Magus spell combat + 2 handed weapons?


Advice


I want to build a magus Kensei that wields a nodachi. My problem is that I waste the spell combat ability by using a 2 handed weapon. Is there an option that I may not be aware of for a magus that wants a 2 handed weapon that isn't a bastard sword or katana? Like perhaps a feat or trait?

Silver Crusade Contributor

Not that I know of, sadly.

Sorry. ^_^


Ooo, ooo, I know this one! Wait, must find PDF...


There is the Tiefling trait that lets you wield Large weapons which *might* be able to be used to let you wield properly sized two-handers with one hand by counting them as smaller and taking the penalty... Kind of a roundabout way and iffy but might work. :/


Lol, my GM is pretty lenient so he'd probably allow a round about path because he knows that I just build characters I like not characters to break games. I just really like the fluff based around the nodachi weapon and its actual stats like p/s, 1d10, and brac are just added awesomeness. It's a bit saddening that I'll have to deal compromising for something I don't want to wield...


Found it. Might of the Magus has the Greatweapon Spell Combat feat which lets the magus use spell combat with two-handed weapons. It's not viable for DEX-focused magi and it increases the attack roll penalty -3.


Wow, that's really awesome, thank you Ambrosia Slaad!!! You just made my day.

Sovereign Court RPG Superstar 2009 Top 32

with a lenient GM, the mindblade archetype might help.


It's also worth noting that it's (Might of the Magus) not from Paizo, but from a 3rd party publisher which many GMs do not allow.


Claxon wrote:
It's also worth noting that it's (Might of the Magus) not from Paizo, but from a 3rd party publisher which many GMs do not allow.

Yeah, that's why I linked to the product page, which also has reviews.


For non-3rd party, another possibility is to be a Kasatha. Having 4 arms means that you can wield a two-handed weapon and still have 1 hand free to cast spells in Spell Combat, and 1 hand free for something else. If you aren't allowed to use OP races (Kasatha is 20 RP), you could dip 2 levels in Alchemist (be sure to get the Magical Knack trait to offset caster level delay; unfortunately doesn't offset delay of spellcasting progression), and get the Vestigial Arm discovery -- this can't be used to make an attack, but nothing says it can't do the Somatic Components for casting a spell -- although a strict interpretation might argue that since Spell Combat is part of an attack, you can't use it for this. Still another method is to be a Mindblade Magus and get up to 13th level, at which point the Dual Manifest ability explicitly allows using a two-handed weapon with Spell Combat. An approach that doesn't require quite so many levels is to be a normal Magus and use Alter Self to turn yourself into a Kasatha (which strangely is Humanoid instead of Monstrous Humanoid, so it's legal as long as your character can find the concept to know what they're doing with this), and later use Monstrous Physique to turn yourself into a multi-armed Monstrous Humanoid.


I'll also look into mind blade with my gm, the alter self would work too, I didn't even think of that.


I mean, a Nodachi is basically just a big Katana. You could just use a Katana and describe it as being really large.


Or the classic "a katana is a masterwork bastard sword", which as a Kensai you can definitely get proficiency in to wield it 1 handed. Add in the Tiefling oversized limbs racial trait, and you now have a large bastard sword weldable in 1 hand which could theoretically qualify as a nodachi visually. It doesn't have the stats though obviously.


As far as I can tell, Spell Combat occupies one metaphorical hand, so you can't do anything involving two handed weapons+spell combat without an explicit exception.

Silver Crusade

Another couple possibilities:

Weapon Trick: Polearm. Choke up. Take a -2 attack in order to "choke up" and wield the polearm as a one-handed weapon.

Good thing you wanted to do it with a nodachi since they are in the polearm group.

Of course, doing it that way is pretty much strictly inferior to just using a katana and wielding it in two hands whenever you feel like it.

Five levels of Arcane Duelist bard: You gain a bonded weapon and can perform the somatic components of spells with the hand that is holding your bonded weapon.

Again, not a good solution (unless you are going gestalt--and even then you probably have better things to gestalt to than bard), but a DM might let it work.


Pathfinder Roleplaying Game Superscriber

I recall someone mentioning the 4-armed option in another thread as a no-go according to RAW, but I've never seen anything else from Paizo (or anyone else, for that matter). I'm not sure how I'd rule other than not allowing the race.


