Is it possible to create an Npc as a player?


Pathfinder First Edition General Discussion


Hi, I'm just wondering if this is possible because I'm doing a solo campaign and would like some people to adventure with. Obviously, my GM has yet to give me partners. I don't care if it's really hard to achieve I just want to know if its possible.

Grand Lodge

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There is no rule against it--this falls under player/GM agreement.
Do you intend to control them or leave it to the GM?


Check out the Squire feat. Also try (Vile) Leadership.

OH and if you can take Prestige Classes try taking Noble Scion.


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Solo games are already the kind of things that fall under "alternate rules". Hash out whatever is fun with your DM.


No im looking for more of a create rather than an acquire. I'm playing a campaign where my goal is to take over the world and im looking to make a bodyguard sort. so what im trying to do is create npcs with unique traits. now obviously it sounds broken already, but its gonna be later game when i have the money and magic to create he/she/it. im asking if i can create life, but not really in a golem manner more like a frankenstein type.


well my gm wants me to atleast try to find a rule so thats what im wondering


the NPCs I am trying to make are obviously gonna be unique and he isn't that experienced so what I'm trying to do is find some sort of ability that lets you create living intelligent beings that i can adjust depending on the resources I have.


Dragzner wrote:
No im looking for more of a create rather than an acquire. I'm playing a campaign where my goal is to take over the world and im looking to make a bodyguard sort. so what im trying to do is create npcs with unique traits. now obviously it sounds broken already, but its gonna be later game when i have the money and magic to create he/she/it. im asking if i can create life, but not really in a golem manner more like a frankenstein type.

Well you could make a Simulacrum. Also try checking out Variants of a Carrion Golem. Flesh Golems might also work. Basically Craft Construct seems to be you're best friend. That or playing a Summoner.

On another note, I just noticed the double post, perhaps this can be combined with that thread?


hmm ill keep those in mind. i guess that for now ill just have to adjust them to my needs and see if my gm is happy with that. If anybody has any better suggestions post it pls.


do you guys have any suggestions? that might be close like a feat or feature from a class?


how do you combine threads?

Liberty's Edge

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The obvious one that's similar to this is Leadership - though if you just want companions to adventure with, I'd advise that they be under GM control and you don't spend features on them.


thanks but I'm trying to make a living being with unique abilities rather than just a regular NPC to adventure with.

Liberty's Edge

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I figured by unique abilities you meant class levels and unique choices and that type of thing - sorry.

Unique abilities are going to be represented by a custom template maybe? No rules, of course - you want unique abilities.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Summoner?


im thinking more along the lines of some special spell or ritual to make them and by unique i mean like a vampire werewolf human or something like that.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

You're in a tricky situation. Generally speaking, the GM is in control of creating NPCs. Since you're in a 1-on-1 game, though, talk to the GM about shared world-building - basically, he lets you come up with ideas for characters and events, he has veto rights, and things develop through roleplay. This would let you create a vampire werewolf human NPC, but your in character interactions would determine how they feel about you.


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The gist he gave me, was find a way to make an NPC and we'll go from there. now obviously here is the tricky part. making the darn thing. I'm just wondering if there is a way to create life like a sort of Frankenstein thing but to where i can adjust the creature depending on my materials, caster level, and gold amount. I basically wanna make a person in the campaign if we were disregarding the terms PC and NPC, an at least somewhat customizable person. Now from what people have been telling me i have a couple options

A I make a construct
B I change class to either summoner or some other creature customizing class
C I have a 1on1 talk with my GM

now obviously i did C, and my GM doesn't like class changes so that leaves me with A, but im looking for more options. I understand that there arent that many I'm just asking if there is an option i haven't heard about.


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Dragzner wrote:
im thinking more along the lines of some special spell or ritual to make them

The Simulacrum spell springs to mind.


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You make an NPC by putting together stats. There isn't a "Create NPC" spell or mechanic, if that's what you're asking for.

Although I guess you could always go to a very dark place and call out "Let There Be Light!"


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Dragzner wrote:

i have a couple options

A I make a construct
B I change class to either summoner or some other creature customizing class
C I have a 1on1 talk with my GM

now obviously i did C, and my GM doesn't like class changes so that leaves me with A, but im looking for more options.

There is an alchemist archetype called promethean alchemist to build a homunculus.


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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Anyway -- it appears that your character already exists and your GM wants you to go ahead and play that character. So -- what are the class and charisma of that character? The answer to that question would give us an idea as to what options for acquiring buddies for your character are available.

Frankly, I would simply ask your GM how many PCs he has the campaign set up for. If his answer is "one", then you need to figure out how to make do with what you have. If his answer is more than one, then you can work with him to create alternate player characters to complete the party. If any of them can have a relatively high charisma, he might then let you know at what levels the party size will be reduced so that you can plan for some characters to be replaced by cohorts of the remaining character(s).


