You want to keep WHAT from the scenario?!?!


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Shadow Lodge 2/5

I've got a shih-tzu that thinks it's a drider...mainly because it formerly was one!

So, My hedge witch hit a drider with a Baleful Polymorph and it made its Will save. We now have a shih-tzu that has drider hit dice and hit points.

Being the kindly soul that she is, said witch wants to keep the shi-tzu/drider (a.k.a. Drih-tzu) and care for it until the end of its new natural lifespan.

My questions are as follows:

1. Can I just write it down as the standard gp cost for a lap dog?

2. Since it mantains its drider hd and hp, does it count as a "combat pet" as described in the guide to organized play?

(Thus, only allowing either the 'Drih-tzu' or her trusty assistant Riddywhiple to go into scenarios with her).

3. Am I even ALLOWED to keep the poor beastie at all?


Why would an enemy combatant come under your control for future scenarios? The polymorph school doesn't grant mind control.

And if it made the Will save, then it retains its knowledge of what happened, and now simply wants to kill you via its dog form, or escape you if it realizes the new form isn't powerful enough.

3/5

Technically you can not keep the pet. But you can buy a dog and roleplay it is the drider. but it would have dog stats and for all intensive purposes be a dog.

Shadow Lodge 2/5

outshyn wrote:

Why would an enemy combatant come under your control for future scenarios? The polymorph school doesn't grant mind control.

And if it made the Will save, then it retains its knowledge of what happened, and now simply wants to kill you via its dog form, or escape you if it realizes the new form isn't powerful enough.

Yes...I know that it knows that I know it still knows. She's not trying to "mind-control" it! She feels for its current situation but knows that it is less of a threat in its current form.

Shadow Lodge 2/5

Finlanderboy wrote:
Technically you can not keep the pet. But you can buy a dog and roleplay it is the drider. but it would have dog stats and for all intensive purposes be a dog.

But, it already IS (for all intents and purposes)just a dog save for the stats as dictated by the spell.

It still retains its class and level (or HD), as well as all benefits deriving therefrom (such as base attack bonus, base save bonuses, and hit points). It retains any class features (other than spellcasting) that aren't extraordinary, supernatural, or spell-like abilities.

Besides, wouldn't playing a Int 2 creature as an Int 15 one be re-skinning? Which last time I checked as not really allowed in PFS.

3/5

Ooo, and eventually it will come to adore you for the tasty dog food you provide and you can take the leadership feat to get it as your cohort. I think that is an awesome little bit of fluff and it would be fun to see someone feeding their "pet drider" at camp and during briefings, but you know the campaign rules: no painting outside the lines for anything that has a mechanical effect on the game.


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Kezzie Redlioness wrote:
outshyn wrote:

Why would an enemy combatant come under your control for future scenarios? The polymorph school doesn't grant mind control.

And if it made the Will save, then it retains its knowledge of what happened, and now simply wants to kill you via its dog form, or escape you if it realizes the new form isn't powerful enough.

Yes...I know that it knows that I know it still knows. She's not trying to "mind-control" it! She feels for its current situation but knows that it is less of a threat in its current form.

If you're aware of the limitations I outlined, then you are aware that the enemy dog is still an enemy, still wants to fight or flee from you, and is in no way a reasonable candidate for a pet.

Shadow Lodge 2/5

Kezzie Redlioness wrote:
Finlanderboy wrote:
Technically you can not keep the pet. But you can buy a dog and roleplay it is the drider. but it would have dog stats and for all intensive purposes be a dog.

But, it already IS (for all intents and purposes)just a dog save for the stats as dictated by the spell.

It still retains its class and level (or HD), as well as all benefits deriving therefrom (such as base attack bonus, base save bonuses, and hit points). It retains any class features (other than spellcasting) that aren't extraordinary, supernatural, or spell-like abilities.

Besides, wouldn't playing a Int 2 creature as an Int 15 one be re-skinning? Which last time I checked as not really allowed in PFS.

Also, said Drih-tzu had no class levels.

3/5

No. it is not a dog. Infact it only gets +10 on it's disguise. Also it has a ton more HP, saves and better bab than a dog.

You could argue when you brought the dog back to the lodge they replaced it with a normal one not wanting you carrying around a drider as a pet. A dispel magic could cause that thing to revert.

Shadow Lodge 2/5

Fair enough. I could still get a Shih-tzu that acts like it wants to kill everything. There are some real ones that are just as chaotic-evil to their owners. >;)

Shadow Lodge 2/5

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Like this little guy...

Fluffy.

Shadow Lodge 2/5

Thanks for the pquick response. This one has been burrowing a hole in my giggle-inducing RP situations part of my brain since my last game this past Monday.

