Best buffer advice


Advice

Sovereign Court

Hi there, in a game we are about to make i want to make my teamates hit like a truck. 3 and maybe 4 of them are melee oriented and play big stupid things that hit hard and is my dessire to make them hit even harder.
Im the only one who spends days making his characters and the only one who optimice them, so long time ago i decided to foccus only in support classes to not outshine them, just make them shine more.
I was about to make a dual cursed oracle but i recently discovered that 3rd party is not allowed and my entire build went to trash. Still oracles are my first choice
So, for you whats the best build?
So here are the rules
-Any class and archetype allowed in paizo oficial games
-Has to make them hit harder
-With magic if possible and no too squishy

Grand Lodge

I will go with an Arcane Duelist Bard or a Skald

Maybe a an Evangelist Cleric if you want to have better healing capabilities


Cleric would be your best bet. And since you are going with a buffer, might as well pick some domains or look through domains that enhances combat.

I also suggest looking into the witch, even though the witch is squishy, fortune and miss fortune hexes are just to awesome.


Undoubtedly evangelist cleric that uses variant channeling is the best. Most of the best of bardic performances, channel bonuses to entire group to damage, attack roll, or even ANY die roll and more. Heck even the domain powers can add more damage, rerolls, or initiative to kill em before the enemy strikes back. Still more is you are a full caster to give plenty of spell support.

Silver Crusade

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This is how bards win at buffing.
level 1-6 Inspire Courage
level 7-12 Move Action Inspire Courage, Standard Action Good Hope, or Haste.
Level 13+ Swift Action Inspire Courage, Move Action Metamagic Rod Quicken: Haste, Standard Action Good Hope.


Generally, bard or cleric is the way to go. Inquisitor, master summoner, or wizard can work, too.


Oh, remember to take the Flag Bearer feat.


I'm a fan of Evangelist Cleric w/ the Nobility domain played similar to calagnar's bard advice, using Blessing of Fervor for Haste. You can't use the cheap metamagic rod but you make up for it in heals & status removal. The Nobility power does butt heads w/ a standard barbarian's Will save while raging but the rest of it should stack.

Grand Lodge

calagnar wrote:

This is how bards win at buffing.

level 1-6 Inspire Courage
level 7-12 Move Action Inspire Courage, Standard Action Good Hope, or Haste.
Level 13+ Swift Action Inspire Courage, Move Action Metamagic Rod Quicken: Haste, Standard Action Good Hope.

Please note that you cannot swap a swift action for a move action, the way you can a move for a standard. The routine at this level is instead:

Swift - Rod metamagic quicken (haste)
move - Bardic Music
Standard - Good Hope


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Skald, spirit totem line, discordant performance and greater skald's vigor. Throw in haste and heroism for good measure.

The Exchange

I go for a good wash n wax all in one. Make sure to use a soft cloth for the final coat. Best buffer you can get.


Depends on the party and the level range. If the martials don't have have pounce or something similar on their own, nothing can beat Skald with Greater Beast Totem (presuming the campaign goes to high enough level for that to come online).


Often imitated, never duplicated, the bard is the best choice. Even if another class matches it in buff, they can't match it in skills and versatility.

Sovereign Court

Is Inspiring Commander legal in official games? I love them

Dark Archive

Pathfinder Rulebook Subscriber

1. Take Bard 4 / Cavalier 2 / Battle Herald X.
2. Use a Reach weapon such as a longspear.
3. Purchase a Banner of the Ancient Kings.
4. Buff with Inspire Courage and Inspiring Command, granting up to +8 Attack and Damage to yourself and all allies within 30'.
5. ???
6. Profit.


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So, if they are all playing melee combatants how about handing out teamwork feats like candy... This idea was bandied about a while ago and I worked up a very doable and powerful version that can seriously increase the power and versatility of any melee focused group. Hell if the group has hunters, rangers, druids and summoners this gets ridiculous!!! This build alone adds 2 feats to EVERY character by 4th level and increases the number of AOO in a group as well as having a bardic inspiration and the ability to give extra bonuses to saves in clutch moments. By 7th level you are handing out 3 teamwork feats. 9th level is 4 team work feats. Honestly when I get a chance to play this PC I will rework the feats a little and avoid feats that are combat feats because with the martial flexibility I can grab the combat feats including teamwork feats whenever I need them. I included some suggested equipment at the bottom as well. I hope he serves you well. Drop me some feedback if you give him a shot.

LVL Class/LVL Special
1 Holy Tac/1 Aura of Good Detect Evil Weal’s Champion 1/Day Combat Reflexes and Exotic Weapon Proficiency Fauchard
2 Holy Tac/2 Divine Grace and Lay on Hand
3 Holy Tac/3 Battlefield Presence, Tactical Acumen Lookout, Mercy and Flagbearer
4 Guiding B/1 Deeds, Panache, Swashbuckler Finesse Weapon Finesse, Outflank
5 Exemplar/1 Brawler's cunning, martial flexibility, martial training, and Broken Wing Gambit
6 Exemplar/2 Precise Strike, brawler's flurry (Two-Weapon Fighting)
7 Exemplar/3 Inspiring Prowess and Bonded Mind
8 Guiding B/2 Charmed Life/Charmed Guardian 3/Day
9 Exemplar/4 Knockout 1/day Battle Song of the People’s Revolt (Seize the Moment) and Improved Critical (retrain Precise Strike feat)
10 Exemplar/5 Intercept Charge, Field Instruction,
11 Exemplar/6 Martial flexibility (swift action) and Take the Hit
12 Exemplar/7 Inspiring Prowess
13 Exemplar/8 Weapon Focus Fauchard, brawler's flurry (Improved Two-Weapon Fighting) and Dazzling Display
14 Exemplar/9 Field Instruction
15 Exemplar/10 Martial flexibility (free action), Knockout 2/day and Lingering Performance
16 Exemplar/11 Power Attack, Inspiring Prowess
17 Exemplar/12 Field Instruction, martial flexibility (immediate action) and Weapon Specialization Fauchard
18 Exemplar/13
19 Exemplar/14 Great Weapon Focus Fauchard and Greater Weapon Specialization Fauchard
20 Exemplar/15 Brawler's flurry (Greater Two-Weapon Fighting Inspiring Prowess

Equipment
Sandals of Quick Reactions (4,000 gp): Wearer can take standard and move actions in the surprise round.

Banner of the Ancient Kings (18,000 gp): +4 initiative, +2 vs. mind-affecting and re-roll, doubles flagbearer bonus, +4 to bardic performance level


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Java Man wrote:
Skald, spirit totem line, discordant performance and greater skald's vigor. Throw in haste and heroism for good measure.

I second the Skald. I personally like to share Rage Powers such as "Reckless Abandon" and "Superstition" with my compatriots.

Grand Lodge

Divine- Evangelist Cleric or a Spirit Guide Oracle with VMC Bard + Flagbearer & BotAK.

Arcane- Bard or Brown-fur Transmuter. Skald following 3rd due to the need for the party to be built around them instead of like other supports that can fit in most parties.

The Brown-Fur is really good at giving Personal Buffs to party members. many personal spells can be used to great effect on your team mates.

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