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If it were a "roll stats, create a character" type situation... and you were going for unique... I would probably do something incredibly stupid... like give a rabbit from the bestiary gestalt Paladin/monk/fighter or Paladin/monk/barbarian levels(at the same advancement as your PC) and then throw vampire and/or werewolf templates on there.... then tell the GM approximately what I want out of the character(like Fleet as the only feats the NPC gains, or this is why this monster travels with my PC) and then have the GM actually play it.


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Pathfinder Roleplaying Game Superscriber

I ran my son through the 1-on-1 Adventures Compendium (Expeditious Retreat Press) rogue module and it basically provided him with several NPCs to work with. I had to provide a "filler" dungeon between the first module and the 2nd rogue module, for which I provided a different NPC, though we haven't played that yet (eventually, we will).

That said, as noted, it is up to the GM to create an NPC that comes along for the ride, or simply allow you to build another PC to help in your adventure. A full PC obviously will be more difficult to balance for, but not that difficult. Heck, APs regularly provide NPCs to go along with the expected 4 PC party.


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Pathfinder Adventure Path, Lost Omens Subscriber

The Vivisectionist alchemist archetype can make custom minions Moreau-style, and the new Devolutionist Druid archetype can make people and domestic animals into monsters (through an evil ritual).

Liberty's Edge

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Become a leader of a kingdom, raise an army


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Dragzner wrote:

The gist he gave me, was find a way to make an NPC and we'll go from there. now obviously here is the tricky part. making the darn thing. I'm just wondering if there is a way to create life like a sort of Frankenstein thing but to where i can adjust the creature depending on my materials, caster level, and gold amount. I basically wanna make a person in the campaign if we were disregarding the terms PC and NPC, an at least somewhat customizable person. Now from what people have been telling me i have a couple options

A I make a construct
B I change class to either summoner or some other creature customizing class
C I have a 1on1 talk with my GM

now obviously i did C, and my GM doesn't like class changes so that leaves me with A, but im looking for more options. I understand that there arent that many I'm just asking if there is an option i haven't heard about.

The game doesn't work that way. If the gm wants to go strictly by the rules, a 1 on 1 game isn't going to work very well. I would do C again. There are ways to make 1 on 1 games very rewarding, but they involve house rules. Because the game isn't actually meant to function that way. If you want I have a very solid set of house rules I can provide that have worked extremely well for me in one on one games, even allowing us to go through published material (meant for 4 players) pretty neatly. But the first step is to get the gm to understand that adjustments need to be made to make it work. Without that you are pretty much out of luck.

A player never 'makes' an npc. At least not without the GM just saying yea sure go ahead and make them. You will not find any rules that say 'Take this option, then you can design a npc from the ground up to accompany you on adventures'. Even Leadership the closest to this leaves it open to the gm to decide if they will make the npcs, or let the players customize them.


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By definition, players roleplay PCs. GMs roleplay NPCs. If an enchanter charms a goblin, the GM still roleplays him. They may not think of fire as a threat, and that could be of weal or woe.


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Goth Guru wrote:
By definition, players roleplay PCs. GMs roleplay NPCs. If an enchanter charms a goblin, the GM still roleplays him. They may not think of fire as a threat, and that could be of weal or woe.

That's not strictly true. I often let my players control NPCs that accompany the party. I only intervene when they state the character will do something that they wouldn't do. I've even let them level NPCs though I set some guidelines, such as maxing out a particular skill or defining an area of focus eg archery.


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Hugo Rune wrote:
Goth Guru wrote:
By definition, players roleplay PCs. GMs roleplay NPCs. If an enchanter charms a goblin, the GM still roleplays him. They may not think of fire as a threat, and that could be of weal or woe.
That's not strictly true. I often let my players control NPCs that accompany the party. I only intervene when they state the character will do something that they wouldn't do. I've even let them level NPCs though I set some guidelines, such as maxing out a particular skill or defining an area of focus eg archery.

Many gms do this sort of thing. It makes sense particularly in the case of hirelings or other charcters under the authority of the players or just to lighten the gms load. The issue is that the op is asking for a RULE somewhere to make this happen. And no such rule exists. Even something like leadership where a rule grants you an npc cohort and an army of npc minions, they are (by rules) still under the control of the gm. The fact that most gms simply let a player control their cohorts is an extremely common house rule, but its still a house rule and wont ever appear in any book.

Grand Lodge

Honestly, if I was GMing a 1-on-1 game for someone, and they were experienced enough for it, I'd probably just let them create an entire party of four adventurers.

It'd make for easier encounter adjustments because the player side of things wouldn't have a radically reduced action economy.

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