How "Legit" are Fauchards these days?


Advice

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Kind of an odd question, but one that's been bugging me for a day or two.

The fauchard was introduced way back in the Adventurer's Armory. A majority of other weapons that were introduced in that book would later be updated and appear in the Advanced Player's Guide and Ultimate Equipment. The fauchard was...not, along with some other weapons like the flambard. Plus, no enemy/NPC in any module or Adventure Path volume released since then seems to use one. So...given how the Adventurer's Armory was basically outmoded, and appears to be all but forgotten by the devs, is the fauchard still "legit" to use in modern Pathfinder? Is using it "cheating" like using an exploit in an MMO before it's patched out? It has a reputation around here as one of the best polearms available, but other polearms were updated and others have been introduced since then. Where does that leave the fauchard?


It is the best polearm available, but it requires you to spend a feat on exotic weapon proficiency.

If you use the weapon creation rules and make an exotic two-handed weapon you can get a weapon that does:

1d10 18-20x2 with the reach feature for 57gp. It's pretty close to the fauchard except it doesn't have the trip feature and is slightly more expensive (which is practically irrelevant).

And the weapon creation rules were designed to make weaker weapons than what was already available. So yeah...the fauchard is probably fine.


Where are the weapon creation rules located?


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Too legit, too legit to quit


Claxon wrote:

It is the best polearm available, but it requires you to spend a feat on exotic weapon proficiency.

If you use the weapon creation rules and make an exotic two-handed weapon you can get a weapon that does:

1d10 18-20x2 with the reach feature for 57gp. It's pretty close to the fauchard except it doesn't have the trip feature and is slightly more expensive (which is practically irrelevant).

And the weapon creation rules were designed to make weaker weapons than what was already available. So yeah...the fauchard is probably fine.

Thats what the heirloom weapon trait is for.


SwnyNerdgasm wrote:
Where are the weapon creation rules located?

I suspect Claxon was referring to the rules from the Weapon Master's Handbook.


SwnyNerdgasm wrote:
Where are the weapon creation rules located?

In the weapon master's handbook.

They could definitely be abused and are supposed to be a GM tool, so I wouldn't presume you can make whatever you want.


Gisher wrote:
SwnyNerdgasm wrote:
Where are the weapon creation rules located?
I suspect Claxon was referring to the rules from the Weapon Master's Handbook.

Thanks, now the real question, are they balanced?


Claxon wrote:
SwnyNerdgasm wrote:
Where are the weapon creation rules located?

In the weapon master's handbook.

They could definitely be abused and are supposed to be a GM tool, so I wouldn't presume you can make whatever you want.

Thanks, I'm actually interested in them from a GM perspective, so it shouldn't be an issue.


Blindmage wrote:
Too legit, too legit to quit

Check out its hook while my GM revolves it

Claxon wrote:
SwnyNerdgasm wrote:
Where are the weapon creation rules located?

In the weapon master's handbook.

They could definitely be abused and are supposed to be a GM tool, so I wouldn't presume you can make whatever you want.

Collaborate and listen

Ice is back with my brand new invention


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

To correct the original poster. The fauchard came from a much more obscure source than the adventurer's armory. To my knowledge its only ever appeared in Classic Horrors Revisted. A book which I believe pre-dates the official release of the core rulebook (but my timeline might be a bit fuzzy) and thus designed more in conjunction with 3.x rules that Pathfinder.

Is it balanced? Compared to what? Its clearly above average (ie not balanced) in terms of damage. Its probably one of a relatively few weapons actually worth an exotic weapon proficiency in my opinion. But I doubt it will break your game even if its leverage extensively.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Well my copy of Classic Horrros Revisited has a "Pathfinder Roleplaying Game" logo on the back, lists Pathfinder Roleplaying Game in its indicia, and the stat blocks inside are cleary made for the Pathfinder RPG (for example, using the Perception skill). I wouldn't call the book "obscure" though, the PDF is easily available to buy on this very site.

It's notable, however, that the fauchard is classified as a "derro weapon".


Maezer wrote:

To correct the original poster. The fauchard came from a much more obscure source than the adventurer's armory. To my knowledge its only ever appeared in Classic Horrors Revisted. A book which I believe pre-dates the official release of the core rulebook (but my timeline might be a bit fuzzy) and thus designed more in conjunction with 3.x rules that Pathfinder.