Pathfinder Roleplaying Game Superscriber

Keep in mind the new spell bladed tutor's spirit which essentially eliminates the penalty from power attack for 1 minute/level (the penalty alternates between 0 and -1 every few levels). 2-handing any 1-handed weapon with power attack and little or no penalty is worth giving up spell combat when you aren't attempting spell damage (shocking grasp, etc.).


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GeneMemeScene wrote:
I mean, a Nodachi is basically just a big Katana. You could just use a Katana and describe it as being really large.

No it is NOT a big Katana, it's practically a polearm with a long blade at the end of it. It's as much a katana as a broadsword is a glaive-guisarme.


The whole melee/caster with a two-hander thing is more the territory of Dragon Disciples and Eldritch Knights, though it takes more careful choices to make a good EK than it does to make a good Magus.

You can use Frostbite fairly effectively with a two-handed Magus, since once you activate it it has multiple charges; you can activate it when moving up and striking, and then go full-on two-hand power attack with it already running instead of spell combat. You would still want to be able to one-hand your weapon sometimes though.


Drahliana Moonrunner wrote:
GeneMemeScene wrote:
I mean, a Nodachi is basically just a big Katana. You could just use a Katana and describe it as being really large.
No it is NOT a big Katana, it's practically a polearm with a long blade at the end of it. It's as much a katana as a broadsword is a glaive-guisarme.

Off topic but wasn't there an old 3/3.5 artifact based on "all weapons are just weird swords"? It had an unstated sibling that was "Not a sword" which had the caveat that if you could think of a way to use it as a weapon it would change into something else because "all weapons are just weird swords". lol


Drahliana Moonrunner wrote:
GeneMemeScene wrote:
I mean, a Nodachi is basically just a big Katana. You could just use a Katana and describe it as being really large.
No it is NOT a big Katana, it's practically a polearm with a long blade at the end of it. It's as much a katana as a broadsword is a glaive-guisarme.

While the definitions for medieval weaponry can be somewhat fluid, "dachi" translates as sword, and they do mean it.

Wikipedia wrote:
The dachi here (太刀) is the same as tachi (太刀, lit. "great sword"), the older style of sword/mounts that predate the katana. The chi is also the same character as katana (刀) and the tō in nihontō (日本刀 "Japanese sword")

Or as illustrated here....


Your biggest problem is the line in spell combat -

...while wielding a light or one handed weapon.

Course, if you can talk your GM into allowing something else...
Problem with talking the GM into something else is that a Magus is already a pretty powerful class.


Yes, magus is a powerful class but with the Kensei build I sacrifice 1 spell per spell level and armour proficiency, I've been playing for a long time and I don't generally like building character's that are super ridiculous, I really just make characters for the flavour and katana really isn't the same flavour, It appears similar as a large size to a nodachi but the Kensei restricts weapon choices and the nodachi offers interesting versatility like slashing/piercing and brace.

Grand Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I was looking at doing something similar and the only official thing I found was a two level dip into the erratta'd Titan Mauler barbarian archetype.

Jotungrip: The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like.

I'd assume that the "and the like" would let it work with Spell Combat.


I just want to ask, isnt to a major balance issue that Spell Combat cant be used with two-handed weapons as it basically gives you a third arm to use touch spells as a free action attack? It would be awesome as I hate having an empty hand, but really cheesy.

Spellstrike is the alternative to combine touch spells with your weapon, especially a two-handed weapon. It loses Touch AC but does have bonus damage from the weapon.


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FoolNamedFreedom wrote:
Yes, magus is a powerful class but with the Kensei build I sacrifice 1 spell per spell level and armour proficiency, I've been playing for a long time and I don't generally like building character's that are super ridiculous, I really just make characters for the flavour and katana really isn't the same flavour, It appears similar as a large size to a nodachi but the Kensei restricts weapon choices and the nodachi offers interesting versatility like slashing/piercing and brace.

You know, if you want a Kensai with a really badass weapon...

There's always the Estoc.

Besides having stats to rival the nodachi, it's finessable.


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You have a few options. First, the black and white.

