JZ's Carrion Crown - (Wake of the Watcher) (Inactive)

Game Master JamZilla

Map

LOOT


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Apologies guys, the site went down for me last night as I was posting. I'll try to update this morning


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

We're soooooo close.


Yep!

Anyone want to do anything in town? Speak to anyone etc or just plough on and finish?


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

We should probably visit Father Grimburrow and see if he can heal us up so we can go in tomorrow fresh.


INACTIVE - GAME DIED

Brief stop by Kendra to let her know we've finished Ferramin and once we deal with the Lopper, it's over!

Oh wait, we did that! :D


Inactive

Visiting Grimburrow like Feral suggested might not be a bad idea but otherwise yes, I think we're probably ready to push on to the finish :)


Yep :)

I'll move it on either tonight if I get a chance or more likely tomorrow.

We are house sitting for a friend at the moment and they have four sheep, two dogs and 24 chickens. Pretty exhausting looking after that menagerie!


On the other hand,if anyone wants to do a little expositionary post with the group going to the church, just to keep things ticking over, that would be great :)


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Sorry, guys, it was a very busy weekend. I'm back and ready for action!


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Oh my god. GM-JZ, never let anybody tell you that you're not an incredible GM.


Jeez thanks dude!

It's all a bit corny but I'm a sucker for nostalgia. Dog saves the day :)

It was Zed's idea anyway and I just rolled with it.


retired

I don't know if anybody else here ever played Alundra back in the day, but I'd totally be down with some dreamwalking to save Benjen!


I would totally allow that eventually, seems a little beyond third level characters but who knows what the future may bring?


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8
GM-JZ wrote:
I wish you luck, Ms Cross. Father Grimburrow says. I hope you finally clean up that place. But the question remains as to what they wanted there and whether this is just the start.... he adds sternly.

Duhn Duhn DUHN!

This scary foreshadowing music has been brought to you by the letter E and the number 5.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

I'm happy to keep up the Rp as long as everyone wants, but I have no other tasks to accomplish before moving on.


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Good heavens! By my oaths, that Old River truly hath the potential to be the noblest of steeds and most faithful of allies about him! Truly inspiring! I look forward to yon day when he and I might bond and bring Iomedae's sword down upon those soulless fiends who hath so wronged and violated the good people of Ravengro and yourselves.


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I'm not playing this game, John.... :/


retired

Wait. If you're not playing, then who's GMing?! Ooo! Maybe they'll be ok with good and noble Glenn joining the fight! =P


Inactive

I had a friend who had an idea for a grippli inquisitor for a Kingmaker game...


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

GM JZ, I'm not sure if you had something else in mind but I'm setting Rajuna up to leave the party.


Perfect. Thanks Feral it really helps a lot


No chance to post today guys, heading out all day and then seeing Civil War :)


INACTIVE - GAME DIED

#TeamCap


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Whoa. Where are you that it's out already?


Inactive

No worries and have fun! :)


Feral - UK.

Just got back. Really tired but so amped after that. Absolutely awesome!!


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I'm very torn as to what to do. Willfully and knowingly leaving an undead to continue existing is pretty blatantly against Pharasma's will.


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

I'd think the greater good would take precedence. Destroying/banishing her would unleash a lot more undead.

Besides, as a ghost there's nothing Zed can do to destroy her beyond helping her move on. In this case that'd be helping get her husband's soul back.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Agreed. You should not let her exist, you should help her - and her husband - to Pharasma's judgement by reuiniting them - also therby permenantly destroying all the other evil in the prison.


Inactive

Yep, finding her husband seems to be the best way to go about things at this point.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Well the thing about the "greater good" argument is that Pharasma is neutral. She doesn't really care about the good vs evil spectrum.


INACTIVE - GAME DIED

While she may find undead abhorrent, she's also not Lawful. She's not a complete and total unbending stickler for rules.


retired

There's also the angle where if Pharasma's cool with working through the spawn of a vampire to combat other undead, perhaps she'd make a similar concession with a ghost doing the same.