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

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Finlanderboy wrote:
Technically you can not keep the pet. But you can buy a dog and roleplay it is the drider. but it would have dog stats and for all intensive purposes be a dog.

Intents and purposes.

Shadow Lodge 2/5

Al et cet era?

Silver Crusade 4/5 5/55/55/5

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

You could always get one of the nonfunctional follower vanities and say it's the shih tzu. People seem generally more accepting of what, say, a Herald might be when it has almost no mechanical benefit and cannot ever appear in combat--so nobody will care what its stats would be.

5/5 5/55/5 ***

Kezzie Redlioness wrote:
Being the kindly soul that she is, said witch wants to keep the shi-tzu/drider (a.k.a. Drih-tzu) and care for it until the end of its new natural lifespan.

You imprisoned an intelligent creature (with life goals of using its abilities to cause pain, suffering and death) in the body of a harmless, dependent animal? And you're keeping it alive until it dies of premature "old age"?

I don't suppose you're in need of a Quasit Familiar? Because I like your style!!

Dark Archive 4/5

In a season 1 scenario my character turned an orc into a frog. Made the will save. My character just said they put it in a cage and the GM wrote it on the scenario sheet and we left it at that. Hasn't really come up again and I just tell the story without any mechanical benefit. If all you want to do is say you did it, and have it as proof of a story, I don't see the harm of it. If you kept it out, tried to have it be present during fights, etc, it's more problematic.

Shadow Lodge 4/5

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Can we turn this into a "strange things brought over from other scenarios" thread?

My tengu lecturer Bodie Werrun has a taxidermic tiger head. Why? Well, we were playing The Consortium Compact and upon landing on Diobel met a merchant near the shore. I can't remember why, probably just background colour for a Gather Information roll. Anyhow, he tried to sell us a badly taxidermed(sorry) tiger's head. On a whim, and because Bodie thought xe desperately needed an ice breaker for the Overflowing Oyster we were about to infiltrate, I bought it. Later on it was used as improvised throwing weapon, a talking piece and an excuse to exit a conversation.

Before we left Diobel, Bodie took it to a taxidermist because it had been banged up quite a bit and smelled strongly of burnt flesh and sewer and my GM, Atteisti, suggested I get a masterwork tool out of it. So, mwk tool (+2 to Bluff checks to appear innocent).

Scarab Sages 5/5 5/55/55/5

1 person marked this as a favorite.

No. You would not believe some of the things Flutter has made friends with...

A T rex
A fiendish T rex (yes, she did find a way to bring it through time)
A giant climbing frozen ooze
A roc
A bullette
A carnivorous singing crystal (yes, I made a druid that has successfully wild empathied a roc and a rock)
An elephant
A venture captain
2 Giant armored worms
A two headed vulture
A pair of house sized beetles

I bought a chunk of the carnivorous crystal as a Scholar Follower for knowledge dungeoneering. So she will occasionally take a rock out of her pocket, hum to it, and get an answer back.

5/5 5/55/55/5

Tik, Brevick's Familiar wrote:

And you're keeping it alive until it dies of premature "old age"?

I don't suppose you're in need of a Quasit Familiar? Because I like your style!!

We're not sure how long a polymorphed into a critter animal lives. In some stories you'd be able to grow old at your own rate, but the rules are pretty silent on it.

Grand Lodge 5/5

For some time now Ive wanted to play a Wizard in a homegame who baleful polymorphs monsters into bunnies and such, and then keeps those around, and uses them later on in the game by reverting them to their original form once Ive 'gifted' it to a bad guy.

4/5

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Michael Eshleman wrote:
Finlanderboy wrote:
Technically you can not keep the pet. But you can buy a dog and roleplay it is the drider. but it would have dog stats and for all intensive purposes be a dog.
Intents and purposes.

Intensive porpoises?

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

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Flutter wrote:

No. You would not believe some of the things Flutter has made friends with...

A T rex
A fiendish T rex (yes, she did find a way to bring it through time)
A giant climbing frozen ooze
A roc
A bullette
A carnivorous singing crystal (yes, I made a druid that has successfully wild empathied a roc and a rock)
An elephant
A venture captain
2 Giant armored worms
A two headed vulture
A pair of house sized beetles

I bought a chunk of the carnivorous crystal as a Scholar Follower for knowledge dungeoneering. So she will occasionally take a rock out of her pocket, hum to it, and get an answer back.

A roc and a rock, but not a vrock? I suppose the two-headed vulture is close, but you've got work to do!

Silver Crusade 4/5 5/55/55/5

2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber
RealAlchemy wrote:
Michael Eshleman wrote:
Finlanderboy wrote:
Technically you can not keep the pet. But you can buy a dog and roleplay it is the drider. but it would have dog stats and for all intensive purposes be a dog.
Intents and purposes.
Intensive porpoises?

