
Green Smashomancer |
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Dimension Door. It has feats to back it up, flashy style, and while it's crazy useful on it's own, it isn't "travel plot-line neuteringly" good, like Teleport.
Another shout-out for Plane Shift, too. No more efficient way to make a literal turn on the phrase "damn you to hell!" Or to get yourself a nice vacation home in the plane of fire.
But a low-level spell I like? Create Pit. Simple and effective, hysterically so on the supposed bane of spell-casters: Golems.

Avaricious |
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So... Arcane? Choosing to disregard the diss towards Divine Casters...
Hate to be unoriginal, but 3rd Level Fireball is just so easy-to-use and easily accessible (you get it quickly enough to actually enjoy most of your campaign's duration) that it's typically a strong choice, even if it targets typically the easiest Save. It does fall into the trap of linear growth and isn't as immediately lethal to more powerful threats out there as other Save-or-Suck Spells, but it has a place in my heart for how consistent it is.

SmiloDan RPG Superstar 2012 Top 32 |
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Dimension Door. It has feats to back it up, flashy style, and while it's crazy useful on it's own, it isn't "travel plot-line neuteringly" good, like Teleport.
Another shout-out for Plane Shift, too. No more efficient way to make a literal turn on the phrase "damn you to hell!" Or to get yourself a nice vacation home in the plane of fire.
But a low-level spell I like? Create Pit. Simple and effective, hysterically so on the supposed bane of spell-casters: Golems.
I also vote create pit as my third favorite spell. It also combines battlefield control with some direct damage and movement reduction.

HyperMissingno |
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Blinding Ray. You can make one opponent save three times or be blinded, or you can make three opponents save or be blinded. It's only one round, but one round is enough.
The runner up is heal because 10HP per level of healing with no roll is just so good and there's a ton of status removal on top of that!

Cavall |
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Veilgn wrote:Do cure light wound only abiable for divine spellcasterBards and witches get it. Probably skalds, too.
Yup. Bards and skalds share the same list. Heck even if bards didn't get it, skalds would thanks to spell kenning!
But yes all my spells are bard spells. Because bards.

Third Mind |
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My 3 favorite spells?
Beast Shape 4, since it's the best version. So versatile, so many things you could do with it.
Bestow Curse, especially with a flexible DM (which I'm fortunate enough to have). Also versatile, and can be so mean.
Major Image. Again, versatile and with a bit of creativity, can get you out out of tough spots or even bypass some encounters.
As you can probably tell, I like me some versatility. Sow thought gets an honorable mention.

Buri Reborn |
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Mage's Disjunction by far. All your carefully layered buffs and protections? Gone. Your magic items? Gone. It even has a chance against artifacts. It's a beast of a spell. Since even supernatural effects are described as magical, they get caught in its wake as well. Just reread it. It only works on spells and sla's. :'(

Avoron |
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Pick my three favorite spells? Ha. Ha ha.
I might be able to get it down to three per spell level, but even that's a stretch. Let's see...
Level 0: create water, detect magic, spark
Level 1: blood money, infernal healing, true strike
Level 2: alchemical allocation, blistering invective, limp lash
Level 3: burrow, contingent action, glibness
Level 4: dimension door, emergency force sphere, paragon surge
Level 5: echolocation, globe of tranquil water, possession
Level 6: antimagic field, true seeing, source severance
Level 7: magnetic field, simulacrum, vision
Level 8: mind blank, nine lives, true creation
Level 9: create greater demiplane, echean's excellent enclosure, time stop

Ravingdork |
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Dimension Door. It has feats to back it up, flashy style, and while it's crazy useful on it's own, it isn't "travel plot-line neuteringly" good, like Teleport.
Magic jar. It too has feats to back it up and is a truly terrifying power, especially when combined with a set of spirit jars. With that combo, you're essentially immortal, as my character, Hama, can attest.
For lower levels, I really like bestow curse, also a horrifying spell to wield against your foes; and magic missile for its offensive versatility (good range, damage, no save or attack roll, few can resist it, works with lots of metamagic, etc.).

