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![]() Might want to draw up a "healer/support type" NPC. Unless the bard will be the main heals with the paladin Lay on Hands till they get 4th level to actually start doing some more healing. But adventure path wise....that's a hard one. There are many out there. The only thing I can think of is let your group look at certain adventure paths you think they would, along with player guides, and go from there. My play group never finish these adventure paths, Jade Reagent, Council of Thieves, and Second Darkness. we would get up to part 2 or 3, and it would just end because the DM would leak a couple fights to one of the players for some reason. I really like all 3 of those adventure paths, but again it was mostly stopped because leaked fights, but only one of them was the group. Like for Council of Thieves, we had no bard/rogue at all, and the DM said it wouldn't work out very well which I think it wrong, we made it passed the feast (trying not to spoil it) ![]()
![]() Personally looking at the following Cleric archetypes; Crusader, Theologian, Herald Caller, Undead Lord, and Elder Mythos Cultist (highly doubt I can but will present it to DM). Leaning more towards the Crusader honestly, since I am going to be upfront with the Bloodrager, and the bard will be in the back with the sorcerer. So That is why I have the 14 Con. Plus Travel will boost my movement if I went with the heavy armor from the bonus feat. ![]()
![]() @Tyrant Lizard King
And my DM has a hard time letting me do a Souls (repose) and Undead (death) domains as is even if I give a legit back story. ![]()
![]() SO I haven't played in awhile (4 years) and getting back into it with a couple friends and we are going to be playing Frog Gods Wizard's Amulet (I think that's what it is). And we are only doing frog god gods and goddesses. My problem with this is the god selection isn't that great compared to pathfinder gods. Yes some are pretty awesome but the fact that I am limited to only the Good and Neutral gods from it is nerve wrecking. I'm just going to list the party that we have and level one so nothing majestic. Also we have an NPC due to the number of players (3). The party is a Bloodrager, Bard, Cleric, and NPC Sorcerer (or Goblin Bloodrager). We are also doing 25 point buy so these characters are slightly powerful with a home rule of stats can't go to a 7. My cleric's stats:
I'm also rolling a Half orc too, so I am wielding a Falcon, CG, Domains are currently Good and Travel. Everything is Subject to change till the mod arrives. ALSO I have looked through the guides and I agree to disagree with some domains and spells. ![]()
![]() I'm pretty sure this has been asked many times, but I'm to lazy to look for it, so I figured I'd ask since I was storming this idea for a while now involving the paladin/anti-paladin channel energy. now I know that they both get the channel positive/negative energy, but can they get or invest into the versatile channeler feat from a neutral god, ie: Pharasma? If so, would I need to be an archtype pally/anti-pally? Or can I just be the vanilla class? ![]()
![]() Drachasor wrote:
Yes, but where in pharasma profile does it say sacrifce your enemies to me for power? No where. She Doesn't do that s~@!. And it matters because one of the PC's even said this, the one we are talking about for this matter I believe. And I honestly think that this person, if a cleric or divne class tied to this diety did this would lose there class abilities because they did a blood rite to a goddese who isn't evil or good, but did something she wouldn't do imo. I already said that this person is Barely CN beacuse some unknown factors that we don't even know about. we also have some inut of the guy threatening NPCs for really no reason but just to do it because he can. Insanity douchebag is all I'm saying about this PC, but is very close to evil in my own opinion. Just my opinion, not yours mine. ![]()
![]() Tuffon wrote:
Exactly! And I have a Crusader cleric of Urgathoa with the undead domain atm in this mod, it's rappan atthuk, haven't been playing it for awhile and I've been re thinking my role, been wasting through my channels which has been making the fights so much easier because of the AoE channeling. and then Healing the ability damage after a fight with a lesser rest wand (so divine heavy not even funny) but wish the wizard would pull his weight...oh wait he does by burning his spells...lol. Right now we unlocked a door and are trapped so, looking for a way out, wizard has a few spells, I'm low on channels, have like 2 and can command undead but haven't been in a situation to where I think it'll save us. And I'm planning on running the new AP that's coming out soon the one with the worldwound and am looking at making a positive energy cleric for that one also with the holy vindicator (been scheming up holy vindicators for a awhile now and my dreams of it have been cut short sadly :(.) Also, aasimar gets a +1/2 to channeling positive energy vs undead and with the alignment channel to evil outsiders. which was kinda what I was looking at, but the half-elf is way better cause it goes to both healing and damage. ![]()