Spell Combat requires you to wield either a one-handed or light weapon in your other hand. Now this can be an actual one-handed or light weapon, or a functional one-handed or light weapon (it "works as" or is "treated as" one-handed or light). Also, the "in your other hand" actually means it has to be a hand-based weapon and your setup must be that you are casting a spell using one hand and wielding the weapon (again, one-handed or light) in the opposite hand. Now, I will note that multi-armed races are a little bit ambiguous in how they function but, as a good rule of thumb, just presume that Spell Combat takes up all your off-hand attack economy so you wouldn't be able to two-hand your weapon with spell combat any more than you could mix TWF and 2HF normally. That having been said...

1) Just use a Katana. You can still wield it 2-h for rounds in which you aren't using Spell Combat, but it doesn't outright lock you out of Spell Combat like a full 2-h weapon would. 7/10

2) 2 level dip into Titan Mauler Barb for Jotungrip. This lets you treat 2-h weapons sized for you as 1-h weapons for -2 attack. But the attack penalty is kinda bad because your BAB is 3/4 already. 6/10

3) Tiefling w/ Oversized Limb and Large Katana. Oversized Limb removes all penalty for wielding a Large weapon (both the attack penalty and the handedness change). So you'll still treat the Large Katana as if it were a 1-h weapon, but it's more comparable in size and damage to a Nodachi. No brace, though. 7/10

4) Spear Dancing Spiral + Quarterstaff Master. Spear Dancing Spiral lets you treat a polearm as a quarterstaff for interaction with feats and abilities and Quarterstaff Master lets you wield a Quarterstaff one-handed. Feat intensive and you'll need +5 BAB (which you won't have until lvl 6 and no feat slot until lvl 7). But you'll have a lot of versatility because you'd be able to wield the Nodachi as a 1-h weapon, a 2-h weapon, or TWF with it as a doubel weapon. If you take Spear Dancing Reach, you can grant it reach as a swift action when using it double. 5/10

5) Unarmed Strike and use Glove of Storing or Gauntlets of Weaponmaster to "store" the Nodachi until you need to wield it. You could use Quick Draw, but that only allows drawing it quickly; you'd need to drop it to free up your hands for Spell Combat. Helps if you can magically enhance your unarmed strikes. 5/10

6) Use a Small Nodachi. You'd wield it as a one-handed weapon with a -2 attack penalty. It does less damage, but retains Brace. Most other options are mechanically superior. 5/10

6 alternate) Use Enlarge Person and "release" the Nodachi in some manner so it either reverts to or retains its original size. That way, you're Large and your Nodachi is medium. You'll get more natural reach, but your attack and defense suffers. Note, you need a humanoid race for this option. 6/10

Note that it was recommended above to use Choke Up, but that requires making no attacks with your other hand and Spell Combat explicitly states that casting the spell is your off-hand attack so the two are technically incompatible.


Path of Iron is a different 3PP product that has many magus archetypes to help with different styles of combat. Check it out, highly recommend it.


Kazaan wrote:

{. . .}

4) Spear Dancing Spiral + Quarterstaff Master. Spear Dancing Spiral lets you treat a polearm as a quarterstaff for interaction with feats and abilities and Quarterstaff Master lets you wield a Quarterstaff one-handed. Feat intensive and you'll need +5 BAB (which you won't have until lvl 6 and no feat slot until lvl 7). But you'll have a lot of versatility because you'd be able to wield the Nodachi as a 1-h weapon, a 2-h weapon, or TWF with it as a doubel weapon. If you take Spear Dancing Reach, you can grant it reach as a swift action when using it double. 5/10
{. . .}

One minor nit: If you are going pure Magus, your BAB goes +0, +1, +2, +3, +3, +4, +5 -- you need 7th level to get BAB +5. But what I really wanted to say is:

Just got an idea to expand on this. If you actually manage to get all the way down the Spear Dancing Style feat chain, Spear Dancing Reach lets you give the Reach property to your weapon -- even if it didn't originally have that property. And conveniently, some Spears can be wielded one-handed, so that you don't have to get Quarterstaff Master and Weapon Focus (Quarterstaff), but this doesn't hurt the usage of them with Spear Dancing Reach. One disadvantage is that Spear Dancing Reach eats a Swift Action every turn (not just to start using it). 6/10?


