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I kinda disagree with other posters. Swashbuckler is a TOP TIER martial, they just fall off a bit after where you are.
levels 6-7 of swashbuckler don't add the much, so if you wanted to retain, I'd say it's those. Inspire courage is huge, and you'd be one level away from +2, 3 with banner of ancient kinds or scarlet rose, which the synthesist and archer could use. You SHOULDN'T need more buffs with that party, you're by far the most accurate martial and can dela great damage! Yes, make your casters take the crafting feats but these are my two cents added. ![]()
That seems kind of ridiculous. That's why I teach high school. I'm only teaching one course at a time. We just started. I got busy too, and I'm having trouble wrapping my head around everything we know. I feel like we lost the thread somewhere here in this scenario but maybe waiting to find the gang will let us pick it back up again. ![]()
Cohlrox wrote: Anyone else notice that the room descriptions for the infirmary and cafeteria do not match the map at all? They just look like prison wards and mirror copies of each other on the map. Yeah, it was pretty annoying. I also had to try and make up a story about why Hassachir is living like a diseased homeless person when he owns and entire medical bay grade relaxation suite. I'm rewriting it where he has a chop shop but nothing fancy, and business is down. The relaxation suite is another place they can stay if they want to. ![]()
Yeah, that can be a rough part of the scenario. Don't dwell on the last week too much if that's how they're feeling, hopefully it will motivate them once the captain is temporarily out of the picture. "Finally, our chance!" Foreshadowing more sahuagin is fine, but so is just skipping a few days. Any kind of elemental damage, alchemists fire or similar, can deal with swarms. They might be able to run away and come back with supplies too - or make a survival / perception check to see what's coming. ![]()
So you want to consider another class, but you think evangelist reach cleric is too powerful, but you dont want to change your stats is that all right? I dont know of a solution, ...nm i uust though sort of one, dragon order cavalier with bodyguard. But the vast majority of support classes have or use charisma a lot. ![]()
Thanks team! I didn't like that last suggestion because it makes no sense for Irovetti not to give it to someone especially if he's actually losing (but he's not really because PCs haven't pressed the advantage) and I don't see how the PCs would be between Horned Hunt and Nyrissa so no reason to have them encounter on their way back. ![]()
Another spoiler tag, players be warned: Spoiler: My players refuse to finish off Irovetti. They've learned he's evil, rescued Evindra, had all the foreshadowing since book two of Nyrissa, but they don't want to recover Briar or defeat his kingdom. They are happy to just throw his armies back without going on the offensive. I've thought of a few options, and I don't really like any of them so I've turned to the hivemind:
1. Evindra says "no you need Briar, really, go get it. Do whatever with Irovetti, but apparently I wasn't clear enough, stop dicking around and go get the artifact." 2. Irovetti just hands over Briar eventually, and PCs go through book 6 on the struggle bus without it. 3. Blooms start to get them off their ass. Combine with Irovetti turns over Briar or maybe slow down blooms so they can go get it? 4. Blooms that begin in Pitax, Irovetti uses Briar to defeat then allies with the PCs seeing the Nyrissa isn't planning to leave him anything? (Assuming he's less crazy than as written, and does this to keep his kingdom) ![]()
Sorry if this is answered before, but since bard and entertainer both say you become trained in perform, and I think you can't become expert at level one right? So doesn't this punish an iconic combination? Can you become trained in something else when class and background overlap like that? There must be a bunch of other examples too. ![]()
To prepare his daily spells, a wizard must first sleep for 8 hours. The wizard does not have to slumber for every minute of the time, but he must refrain from movement, combat, spellcasting, skill use, conversation, or any other fairly demanding physical or mental task during the rest period. If his rest is interrupted, each interruption adds 1 hour to the total amount of time he has to rest in order to clear his mind, and he must have at least 1 hour of uninterrupted rest immediately prior to preparing his spells. If the character does not need to sleep for some reason, he still must have 8 hours of restful calm before preparing any spells.
so yes, they can all do that. other spellcasters, such as divine caster, don't even need to rest at all for spells. Bards need to rest like wizards but only take 15 minutes to warm up and have spells ready. ![]()
Hrm. Puzzles are harder if the players are waiting for enemies to come to them, instead of going to explore somewhere. Find a demon in disguise - chase scene if they are escaping
the demons are doing their own ritual somewhere, need to solve puzzles to get in ![]()
Your post is a lot so people aren't engaged probably. I'll answer some: 1. Rogues shouldn't really switch hit, because you have a hard time doing sneak attack at ranged. I would play a slayer and mix strength/dex, taking rapid shot as part of ranger combat style to ignore pre-requisites. a) looking at your build, don't take major magic when you could get invisibility other ways or just play a ninja. If you want to go arcane rogue route, take one level of rogue, prestigious sneak attacker feat, and arcane trickster. Scout is otherwise pretty good. 2. A defense fighter is tougher than any summoned monster, and can have stand still to protect the party. 3. Sword and board fighter is fine by taking shield bash tree and twf.
the Torag inquisitor is solid, also consider warpriest for a similar feel. By the way, wizards basically have the same slots as sorcerers. ![]()
xSalousx wrote: As a cleric, can I be a melee beast at high levels and still have time to cast spells? Sure! A few situations: buffsout of combat utility and condition removal exploiting vulnerabilities (flame strike vs cold, destruction on a weak save) effects at range if something prevents you from getting to the target AOE effects quickened spells ![]()
the cloak of profane resistance is actually *really* good - how often is one going to run into changelings or hags? If it's profane, it stacks with a resistance bonus too! So that's probably no or minor cost change. For the helm, that's a *big* drawback. Probably easily equal to the benefit. Certainly I don't think I've ever played a PC who'd put it on intentionally, knowing what it did. ![]()
I take it around 2nd level spells? The trick is more: boost your caster level, do the crossblooded sorcerer thing with +2 damage per die, pick an element that isn't commonly resisted, and target more than one person. Situations vary so there's no one best. Unless you have good dex at level 4 scorching ray will be disappointing when you randomly take -8 to hit. ![]()
While if you have undetectable alignment, it's no use detecting as good, but here's one way:
There are a very few class abilities, such as the master spy's, that allow one to fool divination magic, however you might be looking for misdirection: http://www.d20pfsrd.com/magic/all-spells/m/misdirection/ Should cover all your needs. (That and disguise + bluff of course.) ![]()
@Parrym, Yes, not sure why I bothered to put it in a spoiler except perhaps to channel some Kitsune impishness.
"ah, no not much. The wicked rarely rest, so neither do I." Imhakaru softens a relatively grim statement with a wink.
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