In tents and porpoises!

Tents are an important part of grammar, you shouldn't forget them.

Silver Crusade 5/5 5/5 **

Kezzie Redlioness wrote:

Like this little guy...

Fluffy.

Ok, now I HAVE to build a character around that :-)

Liberty's Edge 5/5 5/55/55/5

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Paul Jackson wrote:
Kezzie Redlioness wrote:

Like this little guy...

Fluffy.

Ok, now I HAVE to build a character around that :-)

Hi

Silver Crusade 4/5

7 people marked this as a favorite.
Flutter wrote:

No. You would not believe some of the things Flutter has made friends with...

A T rex
A fiendish T rex (yes, she did find a way to bring it through time)
A giant climbing frozen ooze
A roc
A bullette
A carnivorous singing crystal (yes, I made a druid that has successfully wild empathied a roc and a rock)
An elephant
A venture captain
2 Giant armored worms
A two headed vulture
A pair of house sized beetles

I bought a chunk of the carnivorous crystal as a Scholar Follower for knowledge dungeoneering. So she will occasionally take a rock out of her pocket, hum to it, and get an answer back.

I really don't believe this can be true. Nobody can make friends with a venture captain. :P

Silver Crusade 4/5

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As for oddball stuff carried over as fluff from earlier scenarios, my level 14 barbarian kept the heads of every dragon he ever slayed. I think there were 7 of them. I always say he has them stuffed and mounted on his wall at home.

5/5 5/55/55/5

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Kezzie Redlioness wrote:


But, it already IS (for all intents and purposes)just a dog save for the stats as dictated by the spell.

Which is why you can't keep it. You may be responsible with a tiny, 15 int cute lil puppy dog, but if we let you do it then someone else is going to do the same thing and use it as a speed bump against their enemis and to cover up for their lack of knowledge skills.


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magical effects can not persist from scenario to scenario.

Grand Lodge 5/5

Drahliana Moonrunner wrote:
magical effects can not persist from scenario to scenario.

Some can, but those are specifically noted.

Baleful Polymorph isn't one that can, though.

Sovereign Court 4/5

3 people marked this as a favorite.

Personally, I prefer to polymorph any scimitar wielding Drow I meet into puppies, to create a Drizzt-tzu, but that's the wrong intellectual property for this discussion.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Fromper wrote:
Flutter wrote:

No. You would not believe some of the things Flutter has made friends with...

A T rex
A fiendish T rex (yes, she did find a way to bring it through time)
A giant climbing frozen ooze
A roc
A bullette
A carnivorous singing crystal (yes, I made a druid that has successfully wild empathied a roc and a rock)
An elephant
A venture captain
2 Giant armored worms
A two headed vulture
A pair of house sized beetles

I bought a chunk of the carnivorous crystal as a Scholar Follower for knowledge dungeoneering. So she will occasionally take a rock out of her pocket, hum to it, and get an answer back.

I really don't believe this can be true. Nobody can make friends with a venture captain. :P

Based on the company it keeps, I've got a good guess which VC this is. It's quite possible.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Well not as complex mechanically as the Drit-zhu...

Mayim has on her inventory at third level...

  • Holy symbol stolen from a priest of Asmodeus she seduced in The Wounded Wisp
  • The Mask of shame from the Mask of the living god scenario. (Yes, when it was introduced, the line was uttered, "I do not like the Mask of Shame.")
    She likely should have a raven familiar on there too from <redacted> where she used unnatural lust to get it to close with her and she grappled it and carried it off.*

    *:
    It might have been metagaming on my part (OTOH, she is a bard...) but the witch player in the party forgot about the 'gaining spells from a familiar' bit and I was helping him.

    Since the scenario did state we had to flee immediately after the resolution, I spent 10 GP to have a nice cooked Cornish hen sent to the witch with a note "Thank you for the spells."

  • The Exchange 4/5 5/55/55/55/5 ****

    I plan to turn people into Dodo birds, then make them my familiars.

    Sovereign Court *

    I made a crystal golem into a set of matching rings. Does that count?

    Shadow Lodge 1/5

    My paladin adopted her kitten(protector familiar) from the evil clutches of a cat hoarder interpretation of Auntie Baltwin. His name is Mr. Sniffles.

    1/5 5/5

    Pathfinder Starfinder Roleplaying Game Subscriber

    My Liberty's Edge bard picked up a custom-tailored harness for a certain somnabulistic Pathfinder Agent in Varisia and have kept it, just in case there's someone else that needs to be restrained for their own good...

    He also has all the cold weather gear, even though he doesn't really need it anymore... just in case.

    Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

    So, assuming this was allowed (it isn't) what happens when your party gets hit by an area effect dispel magic?

