrac |

is the Arena completely featureless?
Are we required to stay in this arena?
How above or below the ground can we be?
Do we know this fight is going to happen or are we surprised?
Standard starting WBL for the level stated?
Are you the fighter or the spellcaster?
Does the spellcaster need to show up personally and physically in their own body?
Does the spellcaster get to bring along any permanent friends he has that day?
Arena we can have alot of fun with this. If you want I can make an environment table.
Length extends upwards, no underground combat sadly.
Per a duel, whoever wins initiative doesn't lose their dexterity. If you haven't acted, no dexterity to AC.
Standard starting wealth.
I am the fighter.
Spellcaster has to show up.
Can't bring any friends. You can bring your familiar.

Chess Pwn |
1 person marked this as a favorite. |

Chess Pwn wrote:is the Arena completely featureless?
Are we required to stay in this arena?
How above or below the ground can we be?
Do we know this fight is going to happen or are we surprised?
Standard starting WBL for the level stated?
Are you the fighter or the spellcaster?
Does the spellcaster need to show up personally and physically in their own body?
Does the spellcaster get to bring along any permanent friends he has that day?Arena we can have alot of fun with this. If you want I can make an environment table.
100 ft. up, 100 ft. down.
Per a duel, whoever wins initiative doesn't lose their dexterity.
Standard starting wealth.
I am the fighter.
Spellcaster has to show up.
Can't bring any friends. You can bring your familiar.
Lv 20 wizard for fun

Oliver Veyrac |
2 people marked this as a favorite. |

Does no "one use items" bar the use of permanent spells that have been cast, or should I treat those like equipment?
Following WBL guidelines as far as how much money we can dump into each area?
Permanency spells fall under equipment. If you want to boost your ability scores through wish that counts as well. :)
One use items are potions, and scrolls.
I am fine with Staves as they can be made into an Arcane Bond, and wands are allowed as well.

Oliver Veyrac |

is the Arena completely featureless?
Are we required to stay in this arena?
How above or below the ground can we be?
Do we know this fight is going to happen or are we surprised?
Standard starting WBL for the level stated?
Are you the fighter or the spellcaster?
Does the spellcaster need to show up personally and physically in their own body?
Does the spellcaster get to bring along any permanent friends he has that day?EDIT: I will go with lv20 wizard as well.
OH depending on answers to question I also submit Anzyr's Arkalion, Ruler of the Grand Cycle
Sadly you can't do Anzyr as he has traits, and doesn't use the 15, 14, 13, 12, 10, 8 array.
His spells and most of his boosts aren't from the paizo prd as well sadly. :( Love the build though. Anzyr did a terrific job on him. ^_^

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I assume the wizard has to show up themselves and is forbidden from summoning/calling?
Arena is 100ft by 100ft by 100ft?
Wizard is allowed to have cast hour/lvl spells before the fight. No consumables I take to mean no scrolls.
Is the wizard allowed to craft items, bear in mind this will effectively double their WBL.
If the wizard is not allowed to craft are they allowed to replace scribe scroll with spell focus like in PFS?
Just asking for clarification so we can all understand what's going on.

Oliver Veyrac |

I assume the wizard has to show up themselves and is forbidden from summoning/calling?
Arena is 100ft by 100ft by 100ft?
Wizard is allowed to have cast hour/lvl spells before the fight. No consumables I take to mean no scrolls.
Is the wizard allowed to craft items, bear in mind this will effectively double their WBL.
If the wizard is not allowed to craft are they allowed to replace scribe scroll with spell focus like in PFS?
Just asking for clarification so we can all understand what's going on.
Updated the rule, no potions or scrolls.
Wizard can craft, that's part of the class. Just please make sure you put ranks into spellcraft and you can take 10 on it to make the DC.They can substitute for pathfinder society rules.