Ravingdork |

Liz Courts Community Manager |
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Liz Courts wrote:Flame strike.lol. Figures that would be the Community Manager's favorite. :D
Nah, that's Liz's favorite. The Community Manager's favorites would be calm emotions, hold monster, and dismissal. ;)

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Synesthesia. It's not super powerful, but as a GM it can remain relevant for the whole game if you can get it to stick. Want to make a higher level bow-wielding ranger feel mortal again? Stick 'em with a 20% miss chance they can't overcome with improved precise shot.
And it has other effects going on, so it doesn't feel as straight up "Go f&~* yourself, Ranger!" as fickle winds.
Plus, the flavor of the spell is fantastic.
And if that weren't enough, there's a mass version of it.

Mathmuse |
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Sending. My spellcasters have friends and like to chat. :-)

HyperMissingno |
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Ravingdork wrote:Nah, that's Liz's favorite. The Community Manager's favorites would be calm emotions, hold monster, and dismissal. ;)Liz Courts wrote:Flame strike.lol. Figures that would be the Community Manager's favorite. :D
Flagged for implying that the posters are not human. :p

xobmaps |
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Sending - because sometimes getting a message to someone on basically any plane right now is important.
Heal - fixes so much stuff in one little bundle
Antimagic aura - ruins so many plans in one little bundle
(honorable mention: endure elements, prestidigitation: because for someone actually living in the world,personal 24 hour air conditioner and unlimited soap and food seasoning would be just about the best thing ever)

Goddity |
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Pants. Come on, pants wins no matter what. It's applicable for all situations.
Villain monologuing? Pants.
Pompous noble wasting time? Pants.
Orc warlord charging? Pants.
Party member finished the bowl of chips? Pants.
Need a distraction? Pants.
About to fight an army? Pants, mass.
Attacked by a naked werewolf? Ok, maybe it's not universally applicable. Unless you slow down one of your party members so the werewolf eats them while you run. Pants.
Need to advertise your new pants store? Pants.
Clothes golem? Pants.

Gwaihir Scout |
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I like conjure deadfall for when I need to channel my inner Yakko Warner.

Tacticslion |

My favorite? Prestidigitation. While not powerful in it's own regard, so much fun can be done with this spell and its wide range of "minor effects".
Yup. It is basically the best spell. :D
For low-level, it's hard to guess what that means, but I'll add reincarnate, breath of life, and infernal healing all to various degrees.
Protection from <alignment> spells are pretty boss.
So many awesome spells.
But for me, prestidigitation, endure elements, and similar would be most applicable in my daily life.

QuidEst |
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Prestidigitation (AKA Really Limited Wish), Unseen Servant, Greater Possession.
The first two really make you feel magical. They're things you can cast beforehand and then just do stuff with. Greater Possession is just buckets of fun- wear a meat suit of spare hitpoints and mental immunity to anybody who isn't in on the joke. It's even better with Lesser Simulacrum, since you can run around in your body.
Honorable mention goes to pretty much every curse spell in the game, though, and especially the Bestow Curse line.

Ravingdork |
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Tiny Coffee Golem wrote:Polymorph any object. It's so versatile.I love how getting to upper level spells allows you to have a character who focuses on a single spell, but with tons of uses inside and outside of combat.
I have seen floors and ceilings turned into lava, open air into a thousand doses of poison gas, and pumpkins into gilded carriages! Oh wait...I might be misremembering that last one. Heh.

andreww |
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The entire create pit line, aqueous orb, geyser, and all summon monster spells. Best battlefield control in the game (glitterdust and stinking cloud ain't bad either. But pound for pound pit spells are awesome at bf control so long as your opponent isn't flying.
Glitterdust beats out the Pit spells for me by quite a ways. It debuffs the enemy making them extremely easy to hit, negates at least 50% of their damage, quite probably more if they cannot pin point a square, leaves them in place to allow your allies to still kill them, works against flying creatures and things with climb speeds and targets will which is often a weaker save than reflex.