Is it balanced? Compared to what? Its clearly above average (ie not balanced) in terms of damage. Its probably one of a relatively few weapons actually worth an exotic weapon proficiency in my opinion. But I doubt it will break your game even if its leverage extensively.

Ah... the fauchard (and the fauchard-fork) was around back in 1st Edition AD&D.


PFS Additional Resources wrote:

Setting: Classic Horrors Revisited

Equipment: aklys, crystal chakram, fauchard, injection spear

Seeing as how the fauchard is printed in an actual Pathfinder book, and is even legal in PFS, I don't think you'll have trouble from your GM if you use it.


Zaister wrote:
It's notable, however, that the fauchard is classified as a "derro weapon".

What's a derro?


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Derro are weird small underground humanoids, noted for their dark blue skin, white hair, their insanity, and their propensity to abduct surface humanoids for "experiments".

You can find them described in the Pathfinder RPG Bestiary, or in much more detail, well, in Classic Horrors Revisited, or here.


Zaister wrote:

Derro are weird small underground humanoids, noted for their dark blue skin, white hair, their insanity, and their propensity to abduct surface humanoids for "experiments".

You can find them described in the Pathfinder RPG Bestiary, or in much more detail, well, in Classic Horrors Revisited, or here.

So they're pathfinder's version of the Wee Mac Feegles? Awesome, do they have rules for using them as a PC? If so I now know what my next non-psf character is.


tresson wrote:
Zaister wrote:

Derro are weird small underground humanoids, noted for their dark blue skin, white hair, their insanity, and their propensity to abduct surface humanoids for "experiments".

You can find them described in the Pathfinder RPG Bestiary, or in much more detail, well, in Classic Horrors Revisited, or here.

So they're pathfinder's version of the Wee Mac Feegles? Awesome, do they have rules for using them as a PC? If so I now know what my next non-psf character is.

Derros have existed within popular culture since the mid 1900s. This guy invented them, Shaver. DnD, and Pathfinder took the concept and modified them obviously.

Also no, Derros are not a 0 HD race. You'd need GM permission and some finagling to play one.


Not officially, but the Race Building rules suggest the following:

Sane Derro (10 RP):

Most derros are afflicted by the madness and paranoia that drives their race, but a lucky few have escaped the worst of the effects. Even the sane derros are twitchy and have odd quirks though.

Humanoid (derro) [0 RP]

• Small size [0 RP]
• 20' speed [-1 RP]
• Sane derros are hardy and nimble, but still deal with some of their race's residual madness. They get a +2 racial bonus to Dex and Con, and a -2 penalty to Wis. [1 RP]
• Sane derros begin play speaking Undercommon and Aklo. Sane derros with high Int can select Common, Dwarven, or Terran as bonus languages.
• Cave Dweller: Sane derros get a +1 racial bonus to Knowledge (dungeoneering) and Survival checks made underground. [1 RP]
• Spell-like abilities: darkness, ghost sound at will; daze, soundburst 1/day [6 RP]
• Poison Use: Derros are at no risk of poisoning themselves when they use poison.[1 RP]
• Darkvision 60' [2 RP]
• Vulnerable to Sunlight: Sane derros take 1 point of Con damage every hour they are exposed to sunlight. [-2 RP]
• Weapon Familiarity: Sane derros are proficient with aklys, fauchards, syringe spears, and crystal chakram. [2 RP]

Considering that elves have 10 RP, I'd allow derros.


Actually Kobold Press did a derro. The lesser derro runs around 15RP. The actual derro runs around 35RP.

Since 1st edition, derro were always psychotic and insane...never meant to be used as PCS. Played well, they are more disruptive the drow IMO.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
tresson wrote:
So they're pathfinder's version of the Wee Mac Feegles? Awesome, do they have rules for using them as a PC? If so I now know what my next non-psf character is.

I have never heard of Wee Mac Feegles, so I can't say anything regarding that.


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
d'Eon wrote:

Not officially, but the Race Building rules suggest the following:

** spoiler omitted **

Considering that elves have 10 RP, I'd allow derros.

Sane Derro is a contadiction. No such thing.

Silver Crusade Contributor

They're way too big and too evil to be the Wee Free Men/Nac Mac Feegle. ^_^


Zaister wrote:
Sane Derro is a contradiction. No such thing.

Well yeah, but you can't use them as a PC race as-is. They're completely nuts. Tresson wanted rules for playing one, leaving them insane would be as bad as kender. At least this way you get the size, poison-use, and weird weapons. Everything but the crazy.

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