I'm sure this has been answered somewhere, but can a medium-sized Tiefling stack Over-Sized Limb with the Titan Mauler's Jotungrip to wield a large-sized Greatsword in one hand?


I was also thinking about asking your GM to modify the Mages QuarterStaff Master class for you to use the weapon you want. Or simply provide a quarterstaff that has to damage profile you want via some magic ability but is still in always treated like a quarter staff.

The other option that probably will not work in most games is ask your GM to create a special weapon ability that allows you to use 2H weapon's with 1 hand. I do not know but maybe a +4 or +5 property.
(Again I do not think it would work with most GM's but in trying to think of anyway possible to help it is something I thought of.)

MDC


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UnArcaneElection wrote:
Just got an idea to expand on this. If you actually manage to get all the way down the Spear Dancing Style feat chain, Spear Dancing Reach lets you give the Reach property to your weapon -- even if it didn't originally have that property. And conveniently, some Spears can be wielded one-handed, so that you don't have to get Quarterstaff Master and Weapon Focus (Quarterstaff), but this doesn't hurt the usage of them with Spear Dancing Reach. One disadvantage is that Spear Dancing Reach eats a Swift Action every turn (not just to start using it). 6/10?

2 things. Spear Dancing Reach can only be used if you're fighting with it as a double weapon and, regardless of handedness of the weapon, you must wield it in two hands to use it as a double weapon. So even if it's a 1-h weapon, you'd still need to wield it in two hands in order to handle it as a double weapon in order to benefit from reach. Also, the original question was about the prospect of using a Nodachi for a Magus and, while a Katana might be similar, other spears/polearms wouldn't really be. Regarding the use of the swift action, you only need to eat it if you need to attack an enemy at reach. That isn't necessarily every turn. And it's an option for your swift action that could be used at any given opportunity; as opposed to other Magus options for which you have limited uses per day. It gives you versatility and you get more mileage out of your action economy.

Grand Lodge

FoolNamedFreedom wrote:
I want to build a magus Kensei that wields a nodachi. My problem is that I waste the spell combat ability by using a 2 handed weapon. Is there an option that I may not be aware of for a magus that wants a 2 handed weapon that isn't a bastard sword or katana? Like perhaps a feat or trait?

Yep that is a problem.

I would build around that using aoo as primary attacks and cast buff/defence spells with your standard action. Classic reach cleric strategy.
Frostbite and chill touch works well with this.

Liberty's Edge

Drahliana Moonrunner wrote:
GeneMemeScene wrote:
I mean, a Nodachi is basically just a big Katana. You could just use a Katana and describe it as being really large.
No it is NOT a big Katana, it's practically a polearm with a long blade at the end of it. It's as much a katana as a broadsword is a glaive-guisarme.

A hilt of around 12 inches is definitely not "practically a polearm". Perhaps you're thinking of the naginata?


Dustin Heaton wrote:
Drahliana Moonrunner wrote:
GeneMemeScene wrote:
I mean, a Nodachi is basically just a big Katana. You could just use a Katana and describe it as being really large.
No it is NOT a big Katana, it's practically a polearm with a long blade at the end of it. It's as much a katana as a broadsword is a glaive-guisarme.
A hilt of around 12 inches is definitely not "practically a polearm". Perhaps you're thinking of the naginata?

I recommend you watch this and this. Pathfinder's "Greatsword" (based on D&D legacy) is actually quite dinky compared to actual Greatswords; it's closer to a proper Longsword. But a proper, historically accurate Greatsword would, very much, have been treated as a polearm because that's how you'd need to use it; it's too long to be used as a sword. That's why Nodachi have the Brace feature and are in the Polearms group (something that the Greatsword should also feature).

Liberty's Edge

Kazaan wrote:
Dustin Heaton wrote:
Drahliana Moonrunner wrote:
GeneMemeScene wrote:
I mean, a Nodachi is basically just a big Katana. You could just use a Katana and describe it as being really large.
No it is NOT a big Katana, it's practically a polearm with a long blade at the end of it. It's as much a katana as a broadsword is a glaive-guisarme.
A hilt of around 12 inches is definitely not "practically a polearm". Perhaps you're thinking of the naginata?
I recommend you watch this and this. Pathfinder's "Greatsword" (based on D&D legacy) is actually quite dinky compared to actual Greatswords; it's closer to a proper Longsword. But a proper, historically accurate Greatsword would, very much, have been treated as a polearm because that's how you'd need to use it; it's too long to be used as a sword. That's why Nodachi have the Brace feature and are in the Polearms group (something that the Greatsword should also feature).