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Pharasma has a ghost among her heralds. She's clearly not completely above using the undead for the greater good (that being her greater good).


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

That's the direction I'm leaning right now. I think I'll talk to the local Father for some guidance.


Sorry guys. Been stuck on a train for five hours uurrrrggghhhh...

Update tonight before sleep, you will get back without incident


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Would now be a good time to figure out reporting for PFS credit?


Sure. As I said book 1 is complete now and f we spend a little time between books it should be a great time to work it all out.


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Sounds good.

So far I've got reporting info for GM JZ and Hazel.

Were the rest of you guys interested? If so I need a PFS # and character #. If you don't have a PFS number but you're still interested we can get you one.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Thank you, but I am not interested.


Inactive

While we're doing between-book RP and JZ is getting things ready to start Book 2, we've still got a few pieces of loot left to sort over if anyone needs anything. Looks like we've got:

A broken heavy crossbow with 120 bolts
A masterwork tower shield
A heavy mace (magic, +1)
A curiously carved block of stone (magic, stone of alarm)
A Shield Cloak
A masterwork warhammer etched with Dwarven runes
Masterwork mithral dagger +1
Ring of Protection +1
Warden Hawkrun's Keen Longsword +1

(Oh and we also found 55 platinum pieces too.)


Pretty decent haul. Lepistatd is a much larger city than Ravengro and therefore has a higher sale and purchase limit if you wanted to look to buy and sell gear there


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I would like the ring of protection.


INACTIVE - GAME DIED

Level up!

Constantin:
Psychic 4
+1 BAB
+1 Will saves
+1 Intelligence
+1 Phrenic Pool
+5 hit points

+1 rank in each of:
Diplomacy
Knowledge (arcana)
Knowledge (local)
Perception
Sense Motive
Spellcraft

Background Skills
Knowledge (history)
Linguistics

New language learned: Aklo

New psychic spells learned:
Knacks: detect psychic significance
1st level: hypnotism, psychic reading (favored class bonus)
2nd level: mind thrust II

Undercasting allowed swap out of mind thrust I when I took mind thrust II. Swapped for magic missile.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

I am fine with Zed taking the ring.


INACTIVE - GAME DIED

No problem with Zed taking the ring. I'm mostly interested in amassing cash for later purchases.


retired

Level 4
+6 HP (d8 + 1 Con)
+1 BAB
+1 Will
+1 Intelligence

+1 1st level spell slot/day
+1 2nd level spell slot/day
Wandering Spirit: add spirit ability and associated spells to spell list of one additional spirit per day
New Hex: Arcane Enlightenment
Arcane Enlightenment allows Vala to add a number of wizard/sorcerer spells equal to her Charisma Modifier (4) to her spell list. The spell level can't exceed her Intelligence Score - 10 (5). Every level after this, she can replace one of these spells with a new one.

Arcane Enlightenment Spells gained
magic missile
shield
glitterdust
scorching ray

+6 skill points
+1 diplomacy
+1 knowledge (history)
+1 knowledge (nature)
+1 knowledge (planes)
+1 knowledge (religion)
+1 spellcraft

I think my default wandering spirit will be Life, giving me access to a cleric's channel ability 5 times/day. When it's thematically appropriate to switch it to something else (like a bones or fire spirit if we were still in Harrowstone), I'll note it in my status block and such. I pick my wandering spirit when I select my spells each day.


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Whoa. That was a good level for Vala.


retired

Yeah, I've been aching for level 4. 1-3 felt like I had one hand perpetually tied behind my back.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Level up!

Investigator (Psychic Detective) 4

+1 Int
+5 hp

Add spells Hold Person, Zone of Truth

+1 to skills:
Lore (Ustalav)
Lingusitics (add Kelish)

Diplomacy
Disable Device
Sense Motive
Perception
Stealth
Intimidate
Know/Religion
Use magic device
Escape Artist
Bluff
Know/Arcana
know/nature

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