![]() Tuffon wrote: Half elf is not bad, I think you can trade out the skill focus feat for a free exotic weapon feat. (not bad if later you plan on holy vindicator battle cleric, i still like falcata weapon for the 19-20 and *3 , or a bastard sword or something that will do some decent damage when you need it to) Yeah was thinking about that, I can basicly get any one weapon I want that'll be usefull to me. and in all honesty a 2h weapon wouldn't be a bad idea. But I plan to have some high AC doing the whole sword and board thing. but I wouldn't mind being a battle support cleric. and I can pick an exotic weapon over a martial weapon from holy vindicator mhmmm. Tuffon wrote:
This is true, But I've been getting s**~ with my fellow play groups for wanting to do a versatile channeler. Negative energy is awesome, I love it. blows things up. Positve energy is cool too, can heal your party members. but there are spells that let you heal via negative energy and the Undead domain for example (which I love btw). Tuffon wrote:
eh, I didn't mean the domain. Ment moving with melee. And the Travel Domain is pretty cool I have to admit. would still have me move 30 ft in medium armor. Tuffon wrote:
Improved Channel: Your channeled energy is harder to resist. Prerequisite: Channel energy class feature. Benefit: Add 2 to the DC of saving throws made to resist the effects of your channel energy ability. I'm strongly starting to think about going the versitile route. But I'd still be channeling better then most. ![]()
![]() I'm sure you've heard this before, leave a spell slot or 2 open higher lvls start doing scrying spell so you can cast spells for certain fights over foutter fights. Wizards are preperation because they can cast any number of spells, not like a druid or cleric, but you know spells that can shut down, get rid of them, and kill em dead. One thing I hate about prepared casters is the number of spells they have to prepare per day. Wish they could cast as much as a spontcaster. ![]()
![]() there's a trait out there that changes the range level on meta magic feats. My favorite metamagic feat is the reach spell feat. can delieve a single touch spell with a range of touch to close. so you'll be doing ranged touch attacks now with this one touch spell and not raising the spells level. my favored spell is corrosive touch in this instance. ![]()
![]() Thinking of making a cleric of one of our favorite Dieties in pathfinder, Calistria. I'm personally going for a Human cleric, but for flavor, it'd be a half-elf. Point buy is 25, haven't really spent any points but the role I'm going for is more supportish control. Domains I'm thinking about are Trickery or Charm and Luck and Probably gonna be CN. Kinda just relying on my spells to be like "stab that guy". Being in melee ish range to heal tank. not really in need to do damage with negative energy so probably gonna do the positive energy route, maybe do versitiale channeler, but that's what alignment channeling is for (evil outsiders mmmm). And where 5th level so woo. Now I kinda plan to be mobile but can atleast have a great AC score. Whip (can i use a scorpine whip instead? lol) being one handed = Shield woo. Now would the whip mastery be worth it? Cause I plan to be channeling like no other to heal, and hurt undead and evil ousiders, and use my spells for buffing, heals, debuffing or control so I kinda what a High Wisdom and Charisma for the save DCs. Might even go assimar, or make a race (GM is giving us 13 Race points but it's more of a "Augment" to the race to better suit our roles imo.) I also plan to go into Holy Vindicator at higher levels also. Have more then just a whip and have some other weapons with creatures vs DR weapon dmg type. but here's a quick point buy and feat selection at 5th lvl if human STR: 13
Feats:
If Half-Elf; STR: 13
Feats:
If Assimar; STR: 13
Feats:
Now I will draw up a race or as I would like to say "Augmented" race later on. Probably gonna resemble a assimar human hybred. ![]()
![]() CN? Barely, and that's total BS on pharasma ritual BS s!+~. Pharasma isn't the goddesse of Sacrifices at all. That's some evil right there. if that person is a cleric or divine caster tied to that diety, have him lose his spells and class abilities. not even actting for her UNLESS pharasma said hey kill this person because they are about to do total destruction and what not. But to cut off the witches hands for a blood rite? doesn't sound pharasma at all. ![]()
![]() Macona wrote:
Do this, do this, lets know how that turns out please. ![]()
![]() Just roll with it, might get something epic out of it? I never, in all honesty, bad mouth a gm for doing something creative. Usually get a cool rp scene, with awesome perks. Give it a try, if this cleric is really just to op talk to the gm with others that feel the same way that you feel. I has a feeling its not going to be as op as you think. And omg 7 people....my groups usually 4-5 but every now and then we group up with another friend and have like 7-9 people and get a cool pc death(s) :9. But yeah get a few other players see there thoughts talk to gm, etc whatever tickles your fancy. ![]()
![]() So you guys have a heal bot trailing you guys around draining your guys exp? Killed a lloth follower because its evil? QQ more please.
