
Mechagamera |
What, not too early for the B8 wishlist?
I wonder if they are going to alternate between bestiaries that are primarily high-level critter orientated (like 4 and 6) and ones that aren't heavily high level like 5 from now on.
Other than that, I would recommend waiting to see what mechanical expansions they are planning and then think of what critters would be neat using those expansions.

Plausible Pseudonym |

I think it's a bit early for this. Don't we usually wait until the entire roster of creatures has been confirmed for a bestiary before starting a wish list for the next one, so that we don't end up endlessly requesting creatures that are already being included?
Agreed. I'd prefer to abandon/close this thread until much later.

MMCJawa |

I think it's a bit early for this. Don't we usually wait until the entire roster of creatures has been confirmed for a bestiary before starting a wish list for the next one, so that we don't end up endlessly requesting creatures that are already being included?
Yeah until we know the full content of the book this wishlist is basically going to be the same as wishlist 6

Guy St-Amant |
I think it's a bit early for this. Don't we usually wait until the entire roster of creatures has been confirmed for a bestiary before starting a wish list for the next one, so that we don't end up endlessly requesting creatures that are already being included?
There are a few confirmed to not be in B6.

Goth Guru |

Here's a few definitely not included in 6 that are needed.
Early stages cthulhu starspawn. They would look like mind flayers, but are the original inspiration.
Vampire unicorn. The result of some sicko killing one for it's horn, they have fought their way back for revenge. First for themselves, then for nature.
Phantom hitch hiker. Named for seemingly solid spirits who died in caravan ambushes and keep joining other caravans. They don't know they are dead. They usually persist till their corpse is found, they complete their journey, and or their death is avenged.
Giga Golems such as Talos who were built to fight Kaju, such as the Terask.

Goth Guru |

False Deities. Humanoids or actual monsters that have gained power to the point of being gods in all but name.
While I have ideas about a hydra form Lamia living their contention that gods are just a type of monster. Granting spells to atheists and trying to twist them into becoming Lamias.
Also, demon lords and ladies that grant spells. Old ones with worshipers. Stuff like that.

Jader7777 |

?
A compelling pry into the meaning of what I said, I cannot dream of anything but extrapolating on the thought.
The mimic is straight forward, players always go immediately for the treasure chest, recklessly abandoning all other concerns- then suddenly it bites them!
The developers saw this attitude and thought "Ah, how can we shock our players without them suspecting anything?" thus the mimic was born and to this day I can't imagine the hobby without it.
The roper was another design, because a lot of adventures take place in caves, particularly in the underdark where 90% of things are caves or cave related, there needed to be some sort of perfectly natural cavey looking thing- not any of these brain eaters or alien fish, how about a stalactite? Adventures love hiding behind them and don't go looking for eyes or teeth so it'll be perfect!
I'd like to see more monsters like them, monsters that are sort of 'living traps' in them selves. Monsters that take players expectations and turn them on their head, keeping you in your toes and not complacent about the game and your actions within it.

Cole Deschain |

I'd say that "personified mechanics," as I see them (more on this in a bit), have led to some of the lamest creatures in tabletop gaming- Rust Monsters, Beholders, Gas Spores, Disenchanters and the like have always stuck in my craw because they are purely mechanical beings- they exist solely as vehicles for mechanical game effects, and any flavor they have picked up over the decades they have existed has always felt slapped on.
This is not, however, a knock on things like Ropers or Mimics, because to me, those don't really personify a mechanic- rather, they play upon the very natural and reality-grounded premise that predators will adopt morphologies that let them blend into their surroundings. They make sense despite being wholly unnatural fictional beings thatdefy the laws of nature.
To me, that's less about being a "living trap," and more about playing with the screwed-up ecosystems a standard D20-derived setting is going to play host to while not tipping over into "why would this magic-eating llama-thing EVER show up anywhere except in magic-saturated areas" or "why don't these spell-ray-spamming floating eyes with built in bodacious antimagic just take over the planet?".
Ideally, the why of a creature should help explain the what of it.

Jader7777 |

the lamest creatures in tabletop gaming- Rust Monsters, Beholders, Gas Spores, Disenchanters
My favourites, where else can you find such creatures? They completely change the approach to the game and stop it from becoming a mathematical equation, a thing to be solved pragmatically. I mean just look at some of those threads where people discuss how a 20 wizard could kill various godly beings- that's because they approach the being with a dry, clinical attitude instead of the spontaneous adaptations. Sure it's all fine and good and well to theory craft these things, it's an exercise in understanding the game; but in practice do creatures really exist in static bubbles, alone and unchanging?
Ideally, the why of a creature should help explain the what of it.
I don't know why dragons get a free pass in this circumstance.

Cole Deschain |

I don't know why dragons get a free pass in this circumstance.
1. I really don't think we need any more kinds of dragon... ever. Ditto for giants. But, like you, I'm just one person with some opinions.
2. Dragons have infinitely more folkloric and pop-cultural history. At a baseline level, they're no better, but so much more work has gone into them that they serve a narrative role a friggin' gas spore never will.
As for my least-favorites- no, they don't "stop the game from being a mathematical problem," they do the exact opposite, because they clearly come from a mind more interested in mechanics than in narrative. The Rust Monster exists because, for some absurd reason, gear loss is scarier than death. The Gas Spore exists because "hurr hurr, beholders are scary, let's mess with people." And so on.

Dragon78 |

I would like to see a group/type of dragons that are flightless, robust, multi headed dragons. The number of heads depends on how powerful the type and range from 4-12 heads. They can regrow their heads over time but not like a hydra, though decapitating all their heads will kill them. Some types walk on all fours, others walk on two legs, and few can do both.

Dragon78 |

What do you mean done multi-headed dragons to death, they have like only 4 of those.
I hope they continue to have 5 dragons in every bestiary, along with element/environment/concept giants, golems, elementals, etc.
If they want to make the bestiary "legendary" then lets not have a single demon, devil, or daemon in the book.

JiCi |

I would like to finally see the time elementals. I would also like to elementals for wood and void as well.
Yeah, with the addition of Aether Elementals, they could do it as well. However, both Void and Wood were added in a Golarion booklet (Occult Origins), so... they might need to make these two elements mainstream before adding the related monsters.
As for dragons, B6 will offer planar dragons, so... maybe have 5 more planar dragons for the planes that didn't get one.

Goth Guru |

Goth Guru wrote:False Deities. Humanoids or actual monsters that have gained power to the point of being gods in all but name.Have you seen the Radiant Idol from Eberron?
Missed that. Our Eberron campaign died when our group broke up.
In The Cleaves there is a bluebird of happiness. It's song makes everyone happy, but is addictive. Doesn't work on undead.