I recommend doing some reading. The Goliath Fechtbuch shows bidenhänders (a much more accurate name than "greatsword", though specific to the germanic versions) being used with two-handed sword techniques.


The debate is somewhat moot anyhow, since the idea that you can't strike up close with a long weapon is nonsense anyways. A major part of fighting technique with longer swords and polearms was close-up manipulation, like a leveraged, cross-checking knockdown with a pollaxe or a half-handing 'murderstroke' where you end up with a long sword gripped across the blade with two hands and reverse the pommel into the enemy's head with lethal force.


Kazaan wrote:
Pathfinder's "Greatsword" (based on D&D legacy) is actually quite dinky compared to actual Greatswords

Nearly every source I can find has the PF greatsword slightly larger than an average Scottish claymore. So I'm not sure where you're getting this assertion.

Liberty's Edge

swoosh wrote:
Kazaan wrote:
Pathfinder's "Greatsword" (based on D&D legacy) is actually quite dinky compared to actual Greatswords
Nearly every source I can find has the PF greatsword slightly larger than an average Scottish claymore. So I'm not sure where you're getting this assertion.

Slightly longer, almost twice as heavy though, because pathfinder weapon weights.


Here's another thought: If you want to go the Quarterstaff Master route, Staff Magus gives you this as a bonus feat at 1st level, and you can combine this archetype with a decent number of other Magus archetypes (including Hexcrafter), and it's a not too shabby archetype on its own if you don't mind the limited weapon choices or plan to do something that is going to work around this anyway (like being a Half-Elf with Ancestral Weapon (Elven Branched Spear), or dipping Swashbuckler, the latter potentially as an Elf to make Elven Branched Spear be a martial weapon for you, otherwise go Human for the extra feat). This archetype (almost) requires you to go Dex-based, but if you're going to go down the Spear Dancing Style chain, you already need to go Dex-based anyway.

Grand Lodge

2-handed weapon build gets nerfed if you go dex based. Especialy if you go for a reach build and use enlarge person a lot.
Str. Build is simpler and has more dammage synergies.


. . . Unless you get a Finessable two-handed weapon with the Agile enchantment (so far, no way without enchantment to get Dex-to-Damage with a two-handed Finessable weapon unless you long dip 3 whole levels of Unchained Rogue, which then does nerf you noticeably even with Magical Knack, so make sure you will be able to get that enhancement on your favorite weapon).


At the point where you're trying to make a Magus work with a two-handed finessed reach spear wielded as a one-handed non-reach weapon with TWF that you don't use, it may be more worthwhile to go Urban Barbarian + Teleportation School reach-EK...


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^Worthy of consideration, except that if you're going to do that, I prefer Bloodrager for the martial dip, so that you can qualify for Mad Magic without needing additional feats, and also get the potential (if you go Arcanist or Exploiter Wizard for your casting class) to progress the Bloodrager Bloodline by way of the Arcane Exploit Bloodline Development.

Edit: (For those who haven't seen this already) Here is an option to do the above while dispensing entirely with Eldritch Knight.


^Agreed, I prefer a pure Blade Arcanist to EK.

For reach stuff, I like Wizard for taking the Knowledge is Power Arcane Discovery to trip like a Lore Warden, and/or Teleportation School to play savage reach games.

Scarab Sages

Even if you get agile on a two-handed finesse weapon, you don't get 1.5x your dex be bus if you do. The only way in the game to get the full benefit of a two-handed weapon on dex to damage is unchained rogue.


Losing spell combat for the benefit of two handed doesn't seem that great a trade off.


It depends. The damage difference between one-handed strikes and full two-handed Power Attack strikes is pretty major.


Bite the bullet and waste Spell Combat. It seems pretty clear that you just want to be magus with a Nodachi and while the loss of spell combat is a problem for expected DPS of Magus, you aren't looking to optimize power. You still have all your power up suites that Magus gives, and you just focus of channeling your spells through your honking-huge sword.

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