Full Name |
Galdur Brass Claw, Eigth Nature Force Circle, EarthSpit Order, Waterson Clan XXI |
Race |
dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) |
Classes/Levels |
F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally) |
Size |
M |
Languages |
Common, Dwarven, Terran |
Occupation |
Jeweler |
Strength |
16 |
Dexterity |
8 |
Constitution |
20 |
Intelligence |
16 |
Wisdom |
10 |
Charisma |
16 |
About Galdur XXI
Galdur Brassclaw XXI (PFS# 25879-1)
NG Male Dwarf summoner 13
Initiative -1, Senses Perception +13 (darkvision, +4 to gems, rare metals, jewelry, stonework)
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DEFENSE
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AC 22 (26), touch 11, flat-footed 22 (+6 natural armor, +5 armor, -1 dex, +2 deflection) a note about AC: 22 is the default number, but +4 shield ally within 15 feet of eidolon is a condition most likely to apply (bringing it to 26)
hp 103: 10d8 +40 (con) +10 (FCB)
Fort +9, Ref +3, Will +8 (+4 vs spells & SLA, +4 Shield Ally)
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OFFENSE
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Spd 20'
Melee +1 spell storing warhammer +13/+8 (1d8+4) (barkskin stored) (1d8+6 in two hands)
Dagger +10/+5 (1d4+3, 19-20/2x)
Crossbow +8
Space 5'; Reach 5'
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STATISTICS
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S16, D8, C20, I16, W10, H16
BAB +9/4; CMB 12; CMD 21 (+4 ally, +4 vs trip)
FEATS
(1) Summoner's Call
(3) Coordinated Maneuvers
(5) Iron hide
(7) Outflank
(9) Steel Soul
(12) Toughness
SKILLS (+4 points each level)
Appraise: +3/+5 (3+2) (gold sniffer, greed)
Bluff 2/3 (nobles)
Craft Jewelry: +39 (3+13+3+2+1+1+2+8+6)
Diplomacy: +14/+16 (3+9+2+3/+1)
Fly: 6 (-1+3+3)
Knowledge (arcana): +7
Knowledge (dungeoneering): +7
Knowledge (engineering): +10
Knowledge (geopraphy): +7
Knowledge (history):+7
Knowledge (local):+7
Knowledge (nature): +7
Knowledge (nobility): +7
Knowledge (planes): +9,
Knowledge (religion): +7
Linguistics: 4
Perception: +13/16 (+2 stonework, +2 appraise to gems/rare materials)
Sense Motive: +1/+2
Use Magic Device: +13
LANGUAGES: Common, Dwarven, Terran
TRAITS: Fashionable +1, Gold Sniffer
RACIAL ABILITIES: Darkvision, Hatred, Greed, Hardy, Stonecunning, Weapon Familiarity, Stability, Defensive Training, Slow and Steady
SPECIAL ABILITIES: eidelon ( Shuler De, life link, summon monster I-V (6/day), cantrips/spells, bond senses, shield ally, maker's call/transposition, aspect (imp nat armor & skilled (craft)), greater shield ally
VANITY: Emerald Heirloom (jewelry shop in Absalom)
SPELLS:(6/6/5/4/4/2 known; DC 13+level)
0th: acid orb, daze, detect magic, guidance, mage hand, mending
1st (6/day): enlarge person, grease, mage armor, protection from evil, rejuvenate eidelon
2nd (6/day): barkskin, create pit, glitterdust, summon eidolon
3rd (5/day): displacement, fly, spiked pit
4th (3/day): greater evolution surge, mass bear's endurance, teleport, wall of stone
5th (1/day): ethereal jaunt, greater shield ally
POSSESSIONS:
crossbow, courtiers outfit, courtesans jewelry, signet ring (x6), backpack, thunderstone (x2), torches (x3), rope, shovel, day rations (x3), MW artisan's tools, scroll case, ioun stone torch, hammer focus, cold weather gear, cold iron warhammer, +1 spell storing warhammer, ring protection +2, amulet of natural armor 3, scroll: daze monster, scroll: enlarge person, air crystals, meta-magic rod of extend, runestone (1st), headband of vast intellect & charisma (+2), belt of mighty constitution +4, +1 chain shirt of invulnerability (DR 5/-),
two scrolls of magic fang, one of greater magic fang, 2 potions of bless weapon Ring of the Ram (inactive), Diamond Inlay Wayfinder.
New purchases: Ring of Feather Fall, 2x scrolls of comprehend languages, iounstone of Charisma, runestone (3rd)
Dog
The first Twenty Galdurs
1
2.
3.
4.
5.
Galdur VI, Sky citadel Mastersmith (per GM Robert, Legacy of the Stonelords)
7.
8.
Galdur IX, Ulfen Friend (per GM Andy,
10.
Galdur XI, the Mighty Slayer (per DM Beckett, Silent Tides :)
12.
13.
Galdur XIV, The Intimidating (Per GM Walter, The Throaty Mermaid :)
Galdur XV, The Sagacious (per Sean, Beacon Below :)
16.
17.
Galdur XVIII, The Affectatious (per GM ??)
Galdur XVIII, The Spirit Rider of Rachikan (per GM Chris, Fingerprints of the Fiend :)
Galdur XX, (DAD?!?) Runeshaper (per Sam Sturkie, Waking Rune :)