I want a heal bot to carry me :'-( ![]()
![]() draxar wrote:
And again people go away from wht the op is asking for. People already have a meta for this already???? ![]()
![]() Whip? Might aswell make a whip fighter. But it depends on what YOU want to do with this. Your only gonna be going to lvl 4 so its not going to be a "I'm a whip your ass with these touch spells huzza" thing at a higher level. What are you going for? What do you want to do as a magus using a whip? Diminished casting for lvl 4 isn't THAT bad at all. Your just getting more fighter but lose armor, guess your just a caster fighter in light armor....oh wait that's what you are! ![]()
![]() Well, like what others have said, when a few pcs die they will make new characters and hopefully be making a few support class types. I say support cause of this, you shouldn't leve the healing to just one pc, have a back up healer or 2. Works great imo. They can have spells to control the battlefield and slow the damage output. Its a great party comp from what I've seen. ![]()
![]() blackbloodtroll wrote:
I want your average ass to make babies so that I can give birth to the above average vanilla man. Next generation for our future! That aside, no 7's? Wouldn't have a -2? Or a -3 maybe depending on what you are? ![]()
![]() Um....if the summoner is CN it makes sense, if he's evil that makes even more sense. Summons. Tank to escape? Sounds like a character concept that you guys hate with a burning passion....as I recall the game is for imagination???? At least the PC knows how to run from a fight they know they can't win... Your a cleric buddy you are gonna be one of the few actual pcs that will die for the party qq more. And your gorum battle is your thing you'll have a hard on for that fight. But you can always just, you know be a dick and kill the coward as he's running away. Gets impaled from a trap, get caught in a rope hanging upside down and gets raped to death....can say more but will probably be hated for it. ![]()
![]() loganstarr wrote:
You sir, are kinda wrong. Loins kill when they are hungry, or something invades there territory. Not just because they can. And a loins a horrible example of nature. Us an animal that doesn't give a flying rats butt next time :9. Well, you could still be a member of the green faith....just saying. No deity, just a harsh look at the circle of life. ![]()
![]() I get where your coming from but why only focus on a single school. Seems like a waste to me. Yeah metamagic feats ftw and stuff (I never really used meta magic feats, mostly rods) which I'm fine with. I honestly think that at lower levels metamagic feats are great but kinda a waste to waste a lower level spell for a higher level spell slot. Just my thought on that. But can you spell focus the same school more then once? ![]()
![]() Zhayne wrote:
That's just being a bad player imo. Might as well flip the table while your at it. They pt these items in the game for a reason. Its fun, part of the game. Lets talk about magic the gathering. Now thats a game worth raging over. CN to LN? Seems like you got the lucky alignment shift. but that might just be a combat tactic change and you know have guidelines now. Might be better now for your wizard won't be bough by a evil guy th benefits you know maybe? ![]()
![]() Thanis Kartaleon wrote: As long as you can convince it that a greater evil can be thwarted with its help, I don't see why this wouldn't work (aside from unlucky dice). The angel may question the use of undead and require additional incentives for allying, but that alone shouldn't be a deal breaker. True this. If anything summon something that would benefit the party more? Highly dought a angel would help, unless drana made the angel help. I mean her cleric did just ask for aid... ![]()
![]() As I said need help. But I'm thinking of spell division with 3 schools of magic. Necromancy, enchantment, and evocation (eventually).
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![]() So I know there used to be a red mantis assassin prestige class but I cant find the class anywhere. I do have a version of it in pathfinder chronicles: campaign setting. But I'm not sure if its the solid class or not. I remember it being on the pdfsrd site but its not there anymore. Other then that I just wanna know if that copy has been changed at all and that the red mantis assassin is as it is in that book or if there's changes. ![]()
![]() Id make a cleric with the assimar. But that's just me. Its up to you. Would you wanna make a heal bot, buff/rebuff, battle/touch cleric. Or just a channel cleric. But mostly depends on the party. Since they are evil...might be hard to find a good cleric that'll do it. But in all honesty, that just depends if the cleric worships a good god, but not all the good gods care for some unless named in the faiths books. But a oracle wouldn't be bad ether. But it would mostly depend on the orcales spells known over the prepared spells and if you think channeling would matter for heals or damage. ![]()
![]() I honestly think the dm should look at the fighters feats and just check if its right. If its right, well nothing you can do but tell the other player to re do feats if you think the fighter is just op in fights....but that's ranged for you. I actually had a ranged character that I nerfed cause I wanted to be decent in both melee and ranged. Mostly cause of the situation on the fighting areas (being flanked from the sides of the hallway or can't reach a flying creature) But yeah the dm should just allow certain books if that's gonna be a issue imo so thy everyone can shine then just a single person. But what of the other party memebers do they even care? ![]()
![]() If you think the party will need a cleric, make a party cleric suited for the group. I belive this is a party of 6 with only 3 people playing 2 characters if I remember correctly. You as a gm can also play a character just for fun. But that's up to you. You could have 3 characters and have them make a party cleric. Everyone gets to play this cleric each combat or Once a session. Is it really important for there being 2 characters for each player? Especially if you have a few new players at the table. Seems over kill. EDIT: I suggested a party cleric because that can help with teaching the new players with only 2 classes, but not all at once. Can have the experience player help pick spells with the newbs and explain how the cleric works and what not. Learn positioning, when to channel, learn to ready a heal and all the other good stuff.
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