Chess Pwn |
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Alright, here we go. Going to do you a favor and not target your saving throws ;)
Elf Wizard lv20 divination -> foresight school
Fleet-Footed racial trait
Stats start
8/14/13/15/12/10
stats end
8/28/11/32/12/10
initiative is always 47
familiar greensting scorpion
feats:
improved init
spell focus(conjuration)
Augment Summoning
Superior Summoning
maximize
empower
quicken
spell penetration
greater spell penetration
point blank shot
precise shot
Spell Perfection(Summon monster 5)
Gear:
2 Greater quicken metamagic rod
10 wish
Headband of Vast Intelligence +6
Belt of incredible dexterity +6
Start by using quicken rod to quicken time stop to cast maximized empowered summon monster 5 as a 7th level spell for lantern archons and quickened summon monster 5 as a 5th level spell for lantern archons. Then use time stop as my standard action to summon more. I can cast 6 of each. if I have left over rounds use them for summon monster 6 for Lillend Azatas.
On round 2 cast quickened scorching ray to check for spell turning effects followed by Energy Drain
On round 3 cast quickened energy drain and energy drain
round 4-5 start casting summon monster 8 and quickened summon monster 8

Baval |
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I mean....what if im a necromancer....
edit: never mind, ill just bring corpses with me. Animate Dead is a standard action, and while i cant bring hirelings with me, i can hire hirelings, kill them, and bring their corpses.
Unless of course you say otherwise
If not, 20th level necromancer. there wont be blood, but there will be bones.

BigDTBone |
1 person marked this as a favorite. |

is the Arena completely featureless?
Are we required to stay in this arena?
How above or below the ground can we be?
Do we know this fight is going to happen or are we surprised?
Standard starting WBL for the level stated?
Are you the fighter or the spellcaster?
Does the spellcaster need to show up personally and physically in their own body?
Does the spellcaster get to bring along any permanent friends he has that day?EDIT: I will go with lv20 wizard as well.
OH depending on answers to question I also submit Anzyr's Arkalion, Ruler of the Grand Cycle
Doesn't Arkalion rely on spells like Aroden's Spellbane? That aren't on the Paizo PRD?

BigDTBone |
2 people marked this as a favorite. |

Slee Papnea
Male human diviner 20
Medium humanoid (human)
Init +28; Senses Perception +45
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Defense
--------------------
AC 39, touch 24, flat-footed 31 (+8 armor, +5 deflection, +7 Dex, +1 dodge, +1 insight, +5 natural, +2 shield)
hp 262 (20d6+180)
Fort +18, Ref +18, Will +18
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Offense
--------------------
Speed 30 ft.
Arcane School Spell-Like Abilities (CL 20th; concentration +31)
. . Constant—detect scrying
. . 14/day—diviner's fortune (+10)
Diviner Spells Prepared (CL 20th; concentration +31)
. . 9th—time stop (3), suffocation (2, DC 30)
. . 8th—mind blank, greater prying eyes, suffocation (3, DC 30)
. . 7th—limited wish (2), greater scrying (DC 28), suffocation (4, DC 30)
. . 6th—true seeing, suffocation (6, DC 30)
. . 5th—overland flight, suffocation (5, DC 30)
. . 4th—greater invisibility (3)
. . Opposition Schools Enchantment, Illusion
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Statistics
--------------------
Str 8, Dex 24, Con 24, Int 32, Wis 12, Cha 10
Base Atk +10; CMB +9; CMD 33
Feats Additional Traits, Dodge, Extend Spell, Greater Spell Focus (necromancy), Greater Spell Penetration, Heighten Spell, Improved Initiative, Maximize Spell, Persistent Spell[APG], Quicken Spell, Reach Spell[APG], Scribe Scroll, Spell Focus (necromancy), Spell Penetration, Still Spell, Toughness
Traits magical lineage, reactionary
Skills Acrobatics +27, Appraise +34, Diplomacy +20, Fly +30, Knowledge (arcana) +34, Knowledge (local) +34, Knowledge (planes) +34, Knowledge (religion) +34, Linguistics +34, Perception +45, Sense Motive +25, Spellcraft +34, Stealth +27, Use Magic Device +20
Languages Common
SQ arcane bond (arcane familiar, greensting scorpion), forewarned, scrying adept
Combat Gear greater maximize metamagic rod; Other Gear dusty rose prism ioun stone, amulet of natural armor +5, belt of physical might +6 (Dex, Con), bracers of armor +8, cloak of resistance +5, cracked dusty rose prism ioun stone, headband of vast intelligence +6, manual of bodily health +5, manual of quickness of action +4, ring of force shield, ring of protection +5, tome of clear thought +4, wizard starting spellbook, 72,000 gp
Spells up going in: Greater Prying Eyes, Mind Blank, Overland Flight
Declare 20 on initiative roll, Total 48.
1st round
Quicken Extend Suffocate - DC 30 Fort for 6 rounds
Time Stop (5 rounds)
Dance, Laugh
Dance, Laugh
Dance, Laugh
Fly to 75’ above fighter
Finish flying, cast greater invisibilty
Next 9 rounds
Follow to stay 75’ above fighter
Quicken, Extend Suffocate - DC 30 Fort for 6 rounds
Extend, Persistent, Heighten Suffocate - DC 32 Fort for 6 rounds. Save twice, take worse
Suffocation
School necromancy; Level sorcerer/wizard 5, witch 5
Casting Time 1 standard action
Components V, S, M (a vial containing a bit of the caster's breath)
Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration 3 rounds
Saving Throw Fortitude partial; Spell Resistance yes
This spell extracts the air from the target's lungs, causing swift suffocation. The target can attempt to resist this spell's effects with a Fortitude save—if he succeeds, he is merely staggered for 1 round as he gasps for breath. If the target fails, he immediately begins to suffocate. On the target's next turn, he falls unconscious and is reduced to 0 hit points. One round later, the target drops to –1 hit points and is dying. One round after that, the target dies. Each round, the target can delay that round's effects from occurring by making a successful Fortitude save, but the spell effect continues for 3 rounds, and each time a target fails his Fortitude save, he moves one step further along the track to suffocation. This spell only affects living creatures that must breathe. It is impossible to defeat the effects of this spell by simply holding one's breath—if the victim fails the initial saving throw, the air in his lungs is extracted.

