Intrepid Rescuer - The art of tactical napping


Advice

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Add in ways to significantly increase your reach and thus threatened area, and it becomes even more hilarious.
Hey, how did he hit me? Wasn't he lying down way over there?

/cevah


Imbicatus wrote:

I will say that while I normally hate the you are your own ally rule, (looking at you butterfly sting), in this case it allows for effective ground fighting, which is a real life thing. Balance wise, it's more investment for less return than a come and get me barbarian.

I don't have a problem with this.

Thing is this comes online at level 1 so the comparison with CAGM isn't really appropriate.


Alex Mack wrote:
Imbicatus wrote:

I will say that while I normally hate the you are your own ally rule, (looking at you butterfly sting), in this case it allows for effective ground fighting, which is a real life thing. Balance wise, it's more investment for less return than a come and get me barbarian.

I don't have a problem with this.

Thing is this comes online at level 1 so the comparison with CAGM isn't really appropriate.

Doesn't Monkey Style take till level 5? How does this come online at level 1?


Master of Many Styles can get any Style feat at level 1 without needing to meet the pre-reqs.

Liberty's Edge

"You count as your own ally unless otherwise stated or if doing so would make no sense or be impossible."

I'd say that 'rescuing yourself' from an attacker falls under the 'would make no sense' exception. The intent of the feat is that you get this bonus to defend the helpless and vulnerable. Extending it to yourself removes the vulnerability, and thus the benefit of the feat.

Owner - Gator Games & Hobby

I'm gonna have to say agree to disagree on that one.

If a GM told me no I'd listen, but I would go into session 0 expecting a yes with any of my GMs.

Sovereign Court

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I am thinking Undine(Mostly Human trait) + hat of disguise and RP being a Merfolk in Society?

I mean, that's why you are always laying down on the job right? Because you have no feet?


Absurd or not, let's get to the nitty gritty. What do you do while prone and taking all those lovely AoOs.

Well, the game already gives you super sweet defenses you can use. The reason they are balanced is that you cannot fight while using them.

First, there is total defense. Spend a standard action, gain +4 to AC, or +6 with just 3 ranks in Acrobatics.

Or use your tower shield for total defense from attacks above you.

Or just rogue crawl through enemy-threatened spaces, provoking AoOs along the way.


Cayzle wrote:

Absurd or not, let's get to the nitty gritty. What do you do while prone and taking all those lovely AoOs.

Well, the game already gives you super sweet defenses you can use. The reason they are balanced is that you cannot fight while using them.

First, there is total defense. Spend a standard action, gain +4 to AC, or +6 with just 3 ranks in Acrobatics.

Or use your tower shield for total defense from attacks above you.

Or just rogue crawl through enemy-threatened spaces, provoking AoOs along the way.

CRB p186 left column last sentence of the sole paragraph under the Total Defense heading wrote:

You can't make attacks of opportunity while using total defense.

Dark Archive

Fantastic ideas in here and they actually could make a really good example of a Capoeira practitioner, very cool!


Cayzle wrote:

Absurd or not, let's get to the nitty gritty. What do you do while prone and taking all those lovely AoOs.

Well, the game already gives you super sweet defenses you can use. The reason they are balanced is that you cannot fight while using them.

First, there is total defense. Spend a standard action, gain +4 to AC, or +6 with just 3 ranks in Acrobatics.

Or use your tower shield for total defense from attacks above you.

Or just rogue crawl through enemy-threatened spaces, provoking AoOs along the way.

Use Wolf Trip to knock other's prone. Forcing them to stay near you if they want to get up, which gives you another AoO. Add in Vicious Stomp and Greater Trip for more AoOs.

You could also take this the archer route, allowing you an archer who is hard to hit with ranged attacks. Though you will need to make sure you are using a crossbow for this route to work. Sling works to with this feat.


I like the idea of mixing this with Bodyguard and the various Aid Another enhancements. You'd need to get a fairly high number of Attacks of Opportunity and a Reach Weapon from somewhere, but if they attack you, you get an AoO, if they attack your allies, they have to beat a higher AC.
Lose-Lose situation for your opponents, there.


It occurs to me that nowadays there is a simple solution to using this Feat even if you are worried about PFS GMs not respecting the FAQ that you count as your own ally. Get a Flanking Buddy.

Nowadays, there is a fairly simple way to get your Flanking Buddy. Take the Eldritch Guardian Fighter Archetype. You gain a Familiar which, by level 2, knows all the Combat Feats you know, including Intrepid Rescuer, Broken Wing Gambit, Bodyguard, and Paired Opportunist. Get a Mauler Familiar that grows to size Medium in combat. Since IR activates when you or your ally are Prone, this would also be great backup to a Tripping build. One of my biggest concerns has always been catastrophic Trip Checks that end up either Tripping or disarming yourself. As long as you are in the neighborhood, go ahead and take Harder they Fall for you and your Familiar so that you can go Trip creatures of any size.