    3/5

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    Jared Thaler wrote:
    So, assuming this was allowed (it isn't) what happens when your party gets hit by an area effect dispel magic?

    The game crawls to a stop while the GM looks up a stat block and creature abilities from a module he may or may not have ever heard of or own, and the confidence in decisions made by campaign leadership is reaffirmed?

    Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

    DM Livgin wrote:
    Jared Thaler wrote:
    So, assuming this was allowed (it isn't) what happens when your party gets hit by an area effect dispel magic?
    The game crawls to a stop while the GM looks up a stat block and creature abilities from a module he may or may not have ever heard of or own, and the confidence in decisions made by campaign leadership is reaffirmed?

    Especially after the unexpected CR bump kills the whole party.

    Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

    Kezzie Redlioness wrote:

    I've got a shih-tzu that thinks it's a drider...mainly because it formerly was one!

    So, My hedge witch hit a drider with a Baleful Polymorph and it made its Will save. We now have a shih-tzu that has drider hit dice and hit points.

    Being the kindly soul that she is, said witch wants to keep the shi-tzu/drider (a.k.a. Drih-tzu) and care for it until the end of its new natural lifespan.

    My questions are as follows:

    1. Can I just write it down as the standard gp cost for a lap dog?

    2. Since it mantains its drider hd and hp, does it count as a "combat pet" as described in the guide to organized play?

    (Thus, only allowing either the 'Drih-tzu' or her trusty assistant Riddywhiple to go into scenarios with her).

    3. Am I even ALLOWED to keep the poor beastie at all?

    3. No.

    2. See above irrelevant.

    1. Buy a dog, or get it as some kind of follower vanity. Or just buy the lapdopg and explain to the GM that you character thinks that his ordinary lapdog was the drider he polymorphed at some point.

    Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

    Wait, didn't you say it *made* it's will save?

    So it has the following?

    Spell-Like Abilities (CL 9th)
    Constant—detect good, detect law, detect magic
    At will—dancing lights, darkness, faerie fire
    1/day—clairaudience/clairvoyance, deeper darkness, dispel magic, levitate, suggestion (DC 16)

    It doesn't have to be strong enough to fight you. It just has to get behind the next big thing you fight and give it fire support.

    The Exchange 3/5

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    Or it could just... dispel magic its baleful polymorph whenever it felt like it. I would probably do it in the scenario which was played.

    Driders are pretty smart. If there was more combats and you carried this with you I would totally have it join the next one after dispeling the baleful. If there weren't more just do it that combat.

    Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

    Ragoz wrote:

    Or it could just... dispel magic its baleful polymorph whenever it felt like it. I would probably do it in the scenario which was played.

    Driders are pretty smart. If there was more combats and you carried this with you I would totally have it join the next one after dispeling the baleful. If there weren't more just do it that combat.

    I am an idiot. I copy / pasted the list, saw all that beautiful darkness, and missed the dispel magic. Sigh.

    3/5

    3 people marked this as a favorite.

    Please tell me this is play by post, someone's character failed their knowledge dungeoneering role and is in for a surprise when they go to sleep next...

    4/5 5/55/55/55/5 ****

    1 person marked this as a favorite.

    The first group that I GM'ed via PbP brought back something very unusual to the Grand Lodge.

    They convinced a mimic to surrender, and then to join the Pathfinder Society. To my endless amusement, they asked him his name, and spent resources on him -- healing him, helping him learn to read the hieroglyphics in the tomb. Maurice the Mimic tottered around the tomb, following them the whole way, fascinated by both the treasure and by the spectacle of the Pathfinder Team slaughtering all the other monsters. At the end of the game, both Silver Crusade and Dark Archives wanted to recruit him.

    Although they didn't get to keep the monster, a certain faction head did, and this brought great satisfaction to many of my team.

    Hmm

    Shadow Lodge *

    1 person marked this as a favorite.
    Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

    Unusual things my characters have taken from adventures:

    My rogue has a life-size portrait of Zarta Dralneen in a state of undress. For...research purposes.

    And my Mystery Cultist of Soralyon has a stone from every religious shrine she has tidied up.

    I also have noted on a chronicle that my monk no longer has a shadow. She sold it during The Harrowing.

    5/5 5/55/55/5

    Caldey caydens lost loincloth

    Dark Archive 4/5

    pH unbalanced wrote:
    I also have noted on a chronicle that my monk no longer has a shadow. She sold it during The Harrowing.

    From out of the darkness comes a whisper, "That hardly seems fair."

    (There is actually a slight mechanical advantage to not having a shadow. The shadow trap spell specifically doesn't work on creatures that don't have shadows. My Wayang Arcanist would be very disappointed if he came up against your character. Not that he would, being a fellow Pathfinder and all).

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