_Ozy_ |
_Ozy_ wrote:Iridescent Spindle ioun stone...No worries, I'll use my three rounds of dancing and laughing to instead walk over and snatch it.
But, I'm done defending against hypotheticals. When the fighter build is ready we can do this in real time.
I only mentioned it because I had included it in my Alchemist build. Not sure how much of a 'must have' item it is in these sorts of contests. Of course, mine is nice and safe in a wayfinder where you can't get it. ;)

Tarantula |
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On round 2 cast quickened scorching ray to check for spell turning effects followed by Energy Drain
On round 3 cast quickened energy drain and energy drain
round 4-5 start casting summon monster 8 and quickened summon monster 8
Effect and area spells aren't effected by spell turning. So scorching ray and energy drain won't trigger it.

BigDTBone |

BigDTBone wrote:I only mentioned it because I had included it in my Alchemist build. Not sure how much of a 'must have' item it is in these sorts of contests. Of course, mine is nice and safe in a wayfinder where you can't get it. ;)_Ozy_ wrote:Iridescent Spindle ioun stone...No worries, I'll use my three rounds of dancing and laughing to instead walk over and snatch it.
But, I'm done defending against hypotheticals. When the fighter build is ready we can do this in real time.
Yeah, it probably makes sense to swap out dodge for preferred spell: suffocation, and then fill all the slots with wish, limited wish, mage's disjunction, and other general-bad-day-for-the-fighter spells. Then swap on the fly.
But I built the thing in like 30 minutes and just slapped in stuff to fill the slots. So, yeah, imperfect.

Baval |
i picked 20th level to make it more fair (ironically given that spellcasters are higher power at higher levels, but it also allows for magic items to buff the warrior to counter the cheese im planning) but im regretting it because i just dont have time to flesh out a 20th level necromancer for no reason.
Ill just make it half assed and see how he does. Im pretty sure ive got a fairly unbeatable strategy planned (well, its actually fairly beatable, but youll have to guess it)

andreww |
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Not sure how much of a 'must have' item it is in these sorts of contests. Of course, mine is nice and safe in a wayfinder where you can't get it. ;)
Wayfinders aren't on the PRD so are not eligible. Also even if it was the wayfinder could be stolen instead although you couldn't do it during time stop as you cannot affect items held by other creatures during timestop.

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Can you have custom items? Fighter will need them in an arena match.
Is there a chance for skill use? I mean PvP the right build could just outright talk an opponent into giving up with an opposed roll. Magic gear prevents mind control magic, but diplomacy, bluff and intimidate are not magic. What if I build my fighter to dump stat everything but will and charisma then just talk the wizard to death?
These are such wearisome threads. Yet strangely enticing....