Eldritch Guardians with Intrepid Rescuer seem like they'd be awesome at Tripping.


Scott Wilhelm wrote:

It occurs to me that nowadays there is a simple solution to using this Feat even if you are worried about PFS GMs not respecting the FAQ that you count as your own ally. Get a Flanking Buddy.

Nowadays, there is a fairly simple way to get your Flanking Buddy. Take the Eldritch Guardian Fighter Archetype. You gain a Familiar which, by level 2, knows all the Combat Feats you know, including Intrepid Rescuer, Broken Wing Gambit, Bodyguard, and Paired Opportunist. Get a Mauler Familiar that grows to size Medium in combat. Since IR activates when you or your ally are Prone, this would also be great backup to a Tripping build. One of my biggest concerns has always been catastrophic Trip Checks that end up either Tripping or disarming yourself. As long as you are in the neighborhood, go ahead and take Harder they Fall for you and your Familiar so that you can go Trip creatures of any size.

Eldritch Guardians with Intrepid Rescuer seem like they'd be awesome at Tripping.

Awesome idea...

Grand Lodge

Scott Wilhelm wrote:

It occurs to me that nowadays there is a simple solution to using this Feat even if you are worried about PFS GMs not respecting the FAQ that you count as your own ally. Get a Flanking Buddy.

Nowadays, there is a fairly simple way to get your Flanking Buddy. Take the Eldritch Guardian Fighter Archetype. You gain a Familiar which, by level 2, knows all the Combat Feats you know, including Intrepid Rescuer, Broken Wing Gambit, Bodyguard, and Paired Opportunist. Get a Mauler Familiar that grows to size Medium in combat. Since IR activates when you or your ally are Prone, this would also be great backup to a Tripping build. One of my biggest concerns has always been catastrophic Trip Checks that end up either Tripping or disarming yourself. As long as you are in the neighborhood, go ahead and take Harder they Fall for you and your Familiar so that you can go Trip creatures of any size.

Eldritch Guardians with Intrepid Rescuer seem like they'd be awesome at Tripping.

Awesome idea! I had to go and check if snakes could be prone, as that would play out so well. Unfortunately, they have can't be tripped, which i assume means they cant be prone.

Sovereign Court

CBDunkerson wrote:

"You count as your own ally unless otherwise stated or if doing so would make no sense or be impossible."

I'd say that 'rescuing yourself' from an attacker falls under the 'would make no sense' exception. The intent of the feat is that you get this bonus to defend the helpless and vulnerable. Extending it to yourself removes the vulnerability, and thus the benefit of the feat.

I kinda agree with this. Mostly because of the flavour text line;

Quote:
You instinctively react to interfere with foes that attack your allies or innocents.

I want it to work. It's a cute build, effective but not OP (loss of mobility is a serious price to pay, as well as the feat investment). But I'm not sure I'd want to rely on it in PFS.


Ok so what if you combined this with Halfing Opportunist to let you 1) deal sneak attack damage with all those AoO's and 2) if you don't mind using a move action to stand up you can use your swift/immediate action to get a boost to you hitting or AC!

I see people talking about using Eldritch Guardian. However I have been looking at Master of Many Styles and if you go that route couldn't you use Jabbing Master to deal more damage with each AoO.


Artifix wrote:

Ok so what if you combined this with Halfing Opportunist to let you 1) deal sneak attack damage with all those AoO's and 2) if you don't mind using a move action to stand up you can use your swift/immediate action to get a boost to you hitting or AC!

I see people talking about using Eldritch Guardian. However I have been looking at Master of Many Styles and if you go that route couldn't you use Jabbing Master to deal more damage with each AoO.

Halfling Opportunist and Jabbing Style Feats look promising. I'm not a fan of MOMS Monks since they nerfed it, but it is still a Monk Archetype that doesn't get Flurry, so there is no worry about wearing Armor, and is a good choice for multiclassing with Eldritch Gaurdian.

Scarab Sages

MOMS change was a buff and needed. My only complaint is that wildcard feats should ignore prerequisites. Even still, a single class MOMS is viable now. Jabbing + outslug + Panther + crane is a great combination of offense and defense.

Sovereign Court

MOMS was a redesign to make it do what it was meant to, instead of being a loophole into styles so wide that every style had to be designed around MOMS dips ignoring prerequisites. So it's kind of a nerf but a nerf that was needed to prevent so many other things from needing nerfs.


If you're using unarmed strike and Sneak Attack, surely those sap-related feats would